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fixed
Time cp pls
$waiting
timecp
I played the whole map and it was basically a guessing game about how much I need to reduce or keep the speed in order to get through each part which was also quite precise at times and therefore made it a little frustrating (I'm not sure if this is good enough of a concept so therefore you should probably wait for more opinions on this). Tp 4 was way easier than the rest but also by far the best part in my opinion as the speed was not that much of an issue there as there was more room for it. The design is quite nice. 👍
Parts so short that if there are moments where you need precision, it's not so terrible - you will repeat it in 5 seconds after a failed attempt and in general all parts and trajectories are very easy to read on move
I fix your screenshots evening
@.freezy_thanks for gameplay test!
Include a changelog after uploading map updates (preferably with screenshots).
pretty hard parts i like it . but small amount of parts . my suggestion to ad 2 more parts because map little short . ( but it's only my opinion (you can ignore it ))
for the global structure, i would put the tele all the way up on the first part (+ next screen explanation) for tele with falling tele (like the right side of the map) should me more coherent to have the same for the start (+the arrow down left maybe it should be tele instead of kill, i dont see the points of kill in this type of map and at the start of the map)
hmm the concept is to slow down, so slow more xd
$waiting
Most of time couldn't reach platform
y it need a certain speed to have the platform, but not too much. maybe for this one it's a bit hard
It's also possible that i did very late jump and dj
thanks!
@vena6080@texnonikthere beginning of background is as a mark
killtiles only for design
- made general tele-structure as suggested by vena
- simplified texnonik platform a bit, added one tile to left to give more opportunity to stop speeding, also simplified 1st and 2nd parts
- fix unfreeze mark
- also fixed corners in 1st part
u still missing a lot of corners!!
fixed ones i found
after all the getspeeds, we now got slow down
🤣
1pic put teles 2pic slightly changed part and closed holes 3pic there is no need to jump from platform, you need in air by dj, i made there a ceiling to make it clear
thanks
@.freezy_$ready 2
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First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★☆☆☆
removed 3 teles
In general, i think map is great and ready, maybe when u fix these 3 things it will be full ready
a bit simplified first two pics by moonte, 3pic no point in changing anything also simplified first part, thx 4 test
@apricotesu missed a lot of corners
cool map
a
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1223978034403737682/1258479032144625788
fixed this and above from knuski
As I said
toooooooooooo many missed corners
im not going to draw any circles
im lazy
mappers choice
i fixed this, other screens its okay
thx
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1223978034403737682/1259402317644697732
By interact I mean collide
The animation is quite sharp
didnt know what you mean
the black border around the leaves/tree
and what’s problems with outline🤷♂️
well anyway I lost sources for images, can’t remove it
I don't think its too important, lgtm :)
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
Slow Down has been set to RELEASED.