#Brassrun
"Brassrun" by Kaniosek [Brutal]
DDNet 02/20/2024 11:04 AM
@prezes3333

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/20/2024 11:04 AM
prezes3333 02/20/2024 11:12 AM

Idk if this is mod 5 or brutal 1

vena6080 02/20/2024 12:47 PM

1 player 1 spawn pls

vena6080 02/20/2024 1:12 PM

ok finish to test, map is cool and gameplay is well mapped, just put 1 spawn when the 2 player are split

vena6080 02/20/2024 1:14 PM

those things are killing my ears, maybe make the sound softer.

prezes3333 02/20/2024 1:16 PM

I have a similar feeling, I will either change the sound or modify the current one

prezes3333 02/20/2024 1:16 PM

I will make changes when I get home

prezes3333 02/20/2024 1:16 PM

today anyway

vena6080 02/20/2024 1:17 PM

1 useless stopper here, also i would say it's more brutal than moderate, some part can be a bit hard for moderate.

vena6080 02/20/2024 1:20 PM

another stopper, some other stopper could be change but it doesn't rly matter

vena6080 02/20/2024 1:22 PM

$waiting

prezes3333 02/20/2024 1:26 PM

you mean to-teles ?

vena6080 02/20/2024 1:27 PM

when you have only 1 tee, you must have only 1 spawn

prezes3333 02/20/2024 1:29 PM

ahh

prezes3333 02/20/2024 1:29 PM

I forgot to delete it

vena6080 02/20/2024 1:33 PM

$change server brutal

prezes3333 02/20/2024 3:11 PM
DDNet 02/20/2024 3:11 PM
DDNet 02/20/2024 3:11 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/20/2024 3:16 PM

I made all the changes mentioned above

prezes3333 02/20/2024 3:17 PM

Changing the sound changed the size of the map, but it sounds much better

prezes3333 02/20/2024 3:21 PM

i have no idea what this means but oke

itom6176 02/20/2024 3:25 PM

Are you using the bezier curve type?

patiga 02/20/2024 3:26 PM

the bot needs an update, no fault on your side :)

prezes3333 02/20/2024 3:45 PM
  • entities bug fixed
DDNet 02/20/2024 3:45 PM
warlytozer 02/22/2024 12:26 AM
warlytozer 02/22/2024 12:26 AM
warlytozer 02/22/2024 12:27 AM

or

warlytozer 02/22/2024 12:27 AM

IDK

prezes3333 02/22/2024 6:14 PM
DDNet 02/22/2024 6:14 PM
DDNet 02/22/2024 6:14 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/22/2024 6:14 PM

skip removed

prezes3333 02/22/2024 6:22 PM
prezes3333 02/22/2024 6:22 PM

to

prezes3333 02/22/2024 6:22 PM
texnonik 02/22/2024 6:49 PM

omg i know where bg is from xD i wanted to create my self xD

prezes3333 02/22/2024 6:54 PM

I took the idea from another game,

prezes3333 02/22/2024 6:54 PM

so create 😄

texnonik 02/22/2024 7:05 PM

nah it's already done so no everyone would think i steal it .

texnonik 02/22/2024 7:06 PM

i think here where mouse is could be all freeze , hammer freeze works nice there

texnonik 02/22/2024 7:21 PM

faily

texnonik 02/22/2024 7:23 PM

pretty hard no ?

texnonik 02/22/2024 7:27 PM

this is to simple seen many times , spoiler part

texnonik 02/22/2024 7:45 PM

this was cool , first time was there and did it all 1st try was cool to do it 1st try

prezes3333 02/22/2024 7:59 PM

not really

prezes3333 02/22/2024 7:59 PM

map is faily

texnonik 02/22/2024 8:01 PM

i mean if someone specialy make it like that no one will able to save situation . or fail there , no one will able to save + other people will fail

