#Triplicitee
"Triplicitee" by catseyenebulous [Brutal]
DDNet 08/20/2024 5:48 PM
@catseyenebulous

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

omegakysiku 08/20/2024 6:36 PM

missing tp in corner

jimmyjazzthe1st 08/20/2024 6:39 PM

$decline

DDNet 08/20/2024 6:39 PM

This command was not found.

jimmyjazzthe1st 08/20/2024 6:39 PM

better luck next time

@catseyenebulous
omegakysiku 08/20/2024 6:41 PM

this unfreeze is unmarked

omegakysiku 08/20/2024 6:41 PM

also i think you could move it up to edge

omegakysiku 08/20/2024 6:41 PM

so if u land on edge u can go back faster

omegakysiku 08/20/2024 6:46 PM

some of these tiles are way darker idk if intentional or bug

catseyenebulous 08/20/2024 6:47 PM

Nope there is freeze on it. Not sure where it comes from now I just played the map. :D

omegakysiku 08/20/2024 6:52 PM

put a tp9 here so u can get back faster

mirfay123 08/20/2024 6:53 PM

idk if its even possible cause i never did it but i thougt what if there is a way to keep sg after you fail

mirfay123 08/20/2024 6:54 PM

like hook in the corner from 3 tiles far

mirfay123 08/20/2024 6:54 PM

smh

catseyenebulous 08/20/2024 6:54 PM

Yes you could do that.

mirfay123 08/20/2024 6:54 PM

this skip is usseles right

mirfay123 08/20/2024 6:54 PM

i think so

catseyenebulous 08/20/2024 6:58 PM

I know why: I had to move the groups in front and they were behind the blocks before.

mirfay123 08/20/2024 7:03 PM

good map ^^ but too hard 4 me 😦

omegakysiku 08/20/2024 7:15 PM

took 47mins to finish

omegakysiku 08/20/2024 7:16 PM

i dont really like this nade, imo it would be better if you moved it down by 1-2 blocks

omegakysiku 08/20/2024 7:17 PM

you can do parts faser/more flow

omegakysiku 08/20/2024 7:17 PM

this nade felt really messy

omegakysiku 08/20/2024 7:17 PM

was hard to get him under

omegakysiku 08/20/2024 7:19 PM

good map overall πŸ‘

catseyenebulous 08/20/2024 7:39 PM

Thanks for testing. :)

dekael 08/20/2024 9:05 PM

this map so cool, still dont know how some parts work and im getting epilepsy from weapons blinking but cool concept and finally some good aim map ( love aim maps)

dekael 08/20/2024 9:07 PM

put epilepsy warning at the start of the map

catseyenebulous 08/20/2024 9:12 PM

Oh I'm sorry. πŸ˜…

catseyenebulous 08/20/2024 9:33 PM
  • Changed grenades mentioned by I.K.U
  • Added switches that activate all previous weapons removing possible fails on some parts.
catseyenebulous 08/20/2024 9:34 PM
catseyenebulous 08/20/2024 9:37 PM

If anyone knows a way to make the blinking of deactivated weapons more pleasant I'm happy to implement it. ^^

omegakysiku 08/20/2024 10:20 PM

u cant really unless you put it in the ground or something

omegakysiku 08/20/2024 10:20 PM

but that wont work well

catseyenebulous 08/20/2024 10:24 PM

Ok

dekael 08/20/2024 10:48 PM

the only thing i can think of is to put some ''freeze'' tiles on top of that with < 255 opacity, but it only works in design so rip,

catseyenebulous 08/20/2024 11:22 PM

Who would play in entities?

dekael 08/21/2024 8:31 AM

this map is not rly playable on design tbh, too bright, colors are blending together, bg almost same color as tiles, somehow hard to see HT, bg is too bright with all those stars

gazebr 08/21/2024 8:39 AM

I can see the blending together part, but too bright? Are we looking at the same screenshot?

dekael 08/21/2024 8:40 AM

okey maybe not, maybe its just the stars

dekael 08/21/2024 8:55 AM

can somebody show me how the sg part on this works?

