#Cyber_Space
"Cyber Space" by Kaniosek [Moderate]
DDNet 07/23/2024 4:28 PM
@prezes3333

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 07/23/2024 4:28 PM

Map :lady_beetle: :

prezes3333 07/23/2024 4:36 PM
zigmc 07/23/2024 5:26 PM

i dont know how much of these are intended but i send anywyays 1: can do the left part solo, can also wait for teammate to hook from the top 2: mini-skip 3: probably can leave like that but i show anyways 4, 5, 6 are 3 ways i found to do the part probably some of thems are not intended

zigmc 07/23/2024 5:27 PM

also this tele is wrong xd

prezes3333 07/23/2024 5:27 PM

how tf u have tleegun here ?

zigmc 07/23/2024 5:28 PM

maybe i used cheats

zigmc 07/23/2024 5:28 PM

and did it by accident

prezes3333 07/23/2024 5:28 PM

i mean second video

zigmc 07/23/2024 5:29 PM

then nvm about second

prezes3333 07/23/2024 5:30 PM

some of them are not intended

prezes3333 07/23/2024 5:30 PM

ty ;D

zigmc 07/23/2024 5:30 PM

np good design and parts

prezes3333 07/23/2024 7:37 PM

i need more opinions and suggestions for laser part

pipou_tw 07/23/2024 8:59 PM
@prezes3333

I'm starting now

prezes3333 07/23/2024 9:01 PM

ye im watching ;d

prezes3333 07/23/2024 9:10 PM
DDNet 07/23/2024 9:10 PM

Map :lady_beetle: :

DDNet 07/23/2024 9:10 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/23/2024 9:10 PM

Changed solo

prezes3333 07/23/2024 10:06 PM
DDNet 07/23/2024 10:06 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/24/2024 12:16 PM
@prezes3333

you didnt fix some of these, was that intentional?

balami. 07/24/2024 12:17 PM
balami. 07/24/2024 12:18 PM

another small skip

balami. 07/24/2024 12:20 PM

this edge is boring i guess

balami. 07/24/2024 12:21 PM

this fail shouldnt happen imo

balami. 07/24/2024 12:25 PM

we didnt really enjoy the (new) laser solo

balami. 07/24/2024 12:27 PM

this start is really annoying in t0

balami. 07/24/2024 12:33 PM

the difficulty in this map is confusing to me. many drag parts have alot of easy hooks, but there is some time between the checkpoints, so you repeat basic stuff alot. i didn't like some of the failspots. mostly you have to spec the part to know them.

prezes3333 07/24/2024 12:44 PM

Now we creating maps where u shouldnt ever spec or use ur brain a little?

prezes3333 07/24/2024 12:44 PM

?

prezes3333 07/24/2024 12:45 PM

Btw faily spots will be marked

balami. 07/24/2024 12:46 PM

to me its just boring that you have to spec a part before playing it, its much more fun to rush into parts you don't know (at least on moderate..)

balami. 07/24/2024 12:47 PM

it seems like changing doors in soloparts, also affects the doors of other players in soloparts, so i guess you might wanna remove the doors in the laser/jetpack solo, but the main issue about that part is, that its too long

balami. 07/24/2024 12:49 PM

btw. you made a faily tune zone part, too (usually players need to experiment with tune zones, before they master them)

prezes3333 07/24/2024 12:51 PM

To me its a common thing in this game

prezes3333 07/24/2024 12:52 PM

Compared to other solos, how much sec difference?

prezes3333 07/24/2024 12:52 PM

Ye i agree its longer

prezes3333 07/24/2024 12:53 PM

But if u want me to remove all faily spots, rework whole solo, or even rework whole map again

prezes3333 07/24/2024 12:54 PM

Ye i wont do this

prezes3333 07/24/2024 12:54 PM

XD

zigmc 07/24/2024 1:48 PM

you can make one more checkpoint for every long solo to make it take less time, so you dont have to remake parts

soulyvevo 07/25/2024 6:02 AM

seeing so many things moving and changing colors makes my brain feel good

soulyvevo 07/25/2024 6:02 AM

thanks

@prezes3333
prezes3333 07/25/2024 7:17 PM
DDNet 07/25/2024 7:17 PM

Include a changelog alongside your map updates (preferably with screenshots).

vena6080 07/25/2024 8:31 PM

clearly will change to brutal, probably 1 or 2 * idea and parts are good but need some changes. in red i dont think the way the cp are made is good, for the start it can be freeze, and change the cp1 into cfrom 1 for the yellow rectangle, they is only this part and another one with 2 tile tele like this, maybe more coherence in all parts is better, 2 tiles everywhere or put only 1 tile here and the part i will mentionned later

vena6080 07/25/2024 8:33 PM

so the cp 2 is fucked up because you can fall in tele with cp, with cfrom 1 it will be better, then you can put cfrom 2 insted of cp3

vena6080 07/25/2024 8:36 PM

this is not smooth, (red is the real way) better do something like the yellow way i draw, one goes instantly up and the second swings down.

vena6080 07/25/2024 8:37 PM

OH i forgot to mentienned, but with all i will say it need a pretty big rework, so i recommand to use the gravity tune zone from the start of the map, it can be cool for all the map and create a good style and coherent, + can be cool to mix with the rocket in solo and some other idea.

vena6080 07/25/2024 8:39 PM

same here for teleport cfrom > cp.

vena6080 07/25/2024 8:40 PM

imo it could be a bit more developed, specialy at the end

vena6080 07/25/2024 8:41 PM

the solo rocket is good, but as i said if you can try to put some gravity tune it could be fun.

vena6080 07/25/2024 8:43 PM

better to give more space for the hook/react for moderate/low brut, so put the hook a bit upper in red, try to keep coherence, you never used a 3*3 unfreeze

vena6080 07/25/2024 8:44 PM
vena6080 07/25/2024 8:46 PM

the respawn of the part is not in a good place and the start of the part is annoying to redo and is this part a copy of nostalgia

? and cfrom better

vena6080 07/25/2024 8:49 PM

red : this is cheatable yellow, work well so idk if it need more space at the teleport, but the after is weird, a random flying teleport and death under. doesn't looks good

anthonyyx 07/25/2024 8:50 PM

already mentioned

vena6080 07/25/2024 8:51 PM

anoying to take the sg that far. shield are not needed for this solo i dont understand the triple jump, it could be adapted as a double jump rly easily and without changing the way it work, can also be fun to add the tune for more originality/fun. also use cfrom, as alsway when cp are not needed, even more when it's in solo because if you fail the end of this solo you come back all the way to the start.

