#satellite
"satellite" by XsXz [Moderate]
DDNet 11/04/2025 1:05 PM

Mentions:

@umbwmkl80p4148
DDNet 11/04/2025 1:05 PM
qrafik 11/05/2025 6:06 AM

Ok map

pioooooo 11/05/2025 6:43 AM
umbwmkl80p4148 11/06/2025 5:20 AM
DDNet 11/06/2025 5:20 AM
pioooooo 11/06/2025 5:25 AM

I also don't understand this part. Also please add changelog

pioooooo 11/06/2025 5:30 AM
pioooooo 11/06/2025 5:32 AM

If possible I'd like to talk ingame

pioooooo 11/29/2025 3:20 AM
pioooooo 11/29/2025 3:27 AM
umbwmkl80p4148 12/01/2025 3:32 AM

-bug optimized the art

murpi 12/14/2025 12:42 AM

(ignore this)

le_cannabis 01/25/2026 11:19 PM
@umbwmkl80p4148

Could you just tell me how to do the first parts?

axel628 01/28/2026 9:19 AM

I like the part. imo you should make so you need to catch after throw instead of the tee landing in the hole. would flow better :D

pioooooo 01/28/2026 9:29 PM

With this hook speed, any catch with distance > 5 tiles is extremely hard

axel628 01/28/2026 9:31 PM

Maybe just a hookthrough 1 Tile over the tele if you know were i mean

pioooooo 01/28/2026 9:44 PM

I won't like any moving hooks at this hook speed, but this flow indeed isn't well. I think maybe just let the tee exit from the bottom

le_cannabis 01/28/2026 10:07 PM

A recommendation from me, you don't have to do it if you don't want to, but you could add something to reinforce that you should do this, like an animation or something similar.

ohn0_ 02/14/2026 7:05 AM

you have only used this hook fixing gimmick once even you introduced it

ohn0_ 02/14/2026 7:19 AM

corner bugs

ohn0_ 02/14/2026 7:19 AM

almost all bushes have this design issue

ohn0_ 02/14/2026 7:20 AM

grasses are bugged

ohn0_ 02/14/2026 7:22 AM
le_cannabis 02/19/2026 9:11 PM

design erro

le_cannabis 02/19/2026 9:13 PM

r

ramirok_ 02/21/2026 3:18 PM

i think isnt unique error but if dont understan u can see better the brushes in this image, probably if u pu full blakc bg u can see all errors of design

le_cannabis 02/21/2026 3:20 PM
le_cannabis 02/21/2026 3:20 PM

I think it's better to fix this

le_cannabis 02/21/2026 3:21 PM
@umbwmkl80p4148

Could you do a gameplay of the entire map? The map is very confusing.

ramirok_ 02/21/2026 3:23 PM

unnecesary double tele

__limonchik__ 03/10/2026 9:56 PM

add Turn off entities

__limonchik__ 03/10/2026 9:57 PM

again

markus777777 03/11/2026 3:03 PM

It's very weird to hold the hook here

markus777777 03/11/2026 3:07 PM

The last part is unpleasant in terms of timings

markus777777 03/11/2026 3:09 PM

I don't like the presence of hammer jumps on the map and the fact that there are only 2 of them. I would remove them because the map is dedicated to something else entirely

markus777777 03/11/2026 3:11 PM

The fact that this mechanic is used only once per map is very strange, it should either be removed or added to a large number of parts

markus777777 03/11/2026 3:14 PM

The only sideways fly on the map, which is also unpleasant due to life freeze, it's better to delete it

markus777777 03/11/2026 3:19 PM

This parts are annoying and unfairly difficult, and it's also hard to figure out how to do them

markus777777 03/11/2026 3:23 PM

These parts have strange execution setups and don't fit into the overall flow of the map

markus777777 03/11/2026 3:24 PM

very easy and uninteresting part

markus777777 03/11/2026 3:26 PM

strange appearance and is used once per map

markus777777 03/11/2026 3:28 PM

In general, I think this is a decline, but I will say that the idea is very interesting. If we work out the setups for the parts better and improve the readability, I think the map will be much better

markus777777 03/11/2026 3:29 PM

and I think better disable the setting to play without a team

markus777777 03/11/2026 3:30 PM

There are also a lot of design bugs here, especially in the bushes

markus777777 03/11/2026 3:31 PM

There are also unused envelopes on the map that should be removed

markus777777 03/11/2026 4:02 PM

visual bugs(only a small part of them are just examples)

markus777777 03/16/2026 7:35 PM

Well, for now I'm still of the opinion that this is a decline, but we'll see how the edits can change the situation

DDNet 03/16/2026 7:36 PM
l._ouis 03/16/2026 9:39 PM

i liked this map fyi. tested with yaccre but will look again wheni have time

le_cannabis 05/07/2026 11:53 AM
@umbwmkl80p4148

You are still alive; if you don't respond, the map will be archived because you are inactive.

le_cannabis 05/07/2026 11:54 AM

Inactive, meaning the last update was 5 months ago.