#Jacaranda
"Jacaranda" by Ramaa [Dummy]
DDNet-Testing 05/27/2026 12:05 AM

Mentions:

@ramirok_
Jacaranda β€” Testing

@Ramaa this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

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DDNet-Testing 05/27/2026 12:05 AM
πŸ‘Œ 2
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epicbanana20 05/27/2026 5:09 AM

I haven't played many dummy maps but some parts really feel 2 tight like on Image 1 having to lift the dummy up on like 4 tiles (the ones that are down) makes it so u bump a lot maybe im just bad but it feels way 2 hard.

Image 2 I mean the 2 tiles are fine but going into that one tile w/o dj and having to hook the hookable up there it may need to be nerfed

Image 3 Maybe i did it wrong but doing a 4 tile drag then going over the other side to get the dummy and go back again to make him wall, not only that i have to drag him between the kill tiles to wall him and go back again. I dont think anything else than the 4 tile drag is a lil hard but it feels annoying.

Im not a tester maybe my feedback is trash but i hope it helps much love ❀️

f3 1
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ivanverba 05/27/2026 8:33 AM

I think if you add contrast a bit more it would be better. Because right now the background layers blend into each other too much imo

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ramirok_ 05/27/2026 9:34 AM

The 3 was a throw and hook to put in deep wall (>)

ohn0_ 05/27/2026 12:20 PM

can escape the map through here

ramirok_ 05/27/2026 2:51 PM

U can't do nothing really out of map but I'm gonna fix next version

ramirok_ 05/27/2026 5:07 PM

the secondbrushes?

ramirok_ 05/27/2026 5:07 PM

like the brush back of tiles?

ramirok_ 05/27/2026 5:08 PM

any like this can look better i think

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ivanverba 05/27/2026 5:13 PM

Now is much better imo, but maybe make it a bit darker to more contrast

ramirok_ 05/27/2026 5:31 PM

i think is better only change tree color

ramirok_ 05/27/2026 5:31 PM

the other brush is fine

ivanverba 05/27/2026 5:32 PM

Yes, I mean that. Now it's looks better

s1lenceloud 05/27/2026 5:51 PM

w map bro

f3 3
ramirok_ 05/27/2026 6:04 PM

fr

ramirok_ 05/27/2026 6:04 PM

w mapper

ramirok_ 05/27/2026 6:21 PM

i found some designs error im gonna fix in 10m

πŸ‘ 2
ramirok_ 05/27/2026 6:22 PM

changed deep for stoppers bc with deep u cant see the door

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ramirok_ 05/27/2026 6:22 PM

and added some corners

ramirok_ 05/27/2026 6:25 PM

added 2 stoppers to prevent "skips"

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ramirok_ 05/27/2026 6:30 PM

dont ask what i changed

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gabriel102_8628 05/27/2026 6:30 PM

what u change?

ramirok_ 05/27/2026 6:32 PM

🀫

DDNet-Testing 05/27/2026 6:32 PM
Ghost ping detected!
Message Author

@Ramaa

Message Content

i remove a switch from old part that is not more necesary really xd

kek 3
ramirok_ 05/27/2026 6:35 PM

:Β΄v

senc_566 05/28/2026 12:35 PM

put more spikes

ramirok_ 05/28/2026 5:25 PM

design change

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senc_566 05/29/2026 3:26 PM

peak!

ramirok_ 05/29/2026 4:11 PM

change i just do nothing πŸ—£οΈ

senc_566 05/29/2026 4:13 PM

I just finished the new version and I think it's worth 2-3 stars

ililja 05/30/2026 6:59 AM

these kill tiles are annoying since with so little space you dont have a lot of controll over the throw which results in unnecesary deaths

ililja 05/30/2026 7:07 AM

can skip getting switch on 6 by pulling and edging here

ililja 05/30/2026 7:11 AM

maybe remove that freeze it feels unnecesarily tight

ililja 05/30/2026 7:17 AM

dont need this dj

ililja 05/30/2026 7:18 AM

also very confusing part

ililja 05/30/2026 7:18 AM

or i just did it wrong

ililja 05/30/2026 7:22 AM

not a fan of these kill tiles they are on the perfect height to make you almost always hit them

ililja 05/30/2026 7:25 AM

if you fail the throw up you need to go back here to allign the dummy with the left wall again which is annoying maybe make the kill tile one down so you dont have to allign him again

