Mentions:
@ramirok_I haven't played many dummy maps but some parts really feel 2 tight like on Image 1 having to lift the dummy up on like 4 tiles (the ones that are down) makes it so u bump a lot maybe im just bad but it feels way 2 hard.
Image 2 I mean the 2 tiles are fine but going into that one tile w/o dj and having to hook the hookable up there it may need to be nerfed
Image 3 Maybe i did it wrong but doing a 4 tile drag then going over the other side to get the dummy and go back again to make him wall, not only that i have to drag him between the kill tiles to wall him and go back again. I dont think anything else than the 4 tile drag is a lil hard but it feels annoying.
Im not a tester maybe my feedback is trash but i hope it helps much love β€οΈ
1
The 3 was a throw and hook to put in deep wall (>)
U can't do nothing really out of map but I'm gonna fix next version
the secondbrushes?
like the brush back of tiles?
the other brush is fine
Yes, I mean that. Now it's looks better
-changed tree color https://discord.com/channels/252358080522747904/1508984322437415134/1509112343538434189 -nerfed 3 tiles https://discord.com/channels/252358080522747904/1508984322437415134/1509060881961582612 (3) -Added deep to prevent map escape https://discord.com/channels/252358080522747904/1508984322437415134/1509169527185735810
w map bro
3
fr
w mapper
i found some designs error im gonna fix in 10m
and added some corners
dont ask what i changed
what u change?
π€«
3
:Β΄v
put more spikes

design change
peak!
change i just do nothing π£οΈ
I just finished the new version and I think it's worth 2-3 stars
also very confusing part
or i just did it wrong
or add one more stopper
both works
U need
Not really if u hook from up a little late don't touch the spike is intended
https://discord.com/channels/252358080522747904/1508984322437415134/1510180441653645462 https://discord.com/channels/252358080522747904/1508984322437415134/1510177774026100776 can show how u skips and how u do the part like a video to see
Bc your "skip" is really more hard and don't skip nothing important
in personal opinion, this map is unnecessarily tight for no reason, and the pace of the map is so fast that i got distracted while i play. it would be better if you slow the map's pace a bit and widen some spaces
Mmm
Ok more late I go some changes and I up it
i have one question about this too
how you pass without the plataform
bc when u up you lose dj
and cant pass i think
can keep dj
show!
not removing it is fine but it would be good to force to use dj at there
but u use this to up XD
or how you save dj can show video or demo xd
this part u can do fall in wall if u throw and hook from the other side
the first image too
what part more specific is tight
do this part biggers https://discord.com/channels/252358080522747904/1508984322437415134/1510296503573549107 more big spawn too https://discord.com/channels/252358080522747904/1508984322437415134/1510298543863369779 added one more block https://discord.com/channels/252358080522747904/1508984322437415134/1510184386589626549 nerfed https://discord.com/channels/252358080522747904/1508984322437415134/1510178874502418563 fixed https://discord.com/channels/252358080522747904/1508984322437415134/1510177774026100776
design fix
again
solid deep ....
i cant send files for some reason
idk
ima put them in a googel drive and send you the link to it
i hope that works
Accept
done
ok mroe late i see
The Edge is fixed but the second part u do wrong xd
what you mean?
i usually go down i just wanted to land and write smth
i dont remember really
U need dj
Is the point of all this
no you dont
where do you need it there
?
wait
i want send clip
oh you can just go down get dj run off above the kt
and get the dummy
so no dj needed
thats how i did it
:v
like ts
antipseedrun metod
uh its safer though
on a faily map like this id rather have 5 sec more
then 1 less run of 5 that gets past that
i put bad a switch xd
.
XD
why no
teamrank gained
You just unlocked team how you gonna get back up
Your dummy never hit finish
oh yeah
mb
i think i moved badly the speeder
ok next version im gonna fix
is 3 blocks up XD
Fixed https://canary.discord.com/channels/252358080522747904/1508984322437415134/1511573817904992387 https://canary.discord.com/channels/252358080522747904/1508984322437415134/1511574660788256819 was a problem when i expand spawn xd
i moved it badly
Hi
@ramirok_hi
i discover i send wrong version and xd
w map
Tasser
Like on others
The switch's no
And deep probably no
But the 3 freeze 3
1 is fixed in my ver but I didn't up zd
Deep yes xd
corners fixed
2) In my opinion the last part is way to tight. Maybe you could add 1 tile of space. Also those 3 kill tiles are pretty unfair and easy to hit 3) If you keep hooking your dummy while jumping into finish you can unfreeze yourself outside of map (If 2 ppl finish at the same time you can fly back up and do some pretty gamebreaking stuff like turning off all switches before starting the map and even finish without touching deep) 4) Tiny skip. You can throw your dummy into the switch and hook him back before doing the part xd
And hi π«£ i saw you!
