this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
Cool map with lots of fun parts imo
+rep good dummy map
👍
changed a filler
fixed a skip
thanks n0va for testing
fixed unmarked killtile
cool map
if I have to give opinion, there are some parts that are much harder than the others
admittedly there are also a few parts I dont understand
easier unintended way
eh actually, I think it's okay like this
i don't think it's really needed?
you don't understood this part
put dummy on the sign, and jump on the bottom left 1 tile platform
Maybe not, I am pretty stupid, but figured I should mention that I didn’t really understand part immediately
Could you explain it so I have a bit of an idea on what you’re supposed to do? A vid is fine too if it’s too hard to explain
Use hook to get up and into the freeze but on your way up you hammer dummy so he isn’t wall
fix a unmarked stopper
make (puzzle?) part slightly clearer
thanks wauf for testing
could u send a video of the map? very useful
- changed speeder design
- rework tp5 drag part so that it's less boring
fixed
really cool map
rls pls
the part itself is kinda weird especially the switch on the left its like too far idk xd
you can do the fall longer and add a ht bellow maybe idk
$waiting
im already aware of and okay with it. but if you really want to see it fixed, ill fix
it isn't that tight imo. throwing like my video improves success rate in my cases
not a problem. shoot when dummy is very horizontal to 1 shot tp
why?
is the same... actually sawing your video i thought on that
its whatever, but ok
imo you should fix it, so work every time
in some point i was on the half of the freeze below
ill say won't fix on this
it was previously but was weird imo
yes but can we avoid some stupid die by fixing the map
sure but try to change the unintentional double jump with smth else
can you show me how you do the part? i dont understand
The same way as you, the thing is when you keep jumping in that you double jump on it sometimes, is a “problem” of the jump refill tho, maybe if you move or change a lil the part the problem can be solved
personally i dont see problem on this. and also i just found i can do part with holding jump. it's player's role to find most consistent way of doing part
how is that that you cant see the problem? xd i just explained to you
well i might be the one with the problem, but i still thinking that you should move the jump to other part, like
- initial fixes
- new killtile design by cheeser0613
not fixed
not fixed
tried to fix. i can do 100% fix by placing tunezone but it's kinda messy
not fixed. my intention is to encourage players to dj but allow the other way
not fixed. it's not short but not hard
fixed
not fixed. it's the player does unintentional dj (just tap faster, or find other consistent way like i said, holding jump)
not fixed
Any sense to test it if only one screenshot fixed? Map is good, but maybe accept tester suggestion?
ok. i will think once more and try to adapt more suggestions. maybe i was bit ego
why?
you should reconsider every point that i made, it doesnt have to be strict the same thing that i said, you could do smth else instead meanwhile improves the issue
also there are things that must be improve, for example this one
$waiting
idk why i have to remove those failyness. ill consider to make hooking hookables easier
you can just delete some unhook so you can use the switch puller
or just make part completely faily :p
ok. ill adapt to this suggestion first
testers arent gonna test ur map in the future if u ignore 90% of their suggestions
change sg solo entrance
minor improvements
ill take the former approach
Try not using transparency and make your own tiles instead of 3 layers
It's not so hard to merge or redraw
ill remove transparency then. idk if i will merge those layers
it's extended to map border killtiles. should i extend more?
Yes, it's pretty visible at the map borders
what's ddnet's symbol for the dummy?
i dont think i'll add numbers
tee and dummy
Always try to keep your design clean
to prevent cheat
i don't get the meaning of not needed switch 3. could you explain?
Well ask yourself "why is it there ?"
to prevent cheat
Do you mind explaining the cheat ?
I meant to remove the visuel* not the tiles
$waiting
decline please. i think i don't have good time to work on the map.
Buu
Bring it back in some point :/
$decline
ye i will resubmit when i have enough time (idk when it would be)