#Mint
"Mint" by 寒鸦 & Wartoz [Novice]
DDNet 12/09/2023 1:55 PM
@hanya_62851

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Mint.map
932.52 KB
DDNet 12/09/2023 1:55 PM
frostribe 12/09/2023 4:17 PM

Wartoz, bg colors don't really fit, you should try tweak them a bit, perhaps something like this. Using "Adobe palette color" can help you have different spectrum of the same color so everything fits nicely.

frostribe 12/09/2023 4:18 PM

Also imo, black freeze with 100 alpha and a stronger blue tele color that you have fits better (up to you ofc)

frostribe 12/09/2023 4:24 PM
  • I'm sure there's gonna be a crowd of ppl here trying to do the part at once (specially nobos) and its right at the beginning
frostribe 12/09/2023 4:27 PM
  • Give a bit more space here to react and do the part, feels a bit tight
frostribe 12/09/2023 4:28 PM
  • Again this movement is hard for novice
frostribe 12/09/2023 4:41 PM

Okey playing through it i found more and more xD why did you make everything so tight? also there are hard movements for novice throughout the map, this "maybe" is 5 stars, prob more.

frostribe 12/09/2023 4:41 PM
  • Both need laser here, you should mark it or force it both to take without going backwards
frostribe 12/09/2023 4:43 PM
  • This catch here, annoying and hard for beginners, make more room at the bottom (put tele more down)
frostribe 12/09/2023 4:47 PM

Also it's a bit repetitive, you used the wall hammer tech for almost all parts xD its like 12 times

texnonik 12/09/2023 4:55 PM
texnonik 12/09/2023 4:55 PM
texnonik 12/09/2023 4:55 PM
frostribe 12/09/2023 5:16 PM

yes, needs signs in some places too, although that its a bit hard drag tbh but yes signs, or make it easier and noticeable where to hook.

arrowastaken 12/09/2023 10:00 PM

the logo and the presentation (by wartoz etc..) are too big

arrowastaken 12/09/2023 10:01 PM

there are a lot of parts of the map which i felt uncomfortable, and were just 2p

arrowastaken 12/09/2023 10:02 PM

for example here, this may be ok because is a gore, but anyways

arrowastaken 12/09/2023 10:03 PM

1.- more of the same that i was talking about 2.- the drag feels really weird, make itmore natural i guess

arrowastaken 12/09/2023 10:07 PM

same here, quite the problem if there are more than 10 players

arrowastaken 12/09/2023 10:07 PM

tele not marked

arrowastaken 12/09/2023 10:08 PM

you have not putted the freeze tile on the stoppers which if you look at the entities there are freeze tiles, be accurate. Also looks really weird when the stoppers are behind the tee and not on front of him

arrowastaken 12/09/2023 10:09 PM
arrowastaken 12/09/2023 10:16 PM

allow to the novice player to be able to get on top faster and easier

texnonik 12/09/2023 10:16 PM

True . Didn't think about it .

arrowastaken 12/09/2023 10:17 PM

how many of the players will need laser?

arrowastaken 12/09/2023 10:19 PM

really bad part, again too tight

arrowastaken 12/09/2023 10:20 PM

the map looks ok, not crazy gameplay, but you cant expect more from novices. I wouldnt decline it, need fixes in most of the parts because of the space issue

arrowastaken 12/09/2023 10:21 PM

the freeze sometimes it gets mixed with the background, so change it a bit

arrowastaken 12/09/2023 10:22 PM

the tele tiles looks really bad like this, i mean put them some inner corners or something

arrowastaken 12/09/2023 10:23 PM

$waiting

warlytoz 12/09/2023 11:29 PM

cool color plz tell me RGB/HSL?

frostribe 12/09/2023 11:44 PM

xD a bit to late, i closed tw and didnt saved the map with the colors, i did it quite randomly fast

warlytoz 12/09/2023 11:45 PM

sure but I've already blended that color 😄

frostribe 12/09/2023 11:45 PM

so you dont need it anymore or?

