#Chobo
"Chobo" by ɳ0vą [Novice]
DDNet 10/25/2022 1:40 PM
@n0va1sgod

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Chobo.map
747.29 KB
DDNet 10/25/2022 1:40 PM
n0va1sgod 10/25/2022 1:41 PM
Chobo.map
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MAhdiyar 10/25/2022 2:20 PM

Hi

MAhdiyar 10/25/2022 2:20 PM

Im Testing Your map

MAhdiyar 10/25/2022 2:22 PM
@n0va1sgod

your looked other maps for creating ?

MAhdiyar 10/25/2022 2:48 PM
@n0va1sgod

my oponion is ok mean its can be confirmed ''

ninjed 10/25/2022 4:48 PM

Mahdi just entered the testing

scararar 10/25/2022 5:50 PM

finally new novice

FJP 10/25/2022 5:56 PM

Map feels really nice as both a speedrunning map and a novice map, with only a few exceptions

FJP 10/25/2022 5:56 PM

from a novice standpoint, this part feels pointless, even though it is helpful for speedrunners

FJP 10/25/2022 5:58 PM

this part is nice, but it is a bit harder to read than the others

FJP 10/25/2022 5:59 PM

this looks kinda messy, maybe just leave the to teles that are under the starting platform

FJP 10/25/2022 6:00 PM

other than that I like the skips and the overall flow of the map 👍

scararar 10/25/2022 6:19 PM

this part is giving me some trouble, is the intended strat to hammerrun into the bottom section?

scararar 10/25/2022 7:21 PM

ok i ran through the map twice and these are my thoughts

scararar 10/25/2022 7:23 PM

this unfreeze is a little confusing to me. as fjp said from a player intending to clear this feels pointless. also it's probably just cause I suck at speedrunning but i'm not quite sure how it is intended to actually land in this unfreeze while still going fast.

FJP 10/25/2022 7:25 PM

i did throw for that part but I could see how it might be a bit hard for a novice part. might want to take a tile of freeze away

scararar 10/25/2022 7:27 PM

I agree. the throw feels above the maps difficulty and hammerrun doesn't give you enough distance. using well timed hooks on the ground you can get enough speed barely but it feels above the skill required for the rest of the map

FJP 10/25/2022 7:28 PM

the idea of the part is that one person swings the other under the platform, then the other unfreezes with hammer or by dragging them in the unfreeze. The only reason it's a speedrun strat is because you are unfrozen while you still have the falling momentum, which allows you to swing to the left

FJP 10/25/2022 7:30 PM

I think for the most part the map is pretty balanced, there's nothing wrong with having one or two moves slightly outside the general difficulty, my main issue is the functionality of the part from a novice perspective

FJP 10/25/2022 7:30 PM

you just fall down

FJP 10/25/2022 7:30 PM

thats not a part imo

scararar 10/25/2022 7:31 PM

maybe it's just me but doing this the first time through i immediately went up through these one ways, which made it impossible for my dummy to get up through to the deep. while i was able to go back and redo the part, it felt a little unfair, especially since this drag is one of the hardest parts of the map. maybe you could add a way to go back down.

scararar 10/25/2022 7:32 PM

got you. i'm def looking from more of a novice perspective (as that's more or less my skill level) and yeah the part was lacking in being a part outside of speedrunning

scararar 10/25/2022 7:33 PM

in addition at this part the deep drag felt strange as it's not really a part? there are no obstacles or anything really which doesn't fit with the rest of the map imo

FJP 10/25/2022 7:33 PM

yeah that's why i think the part is harder to read, it's longer and a tad more faily. Easy fix, just add teleport that goes back

scararar 10/25/2022 7:36 PM

potential ?solution? to this part. adding hookables could make it easier to get into. there are def other ways to approach nerfing this part but i think regardless it should be nerfed

scararar 10/25/2022 7:38 PM

this part is confusing to me. from either a speedrunning perspective or a normal playing perspective the solution seems to always simply jump through the single tile of freeze.