Hi thanks for test my map in gonna read all in 3 hours im working rn and where is the 1)

Just an entitie bug^^ didnt feel like writing a paragraph for it
Yeah the point 3 we see I just decided don't change bc I found so unnecessary u can't do so much things really bc if u off deep u need touch deep again to continue map xd
But I'm gonna change prob
you can turn off all switches aswell beforehand. just the beginning is some hard aled but rest is easily doable without touching deep
Are a teamrank way but is really impossible xdd
or even teamfinish ye
I think I'm gonna add deep I finish
To just fall
And die
ye probably the cleanest solution
https://canary.discord.com/channels/252358080522747904/1508984322437415134/1512839201383780544 expanded in one block the 2) add deep to prevent leave map fix design
the tiny skip i dont found necesary to fix is not so hard the part
i forgot send all photos xd
www map bro
linux things. dont drag, select in file explorer
xd
tasser
WWοΌοΌ‘οΌ°
nah bro u ruin the joke is good when waterfall say w map not u
2
ππ
π Smol test.
- I think moving the kill tile one to the left would make it more comfortable.
- That freeze laser seems a bit unnecessary?
- I think you can throw over the switch and get stuck which would be annoying. Also I think the max range hook to the switch is bad, it completely ruins the flow while having almost the same move just one part earlier.
- The timing on this door is a bit tight - I think moving it to the horizontal would be better.
- This part would probably flow much better if you align the wall with the drop below. Could have a one tiler with kill on the left and right.
- The spacing here is a bit too tight to be comfortable for a good throw. I think it would play much better if you lower the platform by a few tiles.
Some of my interpretations on two parts that I think flow/work better.
@Ramaa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
gm i need go english lessons and i fix al my pana
If you don't understand something feel free to ask. ^^
The first u do correctly and the second one is cool odea
The 2 is a "skip" (stupid and unnecessary https://discord.com/channels/252358080522747904/1508984322437415134/1510339408258400357 bc is imp
And 5 is with the other wall
:v
@Ramaa A new version was submitted, so the map has been moved back to TESTING.
aa
the 4 mb i do
but i dont save XD
i move the door
ww map bro
gm
@bencie.u can do some with this guy? is putting w map all time
remove see channel perms or idk
π₯Ί
It's not like it's something very rude or anything
But
@s1lenceloud, he's clearly annoyed by it, so please stop.
=(((
i tested this part a few times and..:
- move this one 1 tile sup or delete the freeze and make the switches shorter, now is rather annoying
- Move this switches to the freeze, i believe the movement you have to do is quite clunky
- add one more unfreeze on a or b
well.. felt, i thought i had to press the switch 8 for 10 minutes to try the part then i realized that is not necessary which makes the part 100% better and those stoppers shouldnt be there if thats the case
overall the map is decent for a release i guess, if there are some proper fixes should be ready. I would say 4 stars maybe, since most of the maps latley are 3.5 or some sort
@Ramaa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
Intended u need hook late if u mis first hook
The up switch?
I disagree on how the part is done, is too punishing, the map is already hard enough to die on such a minor mistake
I still donβt see how is that a problem π€
Gm probably more late I'm gonna fix
)im fixing(
@Ramaa A new version was submitted, so the map has been moved back to TESTING.
-i forgot up the version with credits in tiles and removed one unnecesary switch
probably the worst part of the map. throwing dummy in and rehooking does not work consistently because of not having much downspeed. So u miss off-switch and launch into freezelaser. but since u can just not rehook and just jump from the platform with toetaps its kinda weird to have the dj-refill just be there. it kinda feels messy because both ways are possible but they both dont work well. Also the part isnt really interesting since even if the switches were not there, u would play the part basically the same way.
Flow is interrupted by the smallest space (middle of sceenshot) ever to throw, land and jump onto killedge. Its way too tight. Especially in a map where the main mechanic is to turn off switches, its very weird to have these very tight and very faily spaces. The enjoyment of the map should come from the mechanic and not from the failyness. The difficulty of the map interferes with the flow of the map mechanic.
probably the best part of the map but it still suffers from some errors. this time the switches actually make sense and massively alter the gameplay of the part. the problem is however that especially the top part lacks space for better flow. bottom part: the swing from right to left should be more spacious as well. sadly within the gameplay of the bottom part the switches do not change much of the gameplay.
So what it sums up to for me what the problems are:
- Many parts are too messy and tight with multiple ways where u dont know what even the real way is - Many parts would play almost exactly the same even if the switch/freezelaser mechanic wasnt there.
- The difficulty/tightness of the map interferes with the flow of the map mechanic.
The idea/mechanic with the switches and freezelasers is a great idea and in a few places u did implement it well and did something interesting. However i feel like you could do so so much more if u would focus on creating a map where the mechanic is the most important thing to fulfill and difficulty/structure/tightness/precise movements comes way after that. The mechanic allows for some of the most interesting parts created. Often u just used it in a way where it barely changes much of the gameplay. In my personal opinion, this map sadly does not meet the expectations currently. I'd recommend you to make a new map (maybe copy a few parts from this map and change them), since i think it would be much better. The potential the mechanic offers is way higher and i hope u can execute it in a proper way.
β Submission has been declined.
@Ramaa Unfortunately, your map submission has been declined. Don't worry though, take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience.
Okay thanks for feedback and test
@knusk1β€οΈ