ililja 05/30/2026 7:25 AM

the kill tile in question

ililja 05/30/2026 7:25 AM

or add one more stopper

ililja 05/30/2026 7:25 AM

both works

ililja 05/30/2026 7:33 AM

maybe move that part 2 to the left so that if you throw him into the wall he falls pefectly, its way more enjoyable this way

ililja 05/30/2026 7:33 AM

extend this wall its way too ez to hit the kill when trying to wall there

ililja 05/30/2026 7:34 AM

because you need to let go dummy early here he fell like this once maybe extend the wall

ramirok_ 05/30/2026 12:50 PM

U need

ramirok_ 05/30/2026 12:51 PM

Not really if u hook from up a little late don't touch the spike is intended

ramirok_ 05/30/2026 1:07 PM

Bc your "skip" is really more hard and don't skip nothing important

ohn0_ 05/30/2026 2:55 PM

in personal opinion, this map is unnecessarily tight for no reason, and the pace of the map is so fast that i got distracted while i play. it would be better if you slow the map's pace a bit and widen some spaces

ohn0_ 05/30/2026 2:59 PM

there are the thing i feel tight especially

ohn0_ 05/30/2026 3:01 PM

also you can widen these part for better experience in playing

ohn0_ 05/30/2026 3:03 PM

this platform rather confuses people. since you can do the part without it, i think its better to remove it

ohn0_ 05/30/2026 3:07 PM

feels needed to expand starting point space, with many people it would be chaos though it is a dummy map and it is a team-forced to do the map

ramirok_ 05/30/2026 3:40 PM

Mmm

ramirok_ 05/30/2026 3:40 PM

Ok more late I go some changes and I up it

ramirok_ 05/30/2026 4:02 PM

i have one question about this too

ramirok_ 05/30/2026 4:02 PM

how you pass without the plataform

ramirok_ 05/30/2026 4:03 PM

bc when u up you lose dj

ramirok_ 05/30/2026 4:03 PM

and cant pass i think

ohn0_ 05/30/2026 4:22 PM

can keep dj

ramirok_ 05/30/2026 4:29 PM

show!

ohn0_ 05/30/2026 4:33 PM

can save jump here and thats what i did

ohn0_ 05/30/2026 4:35 PM

not removing it is fine but it would be good to force to use dj at there

ramirok_ 05/30/2026 4:38 PM

but u use this to up XD

ramirok_ 05/30/2026 4:38 PM

or how you save dj can show video or demo xd

ramirok_ 05/30/2026 4:40 PM

this part u can do fall in wall if u throw and hook from the other side

ramirok_ 05/30/2026 4:42 PM

the first image too

ramirok_ 05/30/2026 4:42 PM

what part more specific is tight

ramirok_ 05/30/2026 4:42 PM

this?

ramirok_ 05/30/2026 5:16 PM

design fix

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ramirok_ 05/30/2026 5:17 PM

again

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ramirok_ 05/30/2026 5:24 PM

solid deep ....

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ramirok_ 05/30/2026 5:29 PM

some changes photos

ililja 05/30/2026 5:46 PM

i cant send files for some reason

ililja 05/30/2026 5:46 PM
ililja 05/30/2026 5:46 PM

idk

ililja 05/30/2026 5:47 PM

ima put them in a googel drive and send you the link to it

ililja 05/30/2026 5:49 PM

Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).

ililja 05/30/2026 5:50 PM

i hope that works

ramirok_ 05/30/2026 5:51 PM

Accept

ililja 05/30/2026 5:53 PM

done

ramirok_ 05/30/2026 6:04 PM

ok mroe late i see

ramirok_ 05/30/2026 8:08 PM

The Edge is fixed but the second part u do wrong xd

ililja 05/30/2026 8:21 PM

what you mean?

ililja 05/30/2026 8:21 PM

i usually go down i just wanted to land and write smth

ililja 05/30/2026 8:22 PM

i dont remember really

ramirok_ 05/30/2026 8:31 PM

U need dj

ramirok_ 05/30/2026 8:31 PM

Is the point of all this

ililja 05/31/2026 6:03 AM

no you dont

ililja 05/31/2026 6:03 AM

where do you need it there

ililja 05/31/2026 6:03 AM

?

