#8bit_Full_Adder
"8bit Full Adder" by kinki9487 [Fun]
DDNet 07/25/2024 1:52 PM
@kinki9487.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 07/25/2024 1:52 PM

Map :lady_beetle: :

kinki9487. 07/25/2024 2:04 PM
DDNet 07/25/2024 2:04 PM

Include a changelog alongside your map updates (preferably with screenshots).

.cammo. 07/25/2024 2:07 PM
balami. 07/25/2024 2:08 PM

I'm not really sure about this map, the idea looks cute and i dont understand the doors system, so it would be nice if you explained it to me. I assume that it's based on what computers do? Cool. Sadly the design is rather poor and one calculation takes a whole minute, so spending time on the map is boring. Would be nice, if you could speed up the process. Also there is a similar map to this one, which you should take a look at, if you don't know it https://ddnet.org/maps/Time-32-Calculator

.cammo. 07/25/2024 2:08 PM

yeah, its computer related

.cammo. 07/25/2024 2:08 PM

cool af

.cammo. 07/25/2024 2:13 PM
@kinki9487.

was this the only system you came up with ?

.cammo. 07/25/2024 2:13 PM

theres def a way to speed it up more

kinki9487. 07/25/2024 2:18 PM

could you please tell me?

.cammo. 07/25/2024 2:19 PM

im too tired to come up with something good rn xd

.cammo. 07/25/2024 2:19 PM

maybe my map has something you could use ?

.cammo. 07/25/2024 2:20 PM
.cammo. 07/25/2024 2:20 PM

aside from the technical stuff:

.cammo. 07/25/2024 2:21 PM

you dont need to mark all the boxes where the calculations happen, everybody is gonna view them in entities anyway

.cammo. 07/25/2024 2:22 PM

speaking from experience, 99% of people are gonna be confused

balami. 07/25/2024 2:27 PM

@mapper you can put that link into a tune zone somewhere in the map, i can help you with that

.cammo. 07/25/2024 2:27 PM

i think people confused about this are gonna need alot more than a wikipedia link

.cammo. 07/25/2024 2:28 PM

oh yup

.cammo. 07/25/2024 2:28 PM

ive sped it up

@kinki9487.
.cammo. 07/25/2024 2:30 PM
.cammo. 07/25/2024 2:30 PM

changes: removed max speed limit tune zone covering entire area with command "gravity 20"

kinki9487. 07/25/2024 2:47 PM

oh thx pro

.cammo. 07/25/2024 2:49 PM

plus i feel like something like this is better to use

.cammo. 07/25/2024 2:50 PM

found myself accidentally jumping into the wrong hole too many times with this

kinki9487. 07/25/2024 4:18 PM

thx pro, but I have to sleep; anyway thx a lot

.cammo. 07/25/2024 6:38 PM
  • might wanna make it solo only, i managed to pull this off with a dummy
.cammo. 07/25/2024 6:38 PM

(for those wondering this is the max you can get normally)

kinki9487. 07/26/2024 4:26 AM
.cammo. 07/26/2024 5:46 AM

adding numbers here makes it easier to read

.cammo. 07/26/2024 5:47 AM

filling it in would be better for those viewing in entities

.cammo. 07/26/2024 5:52 AM

you can put the teleport inside the switches and add a hookable to fix this

.cammo. 07/26/2024 5:58 AM

the entire map fits in a 200x200 area xd you dont need that much space

kinki9487. 07/26/2024 6:00 AM

I forgot to fix it xd

.cammo. 07/26/2024 6:01 AM

why is this on switch 19 ?

