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Map :lady_beetle: :
good map with excellent execution, the only thing missing would be a video walkthrough
very hard
2024-08-20 14:17:41 I chat: *** exosphere finished in: 77 minute(s) 42.00 second(s) This is the best map✅ ★★★☆☆
bad fail
Is possible sgfly but i dont see problems with that
early estimates: top time: 5:00 median time: 1:30:00
he is too complex for this map
.
Thanks
-teleports fixed
I think the map would suit the design style of the "Stormwind" map
ok, it's too early to talk about that
a eso no me referia cuando te dije que lo cambiaras
XD ps a eso me referi yo cuando te lo dije
a mi gusto
lo hubeirasda hecho mas chiquito
pero aun asi 10/10 map
Ty
menos el sgfly
English☝️
He call me dumb 😦 ban him (jk)
XD
er
ª
Stormwind reference 😍😍
-more teleports fixed
-more teleports and a cheat fixed
i tested your map, i have mixed impressions, some stuff is cool and creative, but some stuff didn't feel good, screens:
left: there are 2 ways to get cp 14 and skip the part, either just jump in (your dummy will activate the puller above and hook you into cp tele, which gives you a free checkpoint), or you can do a ceiling shotgun shot shot next to the cp 14 tile and bounce back into the map, then walk/jump into cp teleport right: this part didnt feel nice. i barely play shotgun fly parts and without the checkpoint its hard to learn that technique. the start of the part also felt off, like you bounce into the ceiling many times and there is not much space
the edgejumps at tp 35 are repetitive/boring, maybe cut some of them or add some variation like hooks (maybe some closer hooks through HT or something, idk xd), you can also find your own solution
use aspect ratio on the clouds, to make them look better
Map channel has been moved to waiting mapper.
have you seen my walkthrough video? i think so
nope but i checked the video u posted XD
well i clicked on the walkthrough video but didnt watch much
Ey welf
I dont get this
That works good for me
there are 2 different types of red switches, on top you used different ones than on the bottom, thee ones on the bottom don't work here (they just deactivate the puller)
I love your map!!💓
So the delay is uselles?
in the whole part
U mean i need to put the same type of switches up and down?
yes
the upper switches worked, the lower ones didn't if i remember correctly
change those switches ye, copy the switches from the top
ohh waiit
i guess i misunderstood you
?
yes but you need to deactivate the switch somewhere 😅
my issue was, that my dummy was on the plattform and i felt down into tp
so i had to put my dummy into position again, which was weird
e?
oookay not sure if you need to deactivate them
i need desactivate the puller cuz the timer only work for the case u fail into the platform
if u pass mean u desactivate the puller
yee but you pass, when your dummy goes into tp 28?
so you can deactivate the pullers on to 28?
idk, should be better if u can spec while u keep holdin ur dummy
with the timer deactivate u can stay chill
ohhhh i see
can you change the puller into number 2, so when you reset the part, your dummy gets resetted. the issue i had was, that i had to pull my dummy back instead of the switchers doing that, which felt weird. not sure if that suggestion breaks something
if a put the swicht in the tp 28 i need put more time, and if u fail u would be dead for a long time till the puller hook u
yee i understand okay
a
ye would be better
👍
btw
wat if i replace the sg parts and i do normal parts instead
deleted*
hmm that's fine, but you don't need to remove the shotgun, you used some harder techniques for the sg parts, which didnt really fit into the map imo
mm ok
ty 4 the tips
same thoughts, sg parts are kinda out of place? (tbh i just don't like ddnet's shotgun 💀)
Kinda agree
But overall cool map with good gimmick, will wait for release
-new sg parts
-edges in teleport 35 change to hookables
-design
wth??? howw
just hold
and 80% of players wont know u have to go insta
and it feels counter intuitive cuz it looks like u have to jump down insta and it doesnt work
idk why its here
took longer to do it once than whole map
also the 6to teles are way too much 2 is enough like all other maps
but otherwise nice parts and flow
design is quite ugly tough specially the color scheme
-alot of stuff
part changed
-edge deleted
sg parts reworkeds
team finish looks doable
i guess i forgot to mention that.. xd yeah you can put your dummy on the edge and jump in
ª
-i think its not possible the doable finish
at finish
also design still horrible pls change
(mainly background ig)
i asked someone to rework the design 😅 maybe it will happen at some point
Ik but i go first for the gameplay and later the design
-fixed
-now is fixed
is this a skip?
this is a skip
this didnt feel right, not sure how its supposed to be tbh
is the normal way
i can leave it for speedrun strat
thats supposed the way
oh i see
its much easier than the real part
mmm i can leave it like that, now thats the real part
but u can hold it if u want
i forgot to mention, sometimes the reset switches dont work, if you walk out of the to teleporter, so maybe add 1-2 seconds to it, i hope that doesnt disturb the parts, has to be tested.. the room to room teleport map style doesnt feel good to me. so if you find ways to connect the parts, it would be great.
Map channel has been moved to waiting mapper.
skip
this one have the same problem like here . ppl dont expect this power of hook
for avoid this
I really liked your map, that's why I'm writing such a detailed feedback. Gl with ur map. If you have any questions, you're welcome
if you remove hookable and fail to hook dummy its a fail
-stuff fixed
i can leave it as the real part but u can hold the hook if u want, like a alternative way
I know, I just didn't indicate that he needed to add a draglaser or anything else to make it safe. Like here, I didn't point out that he needs to move the wall. Because that's obvious. And if you look at the screen, he did a great job.
-stuff fixeds
I think you need to move this > by 10 tiles. I'm not sure if you need this change, but if you move, it would be more comfortable. upd: maybe you just need more space for a throw that is too small
People can do it the way they like I have no problem with that, the same go for the small trow, i just make more space
-some littler changes
ye u can keep it but i think if u force ppl wait like this its boring game play for me.
map is $ready for me (if dont have design bugs/problems)
Cool map, please try to make it look clean everywhere. Cool concepts and idea but it feels kind of unpolished, did you test your map throroughly? I'm sure when playing your map yourself, you will find some things you want to improve by yourself. In any case, please start by applying the stuff pointed out. 😄 Design is terrible, you can do better... xD
Map channel has been moved to waiting mapper.
-
they didnt feel nice for me either
what u think about it. especially the beginning
Map filename must match channel name.
-less failli
same for the other ones too i guess
funny map
Map channel has been moved to waiting mapper.
looks like we are waiting for a change? didn't test the map yet because it is in waiting
A
There are some issues where I live and that's why I haven't been able to fix anything on the map, you can test the gameplay if you want but I won't be able to fix anything until November or the end of November.
😅