ramirok_ 05/31/2026 2:26 PM

wait

ramirok_ 05/31/2026 2:26 PM

i want send clip

ramirok_ 05/31/2026 2:30 PM
sio.mp4
2.41 MB
ililja 05/31/2026 4:53 PM

oh you can just go down get dj run off above the kt

ililja 05/31/2026 4:53 PM

and get the dummy

ililja 05/31/2026 4:53 PM

so no dj needed

ililja 05/31/2026 4:54 PM

thats how i did it

ramirok_ 05/31/2026 5:01 PM

:v

ililja 05/31/2026 5:09 PM
ramirok_ 05/31/2026 5:17 PM

antipseedrun metod

🀣 1
ililja 05/31/2026 5:19 PM

uh its safer though

ililja 05/31/2026 5:19 PM

on a faily map like this id rather have 5 sec more

ililja 05/31/2026 5:19 PM

then 1 less run of 5 that gets past that

ramirok_ 05/31/2026 5:28 PM

changed part (i think is stupid the no dj metod but i change part too)

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ramirok_ 05/31/2026 5:31 PM

i put bad a switch xd

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ramirok_ 05/31/2026 5:33 PM

.

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soulyvevo 05/31/2026 9:23 PM

whys group 1 named welf

🀣 1
ramirok_ 05/31/2026 9:50 PM

XD

ramirok_ 05/31/2026 9:51 PM

why no

ohn0_ 06/03/2026 3:34 AM

:/

ohn0_ 06/03/2026 3:38 AM

design bug

rcion 06/03/2026 4:48 AM

teamrank gained

cookies_and_cream09315 06/03/2026 5:02 AM

You just unlocked team how you gonna get back up

cookies_and_cream09315 06/03/2026 5:02 AM

Your dummy never hit finish

rcion 06/03/2026 5:06 AM

oh yeah

rcion 06/03/2026 5:06 AM

mb

ramirok_ 06/03/2026 2:20 PM

i think i moved badly the speeder

ramirok_ 06/03/2026 2:21 PM

ok next version im gonna fix

ramirok_ 06/03/2026 2:34 PM

is 3 blocks up XD

ramirok_ 06/03/2026 4:45 PM

i moved it badly

duckrocky 06/03/2026 6:49 PM

Hi

@ramirok_
ramirok_ 06/03/2026 6:54 PM

hi

ramirok_ 06/03/2026 7:36 PM

i discover i send wrong version and xd

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s1lenceloud 06/04/2026 1:34 AM

w map

ramirok_ 06/04/2026 1:57 AM

Tasser

odditionary 06/05/2026 12:19 AM

Missing corner

odditionary 06/05/2026 12:21 AM

It looks a bit strange having corner in one place but don't have it in other

odditionary 06/05/2026 12:28 AM

Probably missing corners here

odditionary 06/05/2026 12:28 AM

Like on others

odditionary 06/05/2026 12:29 AM

Here also

odditionary 06/05/2026 12:31 AM

Missing corner

ramirok_ 06/05/2026 1:43 AM

The switch's no

ramirok_ 06/05/2026 1:43 AM

And deep probably no

ramirok_ 06/05/2026 1:44 AM

But the 3 freeze 3

ramirok_ 06/05/2026 1:44 AM

1 is fixed in my ver but I didn't up zd

ramirok_ 06/05/2026 1:44 AM

Deep yes xd

ramirok_ 06/05/2026 4:49 PM

corners fixed

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persus 06/06/2026 3:22 PM

2) In my opinion the last part is way to tight. Maybe you could add 1 tile of space. Also those 3 kill tiles are pretty unfair and easy to hit 3) If you keep hooking your dummy while jumping into finish you can unfreeze yourself outside of map (If 2 ppl finish at the same time you can fly back up and do some pretty gamebreaking stuff like turning off all switches before starting the map and even finish without touching deep) 4) Tiny skip. You can throw your dummy into the switch and hook him back before doing the part xd

And hi 🫣 i saw you!

❀️ 2
ramirok_ 06/06/2026 3:24 PM

Hi thanks for test my map in gonna read all in 3 hours im working rn and where is the 1)

persus 06/06/2026 3:25 PM

Just an entitie bug^^ didnt feel like writing a paragraph for it

ramirok_ 06/06/2026 3:25 PM

Yeah the point 3 we see I just decided don't change bc I found so unnecessary u can't do so much things really bc if u off deep u need touch deep again to continue map xd

ramirok_ 06/06/2026 3:26 PM

But I'm gonna change prob

persus 06/06/2026 3:26 PM

you can turn off all switches aswell beforehand. just the beginning is some hard aled but rest is easily doable without touching deep

ramirok_ 06/06/2026 3:27 PM

Are a teamrank way but is really impossible xdd

persus 06/06/2026 3:27 PM

or even teamfinish ye

ramirok_ 06/06/2026 3:27 PM

I think I'm gonna add deep I finish

ramirok_ 06/06/2026 3:27 PM

To just fall

ramirok_ 06/06/2026 3:27 PM

And die

persus 06/06/2026 3:28 PM

ye probably the cleanest solution

ramirok_ 06/06/2026 6:04 PM

https://canary.discord.com/channels/252358080522747904/1508984322437415134/1512839201383780544 expanded in one block the 2) add deep to prevent leave map fix design

