this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
u have lots of unused mapres
unused envelope too
u dont need sv_pauseable 1 in solo map nor the contraption at spawn to force solo, just do sv_solo_server 1
Removed unused mapres, sv_pauseable 1, envelope and spawnforce
thanks
@louisforgot bout that 😅
Minior visuall fixes
also a lil change in the sg part
old
new
Well I don’t think this is worth a rls
Im not at Home now but I hope some Tester show you what you can improve
idk i like it
a little too short tough
I want it to be short
but can add a lil up to 30 secs
teach me 😄
Removed middle part and added a proper part
hotfix
part too unbalanced
but i dont think this map is releasable as it is
- there's way too many random failyness since u basically just put kill tiles all over the map
failyness is ok, but here it's just too random because kill tiles are in really annoying positions
parts are meh, not bad but not great
i suggest playing some more recent solo maps (i know there arent many recent in this style sadly) but the structure of the map could be improved as well as the design.
hidden shields are also not good, u want players to see whats happening when they play
imo you should rework this map because rn theres not much of a chance for release
barely had time recently
im back
mind to show me the randomness?
thats why i added shields weapons etc in entities 😉
sry for late response
$decline
i hate to decline after a month of waiting and should have probably done it earlier, but i dont think this is releasable
some of the parts are decent, but overall the map isn't good enough quality, and i'm not sure if it'll be possible to fix it to be releasable, it'd need a big rework
the main issue i had was the first parts (which didn't play well imo) and the fact that the flow was broken in a lot of places
as a short solo map it's important that each part flows well to the next, but in this map there were abrupt stops and it didn't feel very smooth
i also feel like some kill tiles were unnecessary. kill tiles have a larger hitbox so it makes things tighter, in many cases u could just replace them with freeze
imo you could rework this to a releasable map but it'd require a lot of work and it'll probably just be better to start a new map with some of the same ideas but better flow and execution
when decline my maps 😦
soon
🙏