this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Its kinda confusing with the hookable in that case
+tele color differrent .
ye i also tryed to changing that little bit to simular color ..
$decline
It's a shame that the first "swing" only works well when you're a far away from your dummy
Same here :
Here the set-up is terrible and same for the hook next
Here the catch is nor fun nor good.
Imo the dummy is too far and that involve two problems. First you can touch these 2 tele 30 wich is not good and secondly the dummy can go under these 31 if you hook too late.
This catch also isn’t good (too much speed)(btw a hook miss can involve a fail butmaybe that's on purpose)
Here goes my dummy 95% of the time so the hook is bad. Maybe my way is incorrect but in case adding more ht won’t make a difference.
Hell the flow of this swing is awfull.
. The swing isn’t well done+too tight in the blue zone. You could add more space (and maybe hook too cuz it seems unbalenced)
This ceiling is too low, if you keep the hook you will touch it and it ruins the part/flow.
Just no xD
The rules of mapping should be edited when it comes to sgfly with “hammer on”. This shouldn’t be allowed. I’ve already explained this to you, so there’s no need to say it again, but it needs to be changed.
First of all, it’s a way to tight. There is basically two way wich is good, one with dj saved and the other without. Saving your dj is kinda bad and if you don’t you can easily hook your dummy while he’s falling. Btw you can easily go in that hole and if you tower it’s fail (:0).
This part is catastrophic. Pls what is this switch. Why not put it up high instead of waiting 6 seconds for your dummy to back+ the distance of the puller isn’t even correct and doesn’t work when your dummy is on the edge. The setup is also terrible because you are often higher than your dummy. My way which is for sure not the good way, is to put him edge and hook him. It’s working but it’s maybe confusing .
finally the map could be rly good since you got rid of some terrible parts. Imo you should maybe be less stingy on unfreezes. Like in the first one you can sometimes miss them which is unfortunate
like here:
or here:
I hope for an other submit soon gl
Well
Is ok
See u soon
why was it declined xd
seemed like it could be fixed
Np
In case i fixed and add or rework a lot stuff i just upload the map again
pinche tortilla