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yay it exists for real
o:
it was really short last time so i made it a bit longer
about how many minutes
o/ finally
depends on if u do the solo skips or not
you could get it in a minute if u do everything first try
i bet speedrunners will make it in a half xddd
i mean speedrunning
cause it was meant for that :))
ah
still it could afford to be another row longer i think. since linear you can do in less than a minute
mk
main problem is i didn't want it to be too repetitive
i dont have time to test it today but, i will look tomorrow probably
mk
pog
wrong
xd
ups
:D:D
but it worked haha
!
is that hookthrough?
btw dont spam the sun
it barely looks different
ye it is
should be a different colour
oops! il fix that stuff
a tester can just run optimize
idk if i can
$optimize
seems only tester can do it
forgot to check with hook too
toops
yep thats wrong design
fixes: removed freeze bugs, removed excess map, removed freeze in tele, removed grass main file, changed hookthrough color, changed deep color, added deep lettering.
i think thats it
oh and the weird hook tile design thing is gone
$listo 1
also in general i think some parts are a bit cramped for t0
this hammer run is small and at the start of the map, i see people competing for the part and blocking others in this left freeze
And also when you do it in solo its a lil bit hard to hook
cus you want to hook from farther away? im not sure what you mean
i like this map though, short very simple speedrun
reminds me of linear but simpler, probably could be made more complex a bit and a bit longer
I mean when you get speed from the hookable its lil bit hard to hit the hook in the other place
meh this skip is not that hard actually but harder than the others for sure
just make it longer and add tele
then it can still be a skip but takes skill
cute map โจ
looks like a rlly cool speedrun map
I think all the hookables are intentional for speedrunners, and imo is really cool
ye i like the hookable spots, but if you make this tele longer then it forces a move like 1) hook under the bottom right spot 2) rocket ceiling 3) rocket ground and jump
would be a super cool skip
i like the idea of a novice friendly speedrun map. obviously this map is novice by itself, but it would be cool if it was speedrun noob friendly also
i dont know if that is a goal of this map though, so i wont act like it's 100% how it should be treated
agree with that should really look into fixing this
also put unfreeze on totele
2-3 tiles to long
$waiting
*doodads(bushes) need to be highdetail or more like everything not game play relevant
linear was my inspiration for this map
thanks everyone for the feedback, I appreciate it
Il get down to fixing everything you guys mentioned
oh no I meant to add shields after the rocket part ;-;
it is intended for speedrunners ๐
what part are you referring to?
this drag down
the drag part or the hookthrough?
oh you mean the 1 tile freeze where the dragged person goes through?
join me on the test server
lol ok
t0 intended is laser, and the solo skip is actually easier than some of the other skips imo
tried to keep this part short and I thought with tele it would be ok. Should I make it wider? or maybe add a platform in the middle with a cp?
thanks! saw ur playthrough of luna and it looks insane
mh maybe even both
ye, but i was wondering if you cared if it was easy for noobs to speedrun also
Il add the platform in the middle ๐
hmmm... I guess so. It's definitely not a hard speedrun, especially with some of the fixes that are going to be added
might aswell make it a solo part so there is no blocking happening
Il make it solo too yeah
leave unsolo for rocket to rocket fly on noobs that cant rocket
I was gonna put the solo at the beginning of the gores (also theres shields there too)
problem is, there are already a lot of signs there, so fitting in a solo/unsolo sign in the gores is going to make it look messy
or maybe no need to make it wider
if you remove the ceiling tp it should help
ok thats a good idea
thx โค๏ธ
its intended that the whole map is soloable right xd?
yes
think of linear
yes
bunch of fixes and small changes
the more i play this map the more i love it. so fun to speedrun and flows really nice
thx fjp
THANKS
๐
the skips you showed me were cooler, but that upward unfreeze part always kills my runs xd
lol
yeah i didnt even know you could do it that way until I saw you doing it
what do you do? the dj while hooked?
i think Il leave it up to the runner tho
no speed just around the corner
ti let go at the bottom and just jump
tif you hook low enough you get enough speed
for me i cant do the swing through it
even if i do the right hook down, hooking mid always bonks me on the ht
and then i just jump hooked and barely make it with no speed
oh that part
i get speed and then touch the ground and dj while hooking left
ah like using the jump and the swing together
yeah
not hook first then jump
other way
that makes sense
i think either way is doable
ye but that way seems more consistent
maybe
can you do something with the spam chat that is produce by can't hit/can hit ; can't hook/can hook etc..?
