#Alley
"Alley" by Afterburn [Novice]
DDNet 05/18/2023 1:24 PM
@Beebra2022

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Alley.map
497.27 KB
DDNet 05/18/2023 1:24 PM
DDNet 05/18/2023 1:24 PM
Welshi 05/18/2023 4:08 PM

design error

F0rtishka 05/18/2023 4:09 PM

mapres is hella broken

F0rtishka 05/18/2023 4:10 PM

why not using just from -> to at this parts?

F0rtishka 05/18/2023 4:10 PM

proper way to place teles for t0

F0rtishka 05/18/2023 4:11 PM

feels awkward because of stoppers

Welshi 05/18/2023 4:11 PM

if u fall in the blue u go back to totele 3

F0rtishka 05/18/2023 4:11 PM

^ was having screenshot of this part but nvm, this part feels really boring

F0rtishka 05/18/2023 4:12 PM

faily

F0rtishka 05/18/2023 4:12 PM

don't see point of stoppers, also look confusing at first

F0rtishka 05/18/2023 4:13 PM

you can go inside this gap between stoppers and fail

Welshi 05/18/2023 4:13 PM

not a big fan of this

Welshi 05/18/2023 4:14 PM

add turn off entities tile here

F0rtishka 05/18/2023 4:15 PM

no freeze inside stopper

Welshi 05/18/2023 4:16 PM

can jump in here thru the right, don't think that's the way u're meant to do it

F0rtishka 05/18/2023 4:16 PM

just wondering, where this 6 to tele come from?

F0rtishka 05/18/2023 4:17 PM

found out what with it - entity bug (also corner)

F0rtishka 05/18/2023 4:20 PM

review whole map again for corners, i see so much of them missing

Welshi 05/18/2023 4:20 PM

I do like the idea behind most parts, and agree with what simple has been saying. Some parts (the ones attatched to this message). i think you could achieve these ideas better if you made the entire map just bigger, it feels very cramped at times. I'll try to go over the parts now I feel are weakest.

F0rtishka 05/18/2023 4:20 PM

also fill those gaps

Welshi 05/18/2023 4:22 PM

this part's pretty awkward as simple stated earleir, the stoppers make it feel weird, and I also think that first square u go into is way too small

Welshi 05/18/2023 4:23 PM

feels like filler, nothing's really happening here at all, it's just a mindless hold 2 buttons twice

Welshi 05/18/2023 4:24 PM

spammy part

F0rtishka 05/18/2023 4:24 PM

unused image (marked blue)

Welshi 05/18/2023 4:25 PM

first throw is pretty awkward, I'd also move the unfreeze to the left right by the freeze, since if you're down below and have weakhook the tee on top just can't reach the unfreeze

Welshi 05/18/2023 4:26 PM

everything from the jumping into the 1 block tall holes to the parts here are very weak, you can do way more creative things here with the weapons

Welshi 05/18/2023 4:28 PM

that'd be my first thing to change. I won't talk about the design here cause while I'm not a big fan of it I'm not good enough at designs to know how to improve it or really know what is wrong with it

Welshi 05/18/2023 4:28 PM

great map tho, it really did feel thought out at times

F0rtishka 05/18/2023 4:29 PM

an inspiration of how you can improve design (don't mind ht and tele)

F0rtishka 05/18/2023 4:29 PM

right - how it is rn, left - my example

F0rtishka 05/18/2023 4:31 PM

weird parallax on stars imo

F0rtishka 05/18/2023 4:31 PM

useless image, you can make the same in editor

F0rtishka 05/18/2023 4:33 PM

i think that's all for now on

F0rtishka 05/18/2023 4:38 PM

nvm, add unfreeze to places like this where it's easy to catch freeze

F0rtishka 05/18/2023 6:28 PM

€waiting

Beebra2022 05/18/2023 6:42 PM

I saw my mistakes, where it was part of the level, and I have a question, I see that every day they post a level, it's many people who have such mistakes, and they are not evaluated, or only me? This is to let me know, am I the only one building like this, or not?)

