#Mount_Night
"Mount_Night" by 孤诺呀 [Moderate]
DDNet 04/24/2023 5:11 PM
@gunuo_qwq

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 04/24/2023 5:11 PM
cyberfighter 04/24/2023 5:22 PM

yikes

cyberfighter 04/24/2023 5:23 PM

lots of unused images

iku123 04/24/2023 5:50 PM

best tester already at the job

texnonik 04/24/2023 6:33 PM

tele not marked (crosshair) left tele strange bottom stopper not marked

texnonik 04/24/2023 6:39 PM

i would try making this part like this possible ( not tested )

texnonik 04/24/2023 6:39 PM

deep freeze parts are too simple (filler)

cyberfighter 04/24/2023 6:39 PM

btw, the mountain has some glitchy lines

texnonik 04/24/2023 6:41 PM

make tele darker or somethink (everywhere) can't see this tele ( while playing )

texnonik 04/24/2023 6:43 PM

why tele from 41 and 42 is red and from 43 is blue ? same design for them . tele from 42 is different design again .

texnonik 04/24/2023 6:43 PM

down cp 44 can don't touch , up space to small

texnonik 04/24/2023 6:47 PM

maybe some parts in deep freeze parts? ( just idea) ( example )

texnonik 04/24/2023 6:50 PM

extra details are not in HD (slow pc switches off high details ) but tiles are not in HD . such as moon mountain and so on ( detail that not need to see if playing with out HD ) here is how to do it detail Yes .

gunuo_qwq 04/25/2023 9:14 AM

I've made some modifications

uronfire 04/26/2023 10:39 AM

stuff like this just makes the part more annoying

uronfire 04/26/2023 10:40 AM

idk why on a barren style map ur forcing 2nd player to do stuff like this, feels unnecessary and annoying

uronfire 04/26/2023 10:41 AM

u can just skip this by going on edge, also u can avoid the hook on hole

uronfire 04/26/2023 10:44 AM

u can just hook like this

uronfire 04/26/2023 10:46 AM

this stoper is pointless, u can do the part without it at all

uronfire 04/26/2023 10:47 AM

$waiting

wartoz_ 04/30/2023 2:46 AM
wartoz_ 04/30/2023 2:47 AM

corner

wartoz_ 04/30/2023 2:47 AM

几乎遍布全图的cornersbug

wartoz_ 04/30/2023 2:47 AM

还有这种拼接问题

wartoz_ 04/30/2023 2:53 AM

you can use this logo

wartoz_ 04/30/2023 2:55 AM

The grass can be treated like this.

wartoz_ 04/30/2023 2:55 AM

But I still recommend you change it to another grass_tiles, because it doesn't look good.

wartoz_ 04/30/2023 2:56 AM
wartoz_ 04/30/2023 2:57 AM

In addition, you need to replace the unhk sticker

wartoz_ 04/30/2023 2:58 AM
wartoz_ 04/30/2023 3:00 AM

You can handle it like this.

wartoz_ 04/30/2023 3:04 AM

skips

wartoz_ 05/02/2023 1:18 AM

$waiting

pipou_tw 05/02/2023 1:26 AM

Don't spam channels, you already did it twice

pipou_tw 05/02/2023 1:26 AM

^

texnonik 05/12/2023 1:06 PM

isn't it increasing time of waiting before it's gonna get erased auto ?

nova7867 06/12/2023 6:55 PM

unmarked tile 🙂

savalic 06/12/2023 8:16 PM
@gunuo_qwq

are u fixing this map?

savalic 06/20/2023 2:19 PM

gonna decline this map for now since there is no response and 1,5 months of waiting just reupload it after u fixed everything 🙂

savalic 06/20/2023 2:19 PM

$decline

gunuo_qwq 06/20/2023 4:49 PM

emmm

gunuo_qwq 06/20/2023 4:50 PM
arrowastaken 06/20/2023 4:54 PM

$reset

arrowastaken 06/28/2023 6:55 PM

up 1 tile the spawn

arrowastaken 06/28/2023 6:55 PM
arrowastaken 06/28/2023 6:55 PM

bug there

arrowastaken 06/28/2023 6:55 PM
arrowastaken 06/28/2023 7:05 PM

the marking on the tele there is not good, you should do it like this

arrowastaken 06/28/2023 7:10 PM

like this

arrowastaken 06/28/2023 7:11 PM

way cleaner

arrowastaken 06/28/2023 7:20 PM

i thought the tele was for continious the part in a more exciting way but no, you should play with that a bity

arrowastaken 06/28/2023 7:24 PM

smth like this, idk what i did tho xd but try to play on the editor with this to smth interesting

arrowastaken 06/28/2023 7:24 PM

and BTW

arrowastaken 06/28/2023 7:29 PM

on the map you are using the (1) but you should use the (2), because as you can see the first one is composed with hookblock and unhookable and you need to use game and front which is not very optimal, so thats why you should use the second because it have all those 2 combined already

arrowastaken 06/28/2023 7:32 PM

when 2 players can fall on the same tp, the to/cto teles should be 1 tile up from the ground

arrowastaken 06/28/2023 7:32 PM

this part doesnt fit on the map

arrowastaken 06/28/2023 7:58 PM

this looks like exactly like the part that

@cheeser0613

did on his map (i mean with the hookblockers etc..)

cheeser0613 06/28/2023 7:59 PM

what

arrowastaken 06/28/2023 7:59 PM

i forgot your name so i pinged you, srry

arrowastaken 06/28/2023 7:59 PM

doesnt fit again

cheeser0613 06/28/2023 7:59 PM

fine tho

arrowastaken 06/28/2023 8:04 PM

most of this part are like bad done, they are too tight and not well done, the idea is fine but not well structured

arrowastaken 06/28/2023 8:10 PM
arrowastaken 06/28/2023 8:10 PM

i would decline this map because of the standar on this type of maps, and because how the parts are structured but i guess we should wait some more opinions in general you should improve the parts to get it well structured, delete the deep parts or change them completely, or add something every 2 parts smth like was done on

#✅💪hush
arrowastaken 06/28/2023 8:11 PM

in the mid time

arrowastaken 06/28/2023 8:11 PM

$waiting

texnonik 06/28/2023 8:22 PM
@gunuo_qwq

don't forget to fix

gunuo_qwq 07/13/2023 6:33 PM
gunuo_qwq 07/24/2023 4:05 PM
gunuo_qwq 07/24/2023 4:05 PM
gunuo_qwq 07/24/2023 4:06 PM
pipou_tw 08/01/2023 3:21 PM

That map is a real mess

pipou_tw 08/01/2023 3:24 PM

Try mapping without using speed ups

pipou_tw 08/01/2023 3:25 PM

The teleports aren't well organised

pipou_tw 08/01/2023 3:25 PM
pipou_tw 08/01/2023 3:26 PM

There are some useless blockers

pipou_tw 08/01/2023 3:26 PM

The gameplay is awkward overall

pipou_tw 08/01/2023 3:26 PM

$decline

DDNet 08/01/2023 3:26 PM

An internal error occurred

b0mf 08/01/2023 8:43 PM

an internal error

b0mf 08/01/2023 8:43 PM

occured

pipou_tw 08/01/2023 8:44 PM

Ping me for nothing, I'll time you out

b0mf 08/01/2023 8:44 PM

?

texnonik 08/02/2023 4:02 AM

limit on accepted and declined maps

pipou_tw 08/02/2023 9:44 PM

$decline

pipou_tw 08/02/2023 9:45 PM

$reset

pipou_tw 08/02/2023 9:45 PM

$decline

pipou_tw 08/03/2023 8:42 AM

$archive_imm