Mentions:
@veseluhazzz428kb

cool map
how did it happen xd
I jumped to go back and fell there 🙁
I jumped to go back and fell there 🙁
i fix it tomorrow and i forgot to add more time cps
add more time cps
add changelog
If the file doesn't have a changelog, the file wasn't uploaded to the servers.
add more time cps
this without entities is achaos mark when the direction change
here dont need the bullet u can hook the hookable and use dj to reach laser
if you hook up u skipp all the "gore" and get insta unfreeze
Well, this is practically one of the maps already created.
and it doesnt even matter if you hook or do anything on the way back, it just auto-wins
overall this idea is not bad but its just sorta boring at points. i think you would benefit from forcing the laser more, or maybe making some harder parts with tele
might just be me, but the beginning was much harder than the end
also, no need for laser to be taken away, none of the gameplay after it except for regaining the laser requires it anyway. If the moving lasers were kept as freezes, it would be better imo
door #2 doesn't make sense and is just annoying for speedrunners
i think having laser for the whole map makes it more enjoyable. if you actually forced laser for all parts then i can see reasons to take it away, but whole map is sorta "meh do whatever you want"
- The way to hold the laser is kind of meh; a 2x unfreeze would be more comfortable.
- This is the only part of the map that's completely cramped; it's kind of bad, honestly.
- The switch is kind of meh, you just touch it and it comes back. It would be better if you designed a part with a laser to pick up the switch instead of removing it.
- The bullet point is preventing you from getting the speedup; you could remove the bullet point and do what I said in point 3. That would be better. / Instead of having an unfreeze to pass through, you can make a part to use the laser.
- simple part
IMO the only bad thing in 2 is the awkward drop at the end, the rest is fine
I hate 1.
The rest is really fine, but maybe if he could put something new in its place, I think it would be better.
Mention:
@veseluhazzzSee above tests, this map needs a lot of changes to be releasable.
your entities structure is good though, and enough space is given for moves, so good job with that
try to avoid unnecessary speeders and switches.
if you can do a part move without unnecssary special tiles, you should do that instead
unless the switch / speeder adds substantial value to the part, best to keep it out.