this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Also hookthrough and blockers are displayed with the same tile
The fly is too long already and the part above doesn't work
Delete envelope 4, it makes the background flicker
It should be good after that
Reminder : 2*
$waiting
And time cps, as always
done
I can't find where that hookable went
Also the current color is not good
$waiting
I think you should have edited it, not removed
can one of u fix it
@imperius9110@casual_tomato?
sure
-removed 1 block -added speedups at the part which is long -fixed animation(but not sure if i did it right) -removed extra tile -made hookable blocks a little lighter -returned the removed part of the map, added a some freeze to make the hammerfly more interesting -moved the grenade to the middle at the start
$reset
- added some improvements
- marked unmarked freeze
- removed totele spam in some places
- removed shields spam
- added missing corners
- added sign tileset for marking some entities like: deep/undeep, turn on/off hammer and stoppers
- added a background for speedups to visually understand their location, and also removed the spam of arrows
thx guys
i sadly dont have time these days
hmm im not sure
this should be fine
I think rest is ok just that 1 part -> i would rate it 2* it is not really hard just sometimes a bit annoying
$ready 3