.cammo. 07/26/2024 6:02 AM

you can just use one from the game layer if you want it to be on forever

.cammo. 07/26/2024 6:03 AM

move input 1 a tile to the left, its not perfectly even rn

.cammo. 07/26/2024 6:06 AM

possible to make a new group, shift its pos x, and center the numbers

.cammo. 07/26/2024 6:08 AM

instructions are outdated with the new layout changes

.cammo. 07/26/2024 6:16 AM

theres many other qol changes you can make, like changing the spawn area, the tileset, the instructions, inputs, etc

.cammo. 07/26/2024 6:16 AM

but im not gonna comment on that as most of it is personal preference

louis.place 07/29/2024 8:59 AM

some notes:

louis.place 07/29/2024 8:59 AM
louis.place 07/29/2024 8:59 AM

make the leftmost digit on the output the full 3x3 door as the rest, i think it'll look better

louis.place 07/29/2024 8:59 AM

line up the input jumps to the actual digits

louis.place 07/29/2024 9:00 AM
louis.place 07/29/2024 9:00 AM

do smth like such so your background isn't super boring

louis.place 07/29/2024 9:01 AM

u can even make patterns in the dark blue part in screenshot above (simple diamond pattern would be good (πŸ”·πŸ”·)

louis.place 07/29/2024 9:01 AM

find a better font tileset, or render a non-monospaced font yourself and add it as a quad

louis.place 07/29/2024 9:02 AM

either make your 'info' more descriptive, or just remove it altogether (right now it doesn't really tell the player much, most of the steps are automated by the map anyways)

louis.place 07/29/2024 9:02 AM
louis.place 07/29/2024 9:03 AM

line the main rectangle blocks up in a symmetrical way (easy to do, just select every game layer and use the entire block as a brush)

louis.place 07/29/2024 9:03 AM

make the start hole symmetrical as well

.cammo. 07/29/2024 9:03 AM

the start hole doesnt need a dragger, simple tele will work

louis.place 07/29/2024 9:04 AM
louis.place 07/29/2024 9:04 AM

you can make this look cleaner by putting a half tile of light blue background in front of the laser door parts that stick out

DDNet 07/29/2024 9:04 AM

Map channel has been moved to waiting mapper.

louis.place 07/29/2024 9:04 AM

everything in bold is required, after those are fixed i think we can release on fun

kinki9487. 07/30/2024 9:36 AM
.cammo. 07/30/2024 9:50 AM

i still feel like image 2 is a better solution than image 1

.cammo. 07/30/2024 9:51 AM

switches still work fine even inside teleports, theres no reason you cant move them down a tile

.cammo. 07/30/2024 9:51 AM
kinki9487. 07/30/2024 10:10 AM
kinki9487. 07/30/2024 11:36 PM
louis.place 07/31/2024 5:58 AM

make the bg better, find some better colors

louis.place 07/31/2024 5:58 AM

grey and light blue dont contrast well

louis.place 07/31/2024 5:58 AM

nor do they match well

kinki9487. 07/31/2024 8:24 AM
kinki9487. 08/02/2024 1:26 AM
bai_bau 08/02/2024 2:45 AM

so cool

kinki9487. 08/03/2024 11:34 AM
bai_bau 08/03/2024 12:29 PM

πŸ‘€

.cammo. 08/03/2024 12:37 PM

when rls

louis.place 08/04/2024 11:08 AM

give ur background some parallax

kinki9487. 08/04/2024 2:34 PM

added para

.cammo. 08/05/2024 5:17 AM

should be proper solo [sv_solo_server] instead of solo tiles at spawn, i can still screw with the results

kinki9487. 08/05/2024 6:35 AM

fixed

kinki9487. 08/05/2024 6:35 AM
DDNet 08/05/2024 6:35 AM

Include a changelog alongside your map updates (preferably with screenshots).

