#Necropolis
"Necropolis" by Doshik [Insane]
DDNet 01/26/2024 6:44 PM
@doshikey

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 01/26/2024 6:44 PM
doshikey 01/26/2024 7:12 PM
vena6080 01/26/2024 8:29 PM

close the map here it's cheatable

vena6080 01/26/2024 8:29 PM

same here

vena6080 01/26/2024 8:31 PM

2 up is cheatable

vena6080 01/26/2024 8:32 PM
vena6080 01/26/2024 8:32 PM

this is cheatable and way easier

vena6080 01/26/2024 8:36 PM

cheatable

vena6080 01/26/2024 8:41 PM
vena6080 01/26/2024 8:42 PM

-2 up = cheatable in yellow -red having only 1 coord (not the wall) for the hammer kinda sucks, tell me if you have another way.

vena6080 01/26/2024 8:45 PM

this hook kinda sucks : in bleu, if you run with the hook you die in the kill tile in yellow, if you dont run, you are very slow and you need a rly tight timing for the rls or you die

vena6080 01/26/2024 8:53 PM

nvm i find a good way

vena6080 01/26/2024 8:54 PM

this type of jump is boring af

vena6080 01/26/2024 8:56 PM

depend on which coord you are, you can run and hit the wall

vena6080 01/26/2024 8:59 PM

kinda weird to have this freeze pillar on the structure

vena6080 01/26/2024 8:59 PM
vena6080 01/26/2024 9:00 PM

$waiting

yaccre 01/27/2024 12:32 AM

its dj after hit

doshikey 01/27/2024 7:49 AM

everything fixed and nerfed

doshikey 01/27/2024 7:52 AM

how to most of parts

anthonyyx 01/27/2024 10:19 AM

is this just hostile3 but not really

vena6080 01/27/2024 11:07 AM

Ah y

vena6080 01/27/2024 12:13 PM

late dj = death, idk if it need a change,it kinda suck in real run but it's easy to dj

vena6080 01/27/2024 12:13 PM
vena6080 01/27/2024 12:19 PM

it's even easier to cheat now just take the old version and add a kill tile upper

vena6080 01/27/2024 12:19 PM

pls change this it's just not fun to play

vena6080 01/27/2024 12:53 PM

$waiting

doshikey 02/02/2024 4:37 PM
doshikey 02/02/2024 4:39 PM
doshikey 02/02/2024 4:42 PM
vena6080 02/04/2024 12:29 AM

I would say, insane 2*

doshikey 02/05/2024 4:58 AM
omegakysiku 02/05/2024 4:34 PM

is it intentionally named necropolice?

omegakysiku 02/05/2024 4:34 PM

and not necropolis

doshikey 02/05/2024 6:32 PM

no

omegakysiku 02/05/2024 9:28 PM

yes

brokecdx 02/06/2024 10:45 AM

tested by

@qtkqtqtkqkwtktqnwttwnwtntwnqtnwy

most active testing member, $ready

bumm. 02/06/2024 11:34 AM
@qtkqtqtkqkwtktqnwttwnwtntwnqtnwy

new tester lets gooo

vena6080 02/06/2024 1:28 PM

$change name Necropolis

DDNet 02/06/2024 1:28 PM

An internal error occurred

vena6080 02/06/2024 1:28 PM

hmm

vena6080 02/06/2024 1:29 PM

$change Necropolis

vena6080 02/06/2024 1:29 PM

$change map Necropolis

vena6080 02/06/2024 1:30 PM

$change name "Necropolis"

vena6080 02/06/2024 1:30 PM

$change name Necropolis

vena6080 02/06/2024 1:32 PM

$reset

vena6080 02/06/2024 1:32 PM

eh i need to reset to change the map name ...

doshikey 02/06/2024 1:33 PM

unsolo after finish

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/06/2024 5:10 PM

start is pretty meh (maybe add unfreezes or 1 sec freezes to make gameplay better so u dont have to wait in freeze all the time), but other than that there is nothing really to change. add /spec otherwise no point for team 0 or is it supposed to be teamforce?

