#DuckJetpack
"DuckJetpack" by DuckRocky [Solo]
DDNet-Testing 06/02/2026 4:33 PM

Mentions:

@duckrocky
DuckJetpack — Testing

@BananaBaby this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

ERRORS

⚠️ Your map contains errors, please fix them as soon as possible. ⚠️ Your map has been automatically moved to WAITING Mapper in the meantime.

A full map preview can be found HERE.

Thumbnail
DDNet-Testing 06/02/2026 4:33 PM
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DDNet-Testing 06/02/2026 4:33 PM

Map 🐞:

catseyenebulous 06/02/2026 4:47 PM
@_nehr

Wake up, there is a new jetpack map.

duckrocky 06/02/2026 5:02 PM

is he the jetpack pro?

duckrocky 06/02/2026 5:03 PM

uhh how can I find these coords?

@catseyenebulous
duckrocky 06/02/2026 5:09 PM

Fixed the multiple spawns, to 1 on the floor.

🆙 2
DDNet-Testing 06/02/2026 5:09 PM
⚠️ Map Bugs found! ⚠️

Debug Output:

x: 40, y: 73 -> stopper is mirrored
x: 51, y: 82 -> stopper is mirrored
x: 52, y: 82 -> stopper is mirrored

Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

catseyenebulous 06/02/2026 5:17 PM

If you are in practice you can write

or in the editor look on the top right.

❤️ 2
catseyenebulous 06/02/2026 5:17 PM
ramirok_ 06/02/2026 6:10 PM

hi duck

duckrocky 06/02/2026 6:24 PM

Hello Ramaa

duckrocky 06/02/2026 6:27 PM

Changes: I renamed these Tiles in editor. I changed this section to fix the issue mentioned.

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duckrocky 06/02/2026 6:29 PM

The bot has nothing to say for issues now. 😅 But I am sure there is problems the bot (and myself) is missing.

duckrocky 06/02/2026 7:02 PM

What are the complaints with the map? I want to hear them all.

duckrocky 06/02/2026 7:06 PM

Removed the Noob Filter

duckrocky 06/02/2026 7:06 PM

The changes are mentioned above.

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DDNet-Testing 06/02/2026 7:06 PM
⚠️ No changelog found! ⚠️

@BananaBaby Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

duckrocky 06/02/2026 7:23 PM

[ ] 9. Equal amount of playtime for all players What does this one mean?

duckrocky 06/02/2026 7:28 PM

Top Circle: Added an extra freeze and speed up arrow to prevent a death zone. Lower Circle: Just put 1 arrow to prevent players getting stuck on that edge.

🆙 1
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duckrocky 06/02/2026 7:30 PM

[ ] 15. Used assets are as optimized as possible Would this be considered an unoptimized use of assets? the unhookables out of reach.

12944qwerty 06/02/2026 7:32 PM

Images

12944qwerty 06/02/2026 7:32 PM

And sounds

12944qwerty 06/02/2026 7:32 PM

Not game tiles

duckrocky 06/02/2026 7:32 PM

👌

12944qwerty 06/02/2026 7:33 PM

Not applicable to solo maps, but it's talking about active playtime where the tee is actually doing stuff rather than letting other tees do it

duckrocky 06/02/2026 7:33 PM

oh, okay

duckrocky 06/02/2026 7:34 PM

Cause I was just going through the checklist myself.

duckrocky 06/02/2026 7:35 PM

Oh I see so it has to be balanced for both sides. Not 1 person doing 90% of the map and the other person just doesnt do much.

12944qwerty 06/02/2026 7:35 PM

Yup

duckrocky 06/02/2026 7:36 PM

Well, not forcing 1 player to do 90% I would imagine its different if all the parts can allow players to swap who does it

12944qwerty 06/02/2026 7:40 PM

This is a jetpack map but you can't explore the map after you win sad

duckrocky 06/02/2026 7:40 PM

[ ] 2. Checked for ways to escape the map Won't that be considered a way to escape?

12944qwerty 06/02/2026 7:41 PM

But you can only escape once you've finished

12944qwerty 06/02/2026 7:41 PM

Escaping is a problem because it leads to cuts, but if there's no cut to be done

duckrocky 06/02/2026 7:42 PM

There shouldn't be any cuts, and if there is youll only be skipping less than a second for doing something absurdly harder.

duckrocky 06/02/2026 7:44 PM

Cause, I tried to remove all potential skips. I only see 1 but it still looks imposs to do

duckrocky 06/02/2026 7:45 PM

is a corner tele clip poss with these stoppers here?

duckrocky 06/02/2026 7:50 PM

is the map too short?