popcorn181 08/05/2024 3:38 PM

idk if its intentional but i can see under the be patient screen (im on default zoom)

kinki9487. 08/05/2024 11:36 PM

you probably were not using default zoom, but i'll fix it

popcorn181 08/05/2024 11:46 PM

my monitor is old and has a strange-ish shape, a bunch of maps have backgrounds like that for me

kinki9487. 08/06/2024 12:16 AM

fixed

louis.place 08/06/2024 2:24 PM

sorry for making you do more work:

louis.place 08/06/2024 2:24 PM

instead of 'be patient, wait 20 seconds', i suggest you make a vertical progress bar

louis.place 08/06/2024 2:27 PM

from top to bottom, since ur tee teleports downwards as the calculation happens, you can make a white quad that goes upwards (or downwards with >100 parallax)

louis.place 08/06/2024 2:28 PM

and make a little slot for it with more quads

kinki9487. 08/07/2024 11:08 AM

ahhh my brain sucks

louis.place 08/07/2024 11:33 AM

u dont need to make it progress while going right, just while going down

louis.place 08/07/2024 11:33 AM

if that makes sense

louis.place 08/07/2024 11:33 AM

u can just do 4 small dots, each one lights up as u travel downwards

.cammo. 08/07/2024 11:53 AM

just simple parallax, nothing more

.cammo. 08/07/2024 11:54 AM
louis.place 08/09/2024 3:59 PM

for above change

DDNet 08/09/2024 3:59 PM

Map channel has been moved to waiting mapper.

kinki9487. 08/15/2024 7:19 AM

so i made a horizontal progress bar

kinki9487. 08/15/2024 3:31 PM
kinki9487. 08/16/2024 3:37 AM

when release

kinki9487. 08/16/2024 3:38 AM
bai_bau 08/16/2024 4:46 AM
entity0704 08/16/2024 7:00 AM

BREAKING NEWS: kinki is alive again

kinki9487. 08/16/2024 7:03 AM
kinki9487. 08/18/2024 3:19 AM
kinki9487. 08/18/2024 12:23 PM
kinki9487. 08/18/2024 12:23 PM

anyone here?

.cammo. 08/18/2024 12:24 PM

itll take a while

kinki9487. 08/18/2024 12:24 PM
kinki9487. 08/18/2024 12:25 PM
balami. 08/18/2024 12:53 PM

hi

kinki9487. 08/18/2024 1:02 PM

ih

kinki9487. 08/18/2024 2:16 PM
balami. 08/18/2024 2:52 PM

im sorry, i think the testers don't care too much about your map πŸ˜…

@louis.place

are the issues here fixed? do you think this needs further testing?

louis.place 08/18/2024 2:58 PM

ill check it sometime in the next week

.cammo. 08/18/2024 3:05 PM

technical side of the map seems to be ok, havent taken the time to understand it though but it works fast and gives the correct result

balami. 08/18/2024 3:05 PM

have you tried all possibilities? 😏

.cammo. 08/18/2024 3:06 PM

id rather not

.cammo. 08/18/2024 3:07 PM

but if for example module 1 works perfectly then a copy of that module should work perfectly as well (as long as ddnet doesnt bug out)

.cammo. 08/18/2024 3:07 PM

and the map looks like this

balami. 08/18/2024 3:11 PM

maybe there is a way to speedup the process (removing ground friction e.g.)

.cammo. 08/18/2024 3:12 PM

personally i find it a little annoying to interract with the map (bumping into the roof, not falling in the start hole)

louis.place 08/18/2024 3:13 PM

its movement map

louis.place 08/18/2024 3:13 PM

thats what makes it fun

.cammo. 08/18/2024 3:17 PM

seems to be as fast as possible

balami. 08/18/2024 4:18 PM

~~i think the map can be broken by jumping while hitting the from 1 teleporter (you can jump the frame when you enter the to teleporter) i think a tune on the to teleporter (tuning air jump impulse and ground jump impulse to 0) can fix it XD~~

@skystrife.

am i right

balami. 08/18/2024 4:18 PM

nvm, there is freeze on the from teleporter :x

balami. 08/18/2024 4:44 PM

not sure what went wrong (maybe i tested the wrong examples), my testing didnt improve the time, but if you use the ground_friction tune, you can avoid some of the speeders to make the map look better in entities, but that's rather optional

.cammo. 08/18/2024 4:45 PM

make look better in entities ?

balami. 08/18/2024 4:48 PM

less speeders would look more clean

.cammo. 08/18/2024 4:50 PM

nah

.cammo. 08/18/2024 4:50 PM

everyone thats gonna look at the map is gonna do it in the editor where they can just disable all speeders

.cammo. 08/18/2024 4:51 PM

since teleports and game tiles can sometimes hide switches and other tiles

balami. 08/18/2024 4:51 PM

lets not debate on this...