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/06/2024 5:14 PM

how this part works

savalic 02/07/2024 12:10 AM

ngl but compared to bit 2 (insane 3*) this isnt insane... some stuff need to be pixelperfect otherwise is rip

omegakysiku 02/07/2024 1:23 AM

map is pretty annoying to play

omegakysiku 02/07/2024 1:23 AM

same problem as hostile 3

omegakysiku 02/07/2024 1:24 AM

im not sure if there would be a single player who would enjoy grinding this map for finish

doshikey 02/07/2024 10:08 AM

at least one guy liked the map, and few others who played with me

doshikey 02/07/2024 10:10 AM
doshikey 02/07/2024 10:11 AM

there is nothing near to "pixel perfect"

doshikey 02/07/2024 10:13 AM

i agree you wait too much at the start, i will add unfreeze

savalic 02/07/2024 11:41 AM

May be right but it feels like it.

omegakysiku 02/07/2024 1:12 PM

Im talking about grinding the map not about testing the map and liking it

omegakysiku 02/07/2024 1:13 PM

I bet a couple of people liked hostile 3 and it has 4 finishes wich is really low for a 2* insane

vena6080 02/07/2024 1:22 PM

hostyle 3 need a rerate, and did u test this map ? it's not the same level

omegakysiku 02/07/2024 1:59 PM

played 50% and saw the last 30%

bumm. 02/07/2024 3:44 PM

u missed the best 20%

doshikey 02/08/2024 7:31 PM

some unfreeze and improvements added

vena6080 02/08/2024 7:44 PM

mark the unfreezes

vena6080 02/08/2024 7:44 PM

$waiting

doshikey 02/08/2024 7:50 PM

Is it so important? Any marking i try looks disgusting

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/08/2024 9:59 PM

just try to do them in some way ig

doshikey 02/09/2024 11:48 AM
qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/09/2024 9:17 PM

hm I agree some of the marks look kinda weird, what u think

@vena6080

should be ready after this

vena6080 02/09/2024 9:20 PM

I check tomorrow, i'm not at home rn

.freezy_ 02/09/2024 10:50 PM

Oh you guys want to release this? Don't get me wrong, I don't think this map is bad but I think in comparison to Hostile 3 it's lacking in quality and even Hostile 3 was only played by Cor and me (and paradise and Broke for money but I don't think that counts right here) Hostile 3 was a big flop and this one's quite obviously worse (if that's just subjective let me know but I don't think so) I would probably play it but it didn't seem like a good map that the community would enjoy

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/09/2024 11:03 PM

hmm relatively easier map but I agree kinda, maybe /spec can make it better so people would play it in team0 idk?

.freezy_ 02/09/2024 11:10 PM

In my opinion these tight precise kill tile movements and advanced map length just don't go hand in hand and therefore make an issue

For example Hostile 1/2 were such kind of tight kill tile maps and those were rather fine An example for the other way around would be Adrenaline maps - those were also quite popular due to their lenght and fair failiness Hostile 3 combined both and therefore was way less appealing to the community

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/09/2024 11:12 PM

Yea I mean agree, map would be way better with freeze/killtile mix more imo. idk it's hard one

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 02/09/2024 11:12 PM

I feel like start is already pretty meh enough same goes to hostile 3 so no1 would play this in team 0 ig

.freezy_ 02/09/2024 11:13 PM

I totally agree, either that or split it or something

.freezy_ 02/09/2024 11:15 PM

I mean I'd really enjoy some more maps for the hardcore players but I don't think this one fits there quite yet

.freezy_ 02/09/2024 11:16 PM

yeah or it would be played in team 0 the way Hostile 3 was and I don't think this should be the goal

vena6080 02/09/2024 11:34 PM

Nah even if i agree about the quality, the map is way easier, that mean more team would play it, and t0 can be inresting here. The problem of "who play hostyle3" is more like, who can play it, it need good sync between the players, no error, and advanced skill, that why i think it's ok to rls this one, it's an easier version .

.freezy_ 02/10/2024 12:19 AM

I don't think easier difficulty justifies that Especially I don't think the testing system is designed to have easier maps require lower quality standards (obviously even more important if it's similar to maps that didn't get good feedback) Anyway, I don't really think this map is that much easier As far as I can see 2 ppl want to release it and 2 ppl (IKU and Savalic are against it) - I don't really mind what happens to this map but there should probably be some more opinions about this

vena6080 02/10/2024 12:21 AM

No, i was justifying the number of player by the difficulty of hostyle 3. But i understand that points, maybe it need a vote in tester channel.

