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Best map release
maybe add an "you can hold grenade" info tune tile
I'd rather not spam everybody everytime
But meliodafu suggested to place the to teleport in kill for fast respawn which I'll do
this is the best tw map of all time
we can stop mapping
xD
we reached peak ddnet
Adding time cps is also a possibility if people agree it's necessary
i think time cps are good since it has such a big replay factor. will be like 500 tees finished, 1500 finishes
awesome map !
cool map but i think u can do some more parts with this feature ?
😄
Yeah maybe but I think it's long enough
Just make buckleup 2 then
rip headphone users
Added kill and time cps
Shouldn't I rename the map "Buckle Up" ?
if someone can change "Buckleup" by Pipou [Solo] to "Buckle Up" by Pipou [Solo]
haha won't this get a bit too spammy on a full server tho?
That's what I fear haha, could it overload a server ?
I have no clue how rocket and server work
told me that I can't change Buckleup.map to Buckle_Up.map because it won't just update the map, can an admin help ?
@deen@Learath2i don't understand
the bot won't 🆙 it because the name is different
help
also is spamming rocket a problem for servers?
should be ok
Ok 🙂
u need to repost it
Ok so should I just wait for the testing to be done and when it's ready I can just reupload it as new?
u need to repost the map in here
oh thanks
why not just use kill tiles instead of tele?
because you can slightly go in tele where you can't with kill
people are more confident with tele
I feel like it doesn't affect gameplay here
and edgejumps aren't really wanted anyway
I think it will be unchanged I like it better that way
for first part (while going up) i liked pressing D to gain +x speed, with kill tiles that would be weird
maybe make the tele go into kill tile? annoying to press kill everytime
@Cøkecool map but i think u can do some more parts with this feature ?
agree here... map is way to short for me^^ its super funny and its over to soon
I can't make it longer or it will need teleport checkpoints otherwise making it longer would make it less enjoyable to speedrun
With teleport checkpoints it could just be a map where one needs to complete "levels" a bit like space is key
i think if the map had 5 parts it would still be speedrunned
why u need cp tele?
so it's less frustrating
if it's short it's fine but when it gets longer it's just annoying to start everything over
map is ok for me as it is, but would find it cool if it was longer
how much longer
length is fine imo, if this map gets too long it won't be as fun to speedrun
agree with ravie
fixed the startline 😎
$ready 1
and 7 hours 30 minutes later it's ready
wtf
and 7 hours 30 minutes later it's ready
its a 12 sec solo map, theres not much to test 😄
its a 12 sec solo map, theres not much to test 😄 @Deleted User there is much to test, but it's already been done
since it was an issue on another map, is there a problem with grenade spam on this map?
I asked deen a few days ago and he said it shouldn't be a problem
Alright
Really fun little map. I think adding in a grenade lifetime might be a good idea as it doesn't change the map and with 0.5 it takes 4 times the people to cause a problem XD. (tested with 0.2 but that causes issues)
Other than that I think adding a turn off entities suggestion at the start might be a good idea.
also i assume the skip at end is intentional?
Yep, everything is intentional 8)
After reading the issue you encountered I thought about doing so, I'll try it after to see if you still can combo
Changes : +added tune grenade_lifetime 0.5 as Soapy mentioned
$reset
someone verify the last version is fine
You have to change grenade_lifetime 0.5 to grenade_lifetime 1 or 2 because the explosion is too fast and can broke speedrun strategies
or allows new speedruns
I did it for 4 hours
I finished the last version, seems working
Changes :
- Changed grenade_lifetime 2
$ready 1