delete
the background looks so empty
in this map cp teleporters are not necessary, you can use normal teleporters
planned that u can do the whole map solo?
ok
kind of boring and i dont like it but ok xD
yes the whole map is designed to be soloable
I wanted it to be simple. If it is a big problem I can add something I guess
Thats the unfreeze
Jdjdj
no problem just asked
Oh i see
kinda wanted it to be discreet but I guess that works
And btw i dont see how that is usefull
Bcs after you have the unsolo
Ah thats true
In the rocket part
lynn suggested it to stop blocking towards the beginning for speedrunners
but the unsolo is a probelm i guess
Ye but you can go on a team
yeah
I can take it out then
no biggy
I will definitely change the first couple of tele cps to normal, but what are your thoughts on the tele in the gores?
I was thinking to leave the cp there so if they walk back in on accident they dont have to redo the part
Im not sure... Is there a server setting for that?
You can do it with tune zone but Here its better if you move it to other places
Ill give you an example later
or remake the end a bit that u dont need cp's
cool thanks
how does that make a difference?
wouldnt you still get the text?
I guess maybe it would be further apart
bcs if you fail the hook you have to pass trough again
oh i see
You mean for the solo part
yeah Il change that
I think that might give the solo part too much leeway
I dont want to let them land on the platform before they jump
idk if this makes sense but I think that would separate the upper part from the lower part, cause I feel that the two part work nicely right now
it was my bad you just have to find the right angle
fixes: removed optional solo, changed cto tele to normal tele, altered solo/hammer/hook sections to reduce chat spam, changed gores section, fixed grass bugs
for the parts you want to force hammer run for, just lower the ceiling. the second part comes to mind here
that will help reduce spam without compromising the part
For the solo part though
no, you hook and release so low there
it should still work
and if you're still worried, just allow them to throw
i dont think it's worth it to put off/on if it's to force a part
unless it's really important
the reason the on off hook is there is so that they have to use laser
instead of pulling the other person
oh huh
i think they would just hammer run
that's what i did
the hammer run is fine
its for the pulling and the part after that
where I dont want the hammer run I put the no hammer
just anywhere you think you can make the part flow force a certain move instead of relying on on/off, pls do
since for speedruns they're going to see that chat spam a tooon
yeah thats why I moved some of the places where they might mess up
like how arrow mentioned
ye
i think you can avoid them entirely, but you can do it either way
the only reasonable one to remove imo is the no hook near the beginning
and just not force laser
cause I guess they would still have to laser the next bigger bit of freeze
I left the last hammer on/off the same
lmk if this seems fine
only problem I see is a skip with hookfly but I think thats too hard for this map
your logo and especially the "Deep" text shouldn't be High Detail need to change that
Ah good catch
Il change that too
fixed detail on logo/deep text and removed grass from unhookable area
Also for future reference, when should I use detail or not use it?
HD should only be stuff thats not game play related
expect the logo that can be none HD
Ah ok thanks
and background ofc lol but only the first layer
stars etc. ofc HD again
look again
only removed it at one spot
but in that screenshot are 2
mirror the red cross or the hammer
couldnt even tell it is a hammer
think you should rework this part
flows bad for solo runs and in normal runs you can skip the grenade anyway
if you just hammer one up
or you turn hammer off somewhere more far behind
ah i missed that one oops
Il move the hammer-off to the left but Im having trouble thinking of a way to smooth the solo path
maybe if I make the walls wider?
that would make it worse
im sorry the gap between the walls
or wait its not that bad maybe 1 lower and it should be ok
is what i meant
ye i know
i just tried it and i think it might be too easy
like it makes rocket pointless almost
or ye the gap wider if you remove on the left side 1 tile
thats what i did
ohh
my goal was to make it so that you need momentum from the previous section to be able to make it up
ye see that now
still feels clunky but im bad so idk
ye same
but its better
its ok nvm
i dont want it to be clunky tho
hm
did you move just the unhook side of the wall or did you move the hookable part too?