.freezy_ 02/10/2024 12:24 AM

Just wanted to point out that I think the overall quality of the map could easily be higher by not just being punishing kill tile spam or if so, splitting the map and therefore be much more appealing to the community (I still hope this is being released tho)

Thank you for considering that :D

.freezy_ 02/10/2024 3:55 PM

Oh I forgot to mention Tested the map with the mapper yesterday and he agreed to do some changes (restructuring of the start, QoL fixes (including stuff that doesn’t work properly), perhaps also cheat fixes if he wants to prevent those)

Map will probably be a banger after this 🔥 But I think you can put it in waiting for mapper for now

savalic 02/10/2024 3:58 PM

ty

@.freezy_

for letting us know 😄

savalic 02/10/2024 3:59 PM

$waiting

gazebr 02/22/2024 5:48 PM

Literally this First of all i think maps like these need to have a playthrough attached in testing channel cuz right now 2-4 ppl actually spent (more like wasted tbh) time to test the parts and make their opinion on the map Secondly if anything, Hostile 3 shouldve been the lesson about absurdly faily and long insane maps - that is no one actually wants to play them (when rerate btw? making it 4-5 would not only encourage more players but also not overrate the difficulty of other insane 2 maps). And for what little testing i could do (just literally spectating the map lol) this one is way way longer than hostile 3 but more consistent So basically what will happen on release: everyone joins the map -> sees that its the same as hostile 3 -> leaves

Also what happened to the whole "not annoying" thing? From what i can see only 2 players actually enjoyed it (who are basically gods of ddnet btw) then 2 also very skilled players didnt and everyone else probably did the same thing that will happen to this map on release, so in the end it all comes back to the map not having a video Even if Im not good enough to play and test the map myself I can at least see how consistent the parts are just by looking at their completion

omegakysiku 02/22/2024 5:50 PM
@gazebr

good take 👍

omegakysiku 02/22/2024 5:50 PM

hostile3 3-4* tough definetly not 5

gazebr 02/22/2024 5:50 PM

Lastly what the fuck is this? Is this map really on the same level as falling down, hellcore, etc? This is literally hostile 3 situation except weve seen the future this time

gazebr 02/22/2024 5:51 PM

k fair since im not that good, but judging from finishes 4* perhaps

vena6080 02/22/2024 6:18 PM

hostile 3 will be rerate as 3*

vena6080 02/22/2024 6:19 PM

and this map is easy

vena6080 02/22/2024 6:19 PM

insane 2 is good

gazebr 02/22/2024 8:00 PM

hardest insane 2* i suppose

doshikey 02/29/2024 3:27 PM

removed boring parts at start, changed 1 part, improved few parts

doshikey 02/29/2024 6:00 PM

skip

doshikey 03/01/2024 11:33 AM

fix

doshikey 03/01/2024 12:44 PM
doshikey 03/01/2024 1:27 PM

timecps fixed

.freezy_ 03/03/2024 3:34 PM

Tested with the mapper, some QoL fixes, unintuitive part fixes and ensuring proper working of each part + some design aspects were addressed

.freezy_ 03/03/2024 3:34 PM

$waiting

doshikey 03/03/2024 8:13 PM
doshikey 03/05/2024 1:07 PM

little changes

gazebr 03/07/2024 3:45 PM

thanks for actually listening

while i still think its not 2* and some parts are too faily, at least like 95% of the map is cool

comebackplay 03/10/2024 10:56 AM

qol: i think here u can add kill tiels.

cyberfighter 03/10/2024 11:53 AM

how is that a quality of life

tatak0434 03/10/2024 12:26 PM

Dw he only got expelled from trial testers because of his english

vena6080 03/10/2024 2:06 PM

i dont think it's a good idea, they is many way to pass the part, and you can use this spot for it. it's always cool to have many ways to play a map/part

comebackplay 03/10/2024 2:12 PM

You'll find out how to do this part quicker

comebackplay 03/10/2024 2:15 PM

if the ways had the same level of difficulty, I'd agree with you. in this situation better close other ways. it's just my pov

comebackplay 03/10/2024 2:20 PM

what u mean?

zjasi 03/13/2024 5:12 PM

if top guy has weak and jumps a little bit later than instant it will cause the part to not work

zjasi 03/13/2024 5:13 PM

hammering here isn't as consistent as it should at least be and will sometimes lead to not even work and just hitting the killtile so please remove the upper killtile

zjasi 03/13/2024 5:13 PM

too precise to let go off the hook because you need to hold just a tiny bit longer so you touch the wall. an extra tile would be appropriate there

zjasi 03/13/2024 5:13 PM

remove this tile for quality of life

zjasi 03/13/2024 5:14 PM

it is bad that you can even fail this jump if you jump too late

zjasi 03/13/2024 5:14 PM

sometimes still fail

zjasi 03/13/2024 5:15 PM

hammer is based on practicing and weird timing which is bad as a normal hammer just kills you

zjasi 03/13/2024 5:27 PM

$waiting

doshikey 03/13/2024 5:30 PM
doshikey 03/13/2024 5:31 PM

i don't think it's so hard

doshikey 03/13/2024 5:35 PM

what do you mean? falling into spikes? or the hook after?