anthonyyx 02/22/2024 8:03 PM

u lowkey gotta be bad to fail to hold A on a wall

anthonyyx 02/22/2024 8:03 PM

on a brutal map that is

anthonyyx 02/22/2024 8:03 PM

or did u drop hjim like that

texnonik 02/22/2024 8:03 PM

i was not holding to test it

prezes3333 02/22/2024 8:04 PM

There is still problem with second part

prezes3333 02/22/2024 8:04 PM

i mean u can do it in 3 ways

prezes3333 02/22/2024 8:04 PM

u can look at it

@texnonik

if u want to

anthonyyx 02/22/2024 8:04 PM

yeah still looks cheatable

prezes3333 02/22/2024 8:05 PM

it is

prezes3333 02/22/2024 8:05 PM

but in harder way

prezes3333 02/22/2024 8:05 PM

harder and annoying

tux314 02/22/2024 8:35 PM

M Emile found this alternative saver way which is probably not intended (?)

tux314 02/22/2024 8:35 PM

anyway nice map!

prezes3333 02/22/2024 8:36 PM

It isnt, i will change this

prezes3333 02/22/2024 8:36 PM

Thanks 😄

memile 02/22/2024 8:38 PM

pro drawing

texnonik 02/22/2024 9:00 PM

yes cool map ❤️

memile 02/22/2024 9:01 PM

I feel like the map would be more enjoyable if it was split in two shorter maps maybe

memile 02/22/2024 9:02 PM

Especially on a 2p forced map, if the average run takes 30mins+ it makes it less fun for average player

memile 02/22/2024 9:02 PM

This is only my opinion though

prezes3333 02/22/2024 9:03 PM

next map will be also fun and shorter

prezes3333 02/22/2024 9:03 PM

I just wanted this one to be longer

prezes3333 02/22/2024 9:04 PM
anthonyyx 02/22/2024 9:18 PM

i think the length is fine

prezes3333 02/22/2024 11:41 PM

leaves you the choice of whether you prefer to use a hook or hmmer freeze. So i think i wont change this

texnonik 02/23/2024 4:56 AM

❤️ ok

.freezy_ 02/23/2024 10:41 AM
.freezy_ 02/23/2024 10:41 AM
.freezy_ 02/23/2024 10:41 AM
.freezy_ 02/23/2024 10:42 AM
.freezy_ 02/23/2024 10:42 AM
.freezy_ 02/23/2024 10:42 AM
.freezy_ 02/23/2024 10:42 AM
.freezy_ 02/23/2024 10:46 AM

I tested your map with

@yuwubel

. I quite liked it - the gameplay is somehow innovative and new and also your map is fun to play! However, structure-wise there are some flaws because mostly one person is doing the part and the other one basically only drags him out in a boring way. The parts itself are pretty nice and the design is also awesome. Unfortunately your map will probably need some more tests but feel free to start by fixing what I'm already mentioning.

To point out some of the parts I was criticizing earlier:

.freezy_ 02/23/2024 10:46 AM
.freezy_ 02/23/2024 10:46 AM
.freezy_ 02/23/2024 10:48 AM

Additionally you might want to add an indicator for team force at the start - everyone I watched (including myself) just ran into the start line and died. Please also make sure that unfreeze in totele tiles is properly placed at all times.

.freezy_ 02/23/2024 10:49 AM

Really a quite decent map overall and I can't wait to see you making it even better! :D

.freezy_ 02/23/2024 10:50 AM

$waiting

prezes3333 02/23/2024 10:51 AM

i dont see a problem here

prezes3333 02/23/2024 10:51 AM

it requires a little thought and that's it

prezes3333 02/23/2024 10:51 AM

sometimes its broken i agree

.freezy_ 02/23/2024 10:53 AM

Not everything I mentioned here does necessarily require a fix in order to get it ready to be released but I'll point it out anyway. Just let me know if you don't fix it but not fixing this particular one is surely fine. 👍

prezes3333 02/23/2024 10:53 AM

things like this one

prezes3333 02/23/2024 10:53 AM

also this

prezes3333 02/23/2024 10:54 AM

a preventive form of skipping part

prezes3333 02/23/2024 10:54 AM

i can change the first one

prezes3333 02/23/2024 10:54 AM

cuz i have enough space

prezes3333 02/23/2024 10:54 AM

to make it more interesting

prezes3333 02/23/2024 10:55 AM

oke nvm

prezes3333 02/23/2024 10:55 AM

ok, I'll think of something, it won't take long

.freezy_ 02/23/2024 10:57 AM

Well, those are more of a structural issue as I mentioned above. The problem is that it makes the map unbalanced in terms that one guy can do all parts and plays a brutal map while the other one basically plays a novice map and gets carried - this is not how it is supposed to be, it'd be better to map it that both have to do an equally difficult part at the time.

