#satellite
"satellite" by XsXz [Moderate]
DDNet 09/09/2025 6:11 AM

Mentions:

@umbwmkl80p4148
DDNet 09/09/2025 6:11 AM
404.username.not.found 09/09/2025 11:13 AM

Dude that's wrong map channel

ililja 09/09/2025 11:13 AM

oh

ililja 09/09/2025 11:13 AM

oh

ililja 09/09/2025 11:13 AM

oh

ililja 09/09/2025 11:13 AM

oh

ililja 09/09/2025 11:14 AM

damm

ililja 09/09/2025 11:14 AM

me stupid

vena6080 09/09/2025 8:11 PM

great idea and good brain parts, but it comes with some problems, 1 why we can't aim at every angles ? idk if it's fixable 2 you need to explain that you can follow your hook (it took me 4 parts to understand it xd) 3 same with the hook tele it need a better explanation

(my entities don't have the shitty livefreeze tile but it exists in the screen we just can't see it)

vena6080 09/09/2025 8:12 PM

cheatable by flying and taking the unlivefreeze together

vena6080 09/09/2025 8:12 PM

can swing and cheat here

vena6080 09/09/2025 8:14 PM

here the explanation just fucked my brain

vena6080 09/09/2025 8:14 PM
vena6080 09/09/2025 8:16 PM

because of the way the hook/phisic work on the map, having some filler where u need to drag your mate kinda sucks (but it could be interesting if you use the mechanic for a filler like later in the map)

vena6080 09/09/2025 8:17 PM

not sure it's the real way to drag slowly hook by hook, and a bit boring

vena6080 09/09/2025 8:19 PM

no idea how this part works, i just pull the dummy in it, then i hook with the extra range while falling (didn't use the tele hook)

vena6080 09/09/2025 8:21 PM

best part 👍

vena6080 09/09/2025 8:22 PM

but at the end you need to give the unlifreeze to your mate or it will be annoying for the filter, maybe a better unlivefreeze placement can be done

vena6080 09/09/2025 8:25 PM

same filter problem, you finish with 1 livefreeze but it's just annyoing to drag with this physics

vena6080 09/09/2025 8:28 PM

2 ways, red : you can hammerfly and pass the part with a swing blue : you can hammer once to have 1 on the right part, go in the tele and do the long hook mechanics both of the ways don't use the hook tele so i guess it's not the real way

vena6080 09/09/2025 8:31 PM

if you fall and the player time is hook and move from the way you can skip the livefreeze for both player

vena6080 09/09/2025 8:31 PM

mega boring when you drag 1 player

vena6080 09/09/2025 8:34 PM

i'm assuming 1 player it livefreeze here if the previous skip doesn't exist.

is the antihook rly necessary ? because you need the livefreeeze player up and far of the dummy wont pass the part

vena6080 09/09/2025 8:36 PM

can skip the end of the part by going in the tele

vena6080 09/09/2025 8:37 PM

just fly to cheat i don't even get how the part should work

vena6080 09/09/2025 8:39 PM

idk what to think about this swing with this physics. for a moderate it's a bit to hard and failly

vena6080 09/09/2025 8:42 PM

is the real way this jump on the right ? same problem, to punishing for this type of map and to hard for moderate

also i manage to get the hook on the livefreeze player with the telehook so it's cheatable and also putting another unlivefreeze would be better than putting you dummy in it

vena6080 09/09/2025 8:44 PM

a bit failly but cheatable hooking like this

vena6080 09/09/2025 8:46 PM

useless blocker

vena6080 09/09/2025 8:47 PM

the top part of the part is useless, you can skip with 1 livefreeze and go the the next unlivefreeze with a fly then throw

vena6080 09/09/2025 8:51 PM

the unlivefreeze in all the map should be marked, and sometime the spawn have livefreeze sometime not but they have the same design also if 2 players spawn in same time, 1 player will skip the unlivefreeze with a bounce, you need to put more unlivefreeze for this case.

vena6080 09/09/2025 8:51 PM

the map is totally breakable in team0 should be teamforce

vena6080 09/09/2025 8:52 PM

this is ugly, just fill everything in dirt not just half

vena6080 09/09/2025 8:55 PM

some parts could use more space, specially when you use a mechanic where you follow the hook just an example, here you take speed just for a micro hook at the end, the idea and mechanic is well used but flowless at the end

vena6080 09/09/2025 8:56 PM

maybe also work on some transition/filler, to have some better connection between parts

vena6080 09/09/2025 8:58 PM

map have a good potential, but need some work, i'll decline for now because i prefer that you take time to work on it to fix the problems and even develop more the map than forcing some bad fast fix in a test channel.

vena6080 09/09/2025 9:01 PM

also care for some design bug and HD off/on is not made

DDNet 09/09/2025 9:01 PM

Mention:

@umbwmkl80p4148
umbwmkl80p4148 09/12/2025 8:14 AM

The angle problem occurred because I slowed down the speed of the hook, and there seems to be no way to solve it. I'm trying to solve the other problems.

yaccre 09/16/2025 4:40 AM

also theres no reason this hook should be in range, cuz everyone tries it, better add freeze if u want long hook to be forced again

yaccre 09/16/2025 4:44 AM

i try to guess at what u wanted here, i did the way in red but i assume blue was intended

yaccre 09/16/2025 4:52 AM

need to mark setup

yaccre 09/16/2025 5:12 AM

also this live freeze useless, could be normal freeze, u should force bottom tee to hook ground there

yaccre 09/16/2025 5:13 AM

didnt understand the graphic. should emphasize mportance of angle to player. also need turn off entities sign for any infos like this

yaccre 09/16/2025 5:15 AM

i think hook teleto and telefrm should be moved to match the design exactly

yaccre 09/16/2025 5:18 AM

to add on this point, life unfreeze outside of spawns have same design like normal unfreeze also

yaccre 09/16/2025 5:20 AM

why is this spawn in another continent

yaccre 09/16/2025 5:22 AM

i think its really important to fix all the cheats in this map, all of the cheats spoiled the map for me and like he says it took a long time to understand the actual way with following hook

yaccre 09/16/2025 5:22 AM

great map after fix

vappy19 09/16/2025 7:11 AM
@umbwmkl80p4148

pinging mapper maybe he doesnt notice it :)

umbwmkl80p4148 09/17/2025 8:39 AM

thank you very much. your suggestion caught my attention. iwas planning to release the second version, but i feel it still needs further improvement.

umbwmkl80p4148 09/19/2025 11:38 AM
DDNet 09/19/2025 11:38 AM
umbwmkl80p4148 09/25/2025 5:29 AM

Both "tele" and "unfreeze" use two colors to distinguish them from each other.Fixed the areas where it was possible to skip the levels.

umbwmkl80p4148 09/25/2025 5:30 AM

In order for players to better understand the map, I have swapped the second and third levels and provided a textual explanation.

umbwmkl80p4148 09/25/2025 5:30 AM

I removed a couple of levels and reorganized and redid some of the later levels.

umbwmkl80p4148 09/30/2025 1:35 PM

I reorganized the sequence of the levels and the overall layout. Some levels have been deleted and modified. As for the stickers, I want to finish them at the end

DDNet 09/30/2025 1:35 PM
umbwmkl80p4148 09/30/2025 1:41 PM

time cps have been added

umbwmkl80p4148 10/03/2025 2:48 PM

reset a level and finished the art work. At present, I can't think of any other areas that need improvement