#Get2Carry
"Get2Carry" by tortilladmaiz [Dummy]
DDNet 08/20/2024 8:23 AM
@thortillat.d.m

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/20/2024 8:23 AM

Map :lady_beetle: :

exosphere___endosphere 08/20/2024 9:55 AM

good map with excellent execution, the only thing missing would be a video walkthrough

exosphere___endosphere 08/20/2024 10:40 AM

blue - shotgun fly??

exosphere___endosphere 08/20/2024 10:56 AM
exosphere___endosphere 08/20/2024 10:56 AM

very hard

exosphere___endosphere 08/20/2024 11:20 AM

2024-08-20 14:17:41 I chat: *** exosphere finished in: 77 minute(s) 42.00 second(s) This is the best map✅ ★★★☆☆

exosphere___endosphere 08/20/2024 11:23 AM

red - very hard green - good

exosphere___endosphere 08/20/2024 11:34 AM

bad fail

thortillat.d.m 08/20/2024 1:13 PM

Is possible sgfly but i dont see problems with that

exosphere___endosphere 08/20/2024 1:18 PM

early estimates: top time: 5:00 median time: 1:30:00

exosphere___endosphere 08/20/2024 1:23 PM

he is too complex for this map

exosphere___endosphere 08/20/2024 1:42 PM
exosphere___endosphere 08/20/2024 1:42 PM

.

thortillat.d.m 08/20/2024 2:04 PM

Thanks

exosphere___endosphere 08/20/2024 2:09 PM
thortillat.d.m 08/20/2024 2:20 PM

-teleports fixed

exosphere___endosphere 08/20/2024 2:29 PM

I think the map would suit the design style of the "Stormwind" map

exosphere___endosphere 08/20/2024 2:30 PM

ok, it's too early to talk about that

_splity 08/20/2024 7:47 PM
@thortillat.d.m

a eso no me referia cuando te dije que lo cambiaras

thortillat.d.m 08/20/2024 8:24 PM

XD ps a eso me referi yo cuando te lo dije

_splity 08/20/2024 8:25 PM

a mi gusto

_splity 08/20/2024 8:25 PM

lo hubeirasda hecho mas chiquito

_splity 08/20/2024 8:25 PM

pero aun asi 10/10 map

thortillat.d.m 08/20/2024 8:25 PM

Ty

_splity 08/20/2024 8:25 PM

menos el sgfly

_splity 08/20/2024 8:26 PM
itom6176 08/20/2024 8:26 PM

English☝️

thortillat.d.m 08/20/2024 8:26 PM

He call me dumb 😦 ban him (jk)

_splity 08/20/2024 8:26 PM

XD

_nrx 08/20/2024 8:58 PM

er

thortillat.d.m 08/20/2024 9:13 PM

ª

epicbanana20 08/20/2024 9:44 PM

Stormwind reference 😍😍

thortillat.d.m 08/21/2024 12:10 AM

-more teleports fixed

thortillat.d.m 08/21/2024 3:40 PM

-more teleports and a cheat fixed

balami. 08/21/2024 11:48 PM

i tested your map, i have mixed impressions, some stuff is cool and creative, but some stuff didn't feel good, screens:

balami. 08/21/2024 11:49 PM

not sure if it matters, but you should remove these unhookables, since you might lose your momentum, if you hit the ceilings after blue tele (maybe do the same on other parts with blue tele)

balami. 08/21/2024 11:49 PM

if the tees are at these spots, you fail, which is rather weird imo (it's hard to see this fail comming), imo you should add a puller

balami. 08/21/2024 11:50 PM

if you dj right after the hook, you land in this area, which is an annoying fail, please add teleporters

balami. 08/21/2024 11:50 PM

i hit these freeze tiles multiple times while playing the part, please cut them

balami. 08/21/2024 11:51 PM

overall this part felt weird, because after doing some stuff, you had to deal with the unexpected physics of that blue tele hook thing i bumped into the ceiling 2 times and failed like that (both tees on the platform), i guess you can add a time switch at the red line to avoid that fail

balami. 08/21/2024 11:54 PM

left: there are 2 ways to get cp 14 and skip the part, either just jump in (your dummy will activate the puller above and hook you into cp tele, which gives you a free checkpoint), or you can do a ceiling shotgun shot shot next to the cp 14 tile and bounce back into the map, then walk/jump into cp teleport right: this part didnt feel nice. i barely play shotgun fly parts and without the checkpoint its hard to learn that technique. the start of the part also felt off, like you bounce into the ceiling many times and there is not much space

balami. 08/21/2024 11:55 PM

this part was very long for me, so i skipped it while testing, it felt unbalanced compared to the other parts. can you make the first half of the part work faster maybe? or cut it? the gameplay feels very slow to me.