.cammo. 08/18/2024 4:52 PM

if it works, dont change it

soapysandwich 08/18/2024 8:39 PM

Numbers centered like this looks much nicer and is an easy fix

soapysandwich 08/18/2024 8:41 PM

A simple change like this allows 3 teleporter wide input and a jump instead toggles the number so you don't have bumping your head issues. I found it very annoying also XD

soapysandwich 08/18/2024 8:42 PM

Here is how you can shrink that contraption and speed up the adder by quite a bit.

soapysandwich 08/18/2024 8:42 PM

It can be even faster though, if you copy the first number into the desired output and then ran half this machine ^

soapysandwich 08/18/2024 8:43 PM
8bit.map
167.1 KB
DDNet 08/18/2024 8:43 PM

Map filename must match channel name.

DDNet 08/18/2024 8:47 PM

Map channel has been moved to waiting mapper.

kinki9487. 08/21/2024 4:21 AM

solved the bumping problem, centered the number, made the calc a little faster (20s -> 15s)

bai_bau 08/21/2024 4:43 AM

good update

bai_bau 08/21/2024 4:43 AM

πŸ‘

kinki9487. 08/22/2024 1:11 AM

i'm not sure should i delete the progress bar since the calc only takes 7 seconds...

manikoo 08/22/2024 1:25 AM

dont do it

kinki9487. 08/22/2024 1:25 AM

?

kinki9487. 08/22/2024 1:25 AM

delete?

kinki9487. 08/22/2024 1:47 AM

made the calc a bit faster (15s -> 8s), deleted the progress bar cuz imo its useless

DDNet 08/22/2024 1:47 AM

Map :lady_beetle: :

kinki9487. 08/22/2024 1:52 AM

:/

kinki9487. 08/22/2024 1:53 AM

fixed

kinki9487. 08/22/2024 2:26 AM

add an info room, ~~ and i found that it takes 6~9 seconds to calc once ~~

kinki9487. 08/22/2024 2:28 AM

when release

kinki9487. 08/22/2024 2:28 AM
bai_bau 08/23/2024 2:07 PM

hahaha

kinki9487. 08/24/2024 1:23 AM

make the calc a little faster (worst time: 9s -> 8s)

kinki9487. 08/24/2024 1:07 PM
balami. 08/24/2024 1:22 PM

stop it, we are testing maps in our free time

kinki9487. 08/24/2024 1:25 PM

oh sry

soapysandwich 09/04/2024 11:23 PM

XD Looks alot better now πŸ™‚

balami. 09/04/2024 11:24 PM
DDNet 09/05/2024 4:43 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

DDNet 09/05/2024 4:59 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜†β˜†β˜†β˜† Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1266030238991646781/1276713496100343910

.cammo. 09/05/2024 8:46 PM
.cammo. 09/05/2024 8:47 PM

first 1* fun

popcorn181 09/05/2024 10:28 PM

im so jealous wtf

balami. 09/05/2024 11:33 PM

maybe it should be 0* but the challenge to face math issues should be rewarding

omegakysiku 09/06/2024 1:41 AM

(didnt know if i should put it as 1 or 0

)

blaiszephyr 09/06/2024 2:08 AM

i'll pay you 20$ to instadecline when we ever get a map outside of run_guy25 where i need to do math

blaiszephyr 09/06/2024 2:08 AM

(back then entities weren't a thing and i actually had to pull out a calculator)

blaiszephyr 09/06/2024 2:08 AM

where parts were hidden with this white overlay and shi

balami. 09/06/2024 2:18 AM

u cant bribe me unless you finish insane 5* maps for me

blaiszephyr 09/06/2024 2:28 AM
@brokecdx

i request assistance once again - i offer 121€

brokecdx 09/06/2024 3:18 AM

I only take melon shards

kinki9487. 09/06/2024 9:58 AM

u suck

kinki9487. 09/06/2024 10:04 AM

😦

kinki9487. 09/06/2024 11:47 AM

no plz :((

papotav 09/08/2024 5:31 AM

not the greatest english

kinki9487. 09/08/2024 5:32 AM

my eng is poor...

