#Slow_Down
"Slow Down" by Deeper [Solo]
DDNet 03/31/2024 12:51 PM
@nameless_tee

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 03/31/2024 12:51 PM
texnonik 03/31/2024 12:53 PM

this looks bad

nameless_tee 03/31/2024 3:58 PM

fixed

DDNet 03/31/2024 3:58 PM
vena6080 03/31/2024 5:06 PM

Time cp pls

vena6080 03/31/2024 5:06 PM

$waiting

nameless_tee 03/31/2024 8:19 PM

timecp

.freezy_ 03/31/2024 11:11 PM
.freezy_ 03/31/2024 11:13 PM

You create some kind of rhythm here by having the exact same distance and therefore the same timing for the first 3 jumps which makes the 4th jump kind of uncomfortable

.freezy_ 03/31/2024 11:20 PM

I played the whole map and it was basically a guessing game about how much I need to reduce or keep the speed in order to get through each part which was also quite precise at times and therefore made it a little frustrating (I'm not sure if this is good enough of a concept so therefore you should probably wait for more opinions on this). Tp 4 was way easier than the rest but also by far the best part in my opinion as the speed was not that much of an issue there as there was more room for it. The design is quite nice. 👍

nameless_tee 04/01/2024 10:48 AM

Parts so short that if there are moments where you need precision, it's not so terrible - you will repeat it in 5 seconds after a failed attempt and in general all parts and trajectories are very easy to read on move

nameless_tee 04/01/2024 10:49 AM

I fix your screenshots evening

@.freezy_

thanks for gameplay test!

nameless_tee 04/01/2024 1:26 PM
DDNet 04/01/2024 1:26 PM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 04/06/2024 1:35 PM

most of time i didn't reach this platform ( last part ) but also you can get overreach it .

texnonik 04/06/2024 1:36 PM
texnonik 04/06/2024 1:38 PM

unmarked tune zone

texnonik 04/06/2024 1:56 PM

pretty hard parts i like it . but small amount of parts . my suggestion to ad 2 more parts because map little short . ( but it's only my opinion (you can ignore it ))

vena6080 04/06/2024 7:01 PM

for the global structure, i would put the tele all the way up on the first part (+ next screen explanation) for tele with falling tele (like the right side of the map) should me more coherent to have the same for the start (+the arrow down left maybe it should be tele instead of kill, i dont see the points of kill in this type of map and at the start of the map)

vena6080 04/06/2024 7:03 PM

-the explanation, in entities (how 95% of the player play) it's hard to see wich one is the good tele, so the tele 1 should be like i said in the first screen, for qol + global structure coherence.

vena6080 04/06/2024 7:04 PM

hmm the concept is to slow down, so slow more xd

vena6080 04/06/2024 7:04 PM

$waiting

vena6080 04/06/2024 7:06 PM
  • not a single unfreeze is mark (for the start of every parts why not, but they is this one)
texnonik 04/06/2024 7:08 PM

Most of time couldn't reach platform

vena6080 04/06/2024 7:09 PM

y it need a certain speed to have the platform, but not too much. maybe for this one it's a bit hard

texnonik 04/06/2024 7:16 PM

It's also possible that i did very late jump and dj

nameless_tee 04/07/2024 11:05 AM

thanks!

@vena6080@texnonik
nameless_tee 04/07/2024 11:07 AM

there beginning of background is as a mark

nameless_tee 04/07/2024 11:08 AM

killtiles only for design

nameless_tee 04/07/2024 11:09 AM
  • made general tele-structure as suggested by vena
  • simplified texnonik platform a bit, added one tile to left to give more opportunity to stop speeding, also simplified 1st and 2nd parts
  • fix unfreeze mark
  • also fixed corners in 1st part
theinadapted 04/16/2024 8:28 AM

u still missing a lot of corners!!

nameless_tee 04/21/2024 10:15 AM

fixed ones i found

anchii_ 05/03/2024 10:39 AM

after all the getspeeds, we now got slow down

vappy19 05/27/2024 5:46 AM

🤣

.freezy_ 05/29/2024 7:14 PM
.freezy_ 05/29/2024 7:15 PM
.freezy_ 05/29/2024 7:15 PM
nameless_tee 06/03/2024 5:05 PM

1pic put teles 2pic slightly changed part and closed holes 3pic there is no need to jump from platform, you need in air by dj, i made there a ceiling to make it clear

nameless_tee 06/03/2024 5:05 PM

thanks

@.freezy_
.freezy_ 06/10/2024 2:45 PM

Good changes, however you might want to remove those tele tiles. It's not really necessary but could be in your own interest as it adds a little more quality of life.