balami. 08/21/2024 11:55 PM

please put tele here or remove the unhookables below, because its annoying if your dummy lands on the ceiling

balami. 08/21/2024 11:56 PM

this bounce still can happen and wouldn't feel nice (you might go afk or not pay attention after doing the part and bounce into fail)

balami. 08/21/2024 11:56 PM

you can just skip the swing with this tp placement?

balami. 08/21/2024 11:57 PM

this switch setup doesnt work the switches on the bottom should be the same as on top, so they activate after 3 seconds, it happened multiple times, that my dummy would stay on the platform

balami. 08/21/2024 11:58 PM

the edgejumps at tp 35 are repetitive/boring, maybe cut some of them or add some variation like hooks (maybe some closer hooks through HT or something, idk xd), you can also find your own solution

balami. 08/21/2024 11:59 PM

use aspect ratio on the clouds, to make them look better

DDNet 08/21/2024 11:59 PM

Map channel has been moved to waiting mapper.

exosphere___endosphere 08/22/2024 12:31 AM
@balami.

have you seen my walkthrough video? i think so

balami. 08/22/2024 12:42 AM

nope but i checked the video u posted XD

balami. 08/22/2024 12:42 AM

well i clicked on the walkthrough video but didnt watch much

thortillat.d.m 08/22/2024 12:42 AM

Ey welf

thortillat.d.m 08/22/2024 12:43 AM

I dont get this

thortillat.d.m 08/22/2024 12:43 AM

That works good for me

balami. 08/22/2024 12:43 AM

there are 2 different types of red switches, on top you used different ones than on the bottom, thee ones on the bottom don't work here (they just deactivate the puller)

exosphere___endosphere 08/22/2024 12:43 AM
@thortillat.d.m

I love your map!!💓

thortillat.d.m 08/22/2024 12:44 AM

So the delay is uselles?

balami. 08/22/2024 12:44 AM

i think you have to use the switches on the left side

balami. 08/22/2024 12:44 AM

in the whole part

thortillat.d.m 08/22/2024 12:47 AM

U mean i need to put the same type of switches up and down?

balami. 08/22/2024 12:49 AM

yes

balami. 08/22/2024 12:50 AM

the upper switches worked, the lower ones didn't if i remember correctly

thortillat.d.m 08/22/2024 12:53 AM

like here? or i need put a timer swicht?

balami. 08/22/2024 12:54 AM

change those switches ye, copy the switches from the top

balami. 08/22/2024 12:54 AM

ohh waiit

balami. 08/22/2024 12:54 AM

i guess i misunderstood you

thortillat.d.m 08/22/2024 12:55 AM

?

thortillat.d.m 08/22/2024 12:55 AM

like this?

balami. 08/22/2024 12:56 AM

yes but you need to deactivate the switch somewhere 😅

balami. 08/22/2024 12:56 AM

my issue was, that my dummy was on the plattform and i felt down into tp

balami. 08/22/2024 12:56 AM

so i had to put my dummy into position again, which was weird

thortillat.d.m 08/22/2024 12:58 AM

e?

balami. 08/22/2024 12:58 AM

oookay not sure if you need to deactivate them

thortillat.d.m 08/22/2024 12:59 AM

i need desactivate the puller cuz the timer only work for the case u fail into the platform

thortillat.d.m 08/22/2024 12:59 AM

if u pass mean u desactivate the puller

balami. 08/22/2024 12:59 AM

yee but you pass, when your dummy goes into tp 28?

balami. 08/22/2024 12:59 AM

so you can deactivate the pullers on to 28?

thortillat.d.m 08/22/2024 1:00 AM

idk, should be better if u can spec while u keep holdin ur dummy

thortillat.d.m 08/22/2024 1:00 AM

with the timer deactivate u can stay chill

balami. 08/22/2024 1:00 AM

ohhhh i see

balami. 08/22/2024 1:01 AM

can you change the puller into number 2, so when you reset the part, your dummy gets resetted. the issue i had was, that i had to pull my dummy back instead of the switchers doing that, which felt weird. not sure if that suggestion breaks something

thortillat.d.m 08/22/2024 1:01 AM

if a put the swicht in the tp 28 i need put more time, and if u fail u would be dead for a long time till the puller hook u

