Mentions:
@uronfireMap 🐞:
Added Time cps
omg
unexpected but hyped
just a prank bro
Amol Alive? god
💀
What
WOOOW 😮
absolute cinema
goated saggaa
i would say ins 3*
pressed → and ↑
Maybe I'm really bad, but I think it would be at least a 4*
Ok maybe 2, this is easy as hell, and in t0 the map is free
An auto esge hook, then press forward and dj
Easiest part
hmm I don't know, with t0 it really becomes very easy for the most part, but there are parts where several will always die and in the end there are only 2 or 4 left
but I honestly don't know, the map is really cool, and it doesn't seem to have skips
first genericore without skips??
i saw atleast 3 bumm explosion skips in here
i mean 2p
even more changes, ill post changelog later
can u show how to do the solo part
like how do you keep dj
they are both fail yes
isnt that a bit much?
no
it was even more faily before
its insane map for a reason
bro none of the insaned are this faily
this is literally harder than 4k
way harder
and its gonna stay like that
technically this one isnt fail if u can hook through edges there
and how do u keep dj at solo
u can figure out the solo 😄 (u need dj just to reach top wall if you mean start of map solo)
hook in right place and u will keep dj easily
no i mean the one in middle
u use it at start then u get get it after
yea i meant that one
its probably ur teammate hammers u at the solo/unsolo gate
but its weird and faily af
one more thing
@uronfireis /spec enabled on the map
no
bro u need to add more space for crowded teams then
platforms are too small
there is plenty of space
okay bro like this is at least 4 stars without even a doubt
may i ask, is amol even involved in this?
yeah i showed him messeges
i can ask him to write here
its np i was just wondering
just that i am more active so its highly likely that i will respond but i do send him stuff about ppl that write here
well if anyone got a question feel free to ask me (preferably ping since i dont check too often here)
told mapper stuff ingame already. map seems fine mostly but 2 big things imo
if the gap was 1 tile more down it would work consistently.. but you might argue that this is too easy then ig
its just dead faily 2p and soo hard
insane map tbh
not
a brutal
the thing yall dont understand is this isnt just "hard" its literally unbalanced
like if u have at least 3player there it will be a moderate part
but if ur 2p u have to edge throw him or u fail
and if u add an edge there as json mentioned it wont change 3p+ gameplay but it will balance out the duo gameplay
sure, i just don't want it to be that easy
most of players will not take it as 2p map without forced number
it's shouldn't be easy for both, 2p and more than 2p
ofc it's my non-tester opinion
holy moly
the parts should be doable 2p somehow and not unreal
U can unfreeze here with 2 hammers no need unfreeze :D
?xd
Real ;(
in which scenario would that work when u drag one player through the part ?
Cant see any drags, i mean didnt see part in the map but no need unfreeze there, pretty useless
play the part then
Ok!!! 🐣
it isn't very faily and if you made it this far as 2pl it shouldn't even be very hard it is just a single tile of freeze that is slightly dangerous
you hammer unfreeze your team mate past the single tile freeze, after that for every attempt of doing the part you get frozen for 3 seconds. I think it's fair
it is annoying as hell
skips one of the only cool parts
I don't think you need to put another edge there, but maybe remove some of the freeze? 11 tiles of freeze is not easy to stay under after the throw. It is very faily part
reddyfly useful here as well
what map is this even (ah i see now, ur entities make this seem like diffirent map lol)
u dont stay under
after other takes edge its solo to fnish
and swap
sleeper af but its how he mapped it
Oh, didn't see the hookable.
can't wait to see a 30s t0 run on this
pls decline if there is no full map skip. Wouldnt be genericore then
ye it's sure
genericore 3-4?
Really cool map! It is extremely hard in 2p, but it will be very fun to play in bigger teams / team 0! I personally think screenshot 1 & 2 is a little bit too hard compared to the rest of the map, so it would help a lot if you removed one tile on each part to make them a little easier. Screenshot 3: Since this part doesn't always work with the setup, maybe you can remove the freeze and have people manually land on the edge?
Won't be super fast on updates to the map since we are still changing some stuff, remaking some parts sometimes and maybe adding stuff.
Quite a bit got changed ill do the changelog when i wake up
hi
Shush don’t wake him up

big ass sleeping session
yo i lowkey forgot
is the map gonna be tested again? waiting simulator at this point
u do it
Wait until next summer when ppl have the time to suffer through this again


autoedge this wall
The freeze is deceiving (red), how can you know if you can pass or not
Remove all the unused envelopes
The game group is still cursed
$waiting
This command was not found.
I think less people would fail that part if I just put a spike in the hole but I do prefer people to fail there
to automatically remove all unused envelopes and clean up the game, you could just use https://twmap.patiga.eu/ with just
and
. (or testers could do smth like
)
yo thanks for testing ill see what we can change with amol, rn i am quite busy with work so it might take a while.