prezes3333 02/23/2024 11:00 AM

there is still option to choose who wants to do the part

prezes3333 02/23/2024 11:00 AM

i dont think this is such a bad thing

prezes3333 02/23/2024 11:01 AM

worse if it was imposed

prezes3333 02/23/2024 11:01 AM

but I partly agree

prezes3333 02/23/2024 11:02 AM

Besides, it doesn't appear on the whole map, only sometimes

prezes3333 02/23/2024 11:02 AM

Aaaand, there is still /swap option

.freezy_ 02/23/2024 11:02 AM

It is because we have dummy maps for such cases, not your map in particular because this doesn't quite fit but generally-speaking

prezes3333 02/23/2024 11:02 AM

sill one can do whole map and the second one can be carried

.freezy_ 02/23/2024 11:03 AM

The screenshots I gave you are just examples for it - there are even some more places

prezes3333 02/23/2024 11:04 AM

If I saw more sense in it, I would make a map without the possibility of choosing in some places.

.freezy_ 02/23/2024 11:04 AM

Yes, I'm telling you that this is not how it is supposed to be and therefore I ask you to apply fixes to this matter please. You might as well restructure your whole map or take the parts and make a new one if you think that this would be more appropriate. The parts itself are fine.

prezes3333 02/23/2024 11:06 AM

I will definitely not rebuild the map again and change parts, just like with my other map

prezes3333 02/23/2024 11:07 AM

I will try to change what you mentioned

prezes3333 02/23/2024 11:07 AM

without interfering with the location of the parts and their structure

.freezy_ 02/23/2024 11:10 AM

That's fine. If it turns out decently I don't see a problem with it. Good luck, I'm looking forward to it. ☺️

prezes3333 02/23/2024 2:04 PM
DDNet 02/23/2024 2:04 PM
DDNet 02/23/2024 2:04 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/23/2024 2:05 PM
prezes3333 02/23/2024 2:06 PM

also fixed this

frostribe 02/23/2024 2:15 PM

Wow, what a design! looks super clean and well added colours 👌 But btw do you really think the moon fits on the bg and the map with that smily face? as its more of a minimalistic/retro style bg, im not sure, it's a bit more distracting tbh. But overall 9/10 design with cool animations. edit: the sound reminds me of a phone game called "Badlands" xD

frostribe 02/23/2024 2:24 PM
  • What is this for?
anthonyyx 02/23/2024 2:25 PM

bottom tee hammers u so u can pass through it

anthonyyx 02/23/2024 2:25 PM

i guess for a small part

frostribe 02/23/2024 2:25 PM

you can skip it tho

mefju2787 02/23/2024 2:39 PM

.

mefju2787 02/23/2024 2:40 PM

bcs freezy said to add it, idk why

mefju2787 02/23/2024 2:41 PM

can put tele instead of freeze

mefju2787 02/23/2024 2:41 PM

and delete unfreeze

frostribe 02/23/2024 2:41 PM

yes its easy to fix, many ways to do it

anthonyyx 02/23/2024 2:47 PM

skipable without unfreeeze

anthonyyx 02/23/2024 2:48 PM

but yeah tp would fix it ig

frostribe 02/23/2024 2:52 PM
  • Is it intendeed to wait here or land and hook? imo its way cooler all in 1 motion without stopping
frostribe 02/23/2024 2:59 PM
  • No need this stopper, ik the idea is so when he fall lands there and retry but sometimes it gets stuck inside a bit. I think its better if u just let it fall in tele and retry
frostribe 02/23/2024 3:02 PM