vena6080 07/25/2024 8:51 PM

i know but he update without fix

anthonyyx 07/25/2024 8:52 PM

ah

vena6080 07/25/2024 8:56 PM

i like the fact that you can do instant here, it's not rly a cheat, but more like a fast way. cfrom > cp

painn1013 07/25/2024 8:57 PM

please make my screen not vibrate in jetpack solo

vena6080 07/25/2024 8:58 PM

the end of the part can be better, the HT is weird and you can hook from upper, the freeze is weird

vena6080 07/25/2024 8:58 PM
vena6080 07/25/2024 9:00 PM

so after discussion with some players, idk if it's rly brutal, most of them are saying it's mod 5* so this is a bit hard/ instant fail for mod, or maybe it's not but i dont know how moderate play

vena6080 07/25/2024 9:03 PM

good part with the tune, if all parts use a tune in way good way like that it would be perfect. the 2 tile teleports i mentioned ealier. on the right : the hook and freeze are placed weirdly, maybe put the freeze in 1 line, then the player rehook the same hookable and goes back into the wall (idk if the draw is clear

vena6080 07/25/2024 9:09 PM

add a "!" if it's for moderate. in yellow : on the right, idk what you want, the "platform" is too small, if it's a platform for t0 and save others, it's better to take the place on the left with the yellow rectangle, then put the hookable in red

vena6080 07/25/2024 9:10 PM

weird tune it's not well used.

  • no cp, use cfrom for the next part (next solo/transition and 2 next parts are good)
vena6080 07/25/2024 9:13 PM

put the solo down or players can block (maybe more hookable on the right because they can fail with a rly bad DJ.

vena6080 07/25/2024 9:17 PM

now this is bad, why do you use this jetpack boost ? it's useless for jetpack and it give a bugged effect on visual. the laser is given for only 3 shots and that it. and you change since the old version but take more time to verify and test, they is a random button that is useless now + the end (on the right, but can't see on the screen) is not done properly, you could put the unsolo in a better way since you don't need the doors.

i would recommand to again try a solo with the gravity zone, and no jetpack or at least, not boosted jetpack.

vena6080 07/25/2024 9:18 PM
vena6080 07/25/2024 9:20 PM

i understand what you want here with this timing but it's not smooth too play and the stoppers are not well used (you know me, fuck the stoppers it can always be without it)

vena6080 07/25/2024 9:22 PM

same here, can be in a better way then stoppers + can be done by the left part only, could be better. the rectangle under mean put an unhook for structure coherence with the next part, no floating teleport.

vena6080 07/25/2024 9:26 PM

a bit more space would be enjoyable idk if the stopper is necessary here

vena6080 07/25/2024 9:26 PM

back to the previous part, this gap is weird in the structure with the HT

vena6080 07/25/2024 9:28 PM

would be cool to have the tune here, without the stoppers, and the finish all the way up (because of the tune zone we never know)

vena6080 07/25/2024 9:28 PM
prezes3333 07/25/2024 9:30 PM

all cool

vena6080 07/25/2024 9:30 PM

not sure if this start falling down is allowed. and some spawn are not confortable

prezes3333 07/25/2024 9:30 PM

but I don't like the idea of ​​changing the concept of the entire map

prezes3333 07/25/2024 9:31 PM

we are aiming to create something completely different

vena6080 07/25/2024 9:31 PM

with the gravity tunes? it was just an idea, i'm not forcing you. anyway, take time for this big fix, test and verify everything, gl.

DDNet 07/25/2024 9:32 PM

Map channel has been moved to waiting mapper.

prezes3333 07/25/2024 9:33 PM

thanks for testing ;D

vena6080 07/25/2024 9:33 PM

np

prezes3333 07/27/2024 9:01 PM
DDNet 07/27/2024 9:01 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/27/2024 9:02 PM

new solo in my opinion is great

prezes3333 07/27/2024 9:02 PM

hf

prezes3333 07/27/2024 9:04 PM

I'm sure I missed something obvious, I'd appreciate a thorough test

prezes3333 07/27/2024 9:08 PM

I especially want to know how the shotgun solo part turned out

prezes3333 07/27/2024 9:09 PM

because I'm not sure about him

prezes3333 07/27/2024 9:09 PM

generally i fixed all above

balami. 07/27/2024 11:26 PM

this tp will bring you to another spot (a few parts backwards

)

balami. 07/27/2024 11:26 PM

you forgot solo on

prezes3333 07/27/2024 11:27 PM

I already fixed these

prezes3333 07/27/2024 11:27 PM

But forgot upload file xD

balami. 07/27/2024 11:28 PM

u cant go back solo here

prezes3333 07/28/2024 10:05 AM
DDNet 07/28/2024 10:05 AM

Include a changelog alongside your map updates (preferably with screenshots).

dariusv 07/28/2024 1:30 PM

U can skip as shown on the pic

dariusv 07/28/2024 1:32 PM

U can play this part in 2 different ways isnt faster but u dont have to time the fall down and the hook at the left side

prezes3333 07/28/2024 1:33 PM

this part will make me sick really

vena6080 07/28/2024 1:42 PM
prezes3333 07/28/2024 1:44 PM
DDNet 07/28/2024 1:44 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/28/2024 2:09 PM
DDNet 07/28/2024 2:09 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/28/2024 2:19 PM
prezes3333 07/28/2024 2:41 PM
DDNet 07/28/2024 2:41 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/28/2024 5:02 PM
DDNet 07/28/2024 5:02 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/28/2024 5:04 PM
DDNet 07/28/2024 5:04 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 07/28/2024 5:06 PM
@prezes3333

What do you think about this?

prezes3333 07/28/2024 5:11 PM

something like this requires adding some things to the part because you lose speed doing this instead of swing

prezes3333 07/28/2024 9:31 PM
DDNet 07/28/2024 9:32 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/29/2024 11:53 AM

What about add sounds to objects?

prezes3333 07/29/2024 11:54 AM

But this will make map more laggy

prezes3333 07/29/2024 1:35 PM
  • changed loop sound in bg to more mild
papotav 07/30/2024 9:51 AM
  • corners
papotav 07/30/2024 9:52 AM
  • plat not needed, place 1 more tp maybe
prezes3333 07/30/2024 10:55 AM
DDNet 07/30/2024 10:55 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/30/2024 6:27 PM
  • improved last solo a bit
  • spawn > added afk room and 2 4fun rooms [blocker and kog]
prezes3333 07/30/2024 6:29 PM
prezes3333 07/30/2024 6:30 PM
cyberfrighter 07/30/2024 6:42 PM

how many stars is it supposed to be

prezes3333 07/30/2024 6:58 PM

5

cyberfrighter 07/30/2024 7:05 PM

good map but the parts feel slightly inconsistent

cyberfrighter 07/30/2024 7:06 PM

you have a lot of parts with tunes and then suddenly the parts play something like ravillion instead

prezes3333 07/30/2024 7:08 PM

I wanted to change the parts concept 3 times on the entire map

prezes3333 07/30/2024 7:10 PM

and in total, in terms of parts, it can be divided into 3 sections

prezes3333 07/30/2024 7:11 PM

parts with tunezone are from my other unfinished moderate map ;d

prezes3333 07/31/2024 12:02 PM
DDNet 07/31/2024 12:02 PM

Include a changelog alongside your map updates (preferably with screenshots).