.freezy_ 06/10/2024 2:45 PM

$ready 2

DDNet 06/10/2024 2:45 PM

This command was not found.

DDNet 06/10/2024 2:45 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★☆☆☆

nameless_tee 06/11/2024 8:36 PM

removed 3 teles

apricotes 06/23/2024 11:54 PM

Hello, i tested ur map and there're my suggestions:

  1. Maybe u can balance this part or explain the mechanics? Its not enough clear to pass and maybe too hard for this map. (Not always understandable the thing that u should release the space (jump) or do only 1 jump to save another.)
apricotes 06/23/2024 11:54 PM
  1. This part is too hard especially together with the part with grenade before. Maybe u should splite these two parts and do part with grenade and part with laser or do part with laser more easy (delete second line of freeze or do it lower)
apricotes 06/23/2024 11:55 PM
  1. Do u really need this platform? While i was passing through the map i always skipped this and it didnt affect on my passing the map.
apricotes 06/24/2024 12:01 AM

In general, i think map is great and ready, maybe when u fix these 3 things it will be full ready

nameless_tee 06/29/2024 1:38 PM

a bit simplified first two pics by moonte, 3pic no point in changing anything also simplified first part, thx 4 test

@apricotes
theinadapted 06/29/2024 10:46 PM

u missed a lot of corners

knusk1 07/02/2024 8:36 PM

cool map

kickerx 07/04/2024 5:44 PM

big bug

kickerx 07/04/2024 5:46 PM

a

kickerx 07/04/2024 5:47 PM

fixed bug above

DDNet 07/04/2024 5:48 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1223978034403737682/1258479032144625788

knusk1 07/04/2024 5:49 PM
kickerx 07/04/2024 5:58 PM

fixed this and above from knuski

theinadapted 07/06/2024 11:59 PM
theinadapted 07/06/2024 11:59 PM
theinadapted 07/06/2024 11:59 PM
theinadapted 07/07/2024 12:00 AM

As I said

theinadapted 07/07/2024 12:00 AM

toooooooooooo many missed corners

theinadapted 07/07/2024 12:00 AM

im not going to draw any circles

theinadapted 07/07/2024 12:00 AM

im lazy

balami. 07/07/2024 12:00 AM

mappers choice

nameless_tee 07/07/2024 6:55 AM

i fixed this, other screens its okay

nameless_tee 07/07/2024 6:55 AM

thx

DDNet 07/07/2024 9:47 AM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1223978034403737682/1259402317644697732

pipou_tw 07/15/2024 6:23 PM

It shouldn't have an outline if you can't interact with it

pipou_tw 07/15/2024 6:23 PM

By interact I mean collide

pipou_tw 07/15/2024 6:24 PM

Not properly cut

pipou_tw 07/15/2024 6:24 PM

The animation is quite sharp

pipou_tw 07/15/2024 6:25 PM

Can't it be smoothened?

pipou_tw 07/15/2024 6:26 PM

I believe the electricity animation should be faster

pipou_tw 07/15/2024 6:29 PM

You should leave the game group to game layers only, it's better for testing

nameless_tee 07/15/2024 8:22 PM

didnt know what you mean

balami. 07/15/2024 8:28 PM

the black border around the leaves/tree

nameless_tee 07/15/2024 8:35 PM

and what’s problems with outline🤷‍♂️

nameless_tee 07/15/2024 8:37 PM

well anyway I lost sources for images, can’t remove it

patiga 07/16/2024 12:53 PM

I don't think its too important, lgtm :)

DDNet 07/17/2024 2:32 PM
@nameless_tee

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 07/17/2024 2:32 PM

Slow Down has been set to RELEASED.