omegakysiku 08/21/2024 10:53 AM
omegakysiku 08/21/2024 10:54 AM

good changes πŸ‘

henry1307 08/22/2024 12:38 PM

skip

balami. 08/22/2024 12:42 PM

that's my fault XD

henry1307 08/22/2024 12:42 PM

another skip

catseyenebulous 08/22/2024 3:15 PM

No I guess I forgot to test that one. :P

exosphere___endosphere 08/22/2024 8:25 PM

🐧

catseyenebulous 08/22/2024 8:26 PM

I know about that one but it's hard to fix without breaking the part.

catseyenebulous 08/22/2024 8:52 PM
  • Fixed the first skip
  • Fixed some design issues
catseyenebulous 08/22/2024 8:54 PM

Changed this part to make the skip a bit harder but I'm not sure if I like it - need some feedback.

balami. 08/22/2024 8:56 PM

would it work to put a hook blocker here?

balami. 08/22/2024 8:57 PM

Ohh nvm but it would make it somewhat impssobile now xD

catseyenebulous 08/22/2024 9:09 PM

That would actually work with the new unhooks.

catseyenebulous 08/22/2024 9:09 PM
  • I think the cheat is impossible now
catseyenebulous 08/22/2024 9:11 PM
yaccre 08/23/2024 12:49 AM

i tink u can clse

yaccre 08/23/2024 12:49 AM
catseyenebulous 08/23/2024 2:17 AM

If the current solution isn't liked I could try that.

doshikey 08/23/2024 7:22 AM
catseyenebulous 08/28/2024 9:19 PM
  • Improved the ending of part 8
  • Removed one tele at the start of part 9 for a more consistent start and added more tele at the end to go back faster
  • Minor design fixes
catseyenebulous 08/28/2024 9:19 PM
balami. 08/28/2024 9:30 PM

i think you are supposed to put an inside corner here if you want to be consistent

balami. 08/28/2024 9:32 PM

you can add another tile layer, put some offset and then put tiles here (until the death tiles appear), to avoid repeating tiles

comebackplay 08/28/2024 9:38 PM

idk im bad or map have issues. I've played two parts and I think the timing is broken on this map.

comebackplay 08/28/2024 9:43 PM

I think the problem is with the switches. for example this switch. I feel like if you just deleted it, it would be better.

comebackplay 08/28/2024 9:44 PM

u can do it like this way.

comebackplay 08/28/2024 9:51 PM

and it broke flow, ye u can do it with a single hook, but it's much more difficult. So I don't see any reason for this switch to exist. 1 single hook too diff 2 double hook too ez and broke flow. My fix: I just remove the switch and the laser becomes permanently active.

comebackplay 08/28/2024 9:55 PM

I don't like the timings in those two switches either. need to make them so perfect compared to laser and sg.

comebackplay 08/28/2024 9:56 PM

maybe im too bad for this map idk.

dekael 08/29/2024 9:09 AM

i didnt feel anything odd with the timing on the first 2 parts,

_michel. 08/29/2024 12:03 PM

I like mep πŸ‘

dekael 08/29/2024 1:41 PM

i would personally move these 3 HTs under the sg 1 block to the left, its rly uncomfortable to hook the tee, maybe its just me

dekael 08/29/2024 2:00 PM

u dont have to do it perfectly, its fine as it is

dekael 08/29/2024 2:07 PM

actually i will wait until i test it properly until i write a thing about one nade part

comebackplay 08/29/2024 2:07 PM

I know, but it's weird to me that sg has a big window and flexibility when the rocket has such perfect timing.

dekael 08/29/2024 2:07 PM

but its not perf timing bruh

dekael 08/29/2024 2:08 PM

i will play it 100 more times, maybe i will change my mind lets see

comebackplay 08/29/2024 2:09 PM

don't, I'm just stating my opinion.