scararar 10/25/2022 7:43 PM

ok so this one isn't so big of a critique from me and likely more of a problem because i was playing with dummy. while you can build up speed from the previous part or throw this, if you shunk this by like 1 maybe 2 tiles it wouldn't be as confusing/out of place difficulty wise as you could make it by hooking your friend for speed or getting less speed from the previous part. i don't really know if this part odes need to be changed though, this is more of a nit-pick

FJP 10/25/2022 7:44 PM

speedrun strat here is to aled to avoid the freeze timer. Lots of newer novice maps have these sort of random filler parts that are thrown in for speedrunners. Might make it a bit more interesting if the right freeze was teleport so that the novice players still had to go up and around though.

scararar 10/25/2022 7:50 PM

lastly the very first part of the map to me feels too hard for what the rest of the map is as you need to do a fairly competent throw to get through. the other difficult parts of the map feel more approachable and doable imo which justifies their difficulty. with this a newer player that could for sure do the rest of the map might quit out after not being able to get the height on the throw (or throw at all maybe). this is made worse by it being the first part. there are lots of ways to approach this, lowering the freeze, shinking it, you could nerf it substantially by adding hookthroughs to the side wall and maybe make the other tiles unhookable so the player just has to throw onto the lower ledge then grab from up top

scararar 10/25/2022 7:54 PM

overall through i really like this map! the design is nice, i like it's use of space and the speedrun strats included. the little easter egg teleport and the hard to reach snack time table were fun additions too. i think aside from the criticisms i mentioned specifically some of the parts do feel unnaturally easy for how the rest of the map is but overall i think the map is great and just needs a few fixes to bring it to it's full potential

scararar 10/25/2022 7:55 PM

yeah this is kinda what i mean. speedrunners will aled and regular players will just jump the 1 tile wall. nobody is going to do it the "normal" way

Arrow 10/26/2022 4:23 AM

i agree with Scar feedback, i have some thoughts also

Arrow 10/26/2022 4:27 AM

dont over use cps, this is a clear example

Arrow 10/26/2022 4:33 AM

its a bad idea to put the stoppers there, most likely players intention would be just go on top and then they will realise that they had to help his partner to go up, however you put a tele and they can go back easily, but the part may be too hard for them and have to do all the thing again could be tedious af

Arrow 10/26/2022 4:36 AM

this deep is kinda pointless, in that case you could do a stretch path like this

Arrow 10/26/2022 4:36 AM
Arrow 10/26/2022 4:37 AM

if you want to do a deep make it more interesting, but imo a deep part for novices its a bit boring

Arrow 10/26/2022 4:40 AM

no need for spam the stoper sign just put a few on whatever your OCD is

Arrow 10/26/2022 4:41 AM

on this solo you dont even need the sg

Arrow 10/26/2022 4:42 AM

i would do this a bit easier, like giving them the tools, as more hookable so they can swing (you could use the tiles bellow, but i dont think they will use it)

Arrow 10/26/2022 4:43 AM

same here

Arrow 10/26/2022 4:43 AM

i dont think they know that if they press D in this case will go further

Arrow 10/26/2022 4:46 AM

you forgot to put the quads on hd, like the moon mountains trees etc

Arrow 10/26/2022 4:53 AM

in novice world this could be a fail if they dont jump correctly for the fear to fall

Arrow 10/26/2022 4:56 AM

um this is kinda dumb, but its fine ig

Arrow 10/26/2022 4:56 AM

maybe you could put more tele, and if you do that expand this part a few inches

Arrow 10/26/2022 4:58 AM

dont spam pls

Arrow 10/26/2022 4:58 AM

$waiting

Arrow 10/26/2022 4:59 AM

overall the map is decent, and need more content on the map maybe 3 more parts

n0va1sgod 10/26/2022 10:07 AM

I think maybe novice players cant do the solo part without sg and its intentional skip

n0va1sgod 10/26/2022 11:33 AM
Chobo.map
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n0va1sgod 10/26/2022 2:13 PM
Chobo.map
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MAhdiyar 10/26/2022 4:08 PM

yyy Boy

scararar 10/26/2022 5:47 PM

ok so i have played through the update now. i like what you did do address the feedback, the changes you implemented felt good with the map and solved the issues. i think still though there is one thing that is still a bit off for me.