warlytoz 12/09/2023 11:47 PM

I don't really understand what you mean. QuiX

warlytoz 12/09/2023 11:47 PM

yeah i don't need

frostribe 12/09/2023 11:48 PM

Okey cool 🙂

warlytoz 12/09/2023 11:49 PM

I'm gonna go do some reading comprehension in English. My English sucks. xD

frostribe 12/09/2023 11:49 PM

xD gl!

warlytoz 12/10/2023 12:17 AM

hum A lot of the problems are caused by multiplayer, so I'm thinking of adding a team command to allow up to two people to play together.

hanya_62851 12/10/2023 5:19 AM
Mint.map
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hanya_62851 12/10/2023 7:59 AM
Mint.map
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texnonik 12/10/2023 8:21 PM

skip

texnonik 12/10/2023 8:24 PM
catseyenebulous 12/10/2023 9:17 PM

This should be easily fixable by removing these hook-troughs?

texnonik 12/10/2023 9:19 PM

how to complete part original way then ?

texnonik 12/10/2023 9:22 PM

also maybe more space down 1+ block at least ( not expert yet )

texnonik 12/10/2023 9:22 PM

?

catseyenebulous 12/10/2023 9:24 PM

Oh yeah I did not see the stoppers behind the unfreeze.

texnonik 12/10/2023 9:27 PM
texnonik 12/10/2023 9:28 PM

can't get up for novice maybe hook here

texnonik 12/10/2023 9:29 PM

maybe make this room bigger ?

texnonik 12/10/2023 9:31 PM

idea for part

texnonik 12/10/2023 9:33 PM

second player just hooks once to get him out . need to make somethink more then just one hook .

texnonik 12/10/2023 9:34 PM

tele here ? if you fail .

texnonik 12/10/2023 9:37 PM

suggestion for tele here .

texnonik 12/10/2023 9:37 PM
texnonik 12/10/2023 9:40 PM

this part is easyer then this

texnonik 12/10/2023 9:42 PM

skip not fixed

texnonik 12/10/2023 9:43 PM
arrowastaken 12/11/2023 2:57 AM

you can comeback with tele 15

texnonik 12/11/2023 7:37 PM

no corner , hard to hook you can get in freeze

warlytoz 12/12/2023 2:47 PM
@hanya_62851
coke1465 12/14/2023 12:46 PM

$waiting

hanya_62851 12/17/2023 5:53 AM
Mint.map
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texnonik 12/20/2023 1:25 PM

bugs . part not fixed . ( both can go up )

texnonik 12/20/2023 1:26 PM

so it's hook or unhook left ?

texnonik 12/20/2023 1:27 PM
hanya_62851 12/23/2023 8:03 AM
Mint.map
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hanya_62851 12/23/2023 8:10 AM
Mint.map
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hanya_62851 12/24/2023 8:47 AM
f0rtishka 01/08/2024 4:49 PM

missing turn off entities tile

hanya_62851 01/13/2024 10:43 AM
Mint.map
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nezox1 01/16/2024 2:03 PM

grass pixel

hanya_62851 01/21/2024 2:25 AM
Mint.map
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warlytoz 01/21/2024 6:14 AM

freeze

warlytoz 01/21/2024 6:16 AM

The ht tile here is different from everywhere

warlytoz 01/21/2024 6:18 AM

There should be a sign here to tell the players that this is the place to return

warlytoz 01/21/2024 6:20 AM
warlytoz 01/21/2024 6:22 AM
warlytoz 01/21/2024 6:24 AM

corners

warlytoz 01/21/2024 6:26 AM
warlytoz 01/21/2024 6:27 AM
warlytoz 01/21/2024 6:36 AM

look better

hanya_62851 01/21/2024 6:44 AM
Mint.map
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arrowastaken 01/29/2024 2:20 AM

if you are going to spam hammer on the wall while the other player press d (a) + jump do it interesting

arrowastaken 01/29/2024 2:22 AM

put this sign there too

arrowastaken 01/29/2024 2:23 AM

1.- move this more to the right to fix the space issue on (2)

