this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
end armor changed
Fast jaopper
ninjaostic
slower squares from 85 to 90
added cp marks changed logo made cp5 harder
made cp5 harder changed cp mark
cp 3 fix start deleted down part
clean map
cool map
good af
pls do more long
Thx
not good for speedrun , but ye i knew about it
map should be ready
congrats u finally made a polished map
- put stuff in high detail
so i would change all of the armor walls to cover the gap, just to be safe against choters
(so put 4 instead of 3 there, in the odd-indexed spaces)
$waiting
other than that ready imo
made armors < > +2 everywhere . hd made for glow and tele
lol
$waiting
What about using hookable at the end
Jump, ninja, hook, finish
I am using the hookable at the end...
ah u mean change the end section
cp 2 changed ( moved tele left 2x blocks didn't like it how it looked before added new part with cp7 changed finish hook blocks to unhook
$optimize
$waiting
fixed above , looked for any other edge bugs didn't find any .
$optimize
$edit --shrink-layers
$ready 2
Ending is now worse what
Didn't fix the problem + made it worse xd
$reset
its fine xd
solo kings hum
looks fine to me
don't see the problem either
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
idk if this needs to be fixed, ill just leave it here
:/ don't know about ranks :/ looks like it not saves in demo that video ... ( added 1 armor in tele )
Updated map should be up