dekael 08/29/2024 2:09 PM

i didnt wanna be mean or offensive by any means, sorry if its sounded like that

comebackplay 08/29/2024 2:13 PM

Ah sorry, I mean you don't need to play it 100 more times. we can just wait for other opinions, or just forget about it.

dekael 08/29/2024 2:15 PM

okey this nade, i wanna hear from other ppl their opinion and how it feels to play for em, its rly questionable

catseyenebulous 08/29/2024 10:05 PM

To me that just looks like how it's supposed to be besides that you want to rehook before moving on.

catseyenebulous 08/29/2024 10:05 PM
comebackplay 08/29/2024 10:44 PM

that's exactly what I'm talking about.

balami. 08/29/2024 10:46 PM

so your issue is, that you cant jump instantly, but have to wait for the dummy to hit the button?

catseyenebulous 08/29/2024 11:02 PM

Then we are not talking about the same thing?

catseyenebulous 08/29/2024 11:05 PM

You can just move on I don't understand why you need to drop your dummy down to do a rehook it's the exact same thing.

catseyenebulous 08/29/2024 11:09 PM

You jump when your dummy hits the switch. No need for a rehook then.

comebackplay 08/29/2024 11:39 PM

its have so tight timing(sry for ping)

catseyenebulous 08/31/2024 2:22 AM
  • Fixed skips mentioned by VΓ©Na
  • Added a hooktrough at the start of the first part for DeKaeL and improved the design for the edge
  • Added more tele after the laser for part 3 & 4 to go back faster after a fail
  • Moved the shields after the lasers at parts 5 & 8 to prevent potential skips
  • Added design for the out of the map blocks
  • Added a hint at the start for automatic weapon selection
catseyenebulous 08/31/2024 2:25 AM
.freezy_ 08/31/2024 12:22 PM

Map seems to become easier the further you progress or is it just me who feels like that?

DDNet 08/31/2024 12:22 PM

Map channel has been moved to waiting mapper.

vena6080 08/31/2024 12:25 PM

can easily fix the "unhook" tile you have space on the right to develope and not need it

vena6080 08/31/2024 12:26 PM

not sure about the utility of this one either

balami. 08/31/2024 12:27 PM

it's anti cheat (was discussed in the channel earlier)

vena6080 08/31/2024 12:28 PM

preferable for entities to hide the switch in the tele with permanant activate switch for all parts

vena6080 08/31/2024 12:28 PM

oh i see it now

.freezy_ 08/31/2024 12:29 PM

You might also want to adjust freeze/tp color to give it more contrast

0x314 08/31/2024 12:34 PM

It probably makes sense to adjust font color aswell, atm its hardly readable, at least at my screen 😐

.freezy_ 08/31/2024 12:36 PM

Forgot to put this

dekael 08/31/2024 12:38 PM

for me the map is harder further u progress more than easier

.freezy_ 08/31/2024 12:39 PM

Maybe that was just subjective then, thank you for giving your opinion. πŸ‘ Would like to have some more opinions on that

catseyenebulous 08/31/2024 5:15 PM

How would you do it? I only used it so you don’t have to rehook before the swing under.

balami. 08/31/2024 5:23 PM

vena just hates special tiles, even if they improve the gameplay

louis.place 08/31/2024 5:27 PM

cant u just move the corner -> ?

vena6080 08/31/2024 5:33 PM

Do exactly what louis said, that why i said you have space on the right

balami. 08/31/2024 5:40 PM

the start would be slower, if you move some stuff?

catseyenebulous 08/31/2024 5:51 PM

So you guys would rather do a weird rehook than have some tiles to make it a bit faster?

catseyenebulous 08/31/2024 6:25 PM

They are too similar to each other or in relation to the background?

balami. 08/31/2024 6:26 PM

too similar to each other

catseyenebulous 08/31/2024 6:39 PM

What do you mean by "Sometimes you don't get laser here"? Do you fall besides it? Does your dummy/partner miss the switch?

.freezy_ 08/31/2024 6:51 PM

I mean that the timing is kind of precise and while it feels like you’re doing everything right, you still don’t get the laser

dekael 08/31/2024 7:17 PM

i agree with freezy, had the same problem

catseyenebulous 08/31/2024 8:11 PM

It's hard for me to guess what feels wrong to you. Can you explain or send a video how you do it?

