this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
bozo
The big falldown before the ending is pretty faily for the ending of the map. (Just imo, you can keep it if you want)
-design stuff
-corners
-unhookable miss
-some hh nerfed
xd
there is interesting ideas ... But have a lot of big problems such as simple hh parts or simple gores and other stuff . also deep design bad . and design of deep is same as undeep ..........................
The map is more of a 2 player map than a team 0 map, but I didn't put team forced on it because I see it as failable
originally the parts had teleport but i decided to remove it and make it more like a team 0 map
Send a video of the gameplay
$waiting
Right now the map feels awful
It felt more like a t0 map than a 2 player map
I just want you to prove me wrong
After playing over and over and over again, I don't really feel like a good map could you give it $decline I'm going to save some parts for future maps of mine
As you wish
$decline
$archive_imm