__limonchik__ 08/02/2024 9:38 PM

skips

prezes3333 08/02/2024 10:35 PM

second is intended

prezes3333 08/02/2024 10:35 PM

for dummy players

prezes3333 08/02/2024 10:35 PM

not always work

prezes3333 08/02/2024 10:35 PM

but first one ye

prezes3333 08/04/2024 9:19 AM
  • first skip fixed
comebackplay 08/04/2024 7:55 PM

nope

comebackplay 08/04/2024 8:03 PM

this part a little confusing look like u can insta hook and u no need go down. it is ez to fix

comebackplay 08/04/2024 8:06 PM

this one have bad flow

comebackplay 08/04/2024 8:07 PM

tele here will good

comebackplay 08/04/2024 8:10 PM

why hole this? look like no need.

comebackplay 08/04/2024 8:20 PM

All in all, this map is on the edge of balance solos are need improve

prezes3333 08/04/2024 8:28 PM

I said some part are harder intened

prezes3333 08/04/2024 8:28 PM

like 10 times

comebackplay 08/04/2024 8:32 PM

It's bad when there are difficulty spikes in the map.

prezes3333 08/04/2024 8:43 PM

what spikes

comebackplay 08/04/2024 10:42 PM

is when the difficulty jumps from part to part. And when the jumps are big, it's called spikes.

comebackplay 08/04/2024 10:45 PM

spike meaning a rapid or sharp increase

balami. 08/04/2024 10:47 PM
comebackplay 08/04/2024 10:49 PM

Nah, I'm trying to explain what "diff spike" means.

balami. 08/04/2024 10:50 PM

yes

comebackplay 08/04/2024 10:52 PM

what yes?

balami. 08/04/2024 10:54 PM

what what yes?

anthonyyx 08/04/2024 10:58 PM

he didnt ask what ''spikes'' means, but rather where in the map there are difficulty spikes

comebackplay 08/04/2024 11:07 PM

if he ask where spikes, he will ask like "where spikes" no? not like "what spikes".

anthonyyx 08/04/2024 11:08 PM

🙂

comebackplay 08/04/2024 11:10 PM

let's get back to the question of where? just compare this

comebackplay 08/04/2024 11:10 PM

and this

balami. 08/04/2024 11:13 PM

can you please stop acting as if you know how to properly speak english?

balami. 08/04/2024 11:18 PM

a faily solopart

balami. 08/04/2024 11:20 PM

a high moderate drag part

balami. 08/04/2024 11:20 PM

i guess its okay to put those in the same map 🤷

comebackplay 08/04/2024 11:21 PM

wtf man u talking about? stop be tox to me

comebackplay 08/04/2024 11:21 PM

i know u hate me

comebackplay 08/04/2024 11:21 PM

but stop, i trying my best

anthonyyx 08/04/2024 11:21 PM

i will agree a little bit that this part to me, seems harder than some of the other parts. however i do think it is fine to have a little ''spike''

balami. 08/04/2024 11:22 PM

its not toxic, your communication is not good and thats a serious issue, you act as if you understand whats going on but you don't, which is really weird

balami. 08/04/2024 11:41 PM

i also agree that the map has balance issues, but you (triki) didn't communicate these properly, you compared a solopart (rather a filler) to a real part, which doesn't make too much sense in terms of balancing, in addition the solopart is faily, so indeed it "fits" to harder parts we started an internal discussion about wether we should force a rework on this map or not, but it's not up to you, if the mapper actually has to rebalance the map (you said that kaniosek has to do changes)

prezes3333 08/05/2024 4:54 AM
louis.place 08/05/2024 12:07 PM

this is uncalled for tbh

balami. 08/05/2024 12:12 PM

nah, triki needs to learn to communicate properly, because they want to become a tester instead of pretending to understand stuff, triki needs to learn

comebackplay 08/05/2024 6:11 PM
comebackplay 08/05/2024 6:12 PM

let's talk about the map. where i said this? "you said that kaniosek has to do changes"

balami. 08/05/2024 6:17 PM

"solos are need improve"

louis.place 08/10/2024 1:21 AM
louis.place 08/10/2024 1:21 AM

this is kinda lame, i wouldnt' make this faily

louis.place 08/10/2024 1:21 AM
louis.place 08/10/2024 1:22 AM

u should improve your start, it starts off an a kinda difficult move and the goes straight into a drag part

louis.place 08/10/2024 1:22 AM

its gonna get kinda blocky with a bunch of tees stuck in the freeze

louis.place 08/10/2024 1:25 AM
louis.place 08/10/2024 1:25 AM

u should add another cp halfway for this shotgun solo

louis.place 08/10/2024 1:26 AM
louis.place 08/10/2024 1:27 AM

the spacing here is kinda off, if you try to just full swing on the first hookable you fail which is really unintuitive

louis.place 08/10/2024 1:27 AM

the gap going up should be more -> to make it more obvious

louis.place 08/10/2024 1:30 AM
louis.place 08/10/2024 1:31 AM

lots of block potential in this hammer (like if two tees are stacked and you hammer bottom, you fail)

louis.place 08/10/2024 1:32 AM
louis.place 08/10/2024 1:32 AM

feel like this part would be better off as an unfaily solo, earlier in the map

louis.place 08/10/2024 1:33 AM

maybe switch this solo and the shotgun solo? i think this part illustrates how the tunezone works better

louis.place 08/10/2024 1:37 AM

again, iwouldn't make this faily

louis.place 08/10/2024 1:38 AM

the part after is already faily, no need to punish some guy who is afk because he needed to go grab a glass of water

louis.place 08/10/2024 1:39 AM
louis.place 08/10/2024 1:39 AM

since you used these tunes in this solo, i expected them to be in the parts following

louis.place 08/10/2024 1:39 AM

but the final parts were pretty vanilla drag parts, which felt odd

louis.place 08/10/2024 1:40 AM

the solo just feels a little out of place

louis.place 08/10/2024 1:40 AM

the solos in general i feel need a little bit of nerfing or at least they need checkpoints in the middle of them

DDNet 08/10/2024 1:41 AM

Map channel has been moved to waiting mapper.