.freezy_ 08/31/2024 8:16 PM

I was mostly just below the laser when my dummy hit the switch I think

comebackplay 08/31/2024 9:04 PM

i agree with u and Frezze too for example first part. U can hook it but miss SG, it's happened to me. If it's easy to fix but not fixed, it's scary to imagine what comes next.

balami. 08/31/2024 9:05 PM

scary map πŸ‘»

louis.place 08/31/2024 9:48 PM

it doesnt need to be a weird rehook

louis.place 08/31/2024 9:49 PM

for example u could move it right and make it hookthru instead, make it vertical hookthru, make a small filler move that's quick but isn't as awkward, etc

louis.place 08/31/2024 9:50 PM

can u not also just remove both the hookblock and the corner altogether, just have dragger hook from the hookthru?

catseyenebulous 08/31/2024 9:53 PM

So what about the weapon reset?

louis.place 08/31/2024 9:57 PM

if u rly wanna keep the hook block i'm sure its fine, i just think its ugly (and i guess some others)

louis.place 08/31/2024 9:57 PM

if u need the weapon reset inside a block you could still do the corner and then make a short filler move

louis.place 08/31/2024 9:59 PM

i can see why u want to keep it so its ur map ur choice at the end of the day, not really a necessecity but i'd recommend working around it

catseyenebulous 08/31/2024 11:59 PM

So a row of open shields above the first hook are less ugly than a line of hook blockers below inside the freeze? Okay.

catseyenebulous 09/01/2024 12:04 AM
  • Changed first part to remove 'ugly' hook blockers.
  • Moved shotgun two to the left on part 4 and the switch button for the laser two down so it activates earlier.
  • Fixed missing shield mentioned by Freezy.
  • Moved switches to activate weapons on the previous part into the tele to the next part.
  • Changed freeze color.
  • Changed font color.
catseyenebulous 09/01/2024 12:07 AM
louis.place 09/01/2024 12:08 AM

like i said, nobody is forcing u to change those hook blockers, if you don't want to then don't

catseyenebulous 09/01/2024 12:08 AM

I don't even think that would work since it would keep you from picking up the shotgun.

catseyenebulous 09/01/2024 12:09 AM

Well tell me if you like the gameplay on that section now more or not.

balami. 09/01/2024 12:10 AM

fix this skip by adding hook blockers

catseyenebulous 09/01/2024 12:15 AM
DDNet 09/01/2024 12:15 AM

Include a changelog alongside your map updates (preferably with screenshots).

comebackplay 09/01/2024 9:12 PM

what u think?

DDNet 09/01/2024 9:12 PM

Map filename must match channel name.

comebackplay 09/01/2024 9:21 PM

In this version, you need to move both shields 4 tiles to the left to fix the skip

steinchen99 09/05/2024 7:40 PM

looks way nicer

.freezy_ 09/06/2024 10:30 PM

This is better now and I'd almost say it's fine but it could still be problematic like this I guess even though you minimised it

.freezy_ 09/06/2024 10:31 PM

This is still pretty rough and unintuitive imo

.freezy_ 09/06/2024 10:32 PM

You might wanna put the sparky stars and comets in HD

.freezy_ 09/06/2024 10:33 PM

Besides that it looks ready to me

DDNet 09/06/2024 10:33 PM

Map channel has been moved to waiting mapper.

catseyenebulous 09/07/2024 10:08 AM
  • Made the jump to pick up laser at part 9 a bit easier.
  • Reverted the start of the first part to the original. (I didn't enjoy the changed version)
  • Stars and comets are now HD.
catseyenebulous 09/07/2024 10:10 AM
catseyenebulous 09/07/2024 10:12 AM

I think there should be still some challenge to the jumps so I'm leaving part 4 as it is currently. The window in which you have to jump is big enough in my opinion.

