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Fixed to 10 into cto 10
Fixed some Jetpack cuts and other stuff starkiller told in ig
added 2 shield to prevent grenade abuse with cp 10
added some freeze after cp 10 to prevent a skip Starkiller showed me
Here you can fly up with the dummy if you keep shooting him with Gun tele while you hammer him up and put him in the Stoppers after that you can drag him over into CP[7] and go back and get grenade so you skip whatever weapon tele [5] was about
Also the shotgun bug is not really like because not many people know about it so they couldn't even finish the map if they get that far I don't mind it but maybe think of something else it could also be possible that you go all the way back with dummy under the finsih and do the bug there and he gets the finish but it seems like you cant skip tele tiles that way
oh and i forgot cto[10] is missing unfreeze getting the shotgun in the last part was really hard for me but maybe im just to bad another thing you should look into is a way to decrease the file size a little bit one extra image just for a fancy startline is not really worth it imo
Allright on it when im home later
thers no "killtile - edgejump" required
that means i was to bad for it :/ can you show me how to do it ?
never mind
no idea what i was thinking
xD
i left it there for now how it was
just added a bit of freeze down left
you could put killtiles on the edges so you don't even can do it if you wanted to
tbh im not even realy sure where you would do that xD
you only have 2 places in that part where you can do it
ugh i realy dont want wo write all the changes xD
do i need to? xD
nah
❤️
aaaand i realy hope i didnt fucked up something with the change of a mapres that i changed to get the file sice dont a bit
still most of it is the logo
kinda*
it still would be nice if did write some changes makes it easier for testers but no need
you mean the logo u scrapped from google ?
yes xD
750 kb
oof
yes
maybe ill search for another loge that is a bit smaler in file sice
ill make a pic or few to mark what is changed
thank you :)
you can always ask someone in this discord if he wants to make a logo for you
added death tiles over the fin to prevent some shotgun stuff (also change the start and finish lines to normal and removed the other mapres)
changed the botom here so you cant get the telegun unless you get the "cant hook others" first
addes cp 12 under the cp6 so no more cheating up " i hope xD"
why you dont move the cp6 somewhere more -> so you only get it when you are up anyways
left side of death -> addes some freeze up to the top // right side of death -> the switch 5 open
why easy if it can be done conlicated xDD
sure so right acctualy xd
guess i didnt want it to be missable xd
gimme a sec xD
totaly added a new "last part"
put cp6 now up (lmao im dumb) xD
i hope that good xD
ok gonna look at it some other time
thanks
would be nice if you change that to tele
1 try after 2+ mins gameplay seems a bit unfair
totele 8 is missing unfreeze
add "sv_deepfly 0" in server settings
entities bugs killtiles / spikes not matching
if you get a new logo include "map by xxx" in it so you can remove the [font1] mapres and improve the file size even more
damn sexy file size xD
changed the telegunoff + cp / added sone stoppers that you cang cheat the shield with rocket and telegun and changed the tele on the right from "cp tele" to "tele 14" also change the "cant hook others" more to the middle so its less anoying (also added a bis of tele on bottom left [out of screen] if you miss the hook after getting shotgun)
didnt change the whole row into tele but the important ones on the right side of the freeze
deleted it
was intendet since death was pretty near (and it was only a 1sec freeze) but since thers tele now i added unfreeze, also deleted the switch in the tele left from to 8
both should be fixed (i hope)
the arrows that points where to go aren't really needed but if you wanna keep them either add some in entities too or add entities of sign
can add one of those add the logo too if you want
ok nevermind about the shield and stoppers at the last part
change the position of things so its not as clumbed together
hookthought has less alpha now + changed the tileset into the vanilla one
removed the second jump giveback
fixe the design bug
added a "entetis off" sign for design at beginning, also removed the other arrows
for the unhook guntele tiles too ?
were in the same tileset
or oyu mean alpha?