kinki9487. 09/08/2024 5:33 AM

how to change :/???

papotav 09/08/2024 5:37 AM
@balami.@louis.place
papotav 09/08/2024 5:39 AM

also why is this 1 star, u just need to get into a hole to finish it

papotav 09/08/2024 5:41 AM
.cammo. 09/08/2024 5:43 AM

"This map is an 8-bit full adder. It can calculate the sum of 2 binary numbers. You need to input a binary number on either side and run the calculator. The result will be shown on the output display."

.cammo. 09/08/2024 5:43 AM

sounds better

DDNet 09/08/2024 5:48 AM

Moved channel back to TESTING.

catseyenebulous 09/08/2024 9:36 AM

Shouldn't it be on 'each' side?

.cammo. 09/08/2024 9:38 AM

eh

.cammo. 09/08/2024 9:38 AM

english aint my first language

kinki9487. 09/08/2024 11:00 AM
DDNet 09/08/2024 3:04 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

papotav 09/08/2024 5:22 PM

make it 0*

.cammo. 09/08/2024 8:50 PM

if this is 1 then iwannabeatthemap should be 5

papotav 09/08/2024 10:32 PM

bro u literally gotta walk to a hole

papotav 09/08/2024 10:32 PM

how is this 1*

papotav 09/08/2024 10:33 PM

?

balami. 09/08/2024 10:34 PM

who are you talking to?

papotav 09/08/2024 10:39 PM

me? to

@.cammo.
papotav 09/08/2024 10:39 PM

this? to whoever is going to ready this map

balami. 09/08/2024 10:40 PM

cammodude just said that if this is 1 then another map would be 5, they didn't argue for 1*

papotav 09/08/2024 10:41 PM

ah i see, mb

.freezy_ 09/09/2024 11:03 AM

I don’t understand? Weβ€˜re doing serious difficulty rating for fun server?

.cammo. 09/09/2024 11:04 AM

i assume bot just didn't allow 0*

.freezy_ 09/09/2024 11:05 AM

Does this map even feature a finish line

.cammo. 09/09/2024 11:05 AM

yeah

.freezy_ 09/09/2024 11:07 AM

Okay thatβ€˜s sad for my arguments but whatever πŸ˜‚πŸ˜‚ There are maps on fun server that you can’t even finish, doing serious star ratings is nonsense

.freezy_ 09/09/2024 11:09 AM

The web site even shows everything on this server as 0*, rating discussions really are irrelevant here

cyberfrighter 09/10/2024 7:40 PM

yes

catseyenebulous 09/12/2024 9:42 PM

I can't see everything without zooming out or spectating.

catseyenebulous 09/12/2024 9:44 PM

I'd suggest something like this with the Wikipedia articles being sent as a chat message with tune zones so you can copy them.

catseyenebulous 09/12/2024 9:59 PM

And for the info the map already contains the name you don't need to write that. You could use the space for other text. For example:

Info:
This map can calculate the sum of two binary numbers. You can select multiple numbers on each side to be added. After you selected your numbers go inside "Start" and wait for the calculation. The result will be shown on the output display.

kinki9487. 09/14/2024 2:10 PM
kinki9487. 09/14/2024 2:10 PM

wait that's wrong version

kinki9487. 09/15/2024 1:31 AM
entity0704 09/15/2024 2:28 AM

πŸ‘€

catseyenebulous 09/15/2024 1:41 PM

Looks a lot better. :) Some spelling mistakes or poor wording if you want to fix - For the info:

or

. For the wikis: for more about

adder. and: for more about binary

. Otherwise I'd say it's ready.

