#Holidays_2
"Holidays 2" by Destoros [Brutal]
DDNet 01/20/2024 1:18 AM
@destoros

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

destoros 01/20/2024 10:00 AM
  • minor improvements
DDNet 01/20/2024 10:00 AM
destoros 01/20/2024 10:01 AM

What?

knusk1 01/20/2024 11:18 AM
@patiga
patiga 01/20/2024 11:27 AM

damn thats a rare one

patiga 01/20/2024 11:27 AM

and a cryptic error message, epic

patiga 01/20/2024 11:28 AM
@destoros

which client version did you save the map with?

destoros 01/20/2024 11:29 AM

I use 17.4.2 and 16.9 at the same time

destoros 01/20/2024 11:29 AM

and I guess I saved it with the 16.9 version

patiga 01/20/2024 11:30 AM

that is mega weird

patiga 01/20/2024 11:31 AM

could you please try just to save the map again?

patiga 01/20/2024 11:31 AM

something in the map saving process went wrong, and quite deep down

destoros 01/20/2024 11:32 AM

with the 16.9 client?

patiga 01/20/2024 11:32 AM

yes

destoros 01/20/2024 11:32 AM
  • saved with 16.9
patiga 01/20/2024 11:34 AM

did you maybe close the client immediately after saving the map?

destoros 01/20/2024 11:35 AM

No I didnt close it

patiga 01/20/2024 11:36 AM

alright I don't think this error will happen again, not sure which bug caused it

patiga 01/20/2024 11:36 AM

(thx for the ping)

tux314 01/20/2024 1:59 PM

I kinda expected a playthrough as always

destoros 01/20/2024 2:01 PM
  • minor gameplay changes
  • fixed some design bugs
destoros 01/20/2024 2:01 PM

coming soon

destoros 01/20/2024 2:30 PM
destoros 01/25/2024 6:06 PM
  • Changed off-switch size @ cp15
destoros 01/25/2024 6:10 PM
  • fixed design bug
savalic 02/11/2024 8:33 AM
savalic 02/11/2024 8:34 AM

idk about map tbh, somehow parts are interesting but not really well mapped or flowing

savalic 02/11/2024 8:35 AM

for example: this part doesnt work well

savalic 02/11/2024 8:35 AM

this is a good idea but not well mapped

savalic 02/11/2024 8:36 AM

boring part

savalic 02/11/2024 8:36 AM

rocket solo also boring

savalic 02/11/2024 8:36 AM

imo map should be declined & reworked with only taking the good parts out of it and create some new ones.

savalic 02/11/2024 8:37 AM

map feels not well tested

savalic 02/11/2024 8:37 AM

but lets wait for some other opinions

destoros 02/14/2024 5:35 PM

dont hold hook until the end when going left and that part is smooth as butter

destoros 02/14/2024 5:37 PM

I did about 12 different variations on that part and thats the best one so far. Maybe I can do better but it already works quite well when you get the ground jump timing right

destoros 02/14/2024 5:39 PM

Understandable but I did not intend this one to be a standalone part. It is just a transition from the previous part to the next one.

destoros 02/14/2024 5:39 PM

I can make more out of it though

destoros 02/14/2024 5:39 PM

Im not sure if we played the same solo part, I think that rocket solo is amazing

destoros 02/14/2024 5:41 PM

Tested every part more than 50 times and it feels more like your testing was not well done

destoros 02/14/2024 5:41 PM

if you think that about my map

destoros 02/14/2024 5:42 PM

I dont wanna be rude tho, Im still glad for your feedback

savalic 02/14/2024 5:49 PM

im sure my testing was well done

otherwise i wouldnt give u my opinion about it 🙂

rootjie 02/14/2024 6:17 PM

🙂

texnonik 02/15/2024 10:15 AM

It worked vey good as i remember

texnonik 02/15/2024 10:16 AM

Agree it's a bit to simple

zjasi 02/16/2024 8:30 PM

i agree, pretty much you should create more space overall and rework the part as it just doesnt seem thought through enough due to the unsmoothness

zjasi 02/16/2024 8:38 PM

start with more space this time and try to map the part as smooth as it could be

destoros 02/16/2024 9:45 PM
  • small change to cp5 and cp8
destoros 02/16/2024 9:51 PM

small change @ cp2

.freezy_ 02/16/2024 11:24 PM

Tested with

@zjasi

and

@destoros

. Many small changes will be made including QoL, whole part changes, making some parts more intuitive, ensuring proper working of each part and more. I don't agree with the above-mentioned feedback and I think this map will turn out really well after the changes are applied. Thank you for this cool map

@destoros

:D

.freezy_ 02/16/2024 11:24 PM

$waiting

zjasi 02/16/2024 11:39 PM

tested the map with Destoros and Freezestyler and there were already done some changes concerning quality of life

  • cp1 is perfect as it is
  • cp2/cp3 small change already done
  • cp4 mapper will change something to make it more interesting
  • cp5/cp6 small change done and works fine
  • part at cp 7 seems pretty well mapped unlike mentioned above
  • cp8/cp9 got changed a little and feels consistent and smooth now!
  • rocket solo feels clean and smooth
  • cp11 is already perfect
  • cp12 has a great flow and is really creative
  • mapper will change the part coming after
  • cp13 works fine and smooth
  • cp14 waiting for a little change to make it smoother
  • cp15 also really creative but mapper might change something there relating to cleaner mapping style
  • cp16 also good flow and multiple ways to do that part

In my opinion this is a really awesome duo gameplay map. I enjoyed seeing and playing those cooperative parts and personally I think, that this map will be released soon!

comebackplay 02/20/2024 11:26 PM

boring

comebackplay 02/20/2024 11:30 PM

wtf is this, just use red block, but i think no need any mark on this part. this is not novice map ppl expect fail like this.

