#Sandstorm
"Sandstorm" by Fetr1x & чмоня [Moderate]
DDNet 04/15/2025 7:15 PM

Mentions:

@nightsp
DDNet 04/15/2025 7:15 PM
ybivawka 04/15/2025 9:16 PM

for me such a number of signs in one place looks like spam, one would be enough for 1 place

ybivawka 04/15/2025 9:17 PM

as for me it can be replaced by swing without stoppers and nothing will change

ybivawka 04/15/2025 9:19 PM

at first glance it is not clear that there is an anfreeze here, in the design on the contrary only an anfreeze is indicated. Overall, I think you can come up with something more interesting.

ybivawka 04/15/2025 9:21 PM

this part looks weird, spamming special tiles doesn't make the process more interesting, and spoils the impression of the map

ybivawka 04/15/2025 9:23 PM

This can be done without a laser.

ybivawka 04/15/2025 9:25 PM

It is replaced by a freeze and looks better.

ybivawka 04/15/2025 9:27 PM

skips

ybivawka 04/15/2025 9:28 PM

this part doesn't seem very interesting to me personally. You need to give a teleporter gun, carry deep to the left, and then the second one needs to back up to do the same.

ybivawka 04/15/2025 9:30 PM

I don't think there is a need for stoppers, in my opinion they are not worth making 1 hook to the floor, part can be made more interesting

ybivawka 04/15/2025 9:34 PM

overall, for me, this map was 3/10 for me. many places look repulsive, such as the chaos of teleports or freezes, as in the screenshots. there is a slight imbalance, if I were you, I would try to do something more uniform (for example, if you give a teleport pistol or other weapons, then leave it for a longer period of time) the drag parts are not bad, but there are moments with skips, there is also a lot of useless space on the map (in my opinion)

ybivawka 04/15/2025 9:39 PM

for example, a map El Quisco . The idea of this map is that you are given a teleport gun to the entire map, the map looks neat, all the special tiles make sense, the map looks cleaner and more pleasant.

nightsp 04/15/2025 10:10 PM

This version of the map is kinda outdated, but some problems you mentioned above are still here, I'll work on fixes.

nameless_me 04/16/2025 12:21 PM

10/10 design, very good job

omegakysiku 04/16/2025 6:12 PM

the draggers dont work properly when played with more than 1

omegakysiku 04/16/2025 6:13 PM

since 1 guy can active for everyone on the server (in team 0)

omegakysiku 04/16/2025 6:22 PM

i agree with

@ybivawka
omegakysiku 04/16/2025 6:23 PM

you can replace the laser doors with 2 tiles of freeze if you want to make it harder

omegakysiku 04/16/2025 6:23 PM

there is no reason to have this much place here

omegakysiku 04/16/2025 6:24 PM

if you dont reach the tp right side you would need to swing back to start, you should put some tp in the bottom right corner

omegakysiku 04/16/2025 6:27 PM

also the water is kinda ugly imo+ serves to gameplay purpose and you cant even see it if you dont zoom out x2

omegakysiku 04/16/2025 6:27 PM

the deco is really nice tough

nightsp 04/17/2025 9:42 PM
nightsp 04/17/2025 9:46 PM

In general: fixed skips mentioned by Ybivawka, some parts got lil rework, replaced laser doors with freeze, filled some useless space. SS 8: Still no idea how to make it better so I currently left it as it was.

oxyzo. 04/17/2025 10:17 PM

I havent seen the map but i like the emoji next to the channel name, 9/10

yaccre 04/18/2025 6:33 AM

unmarked

yaccre 04/18/2025 6:34 AM

u can remove jump refill, it doesnt do anything if you hold jump anyways

yaccre 04/18/2025 6:38 AM

if u want t change this part, u can give them tpgun for free so they only need to run through it once, while keeping rest of the part the same

yaccre 04/18/2025 6:39 AM

map lowk got some hard parts like the rocket solo and cp18 but its ok for mod 4+ ig

yaccre 04/18/2025 6:39 AM

cool map

yaccre 04/18/2025 6:42 AM

this gives speedrunners a goofy skip though so dont do it if that bothers u

nightsp 04/18/2025 4:46 PM

minor bug fix

nameless_me 04/18/2025 8:01 PM
DDNet 04/18/2025 8:01 PM
nameless_me 04/18/2025 8:03 PM

