Mentions:
@umbwmkl80p4148Dude that's wrong map channel
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damm
me stupid
great idea and good brain parts, but it comes with some problems, 1 why we can't aim at every angles ? idk if it's fixable 2 you need to explain that you can follow your hook (it took me 4 parts to understand it xd) 3 same with the hook tele it need a better explanation
(my entities don't have the shitty livefreeze tile but it exists in the screen we just can't see it)
here the explanation just fucked my brain
the map is totally breakable in team0 should be teamforce
maybe also work on some transition/filler, to have some better connection between parts
map have a good potential, but need some work, i'll decline for now because i prefer that you take time to work on it to fix the problems and even develop more the map than forcing some bad fast fix in a test channel.
Mention:
@umbwmkl80p4148The angle problem occurred because I slowed down the speed of the hook, and there seems to be no way to solve it. I'm trying to solve the other problems.
i try to guess at what u wanted here, i did the way in red but i assume blue was intended
i think its really important to fix all the cheats in this map, all of the cheats spoiled the map for me and like he says it took a long time to understand the actual way with following hook
great map after fix
pinging mapper maybe he doesnt notice it :)
thank you very much. your suggestion caught my attention. iwas planning to release the second version, but i feel it still needs further improvement.
Both "tele" and "unfreeze" use two colors to distinguish them from each other.Fixed the areas where it was possible to skip the levels.
In order for players to better understand the map, I have swapped the second and third levels and provided a textual explanation.
I removed a couple of levels and reorganized and redid some of the later levels.
I reorganized the sequence of the levels and the overall layout. Some levels have been deleted and modified. As for the stickers, I want to finish them at the end
time cps have been added
reset a level and finished the art work. At present, I can't think of any other areas that need improvement