Mentions:
@nightspThis can be done without a laser.
skips
overall, for me, this map was 3/10 for me. many places look repulsive, such as the chaos of teleports or freezes, as in the screenshots. there is a slight imbalance, if I were you, I would try to do something more uniform (for example, if you give a teleport pistol or other weapons, then leave it for a longer period of time) the drag parts are not bad, but there are moments with skips, there is also a lot of useless space on the map (in my opinion)
for example, a map El Quisco . The idea of this map is that you are given a teleport gun to the entire map, the map looks neat, all the special tiles make sense, the map looks cleaner and more pleasant.
This version of the map is kinda outdated, but some problems you mentioned above are still here, I'll work on fixes.
10/10 design, very good job
since 1 guy can active for everyone on the server (in team 0)
i agree with
@ybivawkayou can replace the laser doors with 2 tiles of freeze if you want to make it harder
also the water is kinda ugly imo+ serves to gameplay purpose and you cant even see it if you dont zoom out x2
the deco is really nice tough
In general: fixed skips mentioned by Ybivawka, some parts got lil rework, replaced laser doors with freeze, filled some useless space. SS 8: Still no idea how to make it better so I currently left it as it was.
I havent seen the map but i like the emoji next to the channel name, 9/10
map lowk got some hard parts like the rocket solo and cp18 but its ok for mod 4+ ig
cool map
this gives speedrunners a goofy skip though so dont do it if that bothers u
minor bug fix
I was bored, don't feel like you have to or I'm suggesting you add this in any way
segjesting
Looks cool, but idk
I was just playing around, you don't have to change your map
how to test maps? should i just download this and open it in ddnet?
on my server
maybe by 4 blocks
or 3
rest of map is good i think
u can skip solo and keep telegun(screenshot), then u can keep shotgun, and then i see possibility to be helpful in a kinda big t0 skip, close it
water quad bug
I guess I shouldn't focus so much on the design now, I'll wait for the gameplay fixes first. I marked a few coordinates with bugs that are very noticable: x135 y250 x280 y360 x310 y 356
Thx for the feedback, fixes are coming
Fixed bugs & skips mentioned by
@wee.twmaybe 2 blocks less from right?
imo swing is alright, i ain't really struggled with previous variant as much as current one, even tested a bad angles
like, it's not a novice or low moderate, so it's fair swing
Yes but if you do swing from diffrent position it is not that hard to fail. You can also add some arrows to show players where they should swing or you can somehow force them
u can skip solo tile and keep grenade in future parts, it's already 2nd skip i found where u can keep guns and skip solo tiles completely, u should care on such moments
Big hole in entity, and a lot of design bugs all over the map. Btw don't focus on it for now, just keep it in mind and fix if you are gonna notice something, now the goal is to make atleast 1 solid rework of the map, pay attention to unused space, smoothness of gameplay and try to make fillers more creative

Made better transitions, got rid of some useless space, parts reworks. Freeze, teleport structure should be more pleasant now, marked unfreeze everywhere. Replaced some unnecessary tiles.
the map looks not small, but in fact there is not much gameplay on it. the map has 4 solo parts with 6 drag parts, fillers are not very long and basically it is just gores with some moves. I really do not like the idea of the map, where many different mechanics are mixed, as for me it is better to give the same telegun gun or grenade for a long time (for example, half of the map without additional weapons, and the second half contains gameplay with them) or even make the map in one style.
in this message i will attach screenshots of the parts that were most interesting to me, but which can still be made better and more interesting
- not interesting and not balanced, it is better to add an additional drag part in such a situation
- solo part after a little gameplay, try not to do solo parts so often, after all this is a moderate, not a solo map (and on the map 30% is solo parts)
- When attempting to boost, a player may exit solo and collide with another player
Mention:
@nightspeven though your map got declined I want to personally felicitate you for that design it's amazing I just had to tell u
Re-use design :)
Tysm!