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ramirok_ 06/06/2026 6:04 PM

the tiny skip i dont found necesary to fix is not so hard the part

ramirok_ 06/06/2026 6:04 PM

i forgot send all photos xd

ramirok_ 06/06/2026 6:05 PM
s1lenceloud 06/06/2026 8:28 PM

www map bro

ninja25226 06/07/2026 3:06 PM
@ililja

linux things. dont drag, select in file explorer

ramirok_ 06/07/2026 6:25 PM

xd

ramirok_ 06/07/2026 6:25 PM

tasser

ronin9m 06/09/2026 3:54 PM

WWοΌ­οΌ‘οΌ°

❀️ 2
ramirok_ 06/09/2026 5:18 PM

nah bro u ruin the joke is good when waterfall say w map not u

sorry 2
ramirok_ 06/19/2026 10:19 AM

πŸ†™πŸ‘Œ

catseyenebulous 06/19/2026 5:33 PM

πŸ‘‹ Smol test.

  1. I think moving the kill tile one to the left would make it more comfortable.
  2. That freeze laser seems a bit unnecessary?
  3. I think you can throw over the switch and get stuck which would be annoying. Also I think the max range hook to the switch is bad, it completely ruins the flow while having almost the same move just one part earlier.
  4. The timing on this door is a bit tight - I think moving it to the horizontal would be better.
  5. This part would probably flow much better if you align the wall with the drop below. Could have a one tiler with kill on the left and right.
  6. The spacing here is a bit too tight to be comfortable for a good throw. I think it would play much better if you lower the platform by a few tiles.
catseyenebulous 06/19/2026 5:34 PM

Some of my interpretations on two parts that I think flow/work better.

DDNet-Testing 06/19/2026 5:34 PM

@Ramaa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ramirok_ 06/19/2026 5:58 PM

gm i need go english lessons and i fix al my pana

catseyenebulous 06/19/2026 6:12 PM

If you don't understand something feel free to ask. ^^

ramirok_ 06/20/2026 3:11 PM

The first u do correctly and the second one is cool odea

ramirok_ 06/20/2026 3:11 PM
ramirok_ 06/20/2026 3:12 PM

And 5 is with the other wall

ramirok_ 06/20/2026 3:12 PM

:v

ramirok_ 06/23/2026 9:05 PM
@catseyenebulous

i do some changes less the 2 and 4 :v

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DDNet-Testing 06/23/2026 9:05 PM

@Ramaa A new version was submitted, so the map has been moved back to TESTING.

ramirok_ 06/23/2026 9:05 PM

aa

ramirok_ 06/23/2026 9:05 PM

the 4 mb i do

ramirok_ 06/23/2026 9:05 PM

but i dont save XD

ramirok_ 06/23/2026 9:06 PM

i move the door

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s1lenceloud 06/24/2026 2:16 PM

ww map bro

ramirok_ 06/24/2026 3:18 PM

gm

@bencie.

u can do some with this guy? is putting w map all time

ramirok_ 06/24/2026 3:19 PM

remove see channel perms or idk

ramirok_ 06/24/2026 3:19 PM

πŸ₯Ί

bencie. 06/24/2026 4:35 PM

It's not like it's something very rude or anything

bencie. 06/24/2026 4:36 PM

But

@s1lenceloud

, he's clearly annoyed by it, so please stop.

s1lenceloud 06/24/2026 4:36 PM

=(((

arrowastaken 06/25/2026 3:17 AM

Yo! the map is intended to be hard 4 stars i get it, but dont you think is too harsh not to let the player have a jump refill in any way?

arrowastaken 06/25/2026 3:27 AM

i tested this part a few times and..:

  1. move this one 1 tile sup or delete the freeze and make the switches shorter, now is rather annoying
  2. Move this switches to the freeze, i believe the movement you have to do is quite clunky
  3. add one more unfreeze on a or b
arrowastaken 06/25/2026 3:29 AM
arrowastaken 06/25/2026 3:53 AM

pls put other stopper, depeding on the grip you get your dummy killed

arrowastaken 06/25/2026 4:05 AM

this part feels so bad and clunky compare with some part of the map

arrowastaken 06/25/2026 4:07 AM

well.. felt, i thought i had to press the switch 8 for 10 minutes to try the part then i realized that is not necessary which makes the part 100% better and those stoppers shouldnt be there if thats the case

arrowastaken 06/25/2026 4:13 AM

overall the map is decent for a release i guess, if there are some proper fixes should be ready. I would say 4 stars maybe, since most of the maps latley are 3.5 or some sort