scararar 10/26/2022 5:47 PM
scararar 10/26/2022 5:47 PM

This part still feels kinda lacking in being a part for non-speedrunners. It definitely is more clear for regular players but still is essentially just dropping down. The is no punishment nor real incentive for players to avoid this strip of freeze aside from speedrunning as hitting it will drop them down to the ground same as not. How you approach this is up to you but one possible idea would be changing the freeze into teles. That way it doesn’t change the part for speedrunners but gives the regular players an obstacle to avoid. You would also need to put teles under/on the right wall to prevent the same issue of just brainlessly falling.

Arrow 10/27/2022 4:09 AM

The map still has some issues with the cps, you didnt add more parts to make the map more interesting and longer, personally im not a fan of empty spaces where you have to walk (unless is to lower de crowdness). I wouldnt release the map in this state, maybe add some stuff with "special tiles" (ST) such as tele gun or tune zones but in a simpler way (i like adding the "special tiles" due makes novices maps more enjoyable/fun/striking for different types of players, specially for new ones because they will remember such a thing), if you accept doing parts with this ST dont make just 1 part. On the other hand, if you dont want to apply this things try to make more drag parts in a fun way.

Arrow 10/27/2022 4:10 AM

i would force it anyways, its not that hard to learn how sg works

Arrow 10/27/2022 4:11 AM

i use tele gun in my novice map and then a swing and it wasnt that hard to learn how it work

Arrow 10/27/2022 4:14 AM

srry for the reuse image... now that you delete the L freeze backwards feels kinda weird idk how to point it exactly but maybe make the part longer with this "challenge" jumps to say so

Arrow 10/27/2022 4:15 AM

$waiting

broken7213 10/27/2022 11:25 PM

Ran this with Uppie, we both liked the map as is. Nice that it trains parts in a easy way of harder maps.

n0va1sgod 10/29/2022 10:28 AM

Could you tell me where the cp issue is?

Arrow 10/29/2022 4:15 PM

I already point the issue above

Arrow 10/29/2022 4:15 PM

You overuse where is not needed and looks really weird

Arrow 10/29/2022 4:16 PM

And maybe you don’t even have to use cp on this map, just the regular tele may be fine

n0va1sgod 10/31/2022 1:48 PM
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louis.place 11/06/2022 1:17 AM

scaffold stuff in high detail

louis.place 11/06/2022 1:19 AM
louis.place 11/06/2022 1:19 AM

this part has too many stoppers im p shore u can cut down on some of them

louis.place 11/06/2022 1:19 AM
louis.place 11/06/2022 1:19 AM

refills arent needed

louis.place 11/06/2022 1:22 AM
louis.place 11/06/2022 1:22 AM

too faily if ur going for low starcount

louis.place 11/06/2022 1:22 AM

keep it consistent

louis.place 11/06/2022 1:22 AM

if u use stoppers on bottom/unfreeze at ends of these tunnels

louis.place 11/06/2022 1:23 AM
louis.place 11/06/2022 1:23 AM

boring end

louis.place 11/06/2022 1:26 AM
louis.place 11/06/2022 1:26 AM

id close this off incase u can cheat

louis.place 11/06/2022 1:27 AM

and u can slightly cheat w it anyways

louis.place 11/06/2022 1:27 AM

go into cp > cto 17 > skip nade

louis.place 11/06/2022 1:31 AM

$waiting

n0va1sgod 11/19/2022 2:20 PM
Chobo.map
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Cone 11/20/2022 1:23 AM

bug

Cone 11/20/2022 1:29 AM
Arrow 11/20/2022 11:07 PM

this should be savable

Arrow 11/20/2022 11:07 PM

solo too long

Arrow 11/20/2022 11:07 PM

last part too hard for novice

uronfire 11/20/2022 11:12 PM

I dont really see point of thoose stoppers, i dont think u need them just to make it easier to pull the other player out faster

