#SelfPull
"SelfPull" by Ninjed [Solo]
DDNet 01/19/2024 12:04 PM
@ninjed

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 01/19/2024 12:04 PM
ninjed 01/19/2024 12:11 PM

Added time check points

warlytoz 01/19/2024 1:27 PM

?

ninjed 01/19/2024 1:29 PM

marker

ninjed 01/19/2024 1:30 PM

where to stop moving to left

warlytoz 01/19/2024 1:31 PM

unfreeze

warlytoz 01/19/2024 1:31 PM

Then you should get a better sign

warlytoz 01/19/2024 1:35 PM

and map too short

ninjed 01/19/2024 1:36 PM

you wait here 1 sec

ninjed 01/19/2024 1:36 PM

ok

warlytoz 01/19/2024 1:38 PM

Interesting map but still lost in too short

warlytoz 01/19/2024 1:40 PM

If the overall map becomes longer in the future, I will consider it

ninjed 01/19/2024 1:45 PM

added unfreeze and fixed skip

ninjed 01/19/2024 2:27 PM

Added borders

ninjed 01/19/2024 2:34 PM

It's map series, they planned to be short

warlytoz 01/19/2024 2:52 PM

But it's still too short, even for a series map

ninjed 01/19/2024 3:02 PM

We have many maps which even shorter

ninjed 01/19/2024 3:03 PM

Im surprised because it was never point to talk about

ninjed 01/19/2024 5:04 PM

For some reasons switch number 2 was activated by default, so i placed deactivator on start

tatak 01/19/2024 5:08 PM

i kinda disagree with you

vena6080 01/19/2024 5:11 PM

every switch are activated normaly, and u can use this setting to turn off the switch : switch_open number

ninjed 01/19/2024 5:12 PM

me already put deactivator switch, so nvm, thanks

vena6080 01/19/2024 5:36 PM

-switch utilisation is bad, and some button useless -too much entities for simple things -map is interresting, but some part lose all the flow (50% of the map).

on a short map like that it's too much problems

vena6080 01/19/2024 5:36 PM

$decline

texnonik 01/19/2024 5:36 PM

i some what like idea of 1st part , but after are parts that could be done with out pullers ( smaller ) and they are not interesting . small map .

texnonik 01/19/2024 5:37 PM

well except save speed and use ninja .

ninjed 01/19/2024 5:46 PM

Did not really get the point lol

ninjed 01/19/2024 5:52 PM

I would make what needs, but i disagree with there much entities, there every button used as it should be, and not much entities. Which part lose flow?

ninjed 01/19/2024 5:53 PM

This is short map, why cant you write more detail about it

itom6176 01/19/2024 7:50 PM

I like the concepta lot but its poorly executed

itom6176 01/19/2024 7:50 PM

Doesnt feel smooth

vena6080 01/19/2024 7:56 PM

could use a structure to have less entities

vena6080 01/19/2024 7:57 PM

2 uesless button, the second can be change by settings

vena6080 01/19/2024 7:58 PM

can be better in a structure, so you dont have to spam laserblockers + doesn't needto be a switch

vena6080 01/19/2024 7:59 PM

in red : a useless buton in blue: they is 100000 way to map is better and with less entities

vena6080 01/19/2024 8:03 PM

in blue: this break the flow, 2 times where you are slow + part not interresting, the shield upper the grenade is useless in yellow: 10 puller while you swing is weird, it looks like old map, and it spam entities again

why losing rocket, it doesn't help or cheat anything if you have it, exect going to finish faster (which i think is better for this type of map

vena6080 01/19/2024 8:05 PM

advise i can give, the map have a good flow at start, for puller, you dont necessary need switch, and if you need a switch off you can use : switch_open number insted of spaming button, and try to creat a better structure that dont necessary use laserblocker

ninjed 01/20/2024 2:33 AM

Why using of laserblocker such a problem? About buttons switches etc, you should test it together with me, then i could explain why it mapped like this

ninjed 01/20/2024 2:35 AM

If you save rocket you can cheat finish which requires keep hook

ninjed 01/20/2024 2:44 AM

In red, if you lose jump you can fall and take it again, that could be impossible w/o this button

ninjed 01/20/2024 2:44 AM

Ofc i can replace it with time switch

vena6080 01/20/2024 11:49 AM

spamming entities + ugly

vena6080 01/20/2024 11:49 AM

y but it could be fix

vena6080 01/20/2024 11:50 AM

no : switch_open 3 (not sure it's the number 3)

ninjed 01/20/2024 11:51 AM

So this cmd activate or deactivating the switch?

texnonik 01/20/2024 8:53 PM

deactivating . switch is always active from start . with this command it's deactive from start .