nah just the tileset
y both used the same tileset
ye i know thats why i wanted to know if you changed both
ye both changed
no you didn't
you deleted the refil jump that is not what i meant
also you could mark some unfreeze where you want them to get out
now it looks like you could go out everywhere but you can't
Oh ups xD
finaly understood what you ment and removed the right one xD (added the jump refill back that i removed)
also addes some visuals to kinda see where you can get out of the blue "unfrozen"
fixed a smaller visual issue by tp8 and adde a entities arrow for the drop into switch unlock 5 (also reduced the "team unlock" from 4 to 1 tile
u have to wall the left side not the right side
oh
im sorry but it had to be done xD
hmm
will change that
that should do it
also fixed the 2 missing tele and added on the start a 1sec freeze
there
👍
u should mark an arrow to the wall u need to go for the first jump
Can add that efter work, proppably will add some unfreeze at some points as well
map have 1.74 mb because of the logo.... The logo it self looks very nice but rest of the map is just empty. Please think about adding some frosty doodads.
Sure i Can look into that aswell
Also the size is allready reduced to 436 kb
sorry
@Lyn / Micha, apologies, I've checked the first file.
Dont worry^^
put an arrow to the left for the first jump
Also added 4 unfreeze in total
and i hope the desing isnt overkill xD
Ty
The map is insanely good, but I would go back to school to figure out what to do each 2 seconds since I'm not big brain XD
what? xD
Sometimes I can't understand what I should do since I'm small brain xD
ah^^
can you only make the area you really need with switch freeze ? its a bit laggy for me
$waiting
im just thinking why?^^
Sg bug
y but... i dont see a world where this would be helpfull tho
but lettme test quickly
asap as you hit the top your eather dead cuz oyu land in the death tiles or get tp`d to the last cp you crossed
what xD
ok guess i screwd up xD
back to waiting xD
or wait untill i can fix it but need to do somthing now
$waiting
how... it was straight line of stoppers i never changed anything about it xD
dunno what happend there xD
its bcs sg bug, idk if it work when u keep trying it
i mean i tryed it a few times an it was alway ether instant tp to the last cp or death
tele prevent the sg bug?
im not sure xd
u can not skip teles by speed.
only if there is any other tele or CP without blocks between
The only way to cross a single tele line is ninja
and why works it on unbalanced? 😛
bcs cp's ?
.
you sg bug to the cp. you are so fast that u will still be teled to the old CP but when u jump tele u get into finish
In this case here is no CP above so there is no chance to cross
ok thx
and also the stoppers at the top are really annoying
would be also good if u could mark that u only have 1 try for the sg. either give it back or make a warning
the bot is fighting back :O
$reset
An internal error occurred
An internal error occurred
$waiting
An internal error occurred
$reset
it dieded
$waiting
An internal error occurred
bot had a stroke
and now it's borked again
$waiting
Got an idea in mind that should work fine for the sg
Normaly to easily stack with your dummy
ah i just pushed the dummy into tele and went after it xd
Wait what? XD
Ah now i get it xD
should work now allways with 1 sg
put a warning for there
changed it like coke mentioned
$waiting
/
@Cøkeokay I think that fixes that command too, if this is not supposed to be waiting feel free to clear that
$reset
👍
just delete all of the telegun at the bottom part of the map xd its not needed and can be really confusing cause u can do it without it
$waiting
and maybe u can add smth to the background in design so it looks better
removed some unfrozen tiles from the bottom, think that a better solution than a ton from the side
blocked the gap with freeze
also added mountains as general bg
and removed the telegun from the bottom half of the map
+added cp for bottom
i think it doesnt matter if u have the dj or not
and when ur alone in a part u can set the to teles on the ground (like the to2 and to9 in this map)
$waiting
ni cant cuz i need the frontlayer to be unfreeze
then make the platform a bit longer and add it behind cp ?
idk but rn it looks messy with the L stoppers
i will think about somthing for shure
and i still dont know how knuski got up there
from the start
just trust xd it works
i trust you that it works
im just surprised xD
that should look more clean
and i put 3 stopper on top so kunski chan cheat anymore there xD
cant*
$optimize
$ready 3
$reset
$waiting
this will work^^
$ready 3
Quality of life update (2 killtiles removed cus of random deaths)
deleted 2 killtiles (pos marked with den red +)
the entitie overlay
ye looks fine
uhm
murpo
u may update
biep boop
boob biep blub?
upblupdated
❤️
imagine updating after many fails in that part 🙃
I hope it was not just bcs ppl forgot to use jetpack
nope sadly not xD