Arrow 11/20/2022 11:13 PM

here to, you could make something different

Arrow 11/20/2022 11:21 PM

this is not necessary at all

Arrow 11/20/2022 11:22 PM

you can cheat like this

Arrow 11/20/2022 11:24 PM

idk if the parts should be skippable most of the time just to empathize with speed runners

uronfire 11/20/2022 11:24 PM

no need for 2 diffirent ways

Arrow 11/20/2022 11:24 PM

just open this, dont put fake entities

Arrow 11/20/2022 11:25 PM

this is just empty, do something more here maybe

Arrow 11/20/2022 11:27 PM

i think already mentioned this, but this is a bit blocky, some players that are completing the part may get hooked by the ones that are starting

Arrow 11/20/2022 11:27 PM

also you can just jump with speed here

Arrow 11/20/2022 11:29 PM

$waiting

n0va1sgod 11/21/2022 3:04 PM

what's the problem if the solo part is too long?

n0va1sgod 11/21/2022 3:06 PM

I think this is necessary

n0va1sgod 11/21/2022 3:07 PM

did you see the teleport tile of the last part?

n0va1sgod 11/21/2022 3:08 PM

look at the tuning zone up there, I already know that...

Arrow 11/21/2022 10:50 PM

This is not a solo map, therefore it can’t be that long

Arrow 11/21/2022 10:51 PM

It actually aren’t, the position 1 to the position 2 (by this I mean where you are and where you are going to be) are too short to overuse the stopper

Arrow 11/21/2022 10:54 PM

Yes, and it’s kinda absurd to make faster the tele transportation if that tele gets you nowhere like interesting or relevant with the gameplay itself

n0va1sgod 12/03/2022 10:20 AM
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mirunae 12/03/2022 10:21 AM

💛

Ciniminix 12/03/2022 4:51 PM
Ciniminix 12/03/2022 4:52 PM
Ciniminix 12/03/2022 4:54 PM
Ciniminix 12/03/2022 4:55 PM
insertkey 12/06/2022 11:38 AM
steinchen99 12/06/2022 12:26 PM
MTJ 12/08/2022 1:30 PM

should be a shotgun here

MTJ 12/08/2022 1:32 PM

i must go back to cp8, but this is not your idea right?

Arrow 12/09/2022 6:26 PM

only the important/not obvious unfreezes must be marked

n0va1sgod 12/14/2022 11:17 AM
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imperius9110 12/21/2022 10:31 AM

skips

imperius9110 12/21/2022 10:31 AM

u can pass with rocket, didn't check where faster

thekid36 12/22/2022 9:40 AM

I didn't play the map, but in a novice I think part skipping is fine, as long as it's not the entire map or some big cut. There can be alternative ways, not sure if the map should strictly allow only 1 option per part.

n0va1sgod 12/29/2022 10:57 AM
Chobo.map
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papotav 01/15/2023 10:09 PM
  • Missing corners
n0va1sgod 01/28/2023 4:43 PM
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pipou_tw 02/04/2023 8:47 PM

Why would you use cp26 there ? You could simply put cp16 at timecp6

pipou_tw 02/04/2023 8:54 PM

Freeze under the grass, above the hookthrough

pipou_tw 02/04/2023 8:56 PM

The grass looks cropped, the background too

pipou_tw 02/04/2023 9:00 PM

Extra corner

pipou_tw 02/04/2023 9:02 PM

The blocks as well

pipou_tw 02/04/2023 9:02 PM
pipou_tw 02/04/2023 9:06 PM

The logo too

pipou_tw 02/04/2023 9:07 PM

You could double the size of that image

pipou_tw 02/04/2023 9:08 PM

$waiting

n0va1sgod 02/27/2023 8:45 AM
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b0mf 03/08/2023 6:52 PM

can you make a way to allign yourself with dummy anywhere in the soloparts?