I was bored, don't feel like you have to or I'm suggesting you add this in any way

nameless_me 04/18/2025 8:03 PM

here is screenshot

oxyzo. 04/18/2025 11:05 PM

segjesting

nightsp 04/19/2025 6:25 PM

Looks cool, but idk

nameless_me 04/19/2025 6:26 PM

I was just playing around, you don't have to change your map

rekinwielorybik 04/22/2025 9:18 PM

how to test maps? should i just download this and open it in ddnet?

rekinwielorybik 04/22/2025 9:19 PM

on my server

rekinwielorybik 04/23/2025 3:10 PM

maybe make this thiner, this part isnt so easy and it is in front of finish

rekinwielorybik 04/23/2025 3:11 PM

maybe by 4 blocks

rekinwielorybik 04/23/2025 3:11 PM

or 3

rekinwielorybik 04/23/2025 3:11 PM

rest of map is good i think

wee.tw 04/24/2025 2:09 PM

u can skip solo and keep telegun(screenshot), then u can keep shotgun, and then i see possibility to be helpful in a kinda big t0 skip, close it

wee.tw 04/24/2025 2:10 PM

u can shoot straight and pass this faster

wee.tw 04/24/2025 2:10 PM

maybe mark unfreeze here, idk if it missing or no, but will be helpful to mark it

wee.tw 04/24/2025 2:11 PM

water quad bug

wee.tw 04/24/2025 2:11 PM

design bug

wee.tw 04/24/2025 2:11 PM

design issue

wee.tw 04/24/2025 2:12 PM

looks kinda strange here

wee.tw 04/24/2025 2:12 PM

design also

wee.tw 04/24/2025 2:14 PM

I guess I shouldn't focus so much on the design now, I'll wait for the gameplay fixes first. I marked a few coordinates with bugs that are very noticable: x135 y250 x280 y360 x310 y 356

DDNet 04/24/2025 2:18 PM
nightsp 04/24/2025 4:20 PM

Thx for the feedback, fixes are coming

nightsp 04/24/2025 9:03 PM

Fixed bugs & skips mentioned by

@wee.tw
nightsp 04/24/2025 9:05 PM
nightsp 04/24/2025 9:05 PM

also made this thing a lil thinner

rekinwielorybik 04/27/2025 9:46 PM

maybe 2 blocks less from right?

wee.tw 04/27/2025 10:26 PM

imo swing is alright, i ain't really struggled with previous variant as much as current one, even tested a bad angles

wee.tw 04/27/2025 10:27 PM

like, it's not a novice or low moderate, so it's fair swing

rekinwielorybik 04/28/2025 6:38 AM

Yes but if you do swing from diffrent position it is not that hard to fail. You can also add some arrows to show players where they should swing or you can somehow force them

ybivawka 04/30/2025 2:16 AM

1 and 2 - two practically identical swing solos, the parts differ only in structure

3 - I wrote about this earlier, it doesn't look like anything interesting, and the jump refill is not needed at all, if I were you I would delete this part and do something else

ybivawka 04/30/2025 2:18 AM

Part 1 is much more difficult than Part 2, there is no balance in the actions of the two players, and then there is a solo part.

  1. TP 3 is not needed at all. If you fell, and your friend remained in the freeze, then you still lost
wee.tw 04/30/2025 2:20 AM

u can skip solo tile and keep grenade in future parts, it's already 2nd skip i found where u can keep guns and skip solo tiles completely, u should care on such moments

ybivawka 04/30/2025 2:20 AM

useless space still not cleaned up

wee.tw 04/30/2025 2:21 AM

transition into part also bad especially with this amount of space

wee.tw 04/30/2025 2:21 AM

here also

ybivawka 04/30/2025 2:22 AM

this part could still be better, it's not very interesting to give 1 tpgun and go back to do the same thing, besides if after giving tpgun you drop deep in teleport, you will have to do the part again, the point of which was to give teleport gun

