#Happy_moon
"Happy moon" by eseva096 [Novice]
DDNet 08/12/2024 1:01 AM
@kote.1337

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

soulyvevo 08/12/2024 3:34 AM

it sure does look happy

papotav 08/12/2024 7:59 AM

make it happier

papotav 08/12/2024 7:59 AM

$decline

DDNet 08/12/2024 7:59 AM

This command was not found.

catseyenebulous 08/12/2024 11:04 AM

Yeah, not happy enough. :(

DDNet 08/12/2024 11:04 AM
@kote.1337

Your map submission has been declined.

catseyenebulous 08/12/2024 11:20 AM

Hey, looks pretty good if you are just starting to map but unfortunately it is still missing some basics. :) Notes:

  1. Two "parts" - they are very short and skipable - and already a solo? :/
  2. The difference between hookable and unhook is too hard to spot.
  3. Very unintuitive and frustrating placement of the 'to' teleporters for new players.
  4. Space is way too narrow and also the height is a bit unnecessary. Could make it half as high but if there is a big group you also need to add more walls which you can set a fly up from. People might start unintentionally blocking here.
  5. What are the stoppers and shotgun for? The shotgun would have to be to the right if it is to get people from the right. Why not add normal hooktrough below instead? Also the parts don't have a lot of space. The next section can be skipped again. And another solo?

Overall the map has some parts with too little spacing and most of them can be skipped. With the length of the solo parts it also feels like it's 50% solo which is way too much. You should increase the lenght of the map overall as well since it is a pretty short map. Look at some of the newly released novice maps for inspiration and to get a feeling for the space. And don't give up! ^^

kote.1337 08/12/2024 11:49 PM

Okay, I'll try again.

balami. 08/12/2024 11:57 PM

If you need help or more feedback, just ask. I think this is a good first map, but sadly it's not enough.

kote.1337 08/15/2024 1:44 PM

Moderators, can I throw off a map where only the gameplay is completed, so that I can figure out what else to fix?

balami. 08/15/2024 1:50 PM

you can post your map in

#mapping

and ask for help, but you cannot upload it into the testing section, if the design is not completed

DDNet 08/18/2024 8:33 PM

Map :lady_beetle: :

DDNet 08/18/2024 8:33 PM

Include a changelog alongside your map updates (preferably with screenshots).

kote.1337 08/18/2024 8:34 PM

This is a completely redesigned map, literally a new one

kote.1337 08/18/2024 8:36 PM
DDNet 08/18/2024 8:36 PM

Include a changelog alongside your map updates (preferably with screenshots).

kote.1337 08/18/2024 8:38 PM
gazebr 08/18/2024 8:43 PM

I think a lot of parts are still too simple and oldshool, you should probably look at the more recent novice maps

gazebr 08/18/2024 8:43 PM
kote.1337 08/18/2024 8:44 PM

I will change this moments

gazebr 08/18/2024 8:46 PM

(also there are a lot of empty spaces where you just walk or fly)

gazebr 08/18/2024 8:48 PM

I guess wait for a tester to get a more detailed feedback but this map is probably too simple for release

balami. 08/20/2024 9:23 PM

The issue about the drag parts mentioned is, that they are too tight. it's not nice to learn the gameplay with a very limited movement. the leftmost red circle on gazebrs screen is an issue, because it is repetitive and frustrating (if you fail a catch you sometimes have to repeat alot). overall the map has alot of issues. many parts are too tight. some parts are unbalanced, some stuff is too tight. so yeah as mentioned look at some newer maps to understand what gameplay is good. if you have more questions, just ask 🙂