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fixed several bugs
That map is very interesting, it's far from bad
The problem is that it heavily relies on the key people bound /spec on
The mental load can easily be avoided by playing it 2p
It would be much better if we had a setting to spec the dummy from the main tee
$waiting
- added the bind which spec the dummy from the main tee
- made the map bg brighter (deleted #9 group)
- adjusted unhook/hookthrough color
- changed some part
- put some markers
great map
It's much better now but I still can't see the kill tiles
The map is clean and well organized, it's pleasant to test
Also as you can see, I changed the colors to give you an example
Of course the hue can be changed
If it helps
$waiting
- fixed the switch bugs
- disable custom zoom
- deleted the fog
- choose Example 2 that Pipou gives with some hue changes (ex. logo color)
- fixed a entity bug
- added filter
- changed some parts
- fixed corner bugs
- added new corner which fit perfect for hookthrough (corner made by Cøke)
Reminder: 3*
map is a way better/unjoyable with the bind
$waiting
but sometimes the bind change your angle i don't know why
I've tried to find the way but idk how to resolve this problem
- changed last part unfaily when player miss the hammer
- make last part slightly difficult
$waiting
- fixed all of the above issues
Speed Mapper
@ohn0_Old man Mapper
@popcorn181$ready 3
Speed Ready
are you aware of those skips?
i also found these two
last part is cursed
speedrun strets
truly if this would be my map then I would remove the upper way completly and keep those "skips" as intented ways (aka do the part the way you like it) =]
does the map need the spec enable? if not why a dummy map needs spec xD
I will fix the map on 8/13 because I am currently traveling and cannot use my computer
this is my phone discord account đ
$reset
$waiting
The cheats were whatever but it's your choice to fix them
How do you get your frozen tee skin as white?
i recolored it and replaced it with the original. its located in your skins folder, called x_ninja
Thank you đđģ
I wont fix the third skip because it is too dangerous to do
nvm, I'll fix this skip
- fixed all of the above issues
skip is still doable. no idea how you could fix it tho
and you made the second clip easier to do by removing the killtile, but thats whatever i guess. not really a big skip
I didnt considered this skip xD
- maybe kept skips
hope it is last patch đ
- kept skip
when ready sad
When ready? Xd
real
$ready
any tests...
$decline
I donât test dummy maps sorry
Iâm not a fan of dummy map gameplay đ
sad
" instead of ' '
It doesn't work when you copy/paste it
ready after that
$waiting
- changed the text ' ' to "
maybe last fix
when ready
it should be now
$waiting
plz ready
$ready
:P
plz ready
đĻ
đĻ
đ
đ
âšī¸
đŖ
đ
đĨš
||Stop Spamming||
$ready 3
ggs
gg
gg
gg
gg
gg
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gg
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gg
server setting bug fix
why is the logo HD ?
design stuff (not gameplay relevant) should be HD
try to place the time cp's better
it just looks terrible
$waiting
all fixed maybe
aaaaa
$waiting
i didnt got it this two
deco should be added as HD, logo not
ok
now done?
https://discord.com/channels/252358080522747904/1135140610693660784/1196571904727863387 i would add there 2 kills
should be ok after this
$waiting
$ready 3
thanks for the ping, updated
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
can you guys make a rule where in dummy maps you dont need another player for optimal experience (or a random bind that no one uses)
but i use /spec binding usually, i dont see something bad about needing a bind
have you played the map?
playing the map 2p is by far easier than with dummy
I agree
obvious QoL reasons
it can be beaten with just spec, not even that much harder
in case of rank 1 playing duo on a dummy map isnt even close to other shit players do to get the fastest time xD
if something is bad and should be fixed, its not an argument to say "there are worse things going on anyway"
i agree that dummies' input should be limited to just holding the same button for the whole, it sounds pretty lame otherwise
im assuming its not fixable here without breaking/completely revamping the map?
ok actually you are right, but lets say a dummy map has 2 or more "bollerman parts" (idk how this tech is called) in this case you use deepfly bind or invite someone else to look in the right directions for you (but everyone just uses the bind)
i understand that my example is less common and loses less time but isnt it the same problem
i just dont want this map to be fixed for the worst cuz top 0.1% of runners who are actually good enough to do a rank 1 cant find a single person to help or bind 1 new button
Teamrank on a new dummy map?
i like the idea of the map but it's rly dumb if you need another person for it to finish if there's a bind to make it easier it should be given to the player on this map like on just deepfly
Literally there's a bind at start of map
(to lazy to review by playing B-) )
its not a new thing
i agree
shouldnt make maps off of binds in general, its just bad practice
You dont need any binds besides just /spec to beat it, only high level speedruns need it
ye its hella fun to keep switching between main and dummy while doing gores :D:DD::D
and swings
Not saying its fast, but there is literally a place for you to fall so you have enough time to switch
Gores is the main problem anyway