Thats all i could find gameplay-wise, Map is super cool! and its ready from me (Brut 1* prob)

frostribe 02/23/2024 3:07 PM
  • Also, that blue unsolo doesnt fit the color, make it like the whole map color (something like this)
prezes3333 02/23/2024 3:19 PM

there are still parts that I want to change, which I have no idea how to rework

prezes3333 02/23/2024 3:20 PM

For example this

frostribe 02/23/2024 3:22 PM

If the idea is what Freezy said (to hammer from bottom) then its easy to fix, just add a line of tele and move the freeze bit right so u cant reach hook

prezes3333 02/23/2024 3:23 PM

stoppers added some dynamics but i removed them

prezes3333 02/23/2024 3:24 PM

I will think about this part

prezes3333 02/23/2024 3:24 PM

Cuz i agree

frostribe 02/23/2024 3:25 PM

Maybe something like this, so you cant swing-throw, so u force to hammer from bottom, and you cant hook from right (also added 1 extra line of freeze down)

prezes3333 02/23/2024 3:27 PM

Looks good

prezes3333 02/23/2024 3:28 PM

Ty 😄

frostribe 02/23/2024 3:28 PM

np! map is cool i enjoyed playing it

prezes3333 02/23/2024 3:29 PM

the longer I think about it, the worse it turns out haha

frostribe 02/23/2024 3:29 PM

hehe

prezes3333 02/23/2024 5:22 PM
DDNet 02/23/2024 5:22 PM
DDNet 02/23/2024 5:22 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/23/2024 5:25 PM
prezes3333 02/23/2024 5:26 PM
prezes3333 02/23/2024 5:26 PM
prezes3333 02/23/2024 5:26 PM
prezes3333 02/23/2024 5:26 PM

I hope I didn't miss anything

louis.place 02/24/2024 1:20 AM
louis.place 02/24/2024 1:20 AM

idk intended way but u can cheat this just by hooking from the right of the freeze on top

louis.place 02/24/2024 1:21 AM

bottom tee can get to the top left corner of freeze by himself

louis.place 02/24/2024 1:23 AM
louis.place 02/24/2024 1:23 AM

i would put [turn entities off] and a ! sign or some marking

louis.place 02/24/2024 1:36 AM

intended is for bottom to sit in stopper and hammer ?

louis.place 02/24/2024 1:36 AM

just to confirm lmao

louis.place 02/24/2024 1:47 AM
louis.place 02/24/2024 1:47 AM

no need tele here, kind of awkward

louis.place 02/24/2024 1:47 AM

tee on right goes right and then gets teleported to the left just 20 blocks awy from where he once was?

louis.place 02/24/2024 1:47 AM
louis.place 02/24/2024 1:47 AM

can just do smth like this if you rly want

louis.place 02/24/2024 1:48 AM

or make the solo go up and left and down into the area

louis.place 02/24/2024 1:50 AM

probably ltos of stupid fails here, but if you want to keep it because you're a troll then you can keep it

frostribe 02/24/2024 6:00 AM

Ah you still can? XD haven't checked the new version

frostribe 02/24/2024 6:01 AM

Yes, 1 jump and he lands inside then use speed and hammer

frostribe 02/24/2024 6:03 AM

You can't reach there? Or you mean if they don't hold a and remains top? Either maybe remove that block with hammer or add 1 tile ht where you hammer

louis.place 02/24/2024 6:12 AM

dont hold a

louis.place 02/24/2024 6:12 AM

i mean its obvious to hold a but ddnet players never turn on brain

prezes3333 02/24/2024 10:52 AM

I can remake this part in a more interesting way

prezes3333 02/24/2024 10:52 AM

sure ;p

prezes3333 02/24/2024 10:53 AM

👍

prezes3333 02/24/2024 10:53 AM

I will change it

prezes3333 02/24/2024 10:59 AM

how the hell did u get to the left corner with bottom tee

prezes3333 02/24/2024 10:59 AM
prezes3333 02/24/2024 11:05 AM

oke i see how

prezes3333 02/24/2024 11:36 AM

problematic due to space management. The roads around look weird, they are also longer and require the other player to wait even more

prezes3333 02/24/2024 11:37 AM

I don't see a problem with it, it's just a teleport, what difference does it make whether it's right, left, up or down

prezes3333 02/24/2024 11:38 AM
DDNet 02/24/2024 11:38 AM
DDNet 02/24/2024 11:38 AM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/24/2024 11:42 AM

if there are any other places that require "!" characters I would be grateful if someone pointed them out, cuz i have no idea

prezes3333 02/24/2024 1:13 PM

leave it as is or is it better to change it to something like this?

