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added time cps
it's not loading in test servers
works fine to me
solo server command
Design is very minimal and not finished, just testing gameplay right now
I realized that the map is enjoyable, but the ending part is difficult, albeit a possibility.
I didn't see any bug other than the visual.
why is first 15s of map waiting
$change name sketch 2
there's no waiting you need to do
ok
putting secret switch in middle of part is confusing
I mean it's marked with a question mark but everyone plays on entities anyways so markings don't really matter
soapy secret switch is not in your face
better to hide or make it intended
I mean for the part you don't even need to go over there at all so it is pretty out of the way
and it's way too hard to do and annoying with the waiting time to make it mandatory
how i know i dont need it
even if i could see number
switch 4 is right in the middle
with the textures on it's a question mark, I can just take them out, It's a fun challenge to have the little extra things but I don't want to add confusion
or you can keep it without the waiting
removed secrets
How is this even possible
I mean the start
am i missing something
this map is
#❌⚡possibleits just suuuuuper fun speeder bug mechanic
*feature
Never was a feature
It is already used in a couple maps in ddnet
how does it work?
Talked to the mapper in-game
That map is a fun puzzle, but we can't have it released on DDNet. The spam of entity is not ok. The marking is also problematic. The map is huge yet empty. It's too short. We shouldn't allow maps abusing bugs in general.
$decline
main thing of ddnet was abusing bugs btw
ddrace*
As Ravie said, there is a difference between some maths error in the game's code and wrong values allowing to hammer through a wall
Because mistakes were made in the past doesn't mean we have to keep making them
Our expectations improved, our mapping policies changed
We should right it properly somewhere though
Just to clarify, can maps like justice 1 or 2 be released anymore? Because they have a few parts that abuse bugs in a way that the game makes errors with the math and calculations.
Also the brain duck maps have a couple parts with the speed calculation errors and definitely abuse bugs in different ways
Nope, can't
I thought of a category for puzzle maps only but that wouldn't be possible and there aren't enough maps
A category where everything is possible
Yet the problem is that puzzle maps usually have a terrible design
Justice 2 is one example of a good looking puzzle
It doesn't have to be that big either
That’s really just upsetting that the types of maps that I enjoy playing can’t be made anymore bc you and some other people don’t like them even if they are well made and have a lot of time and effort put into them
Wowowow did I say I don't like them ?
I'm part of the team of justice 2
I like puzzles but we have to move forward
I even tried to find a compromise
By making it a special category
So everyone is happy
seems we need community category with another type of mapping rulz
Move forward? I’m confused as to why puzzles can’t be part of future maps is all and it seems like you guys just don’t like them and that’s the reason
Because they use mechanics we are trying to prevent in normal maps
Removing all the forbidden features would be a first step
i think what pipous saying is you can do better than simply abusing the game. especially here. i was fine with cryptic but this is tbh just... why
I'm not saying this map is good or should get released, but pipou is saying that puzzle maps are not going to be allowed in the future. at least not ones that explore new mechanics which is the whole purpose of the puzzles. Everything that gets released now is simple t0 hh maps or barren style drag maps and I am all for those being the majority of maps, but I would like to have a few puzzles since those are the ones I like to play the most and there are others who think the same as me
there is ddrock
Teini94 already provided us 🫠
ah you are right