"Night Lovell" by Im 'corneum
Amazing map ! Release ! :)
nice map
nice map
thx danil, fixed
did some cheat prevention on part5
I would use a different color for hook. such a dark one rather makes it look like unhook
you can team finish, should be quite obvious how
I think in general a map like this is not bad, but there is a big flaw imo. e.g. here, the first parts (red-marked) are easy and unfaily. you get multiple tries for them. however, the last bit (green-marked) is harder and punishes you a lot. if you fail these, you will need to re-do the whole thing again. should rather be the other way around: hard/faily stuff first, then the easy ones. it's pretty tiresome how it is now
multiple parts have this problem
CTO-5 position is annoying if dummy is in/above the stoppers on the right
so overall: nice ideas/concept but a lot rage quit potential
if i use normal teles i would either have to put cp on the new part anyway or replace all the teleporters except on tele 2 because i fixed the hard end with a checkpoint. changed hook color marked blue tele fixed team finish tygas cut doesnt work for me, hook isnt long enough changed the speedo edgehook (its a bit messy tho) made the ends on those 2 parts easier/save made last screen savable and changed the speedup to 95
replacing all CP-teles with normal ones was what I meant
Tyga‘s cut works with a strange angle, can send you a demo if you don’t believe me 😛
yes please. maybe its a n9ce cut if u know what i mean
added a hook stopper
fixed
I'm quite enjoying it, but this part feels kinda annoying :/ cause you don't see quite well
u can watch playthrough on corneum's youtube channel
Yep, i saw it
Map is pretty awesome, I enjoyed playing it. Might seem a little bit short but its prettu tough to figure out every part. I didn't found anything wrong with it. So for me is ready
$rls
xD
lmao xd
pls
@jaoI think this map is more annoying than anything
some ideas are nice but it feels all very clunky
probably the result of making it overnight
$decline
would like to see the few good ideas in another, more thought through map :)
agreed
disagree ! i would say that make it simple or make explanation what to do 1st 2nd 3rd and so on to complete the map