#PvpRace
"PvpRace" by hakage_228 [Novice]
DDNet 10/21/2024 10:05 PM
@hakage_228

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 10/21/2024 10:05 PM
DDNet 10/21/2024 10:05 PM

Map :lady_beetle: : Debug output is too long, see attached file.

catseyenebulous 10/21/2024 10:16 PM

We are entering a new era.

balami. 10/21/2024 10:22 PM

I took a run on your map. I'm sorry but this map doesn't meet the current map standards. The parts are quite outdated (it rather reminded me of ddmax maps) and there is not much content in your map. Overall the map is too tight and not really enjoyable. Everything is quite slow and alot of stuff doesn't make sense, so it's confusing. The map has too many special tiles which are partially not really needed. Try to avoid special tiles unless you combine them with a good/fun idea. The blocker area is at a bad place, because you have to cross it to start the map. Having 2 different mirrored paths at the start is not good for team play. The first drag part can be skipped (just walk into from 9) and it's too tight. It also doesn't really require any skill and is just slow to play. The dummy drag spot is a bait, since you don't need it at all. The teleporter 2 drag part is okay. The laser part is too tight and quite slow. Then it's confusing that you have to take 2 different teleporters (unintuitive) and imo the hookfly doesn't really fit to the other parts. The tp5 drag itself is fine, but it doesn't make sense to combine it with a tight endless hook jetpack deep drag (unbalanced).

balami. 10/21/2024 10:23 PM

You might also want to take a look at the mapping rules https://ddnet.org/rules/ and guidelines https://ddnet.org/guidelines/ . If you have further questions about mapping, just ask here or in

#mapping

.

DDNet 10/21/2024 10:23 PM
@hakage_228

Your map submission has been declined.

.freezy_ 10/21/2024 10:25 PM

Seems like we’re not

oxyzo. 10/21/2024 10:26 PM

Oh god.

hakage_228 10/22/2024 11:02 PM

thank you so much for this review, i changed the map according to it and now i have only one question left. where do i resubmit the map?

oxyzo. 10/22/2024 11:03 PM

just send it here

hakage_228 10/22/2024 11:03 PM

oh ok

hakage_228 10/22/2024 11:04 PM
DDNet 10/22/2024 11:04 PM

Map :lady_beetle: :

DDNet 10/22/2024 11:04 PM

Include a changelog alongside your map updates (preferably with screenshots).

hakage_228 10/22/2024 11:04 PM

what?

balami. 10/22/2024 11:05 PM

dont use the mirror function when putting stoppers, because they are buggy (they stop working sometimes)

DDNet 10/22/2024 11:05 PM

Moved channel back to TESTING.

balami. 10/22/2024 11:05 PM

since the mapper sent a rework, we have to re-evaluate the map (didnt take a look at the new version yet)

hakage_228 10/22/2024 11:07 PM

can i send the version without the mirrored stoppers now or do i have to wait?

oxyzo. 10/22/2024 11:07 PM

you can send it its not really a big thing

hakage_228 10/22/2024 11:08 PM
DDNet 10/22/2024 11:08 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 10/22/2024 11:11 PM

okay nvm you didn't fix too much, most of the issues are still there:

  • too many special tiles which are not really needed
  • everything is too tight, especially the laser part
  • the hookfly setup is still confusing
  • the last part ist still unbalanced (too tight)
DDNet 10/22/2024 11:11 PM
@hakage_228

Your map submission has been declined.

balami. 10/22/2024 11:11 PM

also you have to cross the block area to enter the race, which is annoying

oxyzo. 10/22/2024 11:11 PM
oxyzo. 10/22/2024 11:11 PM

atleast its not a solo map with 5 blockers

hakage_228 10/22/2024 11:12 PM

:(

balami. 10/22/2024 11:13 PM

i know its quite tempting but let's not do jokes about maps from new mappers, it can be discouraging

oxyzo. 10/22/2024 11:13 PM

oki

hakage_228 10/23/2024 12:17 AM
@balami.

what exactly do you mean by "special tiles"?

balami. 10/23/2024 12:22 AM

normal tiles are hook, unhook, hookthrough, freeze, unfreeze, kill tiles (somewhat), teleport, weapons special tiles are all the others like jetpack, laser towers, endless hook, hammer on/off, stoppers, doors

it's more complex than that and there are other things to look for (e.g. when you do weapons, you have to do it properly)

hakage_228 10/23/2024 4:38 AM

i hope now its fine

hakage_228 10/23/2024 4:38 AM
vappy19 10/23/2024 6:21 AM

Make another map, is already declined, take note about welf said for next map :))

oxyzo. 10/23/2024 6:40 AM

Take inspirations from new maps but dont copy too much

baslcaly 10/23/2024 6:50 AM

and bro tries to sumbit his map again

baslcaly 10/23/2024 6:50 AM

what a hero

balami. 10/23/2024 11:21 AM

i delete the message in

#📬submit-maps

because you posted the map here too

balami. 10/23/2024 11:22 AM

you still didnt fix everything mentioned, so i wont reset it now

balami. 10/23/2024 11:23 AM

take your time, maybe get some more experience with the game to see whats good and fun, but don't rush a rework for this map. you need more game knowledge to fix it (we wont do a step by step rework on your map here)