this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Map :lady_beetle: :
Include a changelog alongside your map updates (preferably with screenshots).
I'm not really sure about this map, the idea looks cute and i dont understand the doors system, so it would be nice if you explained it to me. I assume that it's based on what computers do? Cool. Sadly the design is rather poor and one calculation takes a whole minute, so spending time on the map is boring. Would be nice, if you could speed up the process. Also there is a similar map to this one, which you should take a look at, if you don't know it https://ddnet.org/maps/Time-32-Calculator
yeah, its computer related
cool af
was this the only system you came up with ?
theres def a way to speed it up more
could you please tell me?
im too tired to come up with something good rn xd
maybe my map has something you could use ?
aside from the technical stuff:
you dont need to mark all the boxes where the calculations happen, everybody is gonna view them in entities anyway
@mapper you can put that link into a tune zone somewhere in the map, i can help you with that
i think people confused about this are gonna need alot more than a wikipedia link
oh yup
ive sped it up
@kinki9487.changes: removed max speed limit tune zone covering entire area with command "gravity 20"
oh thx pro
thx pro, but I have to sleep; anyway thx a lot
I forgot to fix it xd
you can just use one from the game layer if you want it to be on forever
theres many other qol changes you can make, like changing the spawn area, the tileset, the instructions, inputs, etc
but im not gonna comment on that as most of it is personal preference
some notes:
make the leftmost digit on the output the full 3x3 door as the rest, i think it'll look better
line up the input jumps to the actual digits
do smth like such so your background isn't super boring
u can even make patterns in the dark blue part in screenshot above (simple diamond pattern would be good (π·π·)
find a better font tileset, or render a non-monospaced font yourself and add it as a quad
either make your 'info' more descriptive, or just remove it altogether (right now it doesn't really tell the player much, most of the steps are automated by the map anyways)
line the main rectangle blocks up in a symmetrical way (easy to do, just select every game layer and use the entire block as a brush)
make the start hole symmetrical as well
the start hole doesnt need a dragger, simple tele will work
you can make this look cleaner by putting a half tile of light blue background in front of the laser door parts that stick out
Map channel has been moved to waiting mapper.
everything in bold is required, after those are fixed i think we can release on fun
switches still work fine even inside teleports, theres no reason you cant move them down a tile
make the bg better, find some better colors
grey and light blue dont contrast well
nor do they match well
so cool
π
when rls
give ur background some parallax
added para
fixed
Include a changelog alongside your map updates (preferably with screenshots).
you probably were not using default zoom, but i'll fix it
my monitor is old and has a strange-ish shape, a bunch of maps have backgrounds like that for me
fixed
sorry for making you do more work:
instead of 'be patient, wait 20 seconds', i suggest you make a vertical progress bar
from top to bottom, since ur tee teleports downwards as the calculation happens, you can make a white quad that goes upwards (or downwards with >100 parallax)
and make a little slot for it with more quads
ahhh my brain sucks
u dont need to make it progress while going right, just while going down
if that makes sense
u can just do 4 small dots, each one lights up as u travel downwards
just simple parallax, nothing more
for above change
Map channel has been moved to waiting mapper.
so i made a horizontal progress bar
when release
BREAKING NEWS: kinki is alive again
anyone here?
itll take a while
hi
ih
im sorry, i think the testers don't care too much about your map π
@louis.placeare the issues here fixed? do you think this needs further testing?
ill check it sometime in the next week
technical side of the map seems to be ok, havent taken the time to understand it though but it works fast and gives the correct result
have you tried all possibilities? π
id rather not
but if for example module 1 works perfectly then a copy of that module should work perfectly as well (as long as ddnet doesnt bug out)
maybe there is a way to speedup the process (removing ground friction e.g.)
its movement map
thats what makes it fun
seems to be as fast as possible
~~i think the map can be broken by jumping while hitting the from 1 teleporter (you can jump the frame when you enter the to teleporter) i think a tune on the to teleporter (tuning air jump impulse and ground jump impulse to 0) can fix it XD~~
@skystrife.am i right
nvm, there is freeze on the from teleporter :x
not sure what went wrong (maybe i tested the wrong examples), my testing didnt improve the time, but if you use the ground_friction tune, you can avoid some of the speeders to make the map look better in entities, but that's rather optional
make look better in entities ?
less speeders would look more clean
nah
everyone thats gonna look at the map is gonna do it in the editor where they can just disable all speeders
since teleports and game tiles can sometimes hide switches and other tiles
lets not debate on this...
if it works, dont change it
It can be even faster though, if you copy the first number into the desired output and then ran half this machine ^
Map filename must match channel name.
