Mentions:
@qxdfoxyty
cats😍 ❤️ ❤️
map 10/10
left one is from the in game editor
map preview is broken with some stuff
i see, thought i mightve uploaded the wrong file
alright then
kittens :3
kity
$release
This command was not found.
bad bot
Sowwy :c
good map when release👀
sooo cute :3
map flow is really good, parts are intuitive (and i can first try most of them)
i just realise there is an old testing channel and just spend 20 min reading them ._.
- this hook isn't so comfortable. It is much more consistent when i choose to jump down and hook. Maybe you can raise the thing, so the hook is more comfortable. Or you can make the platform unhook and shift the red region to the right to encourage jumping down for hook
- This drag can be a bit hard for moderate player. You can leave more vertical space and lower the undeep
And there is some remnants in the middle of the map?
It looks so off-centre (due to the balance) tho measurement turns out to be centred
But you need to stand at .50 for it to be centred :<
please fix somehow
unplayable
- freeze in unfreeze
- design bug
- freeze in unfreeze
- unmarked tele
- add unfreeze to be consistent
- add unfreeze, and tbh i think i cooler if players have to immediately fly instead of being able to rest at the platform, you could use some freeze-guided path to achieve that if you don't want to simply raise that
thats after the extinction of the tees
ah yeah, that tee is centred with the photo of hammer+tee so it looks more off
wait thats me :O
youre crazy
love it
theres no freeze in the first one?
3rd is 2 unfreezes
- supposed to be unmarked
little design upgrade (or downgrade) let me know if this is meh or aight
Fixed all of the above (i believe) i had to close my client at one point but it seems like i got everything.. Except for the Pro_Gaming1921 offcenter i think i made it worse but i genuinely cant tell
dafuk
does that mean
someone translate I dont know what this means
new speedup tiles got added, old ones are marked as outdated now
if your map doesnt use max speed it should be fine
new?
oh
update your client
im on the 19.2
not steam
where can i find the updated png
oh in editor
im dumb
well thanks
why are most of these coordinates empty
bruh
bro what do you mean
i cannot find the first line
whatever
now??
Dude these dont exist
Atleast I cant find em
someone please look at the map I cant find any speedups at those coordinates
I dont know what the bot wants from me
bad bot
:C
Did you try to clear the mentioned coordinates with an empty brush?
most likely these are speeders with 0 force created by an editor bug
^
@patigaprobably the same issue as with my map, it seems like it's a common issue
0/0 is TOP left
and y is down
huh wonder how this is would be possible 🤔
I can't find the first one, too. How did you Update them, manually?
yes
okay only way for you to work around this is by playcing a new speedtile over this location and then removing it again
also I wonder how this map was created. As soon as I place air it wants to save even nothing changed
created months ago
hm sounds like an editor bug
yeah exactly 😦
could be introduced as a check also for the speedup tiles. if force=zero and max_speed=zero: warn
does max_speed force do smth
@essigautomat?
*without
not yet and I opened an issue to enable it, it's currently disabled
the ui doesn't even allow for force 0
At least they should render, I'll open a PR tomorrow
isnt the y level reversed in ddnet
or is it just the hud thats acting weird for me
I see the choords in the editor, should be correct
so i replace em with air?
i see
i removed one of em
tedious
hell yeah
.
i like how it doesnt reply with a ping
very nice
bery good bot

Hey, I had another test. (Thanks to Nova' for pointing out a few things as well.)
Your map is decent but very unpolished so I'll ask you to check everything again and see if you can remove unnecessary things or get rid of special tiles.
More detailed:
- I think you should try to get rid of most cp teles. They look very messy and don't seem to serve any purpose in most cases.
- The structure on some parts is bad and impacts the gameplay.
Screenshots:
- Get rid of the cp teles as mentioned. You can block the tele from below with unhook.
- I would replace the stacked tele/stoppers with hooktrough. You can also make the end less likely to fall into and remove the cp.
- Small skip with laser and unnecessary cps.
- Move the icons onto the actual tile. It looks weird.
- I would rework this whole section. It's very messy at the moment (Mostly the top.)
- Small thing but you could keep the structure clean?
- It would be more comfortable if you extended the hooktrough to have a one tile gap to the wall. Also missing unfreeze.
- A lot of empty space here. I would make the pit smaller and make it more clear the the bottom player should laser. The unfreeze on the right is also not placed where you would usually hook a tee to.
- That tele sends you all the way back to the previous part. I also think it's not a great place for it, I'd remove it. And in order to get the player bast the hooktrough floor on the next part faster you could shift the entrance to the left.
Would be great if you manage to find some improvements to the structure on your own but you can also always ask. I hope you understand my points. ^^
do you guys want me to remove the checkpoint visuals or what am i supposed to really do
and can the bot actually ping me i dont get notified
it only pings you if the map gets declined
pings in embeds dont work
(s?)he wants you to use normal tele unless necessary, so the cp wouldn't look messy. (not quite sure tho) Mainly use simpler design imo
almost one year test

cause im a lazy ass

didnt do shit yet
stop procrastinate

alr so Ive just started working on it again and the first and secodn picture, if i remove the checkpoint and the dragger tee falls down, he will be where the other tee is
softlocking them i believe
im not too confident on removing that one
or do you want me to remove the visuals for it
ehh
whatever you guys are boss
ackthually we're working on this together, if you feel like you dont want to do this change - you dont have to! only if its a game(play) breaking issue or an objectively wrong thing we'll "force" you to change it.
(however, i agree with cats that i'd remove it and change it up a bit if neccessary) :p
ook
i removed pic 5 completely
area is too small to actually do something with