louis.place 08/10/2024 2:00 PM

I see that you want to keep the long solos in your map, but u need to think about the perspective from a player

louis.place 08/10/2024 2:01 PM

a lot of moderate players are going to be really annoyed that they have to play super long solo parts between drag parts

louis.place 08/10/2024 2:01 PM

and especially in this map, solo parts seem a little unbalanced. i 1 or 2 tried most drags, but some of the solos took many more attempts

exosphere___endosphere 08/26/2024 4:03 PM

bg 10/10

prezes3333 08/27/2024 2:57 PM
  • removed map mask, now it looks cleaner ;3
soulyvevo 08/27/2024 4:32 PM

thank god it looks so much better now

prezes3333 08/27/2024 7:12 PM
DDNet 08/27/2024 7:12 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 08/29/2024 5:04 PM
  • improved bg and one part
prezes3333 08/29/2024 5:06 PM

Wrong file mb

vena6080 08/30/2024 4:08 PM

talked with mapper ig

DDNet 08/30/2024 4:08 PM

Map channel has been moved to waiting mapper.

prezes3333 08/30/2024 7:19 PM
DDNet 08/30/2024 7:19 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 08/30/2024 7:21 PM

let me know if everything is good about gameplay, then i will send another version with fixed teleports chronology

prezes3333 08/30/2024 7:23 PM

fixed all what we agreed with Vena and Welf

prezes3333 08/30/2024 9:03 PM
DDNet 08/30/2024 9:03 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/30/2024 9:12 PM

Map channel has been moved to waiting mapper.

comebackplay 08/30/2024 9:40 PM

what u change?

prezes3333 08/31/2024 12:12 PM
  • Teleports fixed
  • third solo fixed
prezes3333 09/01/2024 9:33 AM
  • Improved BG
prezes3333 09/01/2024 12:08 PM

new logo

prezes3333 09/01/2024 1:16 PM

logo fix

prezes3333 09/01/2024 8:14 PM

added missing textures in bg

prezes3333 09/01/2024 8:30 PM

added textures in hd

balami. 09/02/2024 6:26 PM

its hard for us to tell you when everything is fixed, im fine now with the checkpoint placement

prezes3333 09/03/2024 11:48 AM

Sure, can i send another map ?

prezes3333 09/03/2024 11:49 AM

or is there a limit to one

.freezy_ 09/03/2024 11:49 AM

No, you can submit it

prezes3333 09/03/2024 11:53 AM

nice, ty ;3

joel.9524 09/04/2024 8:01 AM

the limit is, when the discord Server have the max number of channels

prezes3333 09/10/2024 3:53 PM
DDNet 09/10/2024 3:53 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/10/2024 4:03 PM
DDNet 09/10/2024 4:03 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/10/2024 4:07 PM
DDNet 09/10/2024 4:07 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 09/10/2024 4:09 PM

catseye and me tested it. we suggested a way back for a part, cutting some path blocking hookables, removing some skips and a hd off thing

prezes3333 09/10/2024 4:16 PM
DDNet 09/10/2024 4:16 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/12/2024 1:46 PM

-one texture fix

catseyenebulous 09/14/2024 4:28 PM

Map looks a lot better than the first versions but I still would like to see some changes before I could confidently ready it.

  1. Can you shift the hookable more to the left? (Marked position) Would make it a lot more comfortable.
  2. This one is optional but it would look better if you come up from the left and don't have to walk against the part.
  3. Please add another block of hookables here. Doing the the part from the platform is really annoying at the moment. (Could also add some solos for these type of parts so people will block less in team 0)
  4. Make the swing inside the tube easier. Moving the hooktiles one to the right and extending the tube one to the left.
  5. This is such a random faily part that is awkward to play as well. Remove the freeze on the left while going up, extend the hookables down a bit and add a layer of unfreeze under the ceiling freeze.
  6. The section is team 0 focused and doesn't really fit in with the rest of the map. Either make the last part a possible solo swing as well or rework the section into some easy gores or something else.
  7. There is no indication for this faily spot. I'd also suggest to add some sort of platform extending from the right so you will have more time to think if you just go for the hammer directly. That should also help a bit with bigger groups where multiple players jump in at once.
  8. I already talked to you about this jump before but now I'll also provide you with a solution that I already tested. Increase the length of the tune zones up to 20 tiles and the space to the right of it also to 20 tiles. Remove one layer of freeze from the bottom to make it a bit less punishing and to keep it even throughout the part.
  9. Failing here just feels wrong if you miss going left, please fix that.
  10. Pretty annoying having to constantly hook the wall waiting for your partner to hit both hooks. Adding more of the tune zones would fit the map and fix that.
catseyenebulous 09/14/2024 4:29 PM
  1. The big open void below the end of the map doesn't fit into moderate and is pretty punishing and unexpected. I would close most of it off and keep the void for the fly but have it an optional gores.
DDNet 09/14/2024 4:31 PM

Map channel has been moved to waiting mapper.

prezes3333 09/14/2024 4:39 PM

how many more changes? soon it will be a completely different map

prezes3333 09/14/2024 4:41 PM

thanks for the test, I hope it's the last one

catseyenebulous 09/14/2024 4:47 PM

If the changes are implemented properly the gameplay would be ready for me. :)

prezes3333 09/15/2024 6:56 PM
DDNet 09/15/2024 6:56 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 09/15/2024 7:43 PM
  1. There is freeze here and the design is a bit buggy.
  2. Can you add another platform at the end so you won't slide/fall off while frozen?
  3. Could you extend the tune zones by four so they are 20 in width and same for the space on the right? (20 wide) You still have quite a bit of space to the (top) right so that shouldn't be a problem.

Other changes are looking good. :)

prezes3333 09/15/2024 8:39 PM
DDNet 09/15/2024 8:39 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/15/2024 8:40 PM
DDNet 09/15/2024 8:41 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/15/2024 9:26 PM
DDNet 09/15/2024 9:26 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/15/2024 9:26 PM
catseyenebulous 09/20/2024 1:39 PM

Do you want the players to fall at the last part? 😅

prezes3333 09/20/2024 1:50 PM

if they get to the end, they shoud be able to make a simple hammerfly

prezes3333 09/20/2024 1:50 PM

and from what I see there are two paths, you won't fall on one

balami. 09/20/2024 2:29 PM

imo the previous version was better, because this end leads to more frustrating fails. especially the players who can barely beat this map, might get very annoyed by the end.

maybe this end is fine, if you add a ground (with freeze on it) below the hammerfly, so you can save in case of a lag or you can get saved by others

prezes3333 09/22/2024 12:53 PM
DDNet 09/22/2024 12:53 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/22/2024 12:54 PM
prezes3333 09/22/2024 12:55 PM

iwant to keep it faily

catseyenebulous 09/23/2024 7:01 PM
  1. Some more hookables and/or a platform for bigger groups would be great.
  2. I think if you connect the platforms and you could leave one bigger hole in the middle so it's less random I would be fine with it.
prezes3333 09/23/2024 8:07 PM
DDNet 09/23/2024 8:07 PM

Include a changelog alongside your map updates (preferably with screenshots).