DDNet-Testing 06/25/2026 4:14 AM

@Ramaa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

arrowastaken 06/25/2026 4:18 AM

unnecessary stopper, since you have to deactivate the 12 first to use the part below

ramirok_ 06/25/2026 9:37 AM

Intended u need hook late if u mis first hook

ramirok_ 06/25/2026 9:38 AM

The up switch?

arrowastaken 06/26/2026 3:29 PM

I disagree on how the part is done, is too punishing, the map is already hard enough to die on such a minor mistake

arrowastaken 06/26/2026 3:30 PM

I still don’t see how is that a problem πŸ€”

ramirok_ 07/01/2026 10:15 AM

Gm probably more late I'm gonna fix

ramirok_ 07/06/2026 4:04 PM

gm! i preffer c πŸ’€

ramirok_ 07/06/2026 4:04 PM

)im fixing(

DDNet-Testing 07/06/2026 4:15 PM

@Ramaa A new version was submitted, so the map has been moved back to TESTING.

ramirok_ 08/12/2026 6:43 PM

-i forgot up the version with credits in tiles and removed one unnecesary switch

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knusk1 08/28/2026 9:35 PM

probably the worst part of the map. throwing dummy in and rehooking does not work consistently because of not having much downspeed. So u miss off-switch and launch into freezelaser. but since u can just not rehook and just jump from the platform with toetaps its kinda weird to have the dj-refill just be there. it kinda feels messy because both ways are possible but they both dont work well. Also the part isnt really interesting since even if the switches were not there, u would play the part basically the same way.

Flow is interrupted by the smallest space (middle of sceenshot) ever to throw, land and jump onto killedge. Its way too tight. Especially in a map where the main mechanic is to turn off switches, its very weird to have these very tight and very faily spaces. The enjoyment of the map should come from the mechanic and not from the failyness. The difficulty of the map interferes with the flow of the map mechanic.

knusk1 08/28/2026 9:37 PM

the idea is ok and better than first part but still should be more spacious imo. this kinda applies here as well: part isnt really interesting since even if the switches were not there, u would play the part basically the same way with little difference.

knusk1 08/28/2026 9:41 PM

this is also just a regular bottom to top drag. the switches barely change any gameplay. u would swing around basically the same way, just that you quickly need to touch that one switch.

knusk1 08/28/2026 9:44 PM

probably the best part of the map but it still suffers from some errors. this time the switches actually make sense and massively alter the gameplay of the part. the problem is however that especially the top part lacks space for better flow. bottom part: the swing from right to left should be more spacious as well. sadly within the gameplay of the bottom part the switches do not change much of the gameplay.

knusk1 08/28/2026 9:47 PM

switches do change the gameplay here slightly but in the end its just a quick drag and u would travel the same way anyway. (last 2 switches are alright but could be more spacious)

knusk1 08/28/2026 9:51 PM

this part is extremely messy. what does switch 8 do? theres so many ways to do the part its soooo tight. and u can throw from bottom right to skip i guess?

knusk1 08/28/2026 10:17 PM

So what it sums up to for me what the problems are:

  • Many parts are too messy and tight with multiple ways where u dont know what even the real way is - Many parts would play almost exactly the same even if the switch/freezelaser mechanic wasnt there.
  • The difficulty/tightness of the map interferes with the flow of the map mechanic.

The idea/mechanic with the switches and freezelasers is a great idea and in a few places u did implement it well and did something interesting. However i feel like you could do so so much more if u would focus on creating a map where the mechanic is the most important thing to fulfill and difficulty/structure/tightness/precise movements comes way after that. The mechanic allows for some of the most interesting parts created. Often u just used it in a way where it barely changes much of the gameplay. In my personal opinion, this map sadly does not meet the expectations currently. I'd recommend you to make a new map (maybe copy a few parts from this map and change them), since i think it would be much better. The potential the mechanic offers is way higher and i hope u can execute it in a proper way.

🐴 2
DDNet-Testing 08/28/2026 10:17 PM

❌ Submission has been declined.

@Ramaa Unfortunately, your map submission has been declined. Don't worry though, take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience.

ramirok_ 08/29/2026 1:03 AM

Okay thanks for feedback and test

@knusk1

❀️

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