balami. 08/22/2024 1:02 AM

yee i understand okay

thortillat.d.m 08/22/2024 1:02 AM

a

thortillat.d.m 08/22/2024 1:02 AM

ye would be better

balami. 08/22/2024 1:02 AM

👍

thortillat.d.m 08/22/2024 1:02 AM

btw

thortillat.d.m 08/22/2024 1:03 AM

wat if i replace the sg parts and i do normal parts instead

thortillat.d.m 08/22/2024 1:03 AM

deleted*

balami. 08/22/2024 1:04 AM

hmm that's fine, but you don't need to remove the shotgun, you used some harder techniques for the sg parts, which didnt really fit into the map imo

thortillat.d.m 08/22/2024 1:04 AM

mm ok

thortillat.d.m 08/22/2024 1:05 AM

ty 4 the tips

_nrx 08/22/2024 2:36 AM

same thoughts, sg parts are kinda out of place? (tbh i just don't like ddnet's shotgun 💀)

thortillat.d.m 08/22/2024 2:36 AM

Kinda agree

_nrx 08/22/2024 2:38 AM

But overall cool map with good gimmick, will wait for release

thortillat.d.m 08/22/2024 6:22 PM

-new sg parts

thortillat.d.m 08/22/2024 6:23 PM

-teleports instead of freeze

thortillat.d.m 08/22/2024 6:24 PM

-doble blue tele in all the trows into teleports

thortillat.d.m 08/22/2024 6:24 PM

-less freeze

thortillat.d.m 08/22/2024 6:24 PM

-little nerf in the part

thortillat.d.m 08/22/2024 6:25 PM

-freeze down instead the teleports to force the swing

thortillat.d.m 08/22/2024 6:26 PM

-edges in teleport 35 change to hookables

thortillat.d.m 08/22/2024 6:27 PM
thortillat.d.m 08/22/2024 6:53 PM

-design

exosphere___endosphere 08/22/2024 7:30 PM

wth??? howw

thortillat.d.m 08/22/2024 8:04 PM

just hold

omegakysiku 08/22/2024 11:10 PM

this ending is way too faily if u dont go instant

omegakysiku 08/22/2024 11:10 PM

and 80% of players wont know u have to go insta

omegakysiku 08/22/2024 11:11 PM

this 1st hook mega akward

omegakysiku 08/22/2024 11:11 PM

and it feels counter intuitive cuz it looks like u have to jump down insta and it doesnt work

omegakysiku 08/22/2024 11:12 PM

also way too easy to drag him into tp 39

omegakysiku 08/22/2024 11:12 PM

this is the only edge on the whole map

omegakysiku 08/22/2024 11:12 PM

idk why its here

omegakysiku 08/22/2024 11:13 PM

this sg shot is really awful

omegakysiku 08/22/2024 11:13 PM

took longer to do it once than whole map

omegakysiku 08/22/2024 11:13 PM

this short drag section has bad flow

omegakysiku 08/22/2024 11:14 PM

also the 6to teles are way too much 2 is enough like all other maps

omegakysiku 08/22/2024 11:14 PM

but otherwise nice parts and flow

omegakysiku 08/22/2024 11:14 PM

design is quite ugly tough specially the color scheme

thortillat.d.m 08/23/2024 4:03 AM

-alot of stuff

thortillat.d.m 08/23/2024 4:03 AM

part changed

thortillat.d.m 08/23/2024 4:03 AM

-edge deleted

thortillat.d.m 08/23/2024 4:04 AM

sg parts reworkeds

thortillat.d.m 08/23/2024 4:05 AM

-bottom at the end

cyberfrighter 08/23/2024 5:22 AM

team finish looks doable

balami. 08/23/2024 12:29 PM

i guess i forgot to mention that.. xd yeah you can put your dummy on the edge and jump in

thortillat.d.m 08/23/2024 1:40 PM

ª

thortillat.d.m 08/23/2024 3:51 PM

-i think its not possible the doable finish

omegakysiku 08/23/2024 6:14 PM

im pretty sure with horrible bounce you can land on edge here

omegakysiku 08/23/2024 6:15 PM

at finish

omegakysiku 08/23/2024 6:15 PM

also design still horrible pls change

omegakysiku 08/23/2024 6:15 PM

(mainly background ig)

balami. 08/23/2024 6:15 PM

i asked someone to rework the design 😅 maybe it will happen at some point

thortillat.d.m 08/23/2024 7:56 PM

Ik but i go first for the gameplay and later the design

thortillat.d.m 08/23/2024 8:17 PM

-fixed

thortillat.d.m 08/24/2024 12:28 AM

-now is fixed

balami. 08/28/2024 5:52 PM

can you add some space here? the hammerthrow with 2 tiles space doesn't feel good