b0mf 03/08/2023 6:52 PM
b0mf 03/08/2023 6:52 PM

like add a block here

keepyoursocksiku 03/08/2023 6:53 PM

just remove one of the teleto 17

b0mf 03/08/2023 6:58 PM

or that

b0mf 03/08/2023 6:59 PM

same problem exists on every solo section

louis.place 03/08/2023 11:00 PM

wouldn't exactly call that a 'problem'

louis.place 03/08/2023 11:01 PM

but yeah you only need 1 totele for solos

b0mf 03/14/2023 12:56 PM

Is phrase but yes

n0va1sgod 03/16/2023 11:19 AM
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scararar 03/16/2023 10:11 PM

map looks great, when will it release? xd

coke1465 03/20/2023 3:37 PM
coke1465 03/20/2023 3:41 PM

compared to the rest of the map, this part feels alot harder. part is ok but out of place in this map

coke1465 03/20/2023 3:50 PM
coke1465 03/20/2023 3:52 PM

forgot HD things

coke1465 03/20/2023 3:55 PM

u can do this part off solo

coke1465 03/20/2023 3:56 PM
@n0va1sgod

what u think which difficulty is this map? it feels a bit mixed up in novice, between 1 and 5 rn

coke1465 03/20/2023 3:57 PM

play through it again, maybe u notice it urself

coke1465 03/20/2023 3:57 PM

$waiting

n0va1sgod 04/02/2023 12:51 PM
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coke1465 04/02/2023 2:04 PM
coke1465 04/02/2023 2:06 PM

its wanted that both can go here?

texnonik 04/02/2023 2:06 PM

by taking cp 16 you can skip 26 by going up , yet you totele to cto 26 so cp 26 don't need

coke1465 04/02/2023 2:12 PM

this also wanted?

coke1465 04/02/2023 2:17 PM

cp16 has no cto tele

texnonik 04/02/2023 2:18 PM

you can skip cp 17 by going top

coke1465 04/02/2023 2:22 PM

$waiting

n0va1sgod 04/02/2023 3:56 PM

yes it is

n0va1sgod 04/02/2023 3:57 PM

can you tell me in more detail? I dont got it

coke1465 04/02/2023 3:58 PM

both can go there

coke1465 04/02/2023 3:58 PM

skip upper ht part

n0va1sgod 04/02/2023 3:59 PM

then

n0va1sgod 04/02/2023 3:59 PM

nah

n0va1sgod 04/02/2023 3:59 PM

ok, I'll fix it

n0va1sgod 04/07/2023 10:58 AM
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pipou_tw 04/14/2023 11:05 PM

Stack both cp and time cp or do it consistently everywhere

pipou_tw 04/14/2023 11:05 PM

Please put the teles in order, it's frustrating otherwise

pipou_tw 04/14/2023 11:08 PM

That still looks off

pipou_tw 04/14/2023 11:08 PM

You could do that instead :

pipou_tw 04/14/2023 11:08 PM
pipou_tw 04/14/2023 11:12 PM

Maybe rework that part, it's clearly pointless

pipou_tw 04/14/2023 11:14 PM

I agree with Coke (read chat on the screenshot)

pipou_tw 04/14/2023 11:15 PM

Try to balance the map, have novice players play it and not where it's too easy or where they struggle

pipou_tw 04/14/2023 11:15 PM

$waiting

pipou_tw 04/14/2023 11:16 PM

Also, that part is very large, you should indicate where novice players should go

n0va1sgod 04/27/2023 10:22 AM
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n0va1sgod 04/30/2023 4:49 AM
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n0va1sgod 04/30/2023 5:50 AM
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n0va1sgod 04/30/2023 6:02 AM
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pipou_tw 05/01/2023 8:17 AM