arrowastaken 01/29/2024 2:24 AM

do something different on 1 and change 2

arrowastaken 01/29/2024 2:24 AM

freeze missing

arrowastaken 01/29/2024 2:29 AM

use an indication that both need laser

arrowastaken 01/29/2024 2:33 AM
arrowastaken 01/29/2024 2:33 AM
arrowastaken 01/29/2024 2:33 AM

simpler but better executed

arrowastaken 01/29/2024 2:35 AM

as i said, try different ways to execute parts, is too repetetitive to do the same thing over and over

arrowastaken 01/29/2024 2:35 AM

$waiting

hanya_62851 02/04/2024 2:39 AM
Mint.map
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hanya_62851 02/04/2024 8:46 AM

fix some bugs

hanya_62851 02/04/2024 8:46 AM

thanks for testing

hanya_62851 02/04/2024 8:58 AM

Exactly where is it duplicated?

warlytoz 02/05/2024 2:30 PM
arrowastaken 02/05/2024 5:35 PM

You mean The hammer?

arrowastaken 02/05/2024 5:35 PM

In every part xd

hanya_62851 02/06/2024 10:18 AM
Mint.map
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f0rtishka 02/06/2024 1:18 PM

i don't get point of these stoppers, i can guess that tee that hooked the ceiling have to hit another tee on stopper, but tee with hook can just go to right and other tee go in 9 tele without using any stoppers

f0rtishka 02/06/2024 1:32 PM

don't see point in this stoppers either

savalic 02/06/2024 1:32 PM

imo map is fun... but some issues are there. gameplaywise i found these things:

savalic 02/06/2024 1:32 PM
savalic 02/06/2024 1:33 PM

designwise i would recommend to replace the gras main from ravie since its bugged.

savalic 02/06/2024 1:33 PM

design bugs:

savalic 02/06/2024 1:33 PM
savalic 02/06/2024 1:34 PM

but all in one good map, design looks very clean and friendly.

hanya_62851 02/06/2024 2:18 PM
Mint.map
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savalic 02/07/2024 1:56 PM

u dont want a solo way up here?

savalic 02/07/2024 1:57 PM

still 2x "turn off entities" at start when only 1 is needed. otherwise rdy for rls imo

texnonik 02/08/2024 8:47 PM

not marked unfreeze

texnonik 02/08/2024 8:49 PM

part is still cheatable

texnonik 02/08/2024 8:51 PM

i don't think it's good , too hard part (jump from stopper with other guy hamming you ) .

frostribe 02/08/2024 8:51 PM
  • Move this like this (or only 2 blocks down) so they have a bit room for try, the way you have it now it requires tiny bit of timing.
texnonik 02/08/2024 8:52 PM

not marked unfreeze

frostribe 02/08/2024 8:53 PM
  • I know its obvious but put an arrow there " -> "
frostribe 02/08/2024 8:55 PM
  • This down part i think its still pretty hard compared to the rest difficulty
texnonik 02/08/2024 8:57 PM

make tele bigger so you can see it better

frostribe 02/08/2024 8:57 PM
  • This part can be confusing for novice, also they can fail like this, if the fall in the pit
frostribe 02/08/2024 8:58 PM
  • Also a bit weird totele placement, maybe redesign the area a bit and put the totele on the platform of part
texnonik 02/08/2024 9:01 PM

more space also it's hard to get guy there out

frostribe 02/08/2024 9:03 PM
  • Again a bit hard timing, need release at the right time so it gets in hole with the right speed
frostribe 02/08/2024 9:05 PM
  • Make it so its a easier to put deep tee in
f0rtishka 02/08/2024 9:05 PM

at the start stars look normal, but when you reach finish there are barely any stars left, i would rearrange them

texnonik 02/08/2024 9:07 PM

I don't think novice players will know that they need to hold right and jump button and you used it in around all map this . I think it's big problem in this map . ( that's what i think at least )

frostribe 02/08/2024 9:15 PM
  • This is tricky part too, the catch, move teles more down, and also the totele again a bit bad placement, if they miss and miss they have to do a little jump everytime which can be little annoying
frostribe 02/08/2024 9:25 PM
  • This can be little tricky for novice, specially when they reach up and try to hook ceiling but fail and need redo xD Better add a small area to land on the left (blue), add unhookables on that corner (red) and add 1 tile of ht more (yellow). This will make it easier to time the hook for the other tee, and easier to keep dj for the top section.
frostribe 02/08/2024 9:29 PM
  • Here you can do it like this, it gives more room to player and also dont really need it as you have it right now
frostribe 02/08/2024 9:30 PM