12944qwerty 06/02/2026 7:51 PM

I personally think so

12944qwerty 06/02/2026 7:51 PM

Not enough parts

duckrocky 06/02/2026 7:51 PM

alright

duckrocky 06/02/2026 7:51 PM

I can add more

duckrocky 06/02/2026 7:52 PM

thats not a problem

duckrocky 06/02/2026 7:52 PM

does the order of teles matter? cause I added this section later and used a diff number than in order

duckrocky 06/02/2026 7:52 PM

it goes 1, 2, 3, 7, 4, 5, 6

duckrocky 06/02/2026 8:10 PM

This is just a small change, I will make some more parts and come back with new link.

duckrocky 06/02/2026 8:12 PM

Note: later all the sections will have speed checks. That just takes too much time right now. And I will be making more parts now. New Note: Some of the newer sections will have speed checks, not every section.

duckrocky 06/02/2026 8:12 PM

Keeping it with a theme.

catseyenebulous 06/02/2026 8:17 PM

Would be nice to only upload it when you are finished with the map so people don't test parts that you already changed. 🙂

👍 2
DDNet-Testing 06/02/2026 8:17 PM

@BananaBaby Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

duckrocky 06/02/2026 8:18 PM

Couldnt you just teleport to the new parts?

duckrocky 06/02/2026 8:19 PM

by using rcon tele in a local test server

catseyenebulous 06/02/2026 8:24 PM

I don't get what exactly you mean but you mentioned that you'll add a speed-check to every part and from your last screenshot it looks like you are making some big changes.

catseyenebulous 06/02/2026 8:25 PM

Just finish everything you have planned and then update it here, you might get some more feedback on the current version anyways.

duckrocky 06/02/2026 8:26 PM

Okay

duckrocky 06/02/2026 8:29 PM
@catseyenebulous

does the map feel balanced in difficulty so far?

duckrocky 06/02/2026 8:55 PM

Actually, I changed my mind. Some of the future sections might have them, but I will still get back with more parts.

teero777 06/02/2026 9:12 PM

looks nice

duckrocky 06/02/2026 9:37 PM

Thanks ❤️

duckrocky 06/03/2026 1:13 PM

At what speeds does clipping through a single tele tile become possible?

duckrocky 06/03/2026 1:15 PM

I wanna make sure there won't be any cheating going through tele tiles. But since it is rng for going through I wasnt sure what the slowest you can be going and still make it through a tele tile.

duckrocky 06/03/2026 1:23 PM

What is all the current problems of the latest version that was sent? I want someones thoughts on all the bad aspects of the map. Or reasons why it is unable to be released. I want the map to be absolute perfection. And your feedback will help on the journey to perfection.

12944qwerty 06/03/2026 4:04 PM

with the spacing you have it's impossible

duckrocky 06/03/2026 4:05 PM

Have you played through the map?

12944qwerty 06/03/2026 4:05 PM

i did the first part but that was also day before yesterday before you released this

12944qwerty 06/03/2026 4:05 PM

but looking at the screenshots

duckrocky 06/03/2026 4:06 PM

Try playing the map first and see what you think of the spacing

duckrocky 06/03/2026 4:19 PM

What's New?

  • New part
  • Some QoL changes
  • Every part now has a timer
  • Removed some fail spots
  • Fixed inconsistency issues.
  • Added some additional textures to the design. Note: all the highlighted areas are the spots I remember making changes in. (I am sure some are missed)
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duckrocky 06/03/2026 4:26 PM

Also, I wasn't sure for the ending if you were going to be able to clip through the door. So I added a 2nd layer. But if that is not even needed I can remove the first gate.

duckrocky 06/03/2026 4:37 PM

This is the part I am talking about.

duckrocky 06/03/2026 4:38 PM

Those flags are just for marking the spot.

duckrocky 06/03/2026 4:45 PM
@12944qwerty

This is how part of the map goes. I am not sure how much extra space you think would be needed.

12944qwerty 06/03/2026 4:46 PM

marking the spot for what?

duckrocky 06/03/2026 4:46 PM

Look up 2 more texts

12944qwerty 06/03/2026 4:47 PM

but the doors already mark the spots for the doors??

