#Double_cat
"Double cat" by geroy231 [Novice]
DDNet 05/02/2022 4:55 PM
@geroy231

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

SalmonĪ¹a 05/02/2022 6:44 PM

$decline

nRx 05/02/2022 6:59 PM

$decline

Jeremy 05/03/2022 3:57 AM

$decline

Welshi 05/03/2022 4:09 AM

u can skip part by flying up, also if u miss a hook here that's just death, which shouldn't be the case in a novice map

Welshi 05/03/2022 4:10 AM

also the filter is kinda weird, it's hard to understand where you have to go, I had to look around for the startline and reverse engineer the path from there

Welshi 05/03/2022 4:13 AM

would be nice to label as back I just jumped in like a dumbass

FJP 05/03/2022 4:13 AM

dont even need to fly up you can just hook up

Welshi 05/03/2022 4:13 AM

ya but idk if u reach, didnt try so I figured Id give the benefit of the doubt

Welshi 05/03/2022 4:14 AM

I do like the shotgun part tho, i think it's nice. would be nicer if getting the shotgun wasn't some repetitive jumps to the left for which u have to just repeat to the right to get back

Welshi 05/03/2022 4:17 AM

this is kind of confusing, the space to the right seems redundant

Welshi 05/03/2022 4:19 AM

the part also seems more like a moderate map, in comparison to some other much easier parts in the map

Welshi 05/03/2022 4:20 AM

(Im assuming u run left while hooking ur friend)

Welshi 05/03/2022 4:27 AM

u have an arrow pointing to a back

Welshi 05/03/2022 4:29 AM

well my uneducated opinion (im not really a tester nor do I have any maps in the game) I like the ideas, but the map feels wonky and weird, the entities suck, and I recently just automapped a map and submitted that so u know it's real, try fitting these ideas into the style of a map like harvest or sunny side up

FJP 05/03/2022 4:32 AM

agree with everything welshi said

Welshi 05/03/2022 4:33 AM

also I understood the drag, the block to the right is too close and u cant go left

FJP 05/03/2022 4:34 AM

for the parallax, when you set something to (0,0) you are essentially sticking it to the tee permanently

FJP 05/03/2022 4:35 AM

for your values, I would make them much higher (95/95) and (90/90)

FJP 05/03/2022 4:37 AM

I am assuming you made the values 0/0 because the trees ended up moving off of the screen. If you want to avoid this, you can make a blank tile layer that is the same color as your tree quad that extends downwards infintely (you would also need to add more tree quads on the left and right)

FJP 05/03/2022 4:39 AM

The map has some good ideas, but right now it feels like an oldschool map with a lot of the same parts that have been made already. I would recommend getting inspired by newer maps that are scratching the surface of new mechanics. Your usage of live freeze, for example, could be expanded on, as it is a relatively new mechanic.

geroy231 05/03/2022 5:44 AM
@FJP

Values of 0 were used so that the trees were stationary and not confusing. Now a lot of players play without textures and one of the reasons is a para x/y

geroy231 05/03/2022 5:44 AM

As I understand it, many people lack inscriptions and arrows to better navigate?

geroy231 05/03/2022 5:46 AM

about live freezing..there are ideas on how to reveal the mechanics, but this is not for the novice map. I didn't want to complicate things here

geroy231 05/05/2022 4:31 PM

Changed the first desk and added inscriptions. Now there will definitely be no doubt where to go.

geroy231 05/05/2022 4:32 PM

Maybe someone else wants to express their opinion?

Tsin 05/08/2022 1:19 AM

in some places you add corners in others(rest of the map) you don't

Arrow 05/08/2022 2:08 AM
geroy231 05/08/2022 6:28 PM
@Tsin

do you suggest adding more corners or removing them on the contrary?

Tsin 05/08/2022 6:30 PM
@geroy231

your map so totaly your decission. From my point of view you need to make a decission if you add corners then do whole map if you don't add corners then remove them completly from map ^^

Tsin 05/08/2022 6:31 PM

However I have no idea how ddnet staff looks on map without corners (if they care or not) =]

Lady Saavik 05/11/2022 2:36 PM

we didn''t force mappers to add corners everywhere (as it was on ddmax), but it should be consistent on whole map (you can even have crazy idea to add corners on freeze, but make unfreeze and tele without corners, that's fine)

Lady Saavik 05/11/2022 2:37 PM

and mappers are free to use generic_unhookable for hookable tiles xd

Arrow 05/23/2022 6:36 PM

Hi, in general the map can't be released bcs has to many flaws to fix, for example unbalanced, weird mapping overall 1.- You have a whole part of gores which besides of being hard for novice is not fun 2.- The filter is way to big for the main purpose of what is a noob filter 3.- The live freeze will be really hard for novice player bcs they will not know what to do between other things The other parts are really faily for novice players and not creative at all therefore not fun to play

louis 06/01/2022 11:02 PM

i agree with above ^

louis 06/01/2022 11:02 PM

feel free to ask any mapping questions in

#mapping
louis 06/01/2022 11:02 PM

$decline