You have it like this right now, and its a bit buggy on the right (freeze) but i suggest make more room here, no need that thing on the right anyway

frostribe 02/08/2024 9:32 PM
  • How is this exactly supposed to be done?
frostribe 02/08/2024 9:33 PM

$waiting

savalic 02/08/2024 9:38 PM

wow, i disagree with 80% of the screenshots where u guys said "its to hard", "a novice player dont know that" its not like that you get a finish for free... let them find out about stuff too.

also its not a 1 novice map where everything needs to be explained. parts imo are pretty balanced and well mapped for a 3-4 player

frostribe 02/08/2024 9:40 PM

brother you have 0 clue how novice players plays xD

frostribe 02/08/2024 9:40 PM

most of the movements here are hard

frostribe 02/08/2024 9:40 PM

map is like 4-5* novice, and the difficulty of parts vary a lot. Most (if not all) what i mentioned are qol, not asking to modify parts completely, but slightly make them look like same difficulty

frostribe 02/08/2024 9:41 PM

some 1 parts, some 3 some 5*...

texnonik 02/08/2024 9:47 PM

You just don't remember how you struggled when you started playing . And i have mentioned few things and one hard part . The correct timing for guy to hammer when other is jumping from stopper . It's to crazy ...

savalic 02/08/2024 9:57 PM

disagree, play a lot novice with nobos x)

savalic 02/08/2024 9:58 PM

also read my message again, i said i disagree with parts u think its to hard, not where u mention other stuff x)

savalic 02/08/2024 9:58 PM

like this, totally fine

savalic 02/08/2024 9:58 PM

this totally fine

savalic 02/08/2024 9:59 PM

easy aswell

savalic 02/08/2024 10:00 PM

this cheat takes much more time, totally fine imo

frostribe 02/08/2024 10:03 PM

As i said only tweaking, not changing the actual part, but moving down the teles 1 or 2 tiles doesnt hurt anybody, if they just stay on platform trying to catch them as it is now, they always fall in tele xD

frostribe 02/08/2024 10:03 PM

and yeah i agree on this, texnonik xD thats totally fine parts 🙂

texnonik 02/08/2024 10:04 PM

I sayd that's what i think at least

frostribe 02/08/2024 10:05 PM

Again, just qol, it is not hard (for us) but if u see them trying hook others and specifically puting them in a 3 tiles gap you will laugh xD (and even more if it's deep like here)

frostribe 02/08/2024 10:06 PM

the cheat is also fine yeah, nobos wont know that they can go back and cheat next part, which i think its almost the same lenght so idk if its actually a cheat xD

ohn0_ 02/13/2024 6:16 AM

bugged tileset (grass)

ohn0_ 02/13/2024 6:17 AM

corner bug

warlytozer 02/13/2024 6:24 AM

thanks

@frostribe@texnonik@f0rtishka@savalic

test

Mint.map
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warlytozer 02/13/2024 6:33 AM
@patiga

bot is dead

patiga 02/13/2024 10:41 AM

(

@murpi

)

warlytozer 02/13/2024 12:15 PM

Thanks QuiX

Mint.map
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texnonik 02/13/2024 12:33 PM

$reset

frostribe 02/13/2024 1:12 PM
  • Missing unfreeze gametile here
warlytozer 02/13/2024 1:45 PM
Mint.map
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f0rtishka 02/13/2024 2:18 PM

turn off entities tile here

f0rtishka 02/13/2024 2:19 PM

design bug

warlytozer 02/13/2024 2:22 PM
Mint.map
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f0rtishka 02/13/2024 2:22 PM

turn off entities here too

warlytozer 02/13/2024 2:24 PM
Mint.map
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f0rtishka 02/13/2024 2:27 PM

many places with missing grass

f0rtishka 02/13/2024 2:27 PM

that's not all but just to get the idea

f0rtishka 02/13/2024 2:29 PM

wierd hookable design, maybe just leave it as unhook?