kinki9487. 09/16/2024 1:02 AM
.freezy_ 09/16/2024 10:39 AM

Considering you put "entities off" in every other room you should probably put one sign into this room as well

.freezy_ 09/16/2024 10:39 AM

Hook looks weird with that design imo

.cammo. 09/16/2024 10:47 AM

people are naturally gonna turn them off to understand anything

.freezy_ 09/16/2024 10:49 AM

just add it, also has consistency reasons

kinki9487. 09/19/2024 2:40 PM

fixed ||

||

.freezy_ 09/19/2024 2:56 PM

πŸ’€

DDNet 09/19/2024 2:57 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜…β˜…β˜… Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1266030238991646781/1286336057612308490

balami. 09/19/2024 2:58 PM

oh no 5* seems to be a hard map

.freezy_ 09/19/2024 2:59 PM

insane map

.cammo. 09/19/2024 3:04 PM
kinki9487. 09/20/2024 10:41 AM

?

kinki9487. 09/20/2024 10:41 AM

0=5 hahah

bai_bau 09/20/2024 3:13 PM

πŸ₯³

entity0704 09/20/2024 3:27 PM

πŸŽ‰

destroyed230 09/22/2024 10:40 AM

run doom in ddnet when

.cammo. 09/22/2024 10:45 AM

no quad syncing so its impossible

destroyed230 09/22/2024 10:53 AM

sad

popcorn181 09/24/2024 11:39 PM

its prolly doable with paralaxx set to a value where every 0.02 blocks on x/y axis is a new screen, but thatd prolly take a bot to do bcs of how many screens would need to be made

snailx3 10/18/2024 9:56 AM

ill release this today 6pm CET

snailx3 10/18/2024 9:57 AM

no need for an announcement since its a very specific fun srv map

snailx3 10/18/2024 9:57 AM
@kinki9487.

fyi

.cammo. 10/18/2024 10:08 AM

fun category doesn't get announcements ?

anthonyyx 10/18/2024 12:06 PM

rip

snailx3 10/18/2024 12:07 PM

it never did

snailx3 10/18/2024 12:07 PM

unless hype map

kinki9487. 10/18/2024 12:45 PM

nvm

kinki9487. 10/18/2024 12:48 PM

||UTC+1=18:00 => UTC+8=01:00(tomorrow) πŸ€”||

.cammo. 10/18/2024 12:55 PM

sad, can't even be there for your map release

snailx3 10/18/2024 1:39 PM

you are UTC timezone?

snailx3 10/18/2024 1:40 PM

utc+8?

.cammo. 10/18/2024 1:40 PM

was talking about kinki

snailx3 10/18/2024 1:40 PM

yes missclicked the reply

snailx3 10/18/2024 1:40 PM

you're UTC+8 timezone?

kinki9487. 10/18/2024 1:40 PM

yep

snailx3 10/18/2024 1:40 PM

hm

snailx3 10/18/2024 1:41 PM

do you want it on sunday at like 6PM for you then?

kinki9487. 10/18/2024 1:41 PM

nvm

kinki9487. 10/18/2024 1:41 PM

just at 18:00 CET

snailx3 10/18/2024 1:41 PM

you sure?

snailx3 10/18/2024 1:42 PM

01:00 am sucks for you πŸ˜₯

snailx3 10/18/2024 1:42 PM

can do it right now too if you want

kinki9487. 10/18/2024 1:42 PM

okay XD

snailx3 10/18/2024 1:42 PM

ok ill schedule it for :45 (in 3 mins)

snailx3 10/18/2024 1:43 PM

ah nvm has to be done 10 minutes prior to release, :55 then (12 minutes from now)

DDNet 10/18/2024 2:00 PM
@kinki9487.

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!