#Newgen
"Newgen" by Freakin [Solo]
DDNet 11/22/2020 12:35 PM
@limepraysher

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Newgen.map
376.23 KB
DDNet 11/22/2020 12:35 PM
louis 11/22/2020 5:25 PM

u have lots of unused mapres

louis 11/22/2020 5:26 PM

unused envelope too

louis 11/22/2020 5:28 PM

u dont need sv_pauseable 1 in solo map nor the contraption at spawn to force solo, just do sv_solo_server 1

limepraysher 11/22/2020 6:26 PM

Removed unused mapres, sv_pauseable 1, envelope and spawnforce

Newgen.map
287.71 KB
limepraysher 11/22/2020 6:26 PM

thanks

@louis

forgot bout that 😅

limepraysher 11/22/2020 7:06 PM

Minior visuall fixes

Newgen.map
287.84 KB
limepraysher 11/22/2020 7:08 PM

also a lil change in the sg part

limepraysher 11/22/2020 7:08 PM
limepraysher 11/22/2020 7:08 PM
Genex 11/22/2020 7:11 PM

Well I don’t think this is worth a rls

Genex 11/22/2020 7:13 PM

Im not at Home now but I hope some Tester show you what you can improve

I.K.U 11/24/2020 9:52 PM

idk i like it

I.K.U 11/24/2020 9:52 PM

a little too short tough

limepraysher 11/27/2020 5:56 PM

I want it to be short

limepraysher 11/27/2020 5:56 PM

but can add a lil up to 30 secs

limepraysher 11/27/2020 5:56 PM
@Genex

teach me 😄

limepraysher 11/27/2020 6:01 PM

Removed middle part and added a proper part

limepraysher 11/27/2020 6:07 PM

hotfix

Newgen.map
292.33 KB
louis 12/02/2020 4:17 AM
louis 12/02/2020 4:17 AM

part too unbalanced

louis 12/02/2020 4:18 AM

but i dont think this map is releasable as it is

louis 12/02/2020 4:18 AM
  1. there's way too many random failyness since u basically just put kill tiles all over the map
louis 12/02/2020 4:18 AM

failyness is ok, but here it's just too random because kill tiles are in really annoying positions

louis 12/02/2020 4:20 AM

parts are meh, not bad but not great

louis 12/02/2020 4:20 AM

i suggest playing some more recent solo maps (i know there arent many recent in this style sadly) but the structure of the map could be improved as well as the design.

louis 12/02/2020 4:20 AM
louis 12/02/2020 4:21 AM

hidden shields are also not good, u want players to see whats happening when they play

louis 12/02/2020 4:21 AM

imo you should rework this map because rn theres not much of a chance for release

limepraysher 12/18/2020 6:15 PM

barely had time recently

limepraysher 12/18/2020 6:15 PM

im back

limepraysher 12/18/2020 6:15 PM

mind to show me the randomness?

Cøke 12/18/2020 6:22 PM

thats why i added shields weapons etc in entities 😉

louis 01/08/2021 3:57 AM

sry for late response

louis 01/08/2021 3:57 AM
louis 01/08/2021 3:57 AM
louis 01/08/2021 3:57 AM
louis 01/08/2021 3:58 AM

$decline

louis 01/08/2021 3:58 AM

i hate to decline after a month of waiting and should have probably done it earlier, but i dont think this is releasable

louis 01/08/2021 3:59 AM

some of the parts are decent, but overall the map isn't good enough quality, and i'm not sure if it'll be possible to fix it to be releasable, it'd need a big rework

louis 01/08/2021 3:59 AM

the main issue i had was the first parts (which didn't play well imo) and the fact that the flow was broken in a lot of places

louis 01/08/2021 4:00 AM

as a short solo map it's important that each part flows well to the next, but in this map there were abrupt stops and it didn't feel very smooth

louis 01/08/2021 4:01 AM

i also feel like some kill tiles were unnecessary. kill tiles have a larger hitbox so it makes things tighter, in many cases u could just replace them with freeze

louis 01/08/2021 4:04 AM

imo you could rework this to a releasable map but it'd require a lot of work and it'll probably just be better to start a new map with some of the same ideas but better flow and execution

I.K.U 01/08/2021 10:58 AM

when decline my maps 😦

Ciniminix 01/08/2021 11:56 AM

soon

I.K.U 01/08/2021 12:21 PM

🙏