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Okey playing through it i found more and more xD why did you make everything so tight? also there are hard movements for novice throughout the map, this "maybe" is 5 stars, prob more.



Also it's a bit repetitive, you used the wall hammer tech for almost all parts xD its like 12 times

yes, needs signs in some places too, although that its a bit hard drag tbh but yes signs, or make it easier and noticeable where to hook.

there are a lot of parts of the map which i felt uncomfortable, and were just 2p




True . Didn't think about it .

the map looks ok, not crazy gameplay, but you cant expect more from novices. I wouldnt decline it, need fixes in most of the parts because of the space issue

the freeze sometimes it gets mixed with the background, so change it a bit


$waiting

cool color plz tell me RGB/HSL?

xD a bit to late, i closed tw and didnt saved the map with the colors, i did it quite randomly fast

sure but I've already blended that color 😄

so you dont need it anymore or?

I don't really understand what you mean. QuiX

yeah i don't need

Okey cool 🙂

I'm gonna go do some reading comprehension in English. My English sucks. xD

xD gl!

hum A lot of the problems are caused by multiplayer, so I'm thinking of adding a team command to allow up to two people to play together.



how to complete part original way then ?

Oh yeah I did not see the stoppers behind the unfreeze.


you can comeback with tele 15


$waiting









if you are going to spam hammer on the wall while the other player press d (a) + jump do it interesting

simpler but better executed

as i said, try different ways to execute parts, is too repetetitive to do the same thing over and over

$waiting


fix some bugs

thanks for testing

Exactly where is it duplicated?


You mean The hammer?

In every part xd



imo map is fun... but some issues are there. gameplaywise i found these things:

designwise i would recommend to replace the gras main from ravie since its bugged.

design bugs:

but all in one good map, design looks very clean and friendly.


u dont want a solo way up here?

still 2x "turn off entities" at start when only 1 is needed. otherwise rdy for rls imo










- This can be little tricky for novice, specially when they reach up and try to hook ceiling but fail and need redo xD Better add a small area to land on the left (blue), add unhookables on that corner (red) and add 1 tile of ht more (yellow). This will make it easier to time the hook for the other tee, and easier to keep dj for the top section.




$waiting

wow, i disagree with 80% of the screenshots where u guys said "its to hard", "a novice player dont know that" its not like that you get a finish for free... let them find out about stuff too.
also its not a 1 novice map where everything needs to be explained. parts imo are pretty balanced and well mapped for a 3-4 player


brother you have 0 clue how novice players plays xD

most of the movements here are hard

map is like 4-5* novice, and the difficulty of parts vary a lot. Most (if not all) what i mentioned are qol, not asking to modify parts completely, but slightly make them look like same difficulty

some 1 parts, some 3 some 5*...

You just don't remember how you struggled when you started playing . And i have mentioned few things and one hard part . The correct timing for guy to hammer when other is jumping from stopper . It's to crazy ...

disagree, play a lot novice with nobos x)

also read my message again, i said i disagree with parts u think its to hard, not where u mention other stuff x)

like this, totally fine

this totally fine

easy aswell

this cheat takes much more time, totally fine imo

As i said only tweaking, not changing the actual part, but moving down the teles 1 or 2 tiles doesnt hurt anybody, if they just stay on platform trying to catch them as it is now, they always fall in tele xD

and yeah i agree on this, texnonik xD thats totally fine parts 🙂

I sayd that's what i think at least

Again, just qol, it is not hard (for us) but if u see them trying hook others and specifically puting them in a 3 tiles gap you will laugh xD (and even more if it's deep like here)

the cheat is also fine yeah, nobos wont know that they can go back and cheat next part, which i think its almost the same lenght so idk if its actually a cheat xD

thanks
@frostribe@texnonik@f0rtishka@savalictest

bot is dead

(
@murpi)

Thanks QuiX

$reset




that's not all but just to get the idea


freeze + stoppers at the bottom completely useless and can be changed to unhookable

though both ways upper tee can hook you through

skip


hum

old bug many

Fix




Thats all from me couldnt find anything else (i still have concern about 2 parts but its fine). Fix all design bugs etc and wait for a tester to do some final checks to see if it needs any gameplay changes 👍 good map and good changes you made

$waiting

Thanks S1mple & QuiX Test

$reset

check some of the images, there are still things not changed 👍

Fix

tho, if u want to keep it, use a sign that says back


h



$waiting

done



$reset

65BC8AFF


maybe you should lift the mountains

- Either try Arrow's suggestion of moving mountain ups, or try this color for grass 80E1A8FF

$waiting


i think this is a great novice map with some easier kind of moderate starting moves and could be well rated at 4-5*in my opinion. pretty chill map for every kind of difficulty players :D


$reset

$waiting

dm

Thanks J$ON for testing

$reset

$ready 5

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

The map it has too much weight

for what you have on your map, try to optimize it first


$optimize



Include a changelog after uploading map updates (preferably with screenshots).

not that

xD

optimize it by deleting parts of the mappres

like you have not use all the freeze tiles, just use the ones that are needed

ok iam try

i usually modify the freeze tileset with the tiles that ill use


Include a changelog after uploading map updates (preferably with screenshots).

$optimize


$ready

The map is now ready to be released!

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

shouldnt there be a entities off sign at x:340 y:180 ?