this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Or just edit the image to merge it
$waiting
fixed
thank you for testing
Change background Add a little bit of kill tile Remove the tp tile from the second zone, add a part Remove hookthough
Tested with
@zjasiand
@.genex.. Keep the above-mentioned stuff in mind for your next map please. :D Unfortunately we agree that this map is not worth releasing. Let me tell you why:
- The gameplay is not really innovative; there's nothing new at all.
- Your map is kind of boring to play - this is also because of the uninteresting gameplay.
- The amount of fixes it'd need in order to be released is not proportionate.
So for your new map please keep in mind to focus on the quality of each part and be creative with your ideas. That applies for gameplay and design each. Thank you for your map but unfortunately this does not meet our current standards. This will be a decline for now but good luck with your feature maps! 😏
$decline
Oh, Okay. I'll come back with more improvement! Thank you for the test
Thats the motivation we looking for, feel free to ask anything in "Mapping" channel, people always help there!
This map is cool for speedrun, I would give it a chance it needs some few fixes though :D It's pretty basic gameplay wise but cool imo
$reset
I've heard this from multiple people. I'm happy to tell you that your map still has a chance to be a release candidate. 🥳 Feel free to start by applying fixes to the above-mentioned stuff.
btw make sure to leave enough space for each swing to feel "full" if you want to make your flow better
$waiting
- Adding Marks to Undeep/unfreeze
- Modify skip part
- Modify the display consistently and some fix
thx!
what kind of fixes were you thinking of? or just the ones which were mentioned?
Otherwise cool flow, 2* star map
okeyy i'll fix it thank you
you can still skip last part and first part keep that in mind when you fix the map
Include a changelog after uploading map updates (preferably with screenshots).
fixed some
First part skip have no sense, since it takes more time. OFC if you mean way between deepfreezes
That's what i found
In general i like map very much, it would be cool challenge to speedrun
Thank you for your work, I'll think of a better way
- change timecp location
- Modifying some parts to make them more stable
now ending plays cool
Okay! I'll wake up and fix it tomorrow
can u change these parts? they kinda kill the flow for speedrunners
the old version of the bottom part was fine
agreed
^
and you should add 4-5 timecps
i think it would look cleaner like this
maybe add a hookblock there for faster start
- remove some killtiles? not sure
^
$waiting
fixed
add timecp more
- modifying part3
u can cheat this part
and the swing is to faily for 1-2star
maybe remove 1 deep tile
fixed
i'm not really a big fan of this swing and especially the end of the swing (3s in the video) you just have to hard stop the swing to get dj
maybe we can get some more input from others before u change it
cant u save dj and just do one swing?
first swing works without using dj
I can't really tell the difference between hook and unhook, it should be a bit more clear
and why is the spawn so far to the left?
$waiting
Mapper left the server apparently so I will decline this for now
$decline