#WoL
"WoL" by Ciniminix [Brutal]
DDNet 11/02/2020 4:59 PM
@Ciniminix

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

WoL.map
493.72 KB
DDNet 11/02/2020 4:59 PM
Cøke 11/02/2020 5:37 PM
Cøke 11/02/2020 5:50 PM
allocaツ 11/02/2020 7:00 PM

new cp here? because tocp4 is so far left

allocaツ 11/02/2020 7:26 PM
allocaツ 11/02/2020 7:30 PM

faily, also

ᶰ°Konͧsti 11/02/2020 7:30 PM

u should definitely add a solotile above unsolo, otherwise this map is easily fullskip+startlineskipable

ᶰ°Konͧsti 11/02/2020 7:31 PM

"easily" but still pretty good doable

Marcell_HUN 11/02/2020 7:31 PM

send demo of getting out there xd

ᶰ°Konͧsti 11/02/2020 7:32 PM

i can promise u that people will do that

Marcell_HUN 11/02/2020 7:32 PM

64 tee stack

ᶰ°Konͧsti 11/02/2020 7:32 PM

no need

ᶰ°Konͧsti 11/02/2020 7:32 PM

possible with a group of maybe 6 tees

ᶰ°Konͧsti 11/02/2020 7:33 PM

btw why is it teamforced?

DarkOort 11/02/2020 7:35 PM

yep

ᶰ°Konͧsti 11/02/2020 7:41 PM

i asked why

allocaツ 11/02/2020 7:43 PM

not sure how what the intended way is, but it's surely skippable like this

DarkOort 11/02/2020 7:43 PM

oops, i'm drunk, I guess it's because it's easy to skip parts with more than two ppl

Pepe 11/02/2020 9:44 PM

I wouldn't take that as a skip, Red. It's actually a smart way to do it and it is quite good

Ciniminix 11/03/2020 7:55 AM

Yeah,this way is better

Starkiller 11/03/2020 12:37 PM

fix startline skip lol

Cøke 11/03/2020 12:43 PM

He already know about this

@Starkiller
Cøke 11/03/2020 1:58 PM

i tested with him yesterday, maybe wait for the update

Дядя Женя 11/03/2020 1:58 PM

forced to go to tele to move next, need hookable tiles

Дядя Женя 11/03/2020 1:59 PM

useless stopper here too

Ravie 11/03/2020 4:00 PM

this map doesn't seem to know what it wants to be

Ryozuki 11/03/2020 4:13 PM
@Ravie

thats deep

Cøke 11/03/2020 4:14 PM

$decline mapper asked

DarkOort 11/03/2020 4:17 PM

I don't think that there is a right or wrong way to be

@Ravie
<BµmM> 11/03/2020 4:17 PM

wtf ciniminix?

<BµmM> 11/03/2020 4:18 PM

dont submit your maps when you dont want to have them rlsd anyway

Ciniminix 11/03/2020 4:19 PM

I realized afterwards that this map is annoying and not good,but sorry ☹️

maggi323 11/03/2020 4:35 PM

You can always ask others to test it with you before posting them 🙂 That way you will get some feedback before

DarkOort 11/03/2020 4:44 PM

I tested the map before, and judged that it could be released, or at least have a chance in testing

maggi323 11/03/2020 4:48 PM

I just took a look at it and I like the parts 🙂 But i can understand Ravies opinion about the map not knowing what it wands to be. I guess the combination of "team0" parts and not faily drag parts is a bit weird, since those are often two different mapping styles. Without them i could see this map getting released. (Also there were many design bugs, not that it would matter anymore)