f0rtishka 02/13/2024 2:30 PM

freeze in tele

f0rtishka 02/13/2024 2:31 PM

same thing

f0rtishka 02/13/2024 2:34 PM

still don't see point in this stoppers, and now tee almost always gets stuck in it

f0rtishka 02/13/2024 2:36 PM

part can be executed a lot better, especially the bottom part

f0rtishka 02/13/2024 2:37 PM

freeze + stoppers at the bottom completely useless and can be changed to unhookable

f0rtishka 02/13/2024 2:37 PM

though both ways upper tee can hook you through

f0rtishka 02/13/2024 2:42 PM

would be better to move this freeze 2-3 tiles up

f0rtishka 02/13/2024 2:45 PM

i've realized that i'm not even sure what this sign here for

f0rtishka 02/13/2024 2:53 PM

skip

warlytozer 02/13/2024 2:57 PM
Mint.map
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warlytozer 02/13/2024 3:00 PM

hum

warlytozer 02/13/2024 3:00 PM

old bug many

warlytozer 02/13/2024 3:00 PM

Fix

Mint.map
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frostribe 02/13/2024 6:12 PM
  • What happened here? removed the way up why?
frostribe 02/13/2024 6:22 PM
  • Unfreeze here a bit weird, if you play with design you have no clue where you unfreeze and looks weird, either just remove it or add more on the sides
frostribe 02/13/2024 6:29 PM
  • Wrong ht block
frostribe 02/13/2024 6:30 PM
  • Here too
frostribe 02/13/2024 6:33 PM
  • No grass on unhook
frostribe 02/13/2024 6:36 PM
  • There is no point for this ht if you have stoppers above
frostribe 02/13/2024 6:38 PM
  • idk if this is important/intended or not, but i didn't see in other places on the map that you can unfreeze mid air looks weird when u unfreeze like this, if you want them to unfreeze if they swing in, just move those down where is empty
frostribe 02/13/2024 6:40 PM
  • Wrong ht block and corner on the left side
frostribe 02/13/2024 6:42 PM
  • Extra freeze here (entities)
frostribe 02/13/2024 6:47 PM
  • This is not really important change if you like only (not gameplay related) but here the top looks kind of empty and slightly different grass structure than the rest of the map, idk you can add on left or right like you did everywhere a small platform with bit of decoration
frostribe 02/13/2024 6:50 PM
  • There is 2 extra unhook in entities there
frostribe 02/13/2024 6:54 PM
  • Extra unhooks here (entities)
frostribe 02/13/2024 6:56 PM
  • Extra unhook here (entities)
frostribe 02/13/2024 6:59 PM
  • Extra unhooks here (entities)
frostribe 02/13/2024 7:01 PM
  • Forgot some unfreeze here
frostribe 02/13/2024 7:04 PM

Thats all from me couldnt find anything else (i still have concern about 2 parts but its fine). Fix all design bugs etc and wait for a tester to do some final checks to see if it needs any gameplay changes 👍 good map and good changes you made

frostribe 02/13/2024 7:04 PM

$waiting

warlytozer 02/13/2024 11:46 PM

Thanks S1mple & QuiX Test

Mint.map
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warlytozer 02/13/2024 11:47 PM

$reset

frostribe 02/14/2024 12:47 AM
@warlytozer

check some of the images, there are still things not changed 👍

warlytozer 02/14/2024 12:54 AM

Fix

Mint.map
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arrowastaken 02/15/2024 6:58 PM

why would you want a back?

arrowastaken 02/15/2024 6:58 PM

tho, if u want to keep it, use a sign that says back

arrowastaken 02/15/2024 6:59 PM

how would you go back here if the other player is already on freeze?