DDNet 09/07/2024 12:05 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:β˜…β˜…β˜…β˜†β˜†

.freezy_ 09/07/2024 12:13 PM
.freezy_ 09/07/2024 12:14 PM
@catseyenebulous

ready after

catseyenebulous 09/07/2024 1:21 PM

Oh, how did that get there?

catseyenebulous 09/07/2024 1:26 PM
@.freezy_

Is that still distracting?

.freezy_ 09/07/2024 1:27 PM

at least put it somewhere where it doesn't look like the whole testing team trolled

.freezy_ 09/07/2024 1:28 PM

at finish or sth

.freezy_ 09/07/2024 1:28 PM

if u want to keep it

catseyenebulous 09/07/2024 1:36 PM

Did you look at that spot in design?

.freezy_ 09/07/2024 1:37 PM

no

catseyenebulous 09/07/2024 1:39 PM

To explain myself: That's the natural shape that came out after trying to design it like the ones before.

.freezy_ 09/07/2024 1:43 PM

Oh I see but better put it where there is no gameplay because otherwise it looks very out of place

catseyenebulous 09/07/2024 1:47 PM
  • Fixed.
.freezy_ 09/07/2024 1:53 PM

XD

DDNet 09/07/2024 1:53 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜…β˜†β˜† Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1275511899529941216/1281974086129680404

.freezy_ 09/07/2024 1:53 PM

good spot

catseyenebulous 09/07/2024 1:55 PM

Thanks.

soulyvevo 09/07/2024 3:28 PM
catseyenebulous 09/07/2024 3:57 PM

Thanks for testing everyone!

vappy19 09/07/2024 4:09 PM

Your welcome! 🐣

papotav 09/08/2024 5:27 AM
@catseyenebulous
catseyenebulous 09/08/2024 9:34 AM
  • Corners.
catseyenebulous 09/08/2024 9:34 AM

Fixed, thanks.

fljasonx 09/08/2024 9:48 AM

cool map

fljasonx 09/08/2024 9:49 AM

part feels way easier if i doublenade from here

fljasonx 09/08/2024 9:50 AM

i just couldnt get it somehow working fine by just going from nade directly, because the hook releases too early while im rocketjumping above

fljasonx 09/08/2024 9:51 AM

otherwise probably my favorite part of the map

fljasonx 09/08/2024 9:55 AM

also i dont know if thats the intended way, but anything else didnt work well

catseyenebulous 09/08/2024 10:27 AM

Hmm interesting. I find the effort for a double more than the instant one from above. :) The double isn't breaking so I think it's fine to keep. The other part is intended like you drew - it was more obvious in a previous version but didn't work as well.

fljasonx 09/08/2024 10:29 AM

good to know, thanks. just starting above at the nade didnt let me keep the hook long enough and just felt weird. idk if its only me xd

catseyenebulous 09/08/2024 10:31 AM

Not sure, all I can say that it works for me but I guess I played that part a lot more as well. πŸ˜…

catseyenebulous 09/08/2024 10:31 AM
  • Had a wrong version for the eyes.
catseyenebulous 09/08/2024 10:32 AM

Saved 2.61KB! πŸ€“

DDNet 09/08/2024 11:03 AM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜…β˜†β˜† Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1275511899529941216/1282287282791125023

mirfay123 09/08/2024 2:03 PM

just dont use entities

DDNet 10/12/2024 12:06 PM
@catseyenebulous

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

spur04 10/12/2024 12:26 PM

Good map

@catseyenebulous
catseyenebulous 10/12/2024 12:35 PM

Thanks.

mirfay123 10/12/2024 1:43 PM

fr this is a cool map

fljasonx 10/13/2024 7:24 AM

good map

blaiszephyr 10/13/2024 10:09 AM

good map

coke1465 10/13/2024 10:53 AM

map is unplayable in design lol, at least it should be playable (old rules)

blaiszephyr 10/13/2024 12:01 PM

i did rank3 (former r2 btw) with design on

i say it's playable

comebackplay 10/13/2024 4:25 PM

skip

coke1465 10/13/2024 4:26 PM

nah its not, background is bad

jimmyjazzthe1st 10/13/2024 9:27 PM

stop hating. hater.

