#Get2Carry
"Get2Carry" by tortilladmaiz [Dummy]
DDNet 04/11/2024 7:06 PM
@thortillat.d.m

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

texnonik 04/11/2024 7:09 PM

i think yellow color looks more nicer for unhook . it's just my opinion .

thortillat.d.m 04/11/2024 7:11 PM

Its kinda confusing with the hookable in that case

texnonik 04/11/2024 7:12 PM

+tele color differrent .

ye i also tryed to changing that little bit to simular color ..

vena6080 04/12/2024 8:04 PM

$decline

tatak0434 04/12/2024 8:08 PM

It's a shame that the first "swing" only works well when you're a far away from your dummy

tatak0434 04/12/2024 8:08 PM
tatak0434 04/12/2024 8:08 PM

Same here :

tatak0434 04/12/2024 8:08 PM
tatak0434 04/12/2024 8:09 PM

Here the set-up is terrible and same for the hook next

tatak0434 04/12/2024 8:09 PM
tatak0434 04/12/2024 8:09 PM

Here the catch is nor fun nor good.

tatak0434 04/12/2024 8:09 PM
tatak0434 04/12/2024 8:10 PM

Imo the dummy is too far and that involve two problems. First you can touch these 2 tele 30 wich is not good and secondly the dummy can go under these 31 if you hook too late.

tatak0434 04/12/2024 8:10 PM
tatak0434 04/12/2024 8:11 PM

This catch also isn’t good (too much speed)(btw a hook miss can involve a fail butmaybe that's on purpose)

tatak0434 04/12/2024 8:11 PM
tatak0434 04/12/2024 8:11 PM

Here goes my dummy 95% of the time so the hook is bad. Maybe my way is incorrect but in case adding more ht won’t make a difference.

tatak0434 04/12/2024 8:11 PM
tatak0434 04/12/2024 8:11 PM

Hell the flow of this swing is awfull.

tatak0434 04/12/2024 8:12 PM
tatak0434 04/12/2024 8:13 PM

. The swing isn’t well done+too tight in the blue zone. You could add more space (and maybe hook too cuz it seems unbalenced)

tatak0434 04/12/2024 8:13 PM
tatak0434 04/12/2024 8:14 PM

This ceiling is too low, if you keep the hook you will touch it and it ruins the part/flow.

tatak0434 04/12/2024 8:14 PM
tatak0434 04/12/2024 8:14 PM

Just no xD

tatak0434 04/12/2024 8:14 PM
tatak0434 04/12/2024 8:15 PM

The rules of mapping should be edited when it comes to sgfly with “hammer on”. This shouldn’t be allowed. I’ve already explained this to you, so there’s no need to say it again, but it needs to be changed.

tatak0434 04/12/2024 8:16 PM

First of all, it’s a way to tight. There is basically two way wich is good, one with dj saved and the other without. Saving your dj is kinda bad and if you don’t you can easily hook your dummy while he’s falling. Btw you can easily go in that hole and if you tower it’s fail (:0).

tatak0434 04/12/2024 8:16 PM
tatak0434 04/12/2024 8:18 PM

This part is catastrophic. Pls what is this switch. Why not put it up high instead of waiting 6 seconds for your dummy to back+ the distance of the puller isn’t even correct and doesn’t work when your dummy is on the edge. The setup is also terrible because you are often higher than your dummy. My way which is for sure not the good way, is to put him edge and hook him. It’s working but it’s maybe confusing .

tatak0434 04/12/2024 8:18 PM
tatak0434 04/12/2024 8:21 PM

finally the map could be rly good since you got rid of some terrible parts. Imo you should maybe be less stingy on unfreezes. Like in the first one you can sometimes miss them which is unfortunate

tatak0434 04/12/2024 8:21 PM

like here:

tatak0434 04/12/2024 8:22 PM
tatak0434 04/12/2024 8:22 PM

or here:

tatak0434 04/12/2024 8:22 PM
tatak0434 04/12/2024 8:23 PM

I hope for an other submit soon gl

thortillat.d.m 04/12/2024 10:55 PM

Well

thortillat.d.m 04/12/2024 10:55 PM

Is ok

thortillat.d.m 04/12/2024 10:55 PM

See u soon

tristonic 04/13/2024 1:07 AM

why was it declined xd

tristonic 04/13/2024 1:08 AM

seemed like it could be fixed

thortillat.d.m 04/13/2024 1:12 AM

Np

thortillat.d.m 04/13/2024 1:13 AM

In case i fixed and add or rework a lot stuff i just upload the map again

mazty 04/16/2024 10:02 PM

pinche tortilla