Could we at least know what changed ?

pipou_tw 05/01/2023 8:19 AM
pipou_tw 05/01/2023 8:20 AM

Remove the freeze and unfreeze in the blockers (or only the unfreeze) so it doesn't look awkward

pipou_tw 05/01/2023 8:22 AM

Why won't you just fill the walls with hookable ? It helps a lot when zooming out, to have a better overview of the map

pipou_tw 05/01/2023 8:25 AM

Giving a weapon for only one part isn't great

pipou_tw 05/01/2023 8:27 AM

The grass tileset is broken

pipou_tw 05/01/2023 8:30 AM

You can fail by jumping in tele 16. Don't just use tele 17, make it without teleport because it's confusing without entities on

pipou_tw 05/01/2023 8:30 AM
pipou_tw 05/01/2023 8:33 AM

The freeze could be placed a bit more to the left, unless you want people to be about to double hammer run

pipou_tw 05/01/2023 8:33 AM

What's tele 19 for ?

pipou_tw 05/01/2023 8:35 AM

You could stack telecp 22 with the unsolo. You could stack timecp7 too

pipou_tw 05/01/2023 8:40 AM

Add some variation to the last part. It's too similar to the other column right before (under)

pipou_tw 05/01/2023 8:42 AM

Add more squares to the solo/unsolo when the ceiling is high

pipou_tw 05/01/2023 8:43 AM

Stack all the timecps

pipou_tw 05/01/2023 8:44 AM

$waiting

pipou_tw 05/01/2023 8:45 AM

You still haven't changed it

cyberfighter 05/02/2023 8:50 PM

i feel like the freeze blends in with the background too much

cyberfighter 05/02/2023 8:55 PM

what is the point of these stoppers

cyberfighter 05/02/2023 8:59 PM
cyberfighter 05/02/2023 9:00 PM
cyberfighter 05/02/2023 9:00 PM

idk if this is a corner bug

cyberfighter 05/02/2023 9:01 PM
cyberfighter 05/02/2023 9:07 PM
cyberfighter 05/02/2023 9:08 PM
cyberfighter 05/02/2023 9:20 PM

maybe a wall to stop the tee from hitting the tp

cyberfighter 05/02/2023 9:23 PM
cyberfighter 05/02/2023 9:26 PM

theres an sv_deepfly command, but theres no deep in the map anywhere as far as i can tell

n0va1sgod 05/03/2023 3:36 PM

I think it is ok

n0va1sgod 05/03/2023 3:36 PM

it is not corner bug

n0va1sgod 05/03/2023 3:39 PM

Fixed all the mentioned problems

Chobo.map
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pipou_tw 05/03/2023 3:45 PM

Useless blockers

pipou_tw 05/03/2023 3:50 PM

The left wall is dangerous, make unhookable

pipou_tw 05/03/2023 3:50 PM

Change the color of the unhookable (as showed on the screenshot)

pipou_tw 05/03/2023 3:51 PM

^

pipou_tw 05/03/2023 3:51 PM

Fix everything before you update your map

pipou_tw 05/03/2023 3:57 PM

Hookable in the speed ups

pipou_tw 05/03/2023 3:57 PM

Did you test it before updating?

Nehr 05/03/2023 4:00 PM

design bug at tele 2

n0va1sgod 05/03/2023 4:05 PM

it blocks skip but I think it is better way to protect

n0va1sgod 05/03/2023 4:05 PM

xd

pipou_tw 05/03/2023 4:06 PM

Why do you place unfreeze on the ground when you could always do it right after the freeze