prezes3333 02/24/2024 1:13 PM
louis.place 02/24/2024 3:17 PM

it's just bad structure

louis.place 02/24/2024 3:17 PM

not rly a problem i guess but keep it in mind for future maps

prezes3333 02/24/2024 3:18 PM

Sure

louis.place 02/24/2024 3:20 PM

u should mark the tele in design

@prezes3333

forgot to mention

louis.place 02/24/2024 3:20 PM

the tele destination for that part

prezes3333 02/24/2024 3:23 PM

hmm ?

prezes3333 02/24/2024 3:24 PM

so that we know that he teleports there, right?

f0rtishka 02/24/2024 3:24 PM

this

prezes3333 02/24/2024 3:24 PM

yeye

prezes3333 02/24/2024 3:53 PM
DDNet 02/24/2024 3:53 PM
DDNet 02/24/2024 3:53 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/24/2024 3:53 PM

I marked all of them from teleports without cps

mefju2787 02/25/2024 11:53 AM

entities bug

mefju2787 02/25/2024 11:59 AM

no need stopper, just hook and dj

mefju2787 02/25/2024 12:05 PM

this hole too useless

mefju2787 02/25/2024 12:15 PM

In my opinion this is also useless you can jump in if you want to come back

prezes3333 02/25/2024 12:15 PM

ujowo sie wtedy łapie

mefju2787 02/25/2024 12:15 PM

normalnie sie łapie

prezes3333 02/25/2024 12:16 PM

jakim cudem to masz ussles

prezes3333 02/25/2024 12:16 PM

xD

prezes3333 02/25/2024 12:16 PM

jestes na tym serverze ?

mefju2787 02/25/2024 12:16 PM

no na test

mefju2787 02/25/2024 12:16 PM

no bo jest useless XD

frostribe 02/25/2024 12:54 PM

English please 🙂

prezes3333 02/25/2024 1:27 PM
DDNet 02/25/2024 1:27 PM
DDNet 02/25/2024 1:27 PM

Include a changelog after uploading map updates (preferably with screenshots).

mefju2787 02/25/2024 1:28 PM

ok sorry boy

prezes3333 02/25/2024 1:29 PM

fixed this part

prezes3333 02/25/2024 1:30 PM

fixed entites in this part

prezes3333 02/25/2024 1:30 PM

added umarked unfreeze here for gameplay

prezes3333 02/25/2024 1:31 PM

removed usless stopper

prezes3333 02/25/2024 1:32 PM

removed useless platform

prezes3333 02/25/2024 1:32 PM
prezes3333 02/25/2024 1:33 PM

removed skip here + changed part a little

prezes3333 02/25/2024 1:33 PM

removed useless hole in wall

prezes3333 02/25/2024 1:34 PM

removed useless hook

prezes3333 02/25/2024 1:35 PM

added "!" sign, removed unnecessary tele and hook

prezes3333 02/25/2024 1:37 PM

ty to

@mefju2787

for help

prezes3333 02/25/2024 2:58 PM

I'm waiting for response

prezes3333 02/25/2024 2:58 PM
prezes3333 02/25/2024 9:10 PM
DDNet 02/25/2024 9:10 PM
DDNet 02/25/2024 9:10 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/25/2024 9:10 PM

a few changes to improve gameplay

murpi 02/26/2024 4:06 PM

Cool map 🙂

prezes3333 02/27/2024 9:17 PM
DDNet 02/27/2024 9:17 PM
DDNet 02/27/2024 9:17 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 02/27/2024 9:19 PM
  • unnecessary things have been removed
  • visual improvement of some parts
  • improved gameplay for one part
prezes3333 02/27/2024 9:20 PM

