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- minor improvements
What?
damn thats a rare one
and a cryptic error message, epic
which client version did you save the map with?
I use 17.4.2 and 16.9 at the same time
and I guess I saved it with the 16.9 version
that is mega weird
could you please try just to save the map again?
something in the map saving process went wrong, and quite deep down
with the 16.9 client?
yes
- saved with 16.9
did you maybe close the client immediately after saving the map?
No I didnt close it
alright I don't think this error will happen again, not sure which bug caused it
(thx for the ping)
I kinda expected a playthrough as always
- minor gameplay changes
- fixed some design bugs
coming soon
- Changed off-switch size @ cp15
- fixed design bug
idk about map tbh, somehow parts are interesting but not really well mapped or flowing
rocket solo also boring
imo map should be declined & reworked with only taking the good parts out of it and create some new ones.
map feels not well tested
but lets wait for some other opinions
dont hold hook until the end when going left and that part is smooth as butter
I did about 12 different variations on that part and thats the best one so far. Maybe I can do better but it already works quite well when you get the ground jump timing right
Understandable but I did not intend this one to be a standalone part. It is just a transition from the previous part to the next one.
I can make more out of it though
Im not sure if we played the same solo part, I think that rocket solo is amazing
Tested every part more than 50 times and it feels more like your testing was not well done
if you think that about my map
I dont wanna be rude tho, Im still glad for your feedback
im sure my testing was well done
otherwise i wouldnt give u my opinion about it 🙂
🙂
It worked vey good as i remember
Agree it's a bit to simple
i agree, pretty much you should create more space overall and rework the part as it just doesnt seem thought through enough due to the unsmoothness
- small change to cp5 and cp8
small change @ cp2
Tested with
@zjasiand
@destoros. Many small changes will be made including QoL, whole part changes, making some parts more intuitive, ensuring proper working of each part and more. I don't agree with the above-mentioned feedback and I think this map will turn out really well after the changes are applied. Thank you for this cool map
@destoros:D
$waiting
tested the map with Destoros and Freezestyler and there were already done some changes concerning quality of life
- cp1 is perfect as it is
- cp2/cp3 small change already done
- cp4 mapper will change something to make it more interesting
- cp5/cp6 small change done and works fine
- part at cp 7 seems pretty well mapped unlike mentioned above
- cp8/cp9 got changed a little and feels consistent and smooth now!
- rocket solo feels clean and smooth
- cp11 is already perfect
- cp12 has a great flow and is really creative
- mapper will change the part coming after
- cp13 works fine and smooth
- cp14 waiting for a little change to make it smoother
- cp15 also really creative but mapper might change something there relating to cleaner mapping style
- cp16 also good flow and multiple ways to do that part
In my opinion this is a really awesome duo gameplay map. I enjoyed seeing and playing those cooperative parts and personally I think, that this map will be released soon!
Gameplay changes:
- New first part
- Made cp4 more interesting (now a standalone part)
- Previous cp5/6 now cp6/7: made the part a little easier
- Boring part of which triki posted a photo: gone and a new one took its place
- Previous cp14, now cp17: basically a new part
- Previous cp15 now cp18: Changed the ending (no door anymore)
- Fixed cheat Freezy mentioned
Design changes:
- Put a TURN OFF ENTITIES in the place of the speeder-marked exclamation mark!
- Fixed bugged water/wave animations
- Removed ominous line below the sun
- Darker water
- fixed smol design bug
- fixed cheat at cp1
- minor design changes
Please keep an eye on your CP markings as those are not marked make sure that you place them well. That does especially include CP's that are there for "going-back purposes", especially CP 8 and CP 18 come to mind
$optimize
Probably (close to) ready in the next version, enjoyable map. ✌️
$waiting
Cp1 prevents a cheat, where you get cp2 first, go back to the start to get collision off and jump into the tele, skipping the collisioin off tile
I tried putting some unfreeze markings there but it looked like shit
I wanna keep cp9 there (edit: nvm, changed my mind since I realized it has no use)
I wanna give the players a little more time to set up the jump and keep the CTO right where it is
- fixed design bugs
- removed mentioned cp14
- removed mentioned markings
- moved hammer-on to the place freezy suggested
- removed going-back-CPs nr. 8 and 18.
need to $optimize again
- fixed cheat at cp 18
We were actually aware of that and thought that would be useless
dont think anyone would "cheat" collision off but i guess u can keep cp1 there in case someone does
just 5 tiles -> as its pretty far and there is plenty of time for getting the setup.
I dont wanna game that, so I rather make it uncheatable
I dont like stacking things unnecessarily, so I keep it as it is.
done
done
you dont even see them with design so it doesn't matter tbh xd
would just put the CP inside then
I dont want that
- put some unfreeze marks into the diagonal unfreeze
- moved CTO 18 a little to the right
$ready
First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.
$optimize
$ready 2
The map is now ready to be released!
- lowered ground at mentioned part
$ready
The map is now ready to be released!
thanks 🙂
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!