.freezy_ 09/23/2024 11:22 PM

Logo colours are terrible in comparison to looking at the rest of the map. Last part is standing out of all the other parts in terms of general quality. You can choose between extremely low quality gores and slow and uncreative hammerfly. Not to mention that the last part is the most faily throughout the whole map.

DDNet 09/23/2024 11:22 PM

Map channel has been moved to waiting mapper.

.freezy_ 09/23/2024 11:25 PM

Cool map tho

.freezy_ 09/24/2024 1:41 PM

I want to add some stuff:

.freezy_ 09/24/2024 1:42 PM

arrows in entities + jump refills would probably be the best way to indicate the tunes in the solo

.freezy_ 09/24/2024 1:45 PM
.freezy_ 09/24/2024 1:53 PM

I usually don't play with sound on but I can only hear sound when at the spawn. In the editor there are also tunes shown that move with the tee tho?

prezes3333 09/24/2024 3:03 PM

I really like logo colors

prezes3333 09/24/2024 3:03 PM

Also i dont really want to change third solo again

prezes3333 09/24/2024 3:03 PM

Also i think its nice

prezes3333 09/24/2024 3:04 PM

Rest seems fine to change

prezes3333 09/24/2024 3:04 PM

Or fix

prezes3333 09/24/2024 3:05 PM

U can hear it in bg when u leave spawn

prezes3333 09/24/2024 3:06 PM

Just switch map sounds to max in options

kollpotato 09/24/2024 3:32 PM

the colors are fire but dont match the map design

prezes3333 09/24/2024 3:33 PM

Bruh

prezes3333 09/24/2024 3:34 PM

Its only logo

prezes3333 09/24/2024 3:35 PM

besides, the map is not in one color, so the logo may also be in another

prezes3333 09/24/2024 3:35 PM

Its a bit colorful

kollpotato 09/24/2024 3:51 PM

welf is typing

balami. 09/24/2024 3:52 PM

we are only asking for a design change, not a gameplay change, because right now it's confusing for entitie players, but imo it's hard to find a good solution. freezy suggested jump refill tiles, maybe only blue arrows would help aswell (indicating in which direction the tune influences your movement)

balami. 09/24/2024 3:53 PM

but you don't need to change that one

.freezy_ 09/24/2024 10:29 PM

It's okay if you want to keep the logo colours as is. I still wanted to point out that those are standing out quite much and could be seen as odd.

.freezy_ 09/24/2024 10:29 PM

About the solo part. Something like this is what I'd suggest:

.freezy_ 09/24/2024 10:30 PM

So no real gameplay change at all

.freezy_ 09/25/2024 1:48 PM
prezes3333 09/25/2024 1:52 PM
DDNet 09/25/2024 1:52 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/25/2024 1:54 PM

fixed all above

.freezy_ 09/25/2024 1:59 PM

Good changes, however you still don't have to take speed here. I don't know if that's intended but it doesn't look like it is.

prezes3333 09/25/2024 2:00 PM

its not easier when u take speed ?

catseyenebulous 09/25/2024 2:03 PM

It's very easy to jump while standing a bit to the left then hook and walk.

.freezy_ 09/25/2024 2:04 PM

Illustration:

prezes3333 09/25/2024 2:10 PM

sec

prezes3333 09/25/2024 2:15 PM
DDNet 09/25/2024 2:16 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/25/2024 2:16 PM

check now

.freezy_ 09/25/2024 2:57 PM

👍

prezes3333 09/25/2024 3:21 PM
DDNet 09/25/2024 3:21 PM

Include a changelog alongside your map updates (preferably with screenshots).

aoetw 09/25/2024 3:37 PM

Really enjoyed testing the map. Expected nothing less from Kaniosek! Nice parts and design, I would rate it 2 or 3 star moderate. I have a few suggestions you can decide if you like and found a couple bugs.

aoetw 09/25/2024 3:37 PM
aoetw 09/25/2024 3:37 PM
DDNet 09/25/2024 3:53 PM

Map channel has been moved to waiting mapper.

prezes3333 09/25/2024 8:15 PM
DDNet 09/25/2024 8:15 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/25/2024 8:15 PM

changed all above

catseyenebulous 09/25/2024 10:17 PM
  1. If you don't want do remove it could you move it a bit to the side?
  2. Extend the tele like Aoe did so there isn't a random faily edge.
  3. A lot of the special tiles are still in front of the player. Including stoppers, tunes, solo/unsolo and unfreeze.
catseyenebulous 09/25/2024 10:29 PM

That is still skipable but could be kept I guess.

DDNet 09/25/2024 10:29 PM

Map channel has been moved to waiting mapper.

prezes3333 09/25/2024 10:44 PM

Looks hard

prezes3333 09/25/2024 11:02 PM
DDNet 09/25/2024 11:02 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/25/2024 11:08 PM

fixed

aoetw 09/26/2024 12:40 PM
aoetw 09/26/2024 12:40 PM
aoetw 09/26/2024 12:40 PM

Found a couple more things, but after you fix these, the map should be ready imo!

DDNet 09/26/2024 12:44 PM

Map channel has been moved to waiting mapper.

balami. 09/26/2024 12:47 PM

about the 4th, someone suggested the HT so nobody fails if multiple tees stack there

aoetw 09/26/2024 12:49 PM

Oh okay I see.. I guess you can keep it like this then.

prezes3333 09/26/2024 3:20 PM
DDNet 09/26/2024 3:20 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/26/2024 3:20 PM

fixed

prezes3333 09/26/2024 3:20 PM
  • improved lamps and changed runes
DDNet 09/26/2024 6:22 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★☆☆

oxyzo. 09/26/2024 6:32 PM
exen9_11 09/26/2024 6:40 PM
fljasonx 09/26/2024 7:21 PM

unfreeze not marked

fljasonx 09/26/2024 7:22 PM

freeze

fljasonx 09/26/2024 7:23 PM

also really untypical for this map to not have tele here. it is the only part which is faily

fljasonx 09/26/2024 7:25 PM

freeze

fljasonx 09/26/2024 7:32 PM

nothing else imo

fljasonx 09/26/2024 7:33 PM

(didnt test map) only looked for bugs

DDNet 09/26/2024 8:51 PM

Map channel has been moved to waiting mapper.

prezes3333 09/27/2024 11:35 AM
DDNet 09/27/2024 11:35 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/27/2024 11:44 AM
DDNet 09/27/2024 11:44 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/27/2024 2:53 PM

improved logo, changed start and end line

exen9_11 09/27/2024 6:08 PM

Cool

arrowastaken 09/27/2024 6:08 PM

i dont see the point on having 2 tp, just use 1, both teleports you to he same spot

exen9_11 09/27/2024 6:09 PM

Its meant for players to quickly get into pos

exen9_11 09/27/2024 6:09 PM

Get it?