jimmyjazzthe1st 10/13/2024 9:40 PM

(message deleted)

.freezy_ 10/13/2024 9:41 PM

πŸ’€

blaiszephyr 10/13/2024 9:41 PM

Yeetus deletus

jimmyjazzthe1st 10/13/2024 9:42 PM

isnt it your bedtime

blaiszephyr 10/13/2024 9:42 PM

Didnt you promise me some good music from you like 1 year ago ?

jimmyjazzthe1st 10/13/2024 9:42 PM

i already have 3 songs. working on my 4th. took a few months break but im back in it.

blaiszephyr 10/13/2024 9:43 PM
anthonyyx 10/14/2024 9:21 AM

please keep your messages testing/map related.

catseyenebulous 10/17/2024 4:47 PM
DDNet 10/17/2024 4:47 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 10/17/2024 4:47 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/17/2024 4:47 PM

Optimized version:

catseyenebulous 10/17/2024 4:53 PM
@snailx3

Optimized version. :)

omegakysiku 10/17/2024 4:55 PM

aw hell nah

omegakysiku 10/17/2024 4:55 PM

rest is good

catseyenebulous 10/17/2024 4:56 PM

Felt like people were doing it a way harder way than intended. :o

omegakysiku 10/17/2024 4:56 PM

sometimes if u nade jump too fast it doesnt go under

omegakysiku 10/17/2024 4:56 PM

so you would get trolled some attempts on new ver

catseyenebulous 10/17/2024 4:57 PM

Don't go so fast.

catseyenebulous 10/17/2024 5:03 PM

No, got a better solution? :D

catseyenebulous 10/17/2024 5:03 PM

I feel like this would help people who struggle with the part more than people that are going too fast.

catseyenebulous 10/17/2024 5:04 PM

(Saw a lot of players confused about the part and trying the wrong thing.)

gazebr 10/17/2024 5:13 PM
gazebr 10/17/2024 5:13 PM

Ye its much easier but everyone was doing it this way so why not

gazebr 10/17/2024 5:14 PM

+its only the second part if I remember

catseyenebulous 10/17/2024 5:15 PM

That looks like it will be a lot easier. :D But I can work with that I guess, thanks.

gazebr 10/17/2024 5:16 PM

Didnt test for how easy it would be obv so decide for yourself

rootjie 10/17/2024 6:01 PM

thats alot of changes... are ranks impacted at all?

catseyenebulous 10/17/2024 6:57 PM

Only yours.

catseyenebulous 10/17/2024 7:09 PM
@omegakysiku
catseyenebulous 10/17/2024 7:10 PM
DDNet 10/17/2024 7:10 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 10/17/2024 7:10 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/17/2024 7:10 PM

Optimized version:

balami. 10/17/2024 7:21 PM

hopefully the design is playable now πŸ™

.freezy_ 10/17/2024 7:33 PM

This looks like an essential part change which would affect ranks (+ where is rocket?)

catseyenebulous 10/17/2024 7:36 PM

It's hiding.

catseyenebulous 10/17/2024 7:40 PM

(Blinked off when I took the screenshot.)

catseyenebulous 10/17/2024 7:41 PM

I'm not familiar with the deleting rank rules but the time to complete the whole map shouldn't have changed.

.freezy_ 10/17/2024 7:50 PM

Perhaps, but the whole purpose and difficulty of the part changed. This might not only affect times (due to failure) but maybe even whether someone finished or not.