12944qwerty 06/03/2026 4:48 PM

also that is soem tight tight timing

duckrocky 06/03/2026 4:48 PM

Okay, so that is just a spot I noticed might be a problem. And wasn't sure if the double layered doors was needed.

duckrocky 06/03/2026 4:52 PM

I would recommend playing through the map. Cause it is not as tight of timing as it looks. You have plenty of room for error. The freeze and unfreeze tiles are there to help you be able to line up your next thing you need do much easier.

12944qwerty 06/03/2026 4:52 PM

nah i'm just saying the door shut like half a second after you finished your demo that's why

duckrocky 06/03/2026 4:53 PM

ignore that, I made a change after that (before I put link) to make it more forgiving. By like a partial of a second.

duckrocky 06/03/2026 4:57 PM

This is the change made in that demo to the version I sent out.

duckrocky 06/03/2026 4:58 PM

Note: this is NOT a change I have made after sending https://discord.com/channels/252358080522747904/1511407428523135016/1511766222604210409. No changes have been made after this version has been sent.

The demo was of a previous change I made.

duckrocky 06/04/2026 12:12 PM

Can I get some feedback on the map? I don’t know where the problems are at without it.

ililja 06/04/2026 12:42 PM

Just wait testers do it in their free time

👍 2
ililja 06/04/2026 12:43 PM

Also ppl are working maybe you will have better luck on the weekends

❤️ 2
duckrocky 06/04/2026 1:37 PM

I just have a slight mapping addiction. I wanna keep working on map. But, yeah I just be working on other maps while wait.

12944qwerty 06/04/2026 4:06 PM

Maps can take months before they get released or any action...

12944qwerty 06/04/2026 4:07 PM

Strap in xd

retsot 06/04/2026 5:52 PM

you cant clip through tele tiles only touch tiles behind them for 1 tick

vappy19 06/04/2026 6:36 PM

maybe u need to increase times in all sections hahah

vappy19 06/04/2026 6:36 PM

and some parts are repetitive

retsot 06/04/2026 7:13 PM

minimum speed you need is just above 50 the max i could get on the part itself is 34

❤️ 1
retsot 06/04/2026 7:19 PM

why does it say 4

duckrocky 06/04/2026 11:27 PM

Oh, alright cool 👌

duckrocky 06/04/2026 11:28 PM

Those are just random doors as temporary placeholders to show when the door close. So if your super slow. The doors just so happened to make a 4

duckrocky 06/04/2026 11:29 PM

Alright and what sections would you say are the most repetitive?

yaccre 06/05/2026 6:28 PM

peak

.freezy_ 06/06/2026 12:57 PM
@duckrocky

https://discord.com/channels/252358080522747904/1512484212693930085/1512800672871874640 No. That map is slightly better but this is just of jetpack's nature that benefits tight spacing. It's still not release-able and you would be advised to start a new project. Don't let this discourage you and try to gather more experience. Please spend more time on your next project and try to execute what you've learnt from your two maps nicely! We've all been there and my first maps looked much worse. 🥲 Please try to reach out in

#mapping

for help. The guys there know their stuff well and they're probably much nicer than we are. 😄 Good luck! 👍

DDNet-Testing 06/06/2026 12:57 PM

Mention:

@duckrocky
Submission has been declined.

@BananaBaby Unfortunately, your map submission has been declined. Don't worry though—take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience and better understanding what we're looking for!

.freezy_ 06/06/2026 12:57 PM

cf. #deleted-channel

duckrocky 06/06/2026 1:00 PM

Man, this ain’t discouraging me. I love to map for people to enjoy me maps. And if making enjoyable maps aren’t going to be releaseable. Than I might just go back to making maps for players enjoyment over being released 😊. I have mapped over 10 maps. Most of which have 0 plan on being released. I just want players to enjoy playing the maps I create ❤️.

duckrocky 06/06/2026 1:01 PM

Cause, if the players in which are playing my map aren’t happy. Then I am not happy with my creation. The maps I make are designed to bring joy to players.

duckrocky 06/06/2026 1:04 PM

I fast build maps. Since I don’t look for releasing them. I have made all these maps over the span of around 3-4 months.

.freezy_ 06/06/2026 1:11 PM

That's good to hear! However, please note that submitting your map causes unnecessary work for the testing team if you aren't looking for a release anyway.