+KZ 05/18/2023 6:45 PM

¥waiting

F0rtishka 05/18/2023 6:48 PM

if you mean that only your maps got declined, consider looking at this ones #deleted-channel <#1108499445814931508> <#1108500359938330695>

Beebra2022 05/18/2023 6:50 PM

the backrooms my map)

Beebra2022 05/18/2023 6:52 PM

motivation is disappearing more and more, I think in a week I won't learn how to build like a mega pro

F0rtishka 05/18/2023 6:57 PM

you have seen every mistake

F0rtishka 05/18/2023 6:57 PM

fix em and be good

F0rtishka 05/18/2023 6:57 PM
Welshi 05/18/2023 7:43 PM

Learning how to map is a long arduous process. I don’t think anyone can go from their first map to being a great mapper in a week. I’m sorry if any of my criticism came out as harsh, I really would love to see you make a map that just blows me away, I’m not trying to say your map is bad, just giving opinions on ways you could improve it to make an even better map. If you’d like I could give you a few more tips on how I make maps, but I’m not great at mapping myself. If anything though keep at it. Don’t lose motivation and don’t take anyone’s words to heart. Make a map you’d enjoy playing and build based on that, and if it doesn’t get accepted then make another one that’s better. I believe in you, I consider this map a major improvement over the backrooms.

F0rtishka 05/21/2023 9:27 PM

Some tester should put this map on waiting

Cøke 05/21/2023 9:29 PM

$waiting

Beebra2022 05/22/2023 11:15 AM

remade

Alley.map
424.55 KB
DDNet 05/22/2023 11:15 AM
Beebra2022 05/22/2023 11:17 AM

this is necessary so that tee does not take another weapon

F0rtishka 05/22/2023 11:19 AM

Why not use one weapon type?

Beebra2022 05/22/2023 12:04 PM

the more diverse the map, the more interesting it is, the more difficult it will be to create other tests for one gun, because you can cheat and go through another, not where it is necessary

F0rtishka 05/22/2023 12:21 PM

as Welshi said this parts are very weak any way and you can make more creative parts

Beebra2022 05/22/2023 12:55 PM

So I redid

DrifterUploads 05/22/2023 2:20 PM

The way to add interesting parts is not to add many different block types and entities but to do something with the ones you are already using :D

Beebra2022 05/23/2023 5:49 AM

we are not talking about blocks, but about weapons. weapons add personality, that only you have it, and you should not hope for another who does not have the same weapon that you have

Beebra2022 05/25/2023 12:03 PM

remade

Alley.map
425.16 KB
DDNet 05/25/2023 12:03 PM
F0rtishka 05/25/2023 12:18 PM

maybe you'll add time cps one day?

Beebra2022 05/26/2023 8:40 AM
Alley.map
425.22 KB
Beebra2022 05/30/2023 2:39 AM

Aaaaa

F0rtishka 05/30/2023 12:11 PM

still not fixed

F0rtishka 05/30/2023 12:13 PM

imo would be better like this (before -> after)

F0rtishka 05/30/2023 12:14 PM

either use tileset without this gaps

F0rtishka 05/30/2023 12:16 PM

no point of 2 different teles that teleport in same position (left - now, right - how supposed to)

F0rtishka 05/30/2023 12:19 PM

would be better if you put unfreeze here

F0rtishka 05/30/2023 12:22 PM

same here

F0rtishka 05/30/2023 12:23 PM

still not fixed

F0rtishka 05/30/2023 12:26 PM

unfreeze in tele

F0rtishka 05/30/2023 12:27 PM

faily

F0rtishka 05/30/2023 12:27 PM

and also abit harder than the rest of the map

F0rtishka 05/30/2023 12:29 PM

left corner: has black corners, right corner: missing black corners

F0rtishka 05/30/2023 12:29 PM

i think whole map has bugs like this

F0rtishka 05/30/2023 12:29 PM

unused inage

F0rtishka 05/30/2023 12:31 PM

this 2 parts still have cps tho they are from -> to teles already

F0rtishka 05/30/2023 12:31 PM

here as well (recheck whole map also)

F0rtishka 05/30/2023 12:32 PM

imo 3 moon images is unnecessary

Beebra2022 05/31/2023 8:00 AM

you can reject the work, I won't finish it, I have mistakes in some places, but I don't want to continue doing this because of various quibbles about the type of unused image, thanks for the advice

gerdoe 05/31/2023 7:20 PM

$decline

nothing_ 05/31/2023 7:44 PM

$decline