exen9_11 09/27/2024 6:10 PM

So you can hammer after you and dummy fail

arrowastaken 09/27/2024 6:10 PM

pointless anyways 🙂

arrowastaken 09/27/2024 6:11 PM

my map was about the same style but i managed to optimized it, try to do the same

exen9_11 09/27/2024 6:11 PM

Pointless but qol is greater (or how they call it)

arrowastaken 09/27/2024 6:12 PM

it started with 1.65 mb of weight and finishes weighing 500 mb

arrowastaken 09/27/2024 6:14 PM

but for example if you are going to do a speedrun you cant fail at the first part xd, so why would normal players would want a quicker start as you are trying to do?

exen9_11 09/27/2024 6:15 PM

What if no1 rank failed 1st part 3x and you can fail it max 2?

exen9_11 09/27/2024 6:15 PM

Its useful sometimes

arrowastaken 09/27/2024 6:18 PM

normally when speedruners want to have first rank if they failed or do something "wrong" the just restart 🙂

arrowastaken 09/27/2024 6:20 PM

you can delete the cp 2 cus you can go slow and reach the other part anyways, besides the part is not hard at all neither is long

arrowastaken 09/27/2024 6:21 PM

you can delete this cp too

arrowastaken 09/27/2024 6:29 PM

and btw on the whole map he uses 1 tp for every part so is not consistent

arrowastaken 09/27/2024 6:41 PM

the map difficulty is not balanced but is getting progressively harder, and i like it. I was doing something similar on my new map

balami. 09/27/2024 6:45 PM

i don't understand any of your suggestions

arrowastaken 09/27/2024 6:48 PM

?

arrowastaken 09/27/2024 6:49 PM

is quite clear to me

arrowastaken 09/27/2024 6:49 PM

and simple

balami. 09/27/2024 6:49 PM

2 to teleporters are better for a consistent setup, you suggest to remove checkpoints? they have a purpose (it would be annoying otherwise)

arrowastaken 09/27/2024 6:54 PM

have you checked the map? literally you have that setup in 1 place, which is the most irrelevant part of the map. im suggesting to delete the cp in that place because is not usefull. The part is quite easy, and you can do it as slow as you want to reach the upper part, meaning you dont need a safe point if you fail, and the gore part is quite easy as well

arrowastaken 09/27/2024 6:55 PM

You could also turn on spec mode so players can change the strong/weak hook

balami. 09/27/2024 6:56 PM

i tested the map multiple times. spawning at the same spot as your teammate (the dummy in the drag part) can be annoying because you can spawn on top of them.

that additional cp for the gores is nice for inconsistent players (it's frustrating to repeat the drag because your teammate failed the gores). removing the cp on top might lead to weird things, if you fall into the cp tiles from the gores

balami. 09/27/2024 6:56 PM

this is not just my opinion, i talked to another tester who also didn't understand your suggestions

arrowastaken 09/27/2024 6:57 PM

1) as i said "literally you have that setup in 1 place, which is the most irrelevant part of the map." so he has to be consistent 2) y but the map is hard enough to not have that cp, if the mapper wannts to keep it its okay

balami. 09/27/2024 6:58 PM

i dont understand what you mean by 1 so you agree that it would be weird without the cp but you still want to remove it? the cp was added because it was suggested by me

.freezy_ 09/27/2024 6:59 PM

I'm that tester 👋

arrowastaken 09/27/2024 7:00 PM

bro we are talking 2 different things at the same time, is not hard to understand the meaning of the sentence 😂

arrowastaken 09/27/2024 7:02 PM

as a tester we do suggestions, to me i wouldnt put a cp because is not that hard to do that gore, but if the mapper wants to keep it is his decision

arrowastaken 09/27/2024 7:02 PM

quite easy to understand 🙂

balami. 09/27/2024 7:03 PM

i still don't understand you. you didn't explain after i told you that i don't understand. i'm also just telling you that 2 testers disagree with your test. quite easy to understand 🙂

arrowastaken 09/27/2024 7:07 PM

then read again because i explained 3 times already, im saying that i would not use that cp because the part is not that long and not that hard, jesus christ is just a cp man, im just giving my point 😂 as everybody else (regular players and testers).

arrowastaken 09/27/2024 7:08 PM

and if the mapper wants to keep it then he keeps it, im not giving him an order

balami. 09/27/2024 7:08 PM

I asked about an explanation for this screenshot. not for an explanation about removing cp teleporter 2. i just think that removing cp 2 would be a big mistake, because it would mean alot of frustration for learning moderate players (in t0 you might play with much less experienced players than urself).

balami. 09/27/2024 7:09 PM

i'm also not giving you an order. im just telling you that 2 testers don't understand your test

balami. 09/27/2024 7:09 PM

here you said "you cant" while you meant to say "you can"

balami. 09/27/2024 7:09 PM

which leads to even more confusion

arrowastaken 09/27/2024 7:10 PM

....

arrowastaken 09/27/2024 7:10 PM

i misspelled

arrowastaken 09/27/2024 7:10 PM

i didnt noticed

arrowastaken 09/27/2024 7:40 PM

for me the rest of the map looks fine (gameplay wise)

arrowastaken 09/27/2024 7:40 PM

good job 😄

comebackplay 09/27/2024 8:12 PM

This cp is weird. fast fix just move it here. but a better fix would be to add small transitions like this one

prezes3333 09/27/2024 8:12 PM

Bro

prezes3333 09/27/2024 8:13 PM

Nah

comebackplay 09/27/2024 8:13 PM
prezes3333 09/27/2024 8:13 PM

I think whole map is fine

arrowastaken 09/27/2024 8:14 PM

you need to optimize the map tho

arrowastaken 09/27/2024 8:15 PM

as i said here

prezes3333 09/27/2024 8:15 PM

Nah i optimized it already

louis.place 09/27/2024 8:15 PM

i think this would be a good change actually

prezes3333 09/27/2024 8:15 PM

Really?

prezes3333 09/27/2024 8:15 PM

Its impossible to miss this cp

prezes3333 09/27/2024 8:15 PM

U have to hit it

louis.place 09/27/2024 8:16 PM

it doesn't matter much but i feel like it makes sense. it's just a weird spot

prezes3333 09/27/2024 8:17 PM

It just look weird

comebackplay 09/27/2024 8:17 PM

I agree, the 2 cp(number 1) is a bit weird, I think this cp can be removed by adding some walls to the 2 number.

