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Nothing about this map feels like a brutal to me, there are just some kill tiles placed every so often to make the map more faily than it should be. Some of the drag parts feel like they belong in an oldschool novice map tbh. There are lots of places where you can easily get outside of the map, and even get back inside the map, allowing you to skip big portions of it. The map feels like a bunch of filler with no real "part". Instead of mapping for quantity of parts, map for quality. It feels like you may be more comfortable mapping moderate or even novice parts, due to the parts here, so I would scrap this map and start fresh with the mentality of working on a higher quality moderate/novice map. The parts aren't bad, I just don't think they are new/creative enough to be released. Keep in mind I am not an official ddr tester, so I would wait to get their feedback before you make any significant changes.
you can show where you can get off the map. it’s just that I, as the creator, I closed with friezes or blocks, there are difficult moments, you just don’t notice them, try to go through in practice
each level looks easy, if you look at the photo, then there is over the exit from the map, but there we closed it with a frieze and spikes.
PM screenshots, I'll explain to you
I didnt just look at the map, I played it through with dummy
I still don't think its hard enough to be brutal
the rest of what I said still stands true, but you can disregard my opinion if you want to
just because there is freeze for 10 blocks doesnt mean it isnt skippable, people are very good at figuring out ways to skip things
plus, it just looks unfinished when you leave things open like that imo
I think you are mistaking hard for faily in the case of this map
can i change?
you can, but Im just gonna be honest and say that its likely the map will be declined if there aren't huge changes made. It's probably better to start with a new map, because you will end up doing more work chaning your parts here than just starting fresh. I would at least listen to what the tester have to say though. GL
who knows though, I could be wrong
i agree with fjp
give a few days and lay out a bit about harder
i think it will be best to start a new map
look at recently released maps and see what we are looking for
$decline
i think it will be easier to start a new map, the parts on this one are lacking some creativity
the kill tiles seem a bit unnecessary, like they were put there randomly
try to experiment with cool structures instead of just outlining each part in a box
don't take the decline harshly, basically everyone's first map is declined
and feel free to ask any questions you have
well, we don’t just express ourselves like that, we want to either somehow scare or complicate