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Added time check points
marker
where to stop moving to left
Then you should get a better sign
and map too short
you wait here 1 sec
ok
Interesting map but still lost in too short
If the overall map becomes longer in the future, I will consider it
added unfreeze and fixed skip
Added borders
It's map series, they planned to be short
But it's still too short, even for a series map
We have many maps which even shorter
Im surprised because it was never point to talk about
For some reasons switch number 2 was activated by default, so i placed deactivator on start
i kinda disagree with you
every switch are activated normaly, and u can use this setting to turn off the switch : switch_open number
me already put deactivator switch, so nvm, thanks
-switch utilisation is bad, and some button useless -too much entities for simple things -map is interresting, but some part lose all the flow (50% of the map).
on a short map like that it's too much problems
$decline
i some what like idea of 1st part , but after are parts that could be done with out pullers ( smaller ) and they are not interesting . small map .
well except save speed and use ninja .
Did not really get the point lol
I would make what needs, but i disagree with there much entities, there every button used as it should be, and not much entities. Which part lose flow?
This is short map, why cant you write more detail about it
I like the concepta lot but its poorly executed
Doesnt feel smooth
in blue: this break the flow, 2 times where you are slow + part not interresting, the shield upper the grenade is useless in yellow: 10 puller while you swing is weird, it looks like old map, and it spam entities again
why losing rocket, it doesn't help or cheat anything if you have it, exect going to finish faster (which i think is better for this type of map
advise i can give, the map have a good flow at start, for puller, you dont necessary need switch, and if you need a switch off you can use : switch_open number insted of spaming button, and try to creat a better structure that dont necessary use laserblocker
Why using of laserblocker such a problem? About buttons switches etc, you should test it together with me, then i could explain why it mapped like this
If you save rocket you can cheat finish which requires keep hook
In red, if you lose jump you can fall and take it again, that could be impossible w/o this button
Ofc i can replace it with time switch
spamming entities + ugly
y but it could be fix
no : switch_open 3 (not sure it's the number 3)
So this cmd activate or deactivating the switch?
deactivating . switch is always active from start . with this command it's deactive from start .