prezes3333 09/27/2024 8:17 PM

But it works well

balami. 09/27/2024 8:18 PM

i think your solution was fine

arrowastaken 09/27/2024 8:18 PM

you actually need to, look at this

prezes3333 09/27/2024 8:18 PM

Map looks like 1.2 mb

prezes3333 09/27/2024 8:19 PM

Don't exaggerate and compare your maps to mine, it looks so much diferent

arrowastaken 09/27/2024 8:20 PM

same for the stars

arrowastaken 09/27/2024 8:20 PM

you can use this, idk if Quix agree i guess he would

prezes3333 09/27/2024 8:20 PM

Bro its like 200 kb

arrowastaken 09/27/2024 8:21 PM

is really easy actually, just lowering the resolution. Remember no everyody has a good conection

prezes3333 09/27/2024 8:23 PM

I don't want to change anything anymore

prezes3333 09/27/2024 8:23 PM

I'm sick of it already xD

prezes3333 09/27/2024 8:27 PM

agree among yourself what I should change

arrowastaken 09/27/2024 8:42 PM

i feel you, but shouldnt be hard tho, i believe

arrowastaken 09/27/2024 8:43 PM

srry if it looks bad, the photoshop version that i have sucks ass D:

arrowastaken 09/27/2024 8:44 PM

tho you can slice and stretch it in the game, so should be good

comebackplay 09/27/2024 8:45 PM

Don't change anything and maybe this map will be released, maybe not. We're just giving tips on how to improve your map.

prezes3333 09/27/2024 8:48 PM

Bro i changed already almost whole map

prezes3333 09/27/2024 8:48 PM

Wtf are u talki g about

prezes3333 09/27/2024 8:48 PM

XD

prezes3333 09/27/2024 8:49 PM

Btw it was already ready

itom6176 09/27/2024 9:15 PM

Overtested

prezes3333 09/27/2024 10:05 PM
DDNet 09/27/2024 10:05 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/27/2024 10:10 PM
DDNet 09/27/2024 10:10 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 09/27/2024 10:11 PM

logs: logo update + some stuff was not HD

prezes3333 09/27/2024 10:40 PM
DDNet 09/27/2024 10:40 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 09/27/2024 10:47 PM

First ready set. It needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:★★★☆☆

DDNet 09/27/2024 10:51 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1265344802946289747/1289238591456936019

balami. 09/27/2024 10:51 PM

for protocol: freezestyler and me readied it (we tested the map with kaniosek on the server before)

balami. 09/27/2024 10:56 PM
@patiga

it says "removed 2 layers" "removed 1 layer" instead of just saying 3?

balami. 09/27/2024 10:57 PM

(might be a bug? just wondering)

patiga 09/27/2024 11:01 PM

nice find the function to remove unused stuff is called twice in the script. something inbetween those two calls must've made one of the layers more empty ^^ My best guess is that there were rotated air tiles somewhere in the map, which got un-rotated inbetween

balami. 09/27/2024 11:04 PM

interesting xD

prezes3333 09/28/2024 9:30 AM
DDNet 09/28/2024 9:31 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/28/2024 9:31 AM

2 entities bugs removed

DDNet 09/28/2024 11:11 AM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1265344802946289747/1289238591456936019

itom6176 09/28/2024 11:24 AM
prezes3333 09/28/2024 3:15 PM
prezes3333 09/28/2024 3:16 PM

i think second tele makes this solo too easy now

prezes3333 09/28/2024 3:16 PM

compare to other solos

prezes3333 09/28/2024 3:17 PM

meybe its better to remove it ?

exosphere___endosphere 09/28/2024 5:40 PM

GG

.freezy_ 09/28/2024 5:50 PM

I don’t understand what you mean

prezes3333 09/28/2024 6:22 PM

i mean cp in half of it

.freezy_ 09/28/2024 6:32 PM

Ah yes the first part is nerfed heavily but making it one tp would look odd structure-wise in my opinion

.freezy_ 09/28/2024 6:33 PM

Current version of it should be fine but feel free to change it if you want to, append a screenshot of how you changed the part then

prezes3333 09/28/2024 6:34 PM

can be as it is

catseyenebulous 09/28/2024 6:35 PM

I also think it's good as it is, all the other solos have a checkpoint in the middle as well.

prezes3333 09/29/2024 10:37 AM
  • Fixed corners in 2 parts
  • improved structure for one part + added missing corner
prezes3333 09/29/2024 10:38 AM
catseyenebulous 09/29/2024 4:54 PM

Hey just two small things I noticed while checking out the changes.

  1. Swinging here felt tight because of how close the block is. Could you reshape it so you have a bit more space initially?
  2. Unfreeze here might be good to add.
prezes3333 09/30/2024 3:31 PM
DDNet 09/30/2024 3:31 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 09/30/2024 9:36 PM

Sorry, looks like I didn't properly test it. Only bottom needed to be moved left. Something like attached will work!

prezes3333 10/01/2024 8:02 PM
DDNet 10/01/2024 8:02 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/01/2024 8:36 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1265344802946289747/1289238591456936019

exen9_11 10/02/2024 5:34 AM
prezes3333 10/02/2024 4:40 PM

em

prezes3333 10/02/2024 4:40 PM

why did logo change ?

oxyzo. 10/02/2024 4:40 PM
prezes3333 10/02/2024 4:41 PM
prezes3333 10/02/2024 4:42 PM

on the left, the old logo

prezes3333 10/02/2024 4:44 PM

on the right, a new one that is not on the map

catseyenebulous 10/02/2024 4:54 PM

You wanted to use the right one?

prezes3333 10/02/2024 4:54 PM

ye

prezes3333 10/02/2024 4:54 PM

purple one

catseyenebulous 10/02/2024 5:09 PM
DDNet 10/02/2024 5:09 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/02/2024 5:10 PM

Optimized version attached,

@catseyenebulous

. Changelog:

catseyenebulous 10/02/2024 5:14 PM
DDNet 10/02/2024 5:14 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/02/2024 5:14 PM

Optimized version attached,

@catseyenebulous

. Changelog:

catseyenebulous 10/02/2024 5:15 PM

Hmm.

catseyenebulous 10/02/2024 5:23 PM
DDNet 10/02/2024 5:23 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/02/2024 5:24 PM

Optimized version attached,

@catseyenebulous

. Changelog:

catseyenebulous 10/02/2024 5:29 PM
DDNet 10/02/2024 5:29 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/02/2024 5:29 PM

Optimized version attached,

@catseyenebulous

. Changelog:

catseyenebulous 10/02/2024 5:30 PM

Heh.

oxyzo. 10/02/2024 5:35 PM

bad bot

DDNet 10/02/2024 5:35 PM

:(

catseyenebulous 10/02/2024 5:38 PM
@prezes3333

Was it the original color the bot keeps changing it to?