❤️ 2
duckrocky 06/06/2026 2:28 PM

I was looking to submit those maps. Just not the others I have made.

frostribe 06/06/2026 3:25 PM

This is never a good idea, do not rush mapping. Rushing and making things fast without thinking ends up poorly mapped. Better take time for each section/parts (speacially on design) and make sure everything is correctly done. You can use this https://trashmap.ddnet.org to host your own server temporary and invite people to playtest your map before submission, or if you have friends you can ask them. They have also suggested you to ask in

#mapping

to get feedback on parts and how to improve (which is really good).

One key factor that they already told you is: Make sure parts are unique and have a nice flow. This is the most important thing and the most hard part about mapping. Your map sadly doesnt achieve that. Mostly are straight flights with repetition on each section, which tends to be lame and boring. It's mostly same movement but different direction. You will need to create new parts and make them unique, not just straight fly with dj refills and unfreeze. AND PLEASE... do not get used to mapping in such tiny spaces, i had issues with that too until i learned that giving space makes map more enjoyable. ALOT of new mappers map tiny spaces at first and they get used to it, which is not good, give room. But also don't over do it, reasonable space.

Jetpack mapping is also pretty limited and hard to make interesting parts with basic tiles, you would need to experiment with more special tiles to make interesting and cool parts, but, for beginners, i dont recommend. I recommend like others suggested to you, make maps for your level of playstyle first (i dont know how good at the game you are). So you can get used to mapping with basic tiles and fixing skips or flaws of parts with basic tiles. Once you have more experience, map with special tiles.

Good maps takes months... even years. If im not mistaken, Pipou's new map in

#announcements

took years to make, i have one as well and took me years to make with breaks ofc but still long long time 😊

duckrocky 06/06/2026 4:06 PM

I plan my maps out fast 😅 . And trashmap is good for having players test.

I be trying to make parts unique. Yeah I need to work on making maps with a good flow. Alright so make sure they have more open space.

I can do mod 3* maps. I was told to not overuse special tiles so I only used them when needed.

waw years.

duckrocky 06/06/2026 4:09 PM

So, this is a map I don't plan on releasing. But this is a map I made for the drag category. What do you think of it? (Just gameplay right now)

duckrocky 06/06/2026 4:10 PM

This map took like 2 months on/off of working on it.

axel628 06/06/2026 4:24 PM

They dont release full drag maps anymore 👀

duckrocky 06/06/2026 4:33 PM

Well, this is just I made for people to local test anyways. There is so many restrictions testers are wanting for maps now.

.freezy_ 06/06/2026 4:34 PM

We do

axel628 06/06/2026 4:35 PM

Hu, heard from flaundie

axel628 06/06/2026 4:35 PM

We dont release barren type maps anymore

axel628 06/06/2026 4:36 PM

If its a full drag it needs to have special and unique gameplay

.freezy_ 06/06/2026 4:46 PM

So we do as long as it‘s good enough This restriction was put into place by Ravie as testing lead some years ago - it’s questionable whether we still want to hold on to it tbh

duckrocky 06/06/2026 4:47 PM

So how many hidden restrictions are there? or are these mentioned anywhere to the public?

frostribe 06/06/2026 4:50 PM

To be fair, we should allow all types of map but with what you said "as long as its good enough and unique" 😂 if people can release 40k hh maps then we should allow drag maps

🔥 4
soulyvevo 06/06/2026 5:40 PM

yeah feels weird to have that rule only for one type of maps

axel628 06/06/2026 5:49 PM

I get why it was put in but tbh. Its nothing wrong with full drag and full drag can be creative 2. One thing i enjoy in this game is to play full drag maps with dummy and just listen to music. Drag maps is a fun part of the game and i would love to see more in the future

❤️ 2
ninja25226 06/06/2026 7:51 PM

they do, just a lot more difficult

ninja25226 06/06/2026 7:52 PM

i dont like it, drag is a category a lot of people play, and, yes, theres a lot of maps, but not enough. its always good to have new drag maps :D

ninja25226 06/06/2026 7:53 PM

i do that as well, good chill gameplay

ninja25226 06/06/2026 7:53 PM

:D

2
.freezy_ 06/06/2026 7:54 PM

I understand your opinions, please move to

#meta-testing

if you want to discuss this further. ;p

👌 2
yaccre 06/07/2026 12:53 AM

freezy doing everything but testing the map XD

vappy19 06/07/2026 5:07 AM

Triplicitee is a drag map