arrowastaken 02/15/2024 7:00 PM

with 2 is enoug

arrowastaken 02/15/2024 7:00 PM

h

arrowastaken 02/15/2024 7:02 PM

1.- time cps missin 2.- this sign is just for entities, do a real one for regular design

arrowastaken 02/15/2024 7:04 PM

the color of the grass doesnt match with the others. make them a bit darker

arrowastaken 02/15/2024 7:05 PM

should be enought if the unfreeze is on the totele

arrowastaken 02/15/2024 7:06 PM

use a back sign here too

arrowastaken 02/15/2024 7:07 PM

$waiting

warlytozer 02/16/2024 12:13 AM

done

Mint.map
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DDNet 02/16/2024 12:13 AM
warlytozer 02/16/2024 12:15 AM
Mint.map
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warlytozer 02/16/2024 12:16 AM

$reset

arrowastaken 02/16/2024 7:23 PM

65BC8AFF

arrowastaken 02/16/2024 7:24 PM

looks better iguess

warlytozer 02/16/2024 11:53 PM
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arrowastaken 02/17/2024 4:30 PM
arrowastaken 02/17/2024 4:30 PM

maybe you should lift the mountains

arrowastaken 02/17/2024 4:31 PM

with 2 is enough

frostribe 02/17/2024 4:36 PM
  • Either try Arrow's suggestion of moving mountain ups, or try this color for grass 80E1A8FF
arrowastaken 02/17/2024 4:43 PM

useless stopper

arrowastaken 02/17/2024 4:43 PM

move the cp to there

arrowastaken 02/17/2024 4:43 PM

$waiting

zjasi 02/17/2024 4:50 PM

this hook feels uncomfy for a novice map

zjasi 02/17/2024 4:57 PM

hook would feel better if the plat was lower as it is really slow right now

zjasi 02/17/2024 4:58 PM

i think this is a great novice map with some easier kind of moderate starting moves and could be well rated at 4-5*in my opinion. pretty chill map for every kind of difficulty players :D

warlytozer 02/18/2024 12:07 AM
Mint.map
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warlytozer 02/18/2024 12:07 AM

$reset

zjasi 02/18/2024 10:06 PM

$waiting

zjasi 02/18/2024 10:06 PM

dm

warlytozer 02/19/2024 12:12 AM

Thanks J$ON for testing

Mint.map
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warlytozer 02/19/2024 12:12 AM

$reset

zjasi 02/19/2024 12:44 AM

$ready 5

DDNet 02/19/2024 12:44 AM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

arrowastaken 02/19/2024 1:42 AM

The map it has too much weight

arrowastaken 02/19/2024 1:43 AM

for what you have on your map, try to optimize it first

arrowastaken 02/19/2024 1:46 AM

i would still make a hint here, even if is 5 star

arrowastaken 02/19/2024 1:48 AM

the corner of the tele

arrowastaken 02/19/2024 1:50 AM

you could make the moon a lil bit smaller so gives the impression that is far

warlytozer 02/19/2024 2:30 AM

$optimize

DDNet 02/19/2024 2:30 AM
Mint.map
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warlytozer 02/19/2024 2:40 AM
Mint.map
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DDNet 02/19/2024 2:40 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/19/2024 2:45 AM

not that

arrowastaken 02/19/2024 2:45 AM

xD

arrowastaken 02/19/2024 2:45 AM

optimize it by deleting parts of the mappres

arrowastaken 02/19/2024 2:46 AM

like you have not use all the freeze tiles, just use the ones that are needed

warlytozer 02/19/2024 2:46 AM

ok iam try

arrowastaken 02/19/2024 2:46 AM

i usually modify the freeze tileset with the tiles that ill use

hanya_62851 02/19/2024 12:40 PM
Mint.map
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DDNet 02/19/2024 12:40 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/19/2024 3:04 PM

$optimize

DDNet 02/19/2024 3:04 PM
Mint.map
660.37 KB
arrowastaken 02/19/2024 3:04 PM

$ready

DDNet 02/19/2024 3:04 PM

The map is now ready to be released!

DDNet 03/30/2024 12:03 PM
@hanya_62851

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

.cammo. 03/30/2024 12:26 PM

shouldnt there be a entities off sign at x:340 y:180 ?