prezes3333 10/02/2024 5:40 PM

I entered the test sever and the logo color was from the previous version instead of the newest one

prezes3333 10/02/2024 5:40 PM

everything else seems fine

catseyenebulous 10/02/2024 5:41 PM

Okay. Looks like the bot is somehow resetting the logo to the old one.

catseyenebulous 10/02/2024 5:42 PM
@patiga

Need your expertise. Why is the bot changing the colors of the mappers name? Seems like back to an older version. https://discord.com/channels/252358080522747904/1265344802946289747/1291077677687509115

patiga 10/03/2024 1:26 AM
@murpi

do we need to add the additional tester roles to the bot, to tell it to also take maps from them?

murpi 10/03/2024 11:02 AM

What does "take" mean? Upload to our test servers you mean?

patiga 10/03/2024 11:02 AM

when it goes through the messages of the channel, to find the most recent version

patiga 10/03/2024 11:03 AM

ah, to $optimize I mean

murpi 10/03/2024 11:03 AM

Ah, is this about /optimize?

patiga 10/03/2024 11:03 AM

ye

murpi 10/03/2024 11:04 AM

It will take whatever the latest pinned message is I believe from non-bot author

murpi 10/03/2024 11:04 AM

So this one

patiga 10/03/2024 11:05 AM

shouldn't it also pin the uploads from testers then?

murpi 10/03/2024 11:05 AM

I think I know why

murpi 10/03/2024 11:06 AM

We might have hit the channel pin limit, so the bot stopped pinning messages

patiga 10/03/2024 11:06 AM

ow, sounds plausible

murpi 10/03/2024 11:06 AM
murpi 10/03/2024 11:07 AM

Hmmmm

murpi 10/03/2024 11:07 AM

Let me see if there's an error to catch this

.cammo. 10/03/2024 11:08 AM

discord moment

kollpotato 10/03/2024 11:08 AM

fork discord

kollpotato 10/03/2024 11:08 AM

like teeworlds

kollpotato 10/03/2024 11:09 AM

maybe the bot could just save the links to messages with map uploads

.cammo. 10/03/2024 11:09 AM

i think the bot should start unpinning the oldest messages excluding the first "@ this is your testing channel"

kollpotato 10/03/2024 11:09 AM

and then there is like a menu to list all uploads

kollpotato 10/03/2024 11:09 AM

bot too dumb

.cammo. 10/03/2024 11:09 AM

or unpin the messages without any changelogs

kollpotato 10/03/2024 11:10 AM

bad bot

DDNet 10/03/2024 11:10 AM

:C

.cammo. 10/03/2024 11:12 AM

can just save pinned message links to a list and unpin them when the list hits 50

murpi 10/03/2024 11:29 AM
DDNet 10/03/2024 11:29 AM

Include a changelog alongside your map updates (preferably with screenshots).

murpi 10/03/2024 11:31 AM
@patiga@catseyenebulous@prezes3333

Fixed. The bot will simply unpin the second last pinned message if the 50 pin limit is reached.

patiga 10/03/2024 11:31 AM

thanks for the quick fix

murpi 10/03/2024 11:31 AM
@prezes3333

Can you check if this the latest version?

prezes3333 10/03/2024 11:33 AM

Cant now

prezes3333 10/03/2024 11:33 AM

after work

exen9_11 10/03/2024 12:03 PM

good bot

DDNet 10/03/2024 12:03 PM
kinki9487. 10/03/2024 12:04 PM

good bad bot

DDNet 10/03/2024 12:04 PM

:C

prezes3333 10/03/2024 3:41 PM

its good

prezes3333 10/03/2024 3:56 PM
DDNet 10/03/2024 3:56 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 10/03/2024 3:57 PM

fixed chains

prezes3333 10/03/2024 3:58 PM

were different in different parts of the map

prezes3333 10/03/2024 3:58 PM

sorry for the confusion with ready

DDNet 10/03/2024 4:33 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1265344802946289747/1291428665300881429

catseyenebulous 10/03/2024 4:36 PM

Not your fault. :)

catseyenebulous 10/03/2024 4:36 PM

I think it looks good now.

@murpi@patiga

Thank you two!

prezes3333 10/13/2024 3:31 PM

Added animation for logo and changed one part

prezes3333 10/13/2024 3:32 PM
DDNet 10/16/2024 7:55 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1265344802946289747/1295046374005542973

baslcaly 10/18/2024 8:45 AM

Cool

.genex. 10/18/2024 4:53 PM

Watch coke appear After rls xd

.freezy_ 10/18/2024 5:07 PM

design should be playable

DDNet 10/26/2024 12:31 PM
@prezes3333

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

blaiszephyr 10/26/2024 12:52 PM
  • gg you jinxed it.
prezes3333 10/26/2024 4:44 PM

This part doesnt work well

prezes3333 10/26/2024 4:44 PM

there should be cp4 in stoppers

prezes3333 10/26/2024 4:44 PM

i already fixed it

prezes3333 10/26/2024 4:45 PM

I found a few more design bugs

prezes3333 10/26/2024 4:45 PM

I will post a new version tomorrow

jsontw 10/26/2024 4:50 PM

Can you describe how it doesn't work well?

prezes3333 10/26/2024 5:03 PM

well.. i mean in t0

prezes3333 10/26/2024 5:05 PM

if you get dragged through part and then you want to do it and fall into tp, you will be taken to freeze

prezes3333 10/26/2024 5:07 PM
jsontw 10/26/2024 5:09 PM

Oh yea, got that. Thought it was the part itself which wasn't working.

prezes3333 10/26/2024 5:12 PM

nono i meant cps exactly

prezes3333 10/27/2024 10:56 AM
DDNet 10/27/2024 10:56 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 10/27/2024 10:57 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 10/27/2024 10:57 AM
@snailx3
DDNet 10/27/2024 10:57 AM

Optimized version attached,

@catseyenebulous

. Changelog:

prezes3333 10/27/2024 10:58 AM
  • fixed part above
  • fixed design bugs i found
catseyenebulous 10/27/2024 12:34 PM

Did you also fix that on the last part?

prezes3333 10/27/2024 12:47 PM

wait what

prezes3333 10/27/2024 12:48 PM

oh

prezes3333 10/27/2024 12:48 PM

i didnt wait

prezes3333 10/27/2024 12:49 PM
DDNet 10/27/2024 12:49 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 10/27/2024 12:49 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 10/27/2024 12:55 PM

Optimized version attached,

@catseyenebulous

. Changelog:

prezes3333 10/28/2024 4:01 PM

how long do you have to wait for changes to be introduced? 😅

louis.place 10/28/2024 4:04 PM
@murpi
murpi 10/29/2024 7:02 AM

Map should be up.