Map channel has been moved to waiting mapper.
solved the bumping problem, centered the number, made the calc a little faster (20s -> 15s)
good update
π
i'm not sure should i delete the progress bar since the calc only takes 7 seconds...
dont do it
?
delete?
made the calc a bit faster (15s -> 8s), deleted the progress bar cuz imo its useless
Map :lady_beetle: :
:/
fixed
add an info room, ~~ and i found that it takes 6~9 seconds to calc once ~~
when release
hahaha
make the calc a little faster (worst time: 9s -> 8s)
stop it, we are testing maps in our free time
oh sry
XD Looks alot better now π
First ready set. It needs to be tested again by a different tester before fully evaluated.
The map is now ready to be released! Difficulty Rating: β ββββ Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1266030238991646781/1276713496100343910
first 1* fun
im so jealous wtf
maybe it should be 0* but the challenge to face math issues should be rewarding
(didnt know if i should put it as 1 or 0
)
i'll pay you 20$ to instadecline when we ever get a map outside of run_guy25 where i need to do math
(back then entities weren't a thing and i actually had to pull out a calculator)
where parts were hidden with this white overlay and shi
u cant bribe me unless you finish insane 5* maps for me
i request assistance once again - i offer 121β¬
I only take melon shards
u suck
π¦
no plz :((
my eng is poor...
how to change :/???
also why is this 1 star, u just need to get into a hole to finish it
"This map is an 8-bit full adder. It can calculate the sum of 2 binary numbers. You need to input a binary number on either side and run the calculator. The result will be shown on the output display."
sounds better
Moved channel back to TESTING.
Shouldn't it be on 'each' side?
eh
english aint my first language
First ready set. It needs to be tested again by a different tester before fully evaluated.
make it 0*
if this is 1 then iwannabeatthemap should be 5
bro u literally gotta walk to a hole
how is this 1*
?
who are you talking to?
me? to
@.cammo.this? to whoever is going to ready this map
cammodude just said that if this is 1 then another map would be 5, they didn't argue for 1*
ah i see, mb
I donβt understand? Weβre doing serious difficulty rating for fun server?
i assume bot just didn't allow 0*
Does this map even feature a finish line
yeah
Okay thatβs sad for my arguments but whatever ππ There are maps on fun server that you canβt even finish, doing serious star ratings is nonsense
The web site even shows everything on this server as 0*, rating discussions really are irrelevant here
yes
And for the info the map already contains the name you don't need to write that. You could use the space for other text. For example:
Info:
This map can calculate the sum of two binary numbers. You can select multiple numbers on each side to be added. After you selected your numbers go inside "Start" and wait for the calculation. The result will be shown on the output display.
wait that's wrong version
π
Looks a lot better. :) Some spelling mistakes or poor wording if you want to fix - For the info:
or
. For the wikis: for more about
adder. and: for more about binary
. Otherwise I'd say it's ready.
people are naturally gonna turn them off to understand anything
just add it, also has consistency reasons
fixed ||
||
π
The map is now ready to be released! Difficulty Rating: β β β β β Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1266030238991646781/1286336057612308490
oh no 5* seems to be a hard map
insane map
?
0=5 hahah
π₯³
π
run doom in ddnet when
no quad syncing so its impossible
sad
its prolly doable with paralaxx set to a value where every 0.02 blocks on x/y axis is a new screen, but thatd prolly take a bot to do bcs of how many screens would need to be made
ill release this today 6pm CET
no need for an announcement since its a very specific fun srv map
fyi
fun category doesn't get announcements ?
rip
it never did
unless hype map
nvm
||UTC+1=18:00 => UTC+8=01:00(tomorrow) π€||
sad, can't even be there for your map release
you are UTC timezone?
utc+8?
was talking about kinki
yes missclicked the reply
you're UTC+8 timezone?
yep
hm
do you want it on sunday at like 6PM for you then?
nvm
just at 18:00 CET
you sure?
01:00 am sucks for you π₯
can do it right now too if you want
okay XD
ok ill schedule it for :45 (in 3 mins)
ah nvm has to be done 10 minutes prior to release, :55 then (12 minutes from now)
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!