#Tpkill
"Tpkill" by bagpotato [Solo]
DDNet 04/29/2023 9:47 PM
@baggpotato

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Tpkill.map
365.16 KB
DDNet 04/29/2023 9:47 PM
DDNet 04/29/2023 9:47 PM
baggpotato 04/29/2023 10:09 PM

Update added time checkpoints

Tpkill.map
365.19 KB
Welshi 04/29/2023 10:14 PM

the background clashes a lot with the color of the blocks, making it hard to see whats hookable and what's unhookable at times

Welshi 04/29/2023 10:15 PM

this really bothers me

Welshi 04/29/2023 10:16 PM

the bottom left corner spike there doesn't connect to the blocks correctly, the hookable tiles don't line up correctly, and the other tile just made the freeze around it disappear

Welshi 04/29/2023 10:16 PM

not to mention the corner spikes are a different color from the side spikes

nothing_ 04/29/2023 10:17 PM

From looking at that picture I can already tell the design is broken, u tried to use a 2x2 or 3xe tile in a 1 tile

nothing_ 04/29/2023 10:17 PM

Outlines are telling u already something is wrong

Welshi 04/29/2023 10:18 PM

I recommend using this website https://coolors.co/e54b4b-ffa987-f7ebe8-444140-1e1e24 to find a nice color palette to use

Welshi 04/29/2023 10:26 PM

alright, just ran the entire map

Welshi 04/29/2023 10:27 PM

try adding a few more hookables for parts like this, especially if underneath is kill tiles, it's not too big of an issue since it's the first part, but I'd still say add more hookables, as a general rule of thumb, having tight hooks like that is usually more annoying than difficult

Welshi 04/29/2023 10:29 PM

this is just repetitive and tight, space the freeze lines more, and either try making them a lil different (maybe you shoot the ground for one, the wall for another, or you do one with a swing, stuff like that) or make them less, 4 at most, and that'd be pushing it

Welshi 04/29/2023 10:31 PM

this fall's a lil long for no reason, just having to hold a while in freeze isn't exactly fun either

Welshi 04/29/2023 10:31 PM

don't need to double rocket for this part, making the extra space above unnecessary

nothing_ 04/29/2023 10:32 PM

Don't use weapons only for 1 part then take it away it just looks bad and is annoying

Welshi 04/29/2023 10:33 PM

i'm saying it with this part cause it's very noticeable here, but throughout the whole map try adding more unfreeze, any time that doing the part as intended results in being frozen add freeze so that people don't have to just wait for 3 seconds

Welshi 04/29/2023 10:34 PM

nice part, but only really works if you hook high up in the hookable, which is kind of misleading and annoying to figure out since it's pretty far into the map and failing it means losing

Welshi 04/29/2023 10:36 PM

this is more about the unsolo and the solo parts at the beginning and end of the map, use the server settings command sv_solo_server 1 for solo maps always

Welshi 04/29/2023 10:39 PM

I'd say try focusing more on the gameplay before releasing a map for testing, try the map out yourself and have others try it out as well, focus more on what feels nice rather than what sticks to the difficulty, and try adjusting the difficulty afterwards, also try your entire map from start to finish, not part by part, that way you can see what parts mesh together well and what parts don't

baggpotato 04/29/2023 10:40 PM

ok

baggpotato 04/29/2023 10:40 PM

🙂

Welshi 04/29/2023 10:41 PM

design wise, whenever you tell someone something (like here) add a turn off entities sign (located in the game tab of the section)

nothing_ 04/29/2023 10:41 PM

What I can add to that is, try to look at other solo maps how they look, how weapons are utilised, how parts flow etc. For now this map just doesn't fit to be released

nothing_ 04/29/2023 10:42 PM

For now I'll decline this

nothing_ 04/29/2023 10:42 PM

Feel free to ask questions in

#mapping
nothing_ 04/29/2023 10:42 PM

$decline

baggpotato 04/29/2023 10:53 PM

I don't want to delete this part, what I can do is lengthen it with the same theme

Welshi 04/29/2023 10:54 PM

I think maybe if you just make it a shorter fall

baggpotato 04/29/2023 10:57 PM

ok

baggpotato 04/29/2023 11:08 PM

here too tp or what do you say?

Welshi 04/29/2023 11:12 PM

I think that part could use a little more going up and down, but if u plan on leaving it like that I'd say no tp

baggpotato 04/29/2023 11:16 PM

I'm going to lower it a bit more, anything else to add? 🙂

baggpotato 04/29/2023 11:18 PM

This is intuitive for someone who already knows how to play and use the entities or knows how the game goes, don't you think?

nothing_ 04/29/2023 11:21 PM

Even if its intuitive its needed to be placed

nothing_ 04/29/2023 11:21 PM

Whenever u put any text u always put turn off entities sign

baggpotato 04/29/2023 11:22 PM

ok

nothing_ 04/29/2023 11:23 PM

This part is just too simple going while hooking roof few times isn't hard at all and it's boring

nothing_ 04/29/2023 11:24 PM

Same with this, so many in 1 place and small amount of room makes this part feel uncomfortable and boring

baggpotato 04/29/2023 11:25 PM

that part is already

baggpotato 04/29/2023 11:25 PM

ok

baggpotato 04/29/2023 11:26 PM

where do i find the off entities sign?

Welshi 04/29/2023 11:28 PM

game tab

Welshi 04/29/2023 11:29 PM
Welshi 04/29/2023 11:30 PM

mouse is over it, red 1x2

baggpotato 04/29/2023 11:31 PM

ok

baggpotato 04/29/2023 11:31 PM

thx

baggpotato 04/29/2023 11:34 PM

Done, just need to change the background

baggpotato 04/29/2023 11:37 PM

and the last part of the map

baggpotato 04/30/2023 12:08 AM
@Welshi

Hey I have a question how can I change the background?

baggpotato 04/30/2023 12:22 AM

Update

Tpkill.map
364.77 KB
nothing_ 04/30/2023 12:23 AM

¯_(ツ)_/¯

nothing_ 04/30/2023 12:23 AM

Have u read my feedback at all ?

baggpotato 04/30/2023 12:25 AM

yes

nothing_ 04/30/2023 12:26 AM

Take ur time reworking the map its too short and parts aren't that intrusting compared to other maps

nothing_ 04/30/2023 12:26 AM

Take a look at other solo maps how long they are, what they include etc.

nothing_ 04/30/2023 12:29 AM

I know this is probably your first map but don't give up, maybe u can do something better next time, not everyone's 1st map gets accepted

baggpotato 04/30/2023 12:34 AM

If it's my first try, my map is rejected, right? I'll improve it and see if I can get it accepted 🙂

nothing_ 04/30/2023 12:39 AM

I hope u understand what I wrote, I rejected it not because its your first map but because gameplay is not intrusting at all and lacks quite a bit compared to other maps

baggpotato 04/30/2023 12:47 AM

yes yes I understood