this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Map :lady_beetle: : Debug output is too long, see attached file.
We are entering a new era.
I took a run on your map. I'm sorry but this map doesn't meet the current map standards. The parts are quite outdated (it rather reminded me of ddmax maps) and there is not much content in your map. Overall the map is too tight and not really enjoyable. Everything is quite slow and alot of stuff doesn't make sense, so it's confusing. The map has too many special tiles which are partially not really needed. Try to avoid special tiles unless you combine them with a good/fun idea. The blocker area is at a bad place, because you have to cross it to start the map. Having 2 different mirrored paths at the start is not good for team play. The first drag part can be skipped (just walk into from 9) and it's too tight. It also doesn't really require any skill and is just slow to play. The dummy drag spot is a bait, since you don't need it at all. The teleporter 2 drag part is okay. The laser part is too tight and quite slow. Then it's confusing that you have to take 2 different teleporters (unintuitive) and imo the hookfly doesn't really fit to the other parts. The tp5 drag itself is fine, but it doesn't make sense to combine it with a tight endless hook jetpack deep drag (unbalanced).
You might also want to take a look at the mapping rules https://ddnet.org/rules/ and guidelines https://ddnet.org/guidelines/ . If you have further questions about mapping, just ask here or in
#mapping.
Your map submission has been declined.
Seems like we’re not
Oh god.
thank you so much for this review, i changed the map according to it and now i have only one question left. where do i resubmit the map?
just send it here
oh ok
Map :lady_beetle: :
Include a changelog alongside your map updates (preferably with screenshots).
what?
dont use the mirror function when putting stoppers, because they are buggy (they stop working sometimes)
Moved channel back to TESTING.
since the mapper sent a rework, we have to re-evaluate the map (didnt take a look at the new version yet)
can i send the version without the mirrored stoppers now or do i have to wait?
you can send it its not really a big thing
Include a changelog alongside your map updates (preferably with screenshots).
okay nvm you didn't fix too much, most of the issues are still there:
- too many special tiles which are not really needed
- everything is too tight, especially the laser part
- the hookfly setup is still confusing
- the last part ist still unbalanced (too tight)
Your map submission has been declined.
also you have to cross the block area to enter the race, which is annoying
atleast its not a solo map with 5 blockers
:(
i know its quite tempting but let's not do jokes about maps from new mappers, it can be discouraging
oki
what exactly do you mean by "special tiles"?
normal tiles are hook, unhook, hookthrough, freeze, unfreeze, kill tiles (somewhat), teleport, weapons special tiles are all the others like jetpack, laser towers, endless hook, hammer on/off, stoppers, doors
it's more complex than that and there are other things to look for (e.g. when you do weapons, you have to do it properly)
i hope now its fine
Make another map, is already declined, take note about welf said for next map :))
Take inspirations from new maps but dont copy too much
and bro tries to sumbit his map again
what a hero
i delete the message in
#📬submit-mapsbecause you posted the map here too
you still didnt fix everything mentioned, so i wont reset it now
take your time, maybe get some more experience with the game to see whats good and fun, but don't rush a rework for this map. you need more game knowledge to fix it (we wont do a step by step rework on your map here)