zjasi 03/13/2024 5:41 PM

i marked it on the ss

zjasi 03/13/2024 5:42 PM

if you jump a little bit too late (red mark) you will bounce differently and from that position holding hook+D will cause fail

zjasi 03/13/2024 5:42 PM

otherwise its perfect setup, just not for that case

zjasi 03/13/2024 5:42 PM

if you enable /spec it would be fine tho

doshikey 03/13/2024 5:43 PM

it's also much easier with strong hook

zjasi 03/13/2024 6:07 PM

still qol change

vena6080 03/13/2024 6:31 PM

hold d?

zjasi 03/13/2024 6:32 PM

obviously

doshikey 03/14/2024 9:45 AM

i'm pretty sure it's consistent enough

doshikey 03/14/2024 9:48 AM

also not so hard, just a bit of practice

doshikey 03/14/2024 9:50 AM

everything changed, except screenshots 2,3,4,7, pauseable added

.freezy_ 03/14/2024 2:51 PM

I think you’re terribly misunderstanding something here. It’s not about wether you as mapper can do the part somewhat consistently or not.

The stuff pointed out is the bare minimum you’re supposed to fix and there will be yet more to come.

Regarding the 2 videos you posted: It doesn’t matter whether you can pull it off consistently, it’s just not necessary to map it that precise and weird and thereby force everyone who wants to play the map to practice it in and out.

This right here isn’t a wishing well and we are trying to make your map better and get it into a releasable state so I don’t quite know what this is about.

Please consider having a look at the above-mentioned feedback again and if not feel free to have another tester test the map if you think they‘d see it differently, as we are not putting it to ready then

yaccre 03/14/2024 3:34 PM

idk meng no teamfinish is wild

comebackplay 03/15/2024 5:53 PM

this is ok, u need hame last second

zjasi 03/15/2024 6:12 PM

im aware of that

doshikey 03/18/2024 2:21 PM

all fixed

doshikey 04/02/2024 2:00 PM
DDNet 04/02/2024 2:00 PM

Include a changelog after uploading map updates (preferably with screenshots).

doshikey 07/01/2024 8:12 PM
DDNet 07/01/2024 8:12 PM

Include a changelog alongside your map updates (preferably with screenshots).

knusk1 07/01/2024 8:45 PM

the solo at the end is way too punishing considerung u just went through miles of killtiles already and u are probably nervous as hell

knusk1 07/01/2024 8:45 PM

the parts themselves are okayish

knusk1 07/01/2024 8:45 PM

didnt blow me away

knusk1 07/01/2024 8:46 PM

i dont really like this map but i dont like these hostile style maps to begin with

knusk1 07/01/2024 8:46 PM

just imo

knusk1 07/01/2024 8:48 PM

i think the hostile series is enough of tight kill tile maps for me xd

knusk1 07/01/2024 8:50 PM

also this map has many "skip ways" where the skip way is easier and more intuitive than the actual way of the parts lol

knusk1 07/01/2024 8:52 PM

for example: this isnt the real way even tho it seems way more intuitive to me

doshikey 07/06/2024 2:42 PM
DDNet 07/06/2024 2:42 PM

Include a changelog alongside your map updates (preferably with screenshots).

doshikey 07/27/2024 8:21 AM

spawn skip better fix

vena6080 08/05/2024 1:42 PM

talked with mapper $decline

DDNet 08/05/2024 1:42 PM
@doshikey

Your map submission has been declined.

comebackplay 08/05/2024 8:40 PM

Wait a minute? Why did you decline? He fixed it so this map releasable, no?

blaiszephyr 08/05/2024 9:51 PM

He talked with the mapper and declined it so they talked about it and the mapper knows i guess ^^

comebackplay 08/05/2024 10:17 PM

I talked to the mapper and he said testers declined because discord ran out of channels.

doshikey 08/05/2024 10:24 PM

testers wanted to clean up some maps and my map isn't that good for release so i'm fine with the decline

comebackplay 08/05/2024 10:28 PM

But u know why ur map bad? I just want to make sure you don't make the same mistakes on the next map.

doshikey 08/05/2024 10:34 PM

it's not too bad, but there is some problems with structure and parts

doshikey 08/05/2024 10:37 PM

if testers really had some opinion about map and decided to decline, i'm not gonna "fight" for release