i moved nothing
oh lmao
i kinda like it wider tbh
leave it as it is now
but its easier
oh ok
but still move the hammer off
will do
Is it alright If I add some stuff to the background cause the more I played it the more I realised I didnt actually like the simplicity
:/
ye go for it
cool
ill put you in waiting
take your time
$waiting
ok thx
changes: new colors, new background, removed excess blocks underneath unhook, moved hammer-off
ah ur right, and theres a bunch of beams facing the wrong way
il fix those
changes: fixed beams, removed excess decoration, changed start/finish
pls stop with soloable novice maps :3
I will never stop โค๏ธ
do you have a good star quad, cause i dont :/
they look blurry cause its just a light quad lol
Yes i have, ill send you the mapre when get in my pc
thanks a bunch
Btw its the same that i use in Nebula, so you can extract the map and use it
im on mac so I dont think theres an extract file
oh wait i do have a star quad
sick
thanks
i like that one
thanks
@Arrownice ๐
changes: darkened colors, new star quad (removed light quad), lamp animation, removed excess tiles again
didn't I tell you not to take things from orion? ๐คจ
I swear i thought i extract it from other map, im not going to use it anymore then srry
if you extract from other maps you should still ask people who made them ๐
should I use a different quad if its from orion then?
that'd be cool
imagine beeing annoyed because someone "stole" u a diffumined white point in a f2p game to do a map for comunity
Ill try to make another one similar
thanks man
actually the blue star you sent earlier looks pretty good
@Arrowchanges: stars/lamps
nice
ooh looks nice
il see how it looks
doesn't look that good tho
I think ill keep the blue stars for now, cause I like them better for the lamp animation, and I wanna save as much space as possible
thanks for the stuff tho
@Arrow, im sure ill use them in the future
LOL
Desert_doodas should be external
as the parts difficulty overally felt like 1-2 and then some complicated parts like those red squares which are kind of 4-5 difficulty xd
also about yellow square
throw + hf, i don't think nobos would have patience at the start to wait other nobos doing part.
Remember the times on "Sunny Side Up" with hf somewhere at middle of map before a bit of rework, it was a real mess and impossible to do due to newbies hooking your ass of
now look there, it's at beggining of map, imagine how much nerves will be killed trying to do that part with mass hooking in t0
the left and right red squares are both intended to be hammer runs, and I cant exactly tell what is being highlighted in the middle square, though keep in mind both players have laser throughout that section.
I agree, ill add an exclamation mark there
Il also change the stars ๐
first red square still should be changed, very annoying placement at start imo
2nd square is also throw (which u said it's a hammer run) and then the freeze-unfreeze part which probably is the hardest part of that map (u don't have laser there coz directly there is placed shields)
I agree the freeze unfreeze part may be a tad hard
i don't think that's neccesary, i just pointed out for your future maps, as i'm sure the way you placed stars takes more time than it should :D
oh lol
but probably it does affect a bit fps, not sure ๐ค
This is an obstacle for solo speedruns, putting unfreeze would make it less punishing
I expect that the majority of people who play the map would be in solo teams, though I get that the first section may be blocky for new players
Il fix the freeze-unfreeze part by adding speed-up tiles that bring you back to the beginning if you fail
idk why you expect on a ez novice map players to play in teams xd
it's way too annoying rn
the map is 100% soloable
so people who want to play solo and speedrun can just go in a team
opps speed was supposed to be set to 1
moved the floor for the last part down
stars are way too big and bright
the important part here is gameplay tho
im a big hesitant on this map cus
it seems like it was built around being soloable but doing that kinda neglected the 2p aspect of it
like u start with a hammer run thing here which i feel like isnt a good start
esp if people are noobs and cant really cross easily it would become a pile of tees
Yeah I understand what you mean
also im not really sure about this laser part here, it becomes very boring if u play it 2p acting like a noob
one guy just holds space+D and the other guy lasers him 50 times
its fun solo but it falls off in 2p
now as far as the "aaa solo map in novice category" some people hate that some people like it, i dont think that's really an issue its more of making the map fun and balanced both ways
Yeah I get that
I agree, and I did make it with the solo parts as the main ideas
Honestly I think it can get declined, its been a growing experience but I started working on some other stuff and kinda left this map
okay. yeah the solo parts actually flow nicely and i enjoyed playing it as a solo map, it's just the balance and fun of the 2p parts was a lot less in comparison
$decline
maybe you could try using some of these solo moves in a solo map because it was quite good
thanks for the feedback ๐