Nehr 05/03/2023 4:08 PM

missing corner at tele 10

Nehr 05/03/2023 4:11 PM
pipou_tw 05/03/2023 4:14 PM

Fix all the wood beams

pipou_tw 05/03/2023 4:14 PM
Nehr 05/03/2023 4:15 PM

Trees aren't cut properly

pipou_tw 05/03/2023 4:21 PM

Left : bad Right : good

pipou_tw 05/03/2023 4:22 PM

Fix the lanterns by adding an offset

pipou_tw 05/03/2023 4:22 PM

By creating a new group, I showed you how

pipou_tw 05/03/2023 4:22 PM

Offset : 16px

pipou_tw 05/03/2023 4:24 PM

Please check them all after you fixed them

pipou_tw 05/03/2023 4:24 PM

$waiting

n0va1sgod 05/03/2023 5:18 PM

fixed all the mentioned problems maybe checked that there were no other problems in the process of fixing it

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pipou_tw 05/03/2023 5:30 PM

That's better but beginners can still jump back in tele 16 and fail, maybe use tele cp or add ht under the tele all the way

pipou_tw 05/03/2023 5:32 PM

It could have been fun to have a pool of unlucky tees down here

pipou_tw 05/03/2023 5:36 PM

It should be ready after that

pipou_tw 05/03/2023 5:36 PM

3*

tripmiss 05/03/2023 5:40 PM
pipou_tw 05/03/2023 6:14 PM

$waiting

cyberfighter 05/03/2023 6:27 PM

i should ask keb to test it

pipou_tw 05/03/2023 6:41 PM

Sure, thanks

n0va1sgod 05/04/2023 11:42 AM

wdym

pipou_tw 05/04/2023 11:55 AM

at the end, people either get teleported there or at other places

pipou_tw 05/04/2023 11:55 AM

they could be teleported under "the winners"

n0va1sgod 05/04/2023 12:05 PM

yes

n0va1sgod 05/04/2023 12:07 PM

so how to fix or improve this, idk what u want

pipou_tw 05/04/2023 12:12 PM

It's not what I want, it's just a suggestion

pipou_tw 05/04/2023 12:12 PM

to add teleport in the freeze

pipou_tw 05/04/2023 12:13 PM

so some people might be lucky enough to be winners and some others might fall in the pit of despair

pipou_tw 05/04/2023 12:13 PM

under the winners so they can play with their bodies

n0va1sgod 05/04/2023 12:19 PM

improve like this?

pipou_tw 05/04/2023 12:23 PM

nonono

pipou_tw 05/04/2023 12:24 PM

to tele, just like you did for the winner room

n0va1sgod 05/04/2023 12:24 PM

delete the hookthrough?

pipou_tw 05/04/2023 12:25 PM

come to my server

pipou_tw 05/04/2023 12:33 PM

Does anyone have an idea about the rating of that map ?

pipou_tw 05/04/2023 12:33 PM

I'd say 4*

n0va1sgod 05/04/2023 12:41 PM
Chobo.map
816.63 KB
pipou_tw 05/04/2023 12:47 PM

$ready 4

anchii_ 05/04/2023 3:21 PM

gg

cyberfighter 05/06/2023 2:51 PM

good map

cyberfighter 05/06/2023 2:51 PM

keb certified map

Wartoz 05/07/2023 2:06 AM
@n0va1sgod

Congratulations!

coke1465 06/10/2023 2:01 PM
coke1465 06/10/2023 2:01 PM

i posted this bug like 3 times

pipou_tw 06/10/2023 2:57 PM

What's the bug ?

@coke1465
coke1465 06/10/2023 2:59 PM

hidden freeze

pipou_tw 06/10/2023 3:02 PM

Oh ok, couldn't tell with that screenshot

pipou_tw 06/10/2023 3:03 PM
Chobo.map
816.63 KB
pipou_tw 06/10/2023 3:03 PM

Fixed the wrong visual

pipou_tw 06/10/2023 3:03 PM
@murpi
pipou_tw 06/10/2023 3:05 PM

It's not urgent anyway, it doesn't change anything to the gameplay

coke1465 06/10/2023 3:28 PM

spec enabled for what?

pipou_tw 06/10/2023 3:50 PM

Preference I suppose

murpi 06/11/2023 12:10 AM

Updated