i also rebuilt this part

prezes3333 02/27/2024 9:21 PM
prezes3333 02/27/2024 9:22 PM

To this ^

vena6080 02/28/2024 1:05 PM

now it's ground hammer ? the ground hammer is trick to have, not smooth, and unbalanced compare to other parts

mefju2787 02/28/2024 1:09 PM

dummy under hook main and make them speed

vena6080 02/28/2024 1:10 PM

oh ok

prezes3333 03/12/2024 9:02 PM
DDNet 03/12/2024 9:02 PM
DDNet 03/12/2024 9:02 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/12/2024 9:03 PM
prezes3333 03/12/2024 9:03 PM
  • unnecessary ht removed
anthonyyx 03/23/2024 10:58 AM

$ready

zjasi 03/24/2024 12:08 AM
zjasi 03/24/2024 12:44 AM
zjasi 03/24/2024 12:45 AM
zjasi 03/24/2024 12:53 AM
.freezy_ 03/24/2024 12:54 AM

Disproportionate

.freezy_ 03/24/2024 1:03 AM

poor cp & time cp placement

zjasi 03/24/2024 1:03 AM
zjasi 03/24/2024 1:04 AM
zjasi 03/24/2024 1:07 AM
.freezy_ 03/24/2024 1:08 AM

You might want to extend the wall so you can save dj, forcing to waste it is mostly just missing QoL here

zjasi 03/24/2024 1:11 AM

you should watchout for unclean checkpoint placement as it a straight line would always look cleaner👍

zjasi 03/24/2024 1:15 AM

entities off missing and also what should u be aware off? would be better if u remove it

.freezy_ 03/24/2024 1:16 AM

This part is really uninteresting and boring. That's caused by the lack of creativity here but also because the part is way easier in comparison to the rest of the map. Please think of something more innovative and challenging

.freezy_ 03/24/2024 1:23 AM

The same as mentioned directly above applies here

zjasi 03/24/2024 1:25 AM

add high detail for lamps and for webs

.freezy_ 03/24/2024 1:34 AM

Nice map though and good fixes applied so far, many players of the community asked me to ready this already so your map seems to be really liked even before release, good job. 👍 This could've been the final test by us and the map is probably ready if you fix everything pointed out accordingly, we and the community are looking forward to it. 😏

.freezy_ 03/24/2024 1:34 AM

$waiting

prezes3333 03/24/2024 10:20 AM

I'm not sure if this is a problem. We wrote earlier that in most cases you can choose which part to do. After this part there is some "kog", and then another large part that can be done by another person.

prezes3333 03/24/2024 10:22 AM

I can make a small solo part there with egdes for example

prezes3333 03/24/2024 1:39 PM
DDNet 03/24/2024 1:39 PM
DDNet 03/24/2024 1:39 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/24/2024 1:40 PM
  • All texture problems corrected
prezes3333 03/24/2024 1:40 PM
  • all cps and time cps corrected
prezes3333 03/24/2024 1:40 PM
prezes3333 03/24/2024 1:40 PM
prezes3333 03/24/2024 1:41 PM
prezes3333 03/24/2024 1:41 PM
prezes3333 03/24/2024 1:41 PM
prezes3333 03/24/2024 1:41 PM
  • I centered the background
prezes3333 03/24/2024 1:41 PM
prezes3333 03/24/2024 1:42 PM
  • I raised the ceiling in this part because sometimes it was impossible to reach the platform
prezes3333 03/24/2024 1:42 PM
prezes3333 03/24/2024 1:46 PM

Done

prezes3333 03/24/2024 1:47 PM

I also found some problem with corners and fixed it

prezes3333 03/24/2024 1:48 PM

hookable blocks are not needed in some places, but they add dynamics to the gameplay

prezes3333 03/25/2024 10:46 AM
prezes3333 03/25/2024 10:46 AM
DDNet 03/25/2024 10:46 AM
DDNet 03/25/2024 10:46 AM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/25/2024 10:47 AM
  • I changed the moon so that it appears after some time and is not visible all the time
prezes3333 03/25/2024 10:49 AM

normally I would delete it, but I spent a lot of time on it as a curiosity on the map

prezes3333 03/25/2024 12:29 PM
DDNet 03/25/2024 12:29 PM
DDNet 03/25/2024 12:29 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/25/2024 12:29 PM