.freezy_ 02/22/2024 4:28 PM
@destoros

in addition to the already mentioned stuff this is cheatable by both taking the bottom way, please also fix this :D

destoros 02/28/2024 10:42 PM

Gameplay changes:

  • New first part
  • Made cp4 more interesting (now a standalone part)
  • Previous cp5/6 now cp6/7: made the part a little easier
  • Boring part of which triki posted a photo: gone and a new one took its place
  • Previous cp14, now cp17: basically a new part
  • Previous cp15 now cp18: Changed the ending (no door anymore)
  • Fixed cheat Freezy mentioned

Design changes:

  • Put a TURN OFF ENTITIES in the place of the speeder-marked exclamation mark!
  • Fixed bugged water/wave animations
  • Removed ominous line below the sun
  • Darker water
destoros 02/28/2024 10:50 PM
  • fixed smol design bug
destoros 03/09/2024 10:34 AM
  • fixed cheat at cp1
  • minor design changes
zjasi 03/12/2024 12:38 AM
zjasi 03/12/2024 12:40 AM

you can remove this

.freezy_ 03/12/2024 12:41 AM

Part 1 was fine as it was but this is also fine 👍

zjasi 03/12/2024 12:43 AM

move cto here

zjasi 03/12/2024 12:47 AM

remove markings as they dont really help people. they just aren't telling you much

zjasi 03/12/2024 12:53 AM

not consistent marking as other markings

zjasi 03/12/2024 12:57 AM

should add unfreeze marking and not only shadow

zjasi 03/12/2024 12:59 AM

cornerbug

zjasi 03/12/2024 12:59 AM

can remove this

.freezy_ 03/12/2024 1:02 AM
.freezy_ 03/12/2024 1:08 AM

Please keep an eye on your CP markings as those are not marked make sure that you place them well. That does especially include CP's that are there for "going-back purposes", especially CP 8 and CP 18 come to mind

zjasi 03/12/2024 1:09 AM

$optimize

DDNet 03/12/2024 1:09 AM
.freezy_ 03/12/2024 1:10 AM

Probably (close to) ready in the next version, enjoyable map. ✌️

.freezy_ 03/12/2024 1:11 AM

$waiting

destoros 03/13/2024 2:58 AM

Cp1 prevents a cheat, where you get cp2 first, go back to the start to get collision off and jump into the tele, skipping the collisioin off tile

destoros 03/13/2024 3:04 AM

I tried putting some unfreeze markings there but it looked like shit

destoros 03/13/2024 3:07 AM

I wanna keep cp9 there (edit: nvm, changed my mind since I realized it has no use)

destoros 03/13/2024 3:18 AM

I wanna give the players a little more time to set up the jump and keep the CTO right where it is

destoros 03/13/2024 3:37 AM
  • fixed design bugs
  • removed mentioned cp14
  • removed mentioned markings
  • moved hammer-on to the place freezy suggested
  • removed going-back-CPs nr. 8 and 18.
destoros 03/13/2024 3:37 AM

need to $optimize again

destoros 03/13/2024 5:03 AM
  • fixed cheat at cp 18
zjasi 03/13/2024 7:36 AM

We were actually aware of that and thought that would be useless

zjasi 03/13/2024 9:35 AM

use game, front and tele layer so you can put it all there, since its not necessary to make every one of them visible

zjasi 03/13/2024 9:38 AM

dont think anyone would "cheat" collision off but i guess u can keep cp1 there in case someone does

zjasi 03/13/2024 9:44 AM
zjasi 03/13/2024 9:46 AM

just 5 tiles -> as its pretty far and there is plenty of time for getting the setup.

zjasi 03/13/2024 9:50 AM

you might wanna fix this one as well as you changed the other one too

destoros 03/13/2024 9:30 PM

I dont wanna game that, so I rather make it uncheatable

destoros 03/13/2024 9:33 PM

I dont like stacking things unnecessarily, so I keep it as it is.

destoros 03/13/2024 9:35 PM

done

destoros 03/13/2024 9:35 PM

done

zjasi 03/13/2024 9:36 PM

you dont even see them with design so it doesn't matter tbh xd

zjasi 03/13/2024 9:37 PM

would just put the CP inside then

destoros 03/13/2024 9:37 PM

I dont want that

destoros 03/13/2024 9:40 PM
  • put some unfreeze marks into the diagonal unfreeze
  • moved CTO 18 a little to the right
zjasi 03/13/2024 9:54 PM

$ready

DDNet 03/13/2024 9:54 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

zjasi 03/13/2024 9:54 PM

$optimize

DDNet 03/13/2024 9:54 PM
savalic 03/19/2024 12:13 PM

$ready 2

DDNet 03/19/2024 12:13 PM

The map is now ready to be released!

destoros 03/19/2024 3:35 PM

I would like to apply one small change. Lower the floor at this part:

destoros 03/19/2024 3:36 PM

to this:

destoros 03/19/2024 3:37 PM
  • lowered ground at mentioned part
.freezy_ 03/19/2024 4:14 PM
@savalic
savalic 03/19/2024 4:19 PM

$ready

DDNet 03/19/2024 4:19 PM

The map is now ready to be released!

destoros 03/19/2024 4:23 PM

thanks 🙂

DDNet 04/06/2024 1:03 PM
@destoros

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!