
this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules





Or just edit the image to merge it

$waiting

fixed

thank you for testing


Change background Add a little bit of kill tile Remove the tp tile from the second zone, add a part Remove hookthough

Tested with
@zjasiand
@.genex.. Keep the above-mentioned stuff in mind for your next map please. :D Unfortunately we agree that this map is not worth releasing. Let me tell you why:
- The gameplay is not really innovative; there's nothing new at all.
- Your map is kind of boring to play - this is also because of the uninteresting gameplay.
- The amount of fixes it'd need in order to be released is not proportionate.
So for your new map please keep in mind to focus on the quality of each part and be creative with your ideas. That applies for gameplay and design each. Thank you for your map but unfortunately this does not meet our current standards. This will be a decline for now but good luck with your feature maps! 😏

$decline

Oh, Okay. I'll come back with more improvement! Thank you for the test

Thats the motivation we looking for, feel free to ask anything in "Mapping" channel, people always help there!

This map is cool for speedrun, I would give it a chance it needs some few fixes though :D It's pretty basic gameplay wise but cool imo

$reset

I've heard this from multiple people. I'm happy to tell you that your map still has a chance to be a release candidate. 🥳 Feel free to start by applying fixes to the above-mentioned stuff.


btw make sure to leave enough space for each swing to feel "full" if you want to make your flow better

$waiting

- Adding Marks to Undeep/unfreeze
- Modify skip part
- Modify the display consistently and some fix

thx!

what kind of fixes were you thinking of? or just the ones which were mentioned?

Otherwise cool flow, 2* star map

okeyy i'll fix it thank you


you can still skip last part and first part keep that in mind when you fix the map


Include a changelog after uploading map updates (preferably with screenshots).

fixed some

First part skip have no sense, since it takes more time. OFC if you mean way between deepfreezes

That's what i found

In general i like map very much, it would be cool challenge to speedrun

Thank you for your work, I'll think of a better way


- change timecp location
- Modifying some parts to make them more stable

now ending plays cool


Okay! I'll wake up and fix it tomorrow


can u change these parts? they kinda kill the flow for speedrunners

the old version of the bottom part was fine

agreed

^

and you should add 4-5 timecps


i think it would look cleaner like this

maybe add a hookblock there for faster start

- remove some killtiles? not sure

^

$waiting

fixed

add timecp more

- modifying part3

u can cheat this part

and the swing is to faily for 1-2star

maybe remove 1 deep tile

fixed


i'm not really a big fan of this swing and especially the end of the swing (3s in the video) you just have to hard stop the swing to get dj

maybe we can get some more input from others before u change it

cant u save dj and just do one swing?

first swing works without using dj

I can't really tell the difference between hook and unhook, it should be a bit more clear

and why is the spawn so far to the left?

$waiting

Mapper left the server apparently so I will decline this for now

$decline