balami. 08/28/2024 5:53 PM

can you close this off and add a cp tele, its counterintuitive to throw your dummy into the cp tele

balami. 08/28/2024 5:53 PM

imo the map is unbalanced rn, this part took me 30 minutes

balami. 08/28/2024 5:54 PM

i first tried this part (well its not entirely new, but still, that other part didnt feel great, because of the 3 shotgun shots you have to hit on every try and you need to understand the setup, so learning the part means repeating the shotgun stuff many times, which is not fun)

balami. 08/28/2024 5:55 PM

this part can be done in multiple ways and its weird that you don't put a setup to make it work every time, what about a box on the bottom for the dummy like at cp3/tp6

balami. 08/28/2024 5:56 PM

this part doesnt really make sense to it, not even sure, if it saves time, because falling down and waiting 3 secs is not much slower

balami. 08/28/2024 5:57 PM

the tp 50 hook doesnt feel nice, because you get hooked into freeze, so you have to repeat the part because you didn't expect the speed to the right

balami. 08/28/2024 5:58 PM

this should be tele imo, because its annoying to wait 3 seconds if you jump too early (maybe you can move the unhookables on the right, so you fall into tp instead of landing on the platform, when you hit the freeze)

balami. 08/28/2024 6:00 PM

is this a skip?

balami. 08/28/2024 6:00 PM

this is a skip

balami. 08/28/2024 6:01 PM

this didnt feel right, not sure how its supposed to be tbh

thortillat.d.m 08/28/2024 6:02 PM

is the normal way

thortillat.d.m 08/28/2024 6:02 PM

i can leave it for speedrun strat

thortillat.d.m 08/28/2024 6:03 PM

thats supposed the way

balami. 08/28/2024 6:04 PM

oh i see

balami. 08/28/2024 6:04 PM

its much easier than the real part

thortillat.d.m 08/28/2024 6:05 PM

mmm i can leave it like that, now thats the real part

thortillat.d.m 08/28/2024 6:05 PM

but u can hold it if u want

balami. 08/28/2024 6:19 PM

i forgot to mention, sometimes the reset switches dont work, if you walk out of the to teleporter, so maybe add 1-2 seconds to it, i hope that doesnt disturb the parts, has to be tested.. the room to room teleport map style doesnt feel good to me. so if you find ways to connect the parts, it would be great.

DDNet 08/29/2024 1:40 PM

Map channel has been moved to waiting mapper.

comebackplay 08/30/2024 3:52 AM

I think it's better to continue this one

comebackplay 08/30/2024 3:53 AM

2 layers of wall

comebackplay 08/30/2024 3:55 AM

skip

comebackplay 08/30/2024 3:56 AM

move this to tele somewhere here

comebackplay 08/30/2024 3:57 AM

better if dummy will totele here

comebackplay 08/30/2024 3:58 AM

2 tiels too tight, i pref 6.

comebackplay 08/30/2024 4:07 AM

It feels like you need to remove hookable, and another problem is that people think you need to keep dj.

comebackplay 08/30/2024 4:07 AM

this one is too long

comebackplay 08/30/2024 4:09 AM

this start is too far from actual part. and its annoying doing again and again.

comebackplay 08/30/2024 4:12 AM

this one have the same problem like here . ppl dont expect this power of hook

comebackplay 08/30/2024 4:13 AM

or better fix will be like this. for flow I'm pretty sure.

comebackplay 08/30/2024 4:19 AM

first move is too ez and boring to do again and again. because second move is hard.

comebackplay 08/30/2024 4:21 AM

You can reduce the difficulty by doing this or keep both

comebackplay 08/30/2024 4:33 AM

ok this one where big problems came and rest of the map gets worse im sure if u keep this part in this state most ppl will rage here cus its so bad mapped.

comebackplay 08/30/2024 4:41 AM

1 it's not obvious that sg is being used here 2 I always go to this TP because I don't use SG in the first area. 3 i think its too long 4 Because 3 is too long, I can't catch the dummy because I'm always late.

comebackplay 08/30/2024 4:44 AM

i think u need put frezze here

comebackplay 08/30/2024 4:45 AM

for avoid this

comebackplay 08/30/2024 4:46 AM

its feels a little bit far

comebackplay 08/30/2024 4:51 AM

You need to somehow force people to jump in the middle, that's my solution.