ybivawka 04/30/2025 2:23 AM

need unfreeze

ybivawka 04/30/2025 2:23 AM

the checkpoint is far from the beginning of the part

ybivawka 04/30/2025 2:27 AM

stoppers can be replaced with other tiles

wee.tw 04/30/2025 2:27 AM

don't need this ht platform here

ybivawka 04/30/2025 2:29 AM

unfreeze is not marked everywhere in the design, as in the first screenshot

wee.tw 04/30/2025 2:29 AM

u can also decrease amount of cp in a few places, looks cleaner

ybivawka 04/30/2025 2:32 AM

I still don't understand the meaning of this dirty structure, it doesn't look very good to me

a neater structure makes the map more pleasant

wee.tw 04/30/2025 2:36 AM

Big hole in entity, and a lot of design bugs all over the map. Btw don't focus on it for now, just keep it in mind and fix if you are gonna notice something, now the goal is to make atleast 1 solid rework of the map, pay attention to unused space, smoothness of gameplay and try to make fillers more creative

DDNet 04/30/2025 2:40 AM
nightsp 05/01/2025 7:05 AM
nightsp 05/11/2025 5:49 PM

Made better transitions, got rid of some useless space, parts reworks. Freeze, teleport structure should be more pleasant now, marked unfreeze everywhere. Replaced some unnecessary tiles.

ybivawka 05/20/2025 11:55 AM

the map looks not small, but in fact there is not much gameplay on it. the map has 4 solo parts with 6 drag parts, fillers are not very long and basically it is just gores with some moves. I really do not like the idea of ​​the map, where many different mechanics are mixed, as for me it is better to give the same telegun gun or grenade for a long time (for example, half of the map without additional weapons, and the second half contains gameplay with them) or even make the map in one style.

in this message i will attach screenshots of the parts that were most interesting to me, but which can still be made better and more interesting

ybivawka 05/20/2025 11:56 AM

try to avoid special tiles. otherwise such situations may arise. nothing prevents you from making a regular swing here without them, which means they are replaceable

ybivawka 05/20/2025 11:59 AM
  1. not interesting and not balanced, it is better to add an additional drag part in such a situation
  2. solo part after a little gameplay, try not to do solo parts so often, after all this is a moderate, not a solo map (and on the map 30% is solo parts)
  3. When attempting to boost, a player may exit solo and collide with another player
ybivawka 05/20/2025 12:00 PM

you can close it with unhook to make it look cleaner

ybivawka 05/20/2025 12:02 PM

skipable. overall the part is tight, it happens quite often, if I were you I would replace it

ybivawka 05/20/2025 12:04 PM
  1. there is no reason to put teleports behind unhook
  2. not interesting
  3. you can raise the floor higher and put teleporters on it in such places - the zone is not playable
  4. the swing is not very comfortable
  5. no unfreeze
DDNet 05/20/2025 12:07 PM

Mention:

@nightsp
ybivawka 05/20/2025 12:10 PM

not very easy and convenient move for your level of map (as it seems to me)

ybivawka 05/20/2025 12:11 PM

try to close such edges

ybivawka 05/20/2025 12:12 PM

not the best solution for removing excess space, you could have made some kind of swing into the wall, where there would be a hole leading down and it would have looked more logical than teleports

ybivawka 05/20/2025 12:13 PM

no unfreeze in cto, can be placed on the floor

wee.tw 05/20/2025 12:16 PM

As was already mentioned, map ain't really provide a lot of gameplay. That's your map as it is, and a few actual parts, for me it's the biggest issue here.

wee.tw 05/20/2025 12:24 PM

Also want to add a few words about how u filled up space and just added teleports, u can make this big fall a lot more interesting. I've some examples from the map "Lotus" where it's separated into 2 ways and u have to make certain moves before u can continue

canarda_04 05/21/2025 9:05 PM
@nightsp

even though your map got declined I want to personally felicitate you for that design it's amazing I just had to tell u

vappy19 05/22/2025 8:49 AM

Re-use design :)

nightsp 05/22/2025 10:27 AM

Tysm!