While minor quality of life changes and skip preventions are completely fine without doubt, Iβ€˜d probably recommend not to make major part changes without important reasons

omegakysiku 10/17/2024 8:12 PM

dw i will rebeat it for better r1

omegakysiku 10/17/2024 8:12 PM

so rank 1 wont be a problem

catseyenebulous 10/17/2024 8:22 PM
.freezy_ 10/17/2024 8:23 PM

It's not really about you but about each rank individually

catseyenebulous 10/17/2024 8:38 PM

Well I can clearly say that

@soulyvevo

didn't finish the map because of that part.

catseyenebulous 10/17/2024 8:40 PM

This seemed to be the most confusing part and early in to the map.

catseyenebulous 10/17/2024 8:42 PM

I don't see why it would be such a big deal also it's still within the two weeks (but let's not talk about that). You really think that it matters that much having changed how the part works just a bit that all the ranks would be affected?

gazebr 10/17/2024 8:46 PM

Isnt new way faster anyway, so why bother

.freezy_ 10/17/2024 8:47 PM

I'd generally suggest to not make "unnecessary" changes after release

catseyenebulous 10/17/2024 8:49 PM

I see it as necessary though since it confused a lot of players early on.

gazebr 10/17/2024 8:49 PM

This part just happens to have another solution that is much easier to see but is also very annoying to do

catseyenebulous 10/17/2024 8:49 PM
.freezy_ 10/17/2024 8:51 PM

I'd say yes

catseyenebulous 10/17/2024 9:48 PM

Okay, one more time. ^^

catseyenebulous 10/17/2024 9:49 PM
catseyenebulous 10/17/2024 9:49 PM

Fixed a few design issues with tiles. Dimmed the stars a bit.

catseyenebulous 10/17/2024 9:50 PM
DDNet 10/17/2024 9:50 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 10/17/2024 9:50 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/17/2024 9:50 PM

Optimized version:

catseyenebulous 10/17/2024 9:52 PM

Hope it's fine now. πŸ˜…

catseyenebulous 10/17/2024 9:53 PM

Referring to this.

snailx3 10/18/2024 8:08 AM

done

catseyenebulous 10/18/2024 8:13 AM

Thanks. :)

coke1465 10/19/2024 10:05 AM

objectively, many things in the background are poorly/unnaturally designed or barely playable

catseyenebulous 10/19/2024 11:58 AM

Many things? Like the stars, stars and the other stars?

coke1465 10/19/2024 12:04 PM

the comets don't move in the direction they were originally meant to, which makes it look weird. background color and tile color are too similar, stars are too bright and the clouds don't look right either

coke1465 10/19/2024 12:08 PM

the contrast between outside and inside the map should be more clearly recognizable (if u use almost the same colors)

catseyenebulous 10/19/2024 1:11 PM

As long as design is your biggest concern I think I can live with it.

louis.place 10/19/2024 1:46 PM

design is definitely playable idk why everyones tweaking abt it

.freezy_ 10/19/2024 2:00 PM

actually only one person is tweaking

coke1465 10/20/2024 8:21 AM

I knew something like this would happen if I told you what is badly done, but you can't improve like this. You see it too much as an attack on your first map, the first map is never perfect..These are just the things we noticed directly

balami. 10/20/2024 9:32 AM

Your comments are quite personal. You could improve your feedback quality πŸ˜‰

gazebr 10/20/2024 9:42 AM

Well at least this time I dont think Coke said anything personal so I can respect it Its just that the issue itself seems very minor (i play in entites but I tried the map without them and honestly its fine)

balami. 10/20/2024 9:44 AM

"you can't improve like this" "You see it too much [...]" that message is clearly personal (assuming things about catseyenebulous)

gazebr 10/20/2024 9:45 AM

I mean this is equally personal xD but i think both msgs are pretty chill

anthonyyx 10/20/2024 11:29 AM

Isn’t feedback to the mapper always personal?…

itom6176 10/20/2024 11:45 AM

last months i saw so many personal comments on him aswell and people reacted with a clown emoji on his comment in this channel which isnt really nice either. His comment now is relatively harmless. And tbh it is a valid critic. For me it could also have a bit more contrast.

itom6176 10/20/2024 11:47 AM

(nonetheless i really like the design)

jimmyjazzthe1st 10/20/2024 8:57 PM

I can try change the design to have more contrast but i do feel i made it playable. But regardless, ill work on something even if it bothers one person. Coke is my boy.