However, after some thought, I removed the moon

prezes3333 03/25/2024 12:42 PM
DDNet 03/25/2024 12:42 PM
DDNet 03/25/2024 12:42 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/26/2024 1:35 PM
DDNet 03/26/2024 1:35 PM
DDNet 03/26/2024 1:35 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/26/2024 1:35 PM
  • corners
vena6080 03/27/2024 2:01 PM

noobfilter in teamforce map are useless and boring

vena6080 03/27/2024 2:08 PM

$waiting

vena6080 03/27/2024 2:08 PM

then probably ready

vena6080 03/27/2024 2:09 PM

give space at the spawn and no noobfilter

prezes3333 03/27/2024 2:55 PM
prezes3333 03/27/2024 2:55 PM

done

DDNet 03/27/2024 2:55 PM
DDNet 03/27/2024 2:55 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 03/27/2024 2:56 PM

Deleted noobfilter

vena6080 03/27/2024 3:24 PM

$ready

DDNet 03/27/2024 3:24 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

vena6080 03/27/2024 3:24 PM

but i'm not sure about the rating, 2 or 3

prezes3333 03/27/2024 3:25 PM

I thought it was 1

vena6080 03/27/2024 3:29 PM

hmm i was more thinking about 2, but idk, need to see other testers opinion

zjasi 03/27/2024 11:21 PM

I was thinking about moderate

prezes3333 03/28/2024 12:24 PM

this map is somewhere between 1 and 2 stars. I'd say it's more of a 1 star brutal because it's not that faily

.freezy_ 03/31/2024 11:27 PM

I somewhat agree, I think it's between moderate and brutal. Maybe a candidate for 0* brutal?

vena6080 04/01/2024 10:14 AM

We dont do 0 anymore. But idk, if i compare to barren this is kinda the same level with some failly transition and barren is 2

cyberfighter 04/04/2024 10:03 AM

why not? i feel like 0* maps could be like an introduction to the maps category

blaiszephyr 04/04/2024 12:51 PM

i feel like it worth fixing the ranking before handling these kinds of things °_°

.freezy_ 04/06/2024 12:34 PM

$ready 1

vena6080 04/06/2024 12:35 PM

$reset

.freezy_ 04/06/2024 12:35 PM

$ready

DDNet 04/06/2024 12:35 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

vena6080 04/06/2024 12:36 PM

$ready 1

DDNet 04/06/2024 12:36 PM

The map is now ready to be released!

prezes3333 04/07/2024 11:12 AM

;3

texnonik 04/07/2024 12:20 PM

$optimize

DDNet 04/07/2024 12:20 PM
blaiszephyr 04/07/2024 4:16 PM

gg texnonik broke it

archimede67 04/07/2024 4:36 PM

Nah, the bot does not support bezier curve types I believe, so this error is normal

patiga 04/07/2024 8:20 PM

yeye

patiga 04/07/2024 8:20 PM

sorry was a little lazy

prezes3333 04/09/2024 4:08 PM

thanks to all of you for your help with the map

DDNet 04/20/2024 1:04 PM
@prezes3333

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

ohn0_ 04/20/2024 2:34 PM

pls fix this

prezes3333 04/21/2024 1:48 PM
DDNet 04/21/2024 1:48 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/21/2024 1:49 PM

fixed

prezes3333 04/21/2024 1:49 PM
  • added here unfreeze
texnonik 04/21/2024 3:27 PM
@snailx3
snailx3 04/21/2024 5:04 PM

should be fixed

texnonik 04/25/2024 10:52 AM

we almost failed with swaping we had to go back to cp11 to take cp , if not he would go back in tele 12 when fail .

@prezes3333
prezes3333 04/25/2024 11:06 AM

I'll fix the textures, so ill also fix this

prezes3333 04/25/2024 11:06 AM

ty ;3

prezes3333 04/26/2024 1:59 PM
  • fixed corners