#sowarm
"sowarm" by !vsx [Solo]
DDNet 02/12/2026 8:56 PM

Mentions:

@veseluhazzz
DDNet 02/12/2026 8:56 PM
sowarm.map
428.22 KB
.cammo. 02/12/2026 8:58 PM

428kb

le_cannabis 02/12/2026 9:52 PM

cool map

le_cannabis 02/12/2026 9:52 PM
veseluhazzz 02/12/2026 9:54 PM

how did it happen xd

le_cannabis 02/12/2026 9:54 PM

I jumped to go back and fell there 🙁

le_cannabis 02/12/2026 9:56 PM

I jumped to go back and fell there 🙁

veseluhazzz 02/12/2026 9:57 PM

i fix it tomorrow and i forgot to add more time cps

veseluhazzz 02/13/2026 8:07 AM

add more time cps

sowarm.map
428.25 KB
DDNet 02/13/2026 8:07 AM
le_cannabis 02/17/2026 1:01 PM
@veseluhazzz

add changelog

veseluhazzz 02/17/2026 1:06 PM
le_cannabis 02/17/2026 1:07 PM

If the file doesn't have a changelog, the file wasn't uploaded to the servers.

veseluhazzz 02/17/2026 1:10 PM

add more time cps

sowarm.map
428.25 KB
ramirok_ 02/21/2026 3:26 AM

this without entities is achaos mark when the direction change

ramirok_ 02/21/2026 3:29 AM

here dont need the bullet u can hook the hookable and use dj to reach laser

ramirok_ 02/21/2026 3:32 AM

if you hook up u skipp all the "gore" and get insta unfreeze

ramirok_ 02/21/2026 3:45 AM

and i found a skip so random but i think is better fix to prevent tas skips if u start and hook here u can slide from block and fall here is hard but if u tas this can rob 1s of map

le_cannabis 02/21/2026 3:45 AM

Well, this is practically one of the maps already created.

gorp_tw 02/21/2026 5:24 AM

getting laser and getting height from 1x1 is awkward and doesnt match rest of the map

gorp_tw 02/21/2026 5:24 AM

whole section is boring

gorp_tw 02/21/2026 5:25 AM

why are the speeders even needed for this part? it doesnt make it harder its just like you artificially made the swing space wider.

gorp_tw 02/21/2026 5:25 AM

and it doesnt even matter if you hook or do anything on the way back, it just auto-wins

gorp_tw 02/21/2026 5:26 AM

i know this map is mostly optional for laser but why isnt it forced here? you can just extend the freeze floor right

gorp_tw 02/21/2026 5:26 AM

only spot i like

gorp_tw 02/21/2026 5:27 AM

bullet is completely optional. you can just swing and use dj at the bottom.

gorp_tw 02/21/2026 5:28 AM

boring

gorp_tw 02/21/2026 5:28 AM

you dont even have to do this whole gores, dj just skips half since you put unfreeze under it.

gorp_tw 02/21/2026 5:29 AM

kinda just annoying at the end since nothing else really forces the move, but u can ofc get more speed

gorp_tw 02/21/2026 5:29 AM

overall this idea is not bad but its just sorta boring at points. i think you would benefit from forcing the laser more, or maybe making some harder parts with tele

12944qwerty 02/21/2026 5:34 AM

might just be me, but the beginning was much harder than the end

also, no need for laser to be taken away, none of the gameplay after it except for regaining the laser requires it anyway. If the moving lasers were kept as freezes, it would be better imo

door #2 doesn't make sense and is just annoying for speedrunners

gorp_tw 02/21/2026 6:13 AM

i think having laser for the whole map makes it more enjoyable. if you actually forced laser for all parts then i can see reasons to take it away, but whole map is sorta "meh do whatever you want"

le_cannabis 02/23/2026 5:54 PM
  1. The way to hold the laser is kind of meh; a 2x unfreeze would be more comfortable.
  2. This is the only part of the map that's completely cramped; it's kind of bad, honestly.
  3. The switch is kind of meh, you just touch it and it comes back. It would be better if you designed a part with a laser to pick up the switch instead of removing it.
  4. The bullet point is preventing you from getting the speedup; you could remove the bullet point and do what I said in point 3. That would be better. / Instead of having an unfreeze to pass through, you can make a part to use the laser.
  5. simple part
DDNet 02/23/2026 5:55 PM
gorp_tw 02/23/2026 10:06 PM

IMO the only bad thing in 2 is the awkward drop at the end, the rest is fine

le_cannabis 02/23/2026 10:16 PM

I hate 1.

le_cannabis 02/23/2026 11:10 PM

The rest is really fine, but maybe if he could put something new in its place, I think it would be better.

DDNet 02/28/2026 9:24 PM

Mention:

@veseluhazzz
l._ouis 02/28/2026 9:24 PM

See above tests, this map needs a lot of changes to be releasable.

l._ouis 02/28/2026 9:24 PM

your entities structure is good though, and enough space is given for moves, so good job with that

l._ouis 02/28/2026 9:24 PM

try to avoid unnecessary speeders and switches.

l._ouis 02/28/2026 9:25 PM

if you can do a part move without unnecssary special tiles, you should do that instead

l._ouis 02/28/2026 9:25 PM

unless the switch / speeder adds substantial value to the part, best to keep it out.

l._ouis 02/28/2026 9:26 PM

cool part idea, could expand on this to make the spacing and flow better