comebackplay 08/30/2024 4:55 AM

i think u need freeze here cus if u touching wall u never catch dummy.

comebackplay 08/30/2024 5:01 AM

It's easier with the jump, so better somehow force the action on people.

comebackplay 08/30/2024 5:03 AM

I really liked your map, that's why I'm writing such a detailed feedback. Gl with ur map. If you have any questions, you're welcome

omegakysiku 08/30/2024 11:54 AM

if you remove hookable and fail to hook dummy its a fail

thortillat.d.m 08/30/2024 2:18 PM

-stuff fixed

thortillat.d.m 08/30/2024 2:20 PM

i can leave it as the real part but u can hold the hook if u want, like a alternative way

comebackplay 08/30/2024 4:35 PM

I know, I just didn't indicate that he needed to add a draglaser or anything else to make it safe. Like here, I didn't point out that he needs to move the wall. Because that's obvious. And if you look at the screen, he did a great job.

comebackplay 08/30/2024 4:38 PM

Yeah, it's a good fix, but something's been skipped, I'm just wondering why. for example this ye i see u change it but its still bad

comebackplay 08/30/2024 5:49 PM

Explained it in the game, posted it so he wouldn't forget.

thortillat.d.m 08/30/2024 6:14 PM

-stuff fixeds

comebackplay 08/31/2024 5:13 PM

move down five tiles

comebackplay 08/31/2024 5:15 PM

I think you need to move this > by 10 tiles. I'm not sure if you need this change, but if you move, it would be more comfortable. upd: maybe you just need more space for a throw that is too small

comebackplay 08/31/2024 5:16 PM

add tele here

comebackplay 08/31/2024 5:22 PM

1 u need more frezze here 2 u need move this tele for better flow 3 some ppl just wait here and its bad.

comebackplay 08/31/2024 5:25 PM

maybe u wanna this

comebackplay 08/31/2024 5:45 PM
thortillat.d.m 08/31/2024 6:34 PM

People can do it the way they like I have no problem with that, the same go for the small trow, i just make more space

thortillat.d.m 08/31/2024 6:36 PM

-some littler changes

comebackplay 08/31/2024 6:39 PM

ye u can keep it but i think if u force ppl wait like this its boring game play for me.

comebackplay 08/31/2024 6:41 PM

map is $ready for me (if dont have design bugs/problems)

.freezy_ 08/31/2024 8:14 PM

Cool map, please try to make it look clean everywhere. Cool concepts and idea but it feels kind of unpolished, did you test your map throroughly? I'm sure when playing your map yourself, you will find some things you want to improve by yourself. In any case, please start by applying the stuff pointed out. 😄 Design is terrible, you can do better... xD

DDNet 08/31/2024 8:14 PM

Map channel has been moved to waiting mapper.

thortillat.d.m 08/31/2024 8:36 PM

-

thortillat.d.m 08/31/2024 8:36 PM

-pullers and less fall

thortillat.d.m 08/31/2024 8:37 PM

-i honestly like this jumps :c

balami. 08/31/2024 8:43 PM

they didnt feel nice for me either

comebackplay 09/01/2024 8:54 PM

what u think about it. especially the beginning

DDNet 09/01/2024 8:54 PM

Map filename must match channel name.

comebackplay 09/02/2024 6:53 PM

btw , try to avoid teleporting to a dead end in your next map, it's bad for the map. Especially the one with the number 1.

thortillat.d.m 09/06/2024 11:07 PM

-less failli

thortillat.d.m 09/06/2024 11:07 PM
knusk1 09/07/2024 8:30 AM

no indication in entities

knusk1 09/07/2024 8:32 AM

same with this one

knusk1 09/07/2024 8:35 AM

same for the other ones too i guess

knusk1 09/07/2024 8:46 AM

u should really put these into design. sometimes the dummy doenst come back from touching it once and u need to walk back in, but u cant see it in design. (not just these 2 ofc. do it for the other spots as well)

knusk1 09/07/2024 8:50 AM

funny map

DDNet 09/07/2024 8:50 AM

Map channel has been moved to waiting mapper.

jsontw 10/22/2024 8:43 PM
@thortillat.d.m

looks like we are waiting for a change? didn't test the map yet because it is in waiting

thortillat.d.m 10/23/2024 2:52 AM

A

thortillat.d.m 10/23/2024 2:55 AM

There are some issues where I live and that's why I haven't been able to fix anything on the map, you can test the gameplay if you want but I won't be able to fix anything until November or the end of November.

thortillat.d.m 10/23/2024 2:59 AM

😅