Mentions:
@axel628Map 🐞: Debug output is too long, see attached file.
alr so qxdfox is to lazy to continue so he asked me to finnish it that I gladly wanted. The last channel where removed so everything that was written on it disappeared. I did something and changed some parts and so on
- just fixed the cps
i have. doesnt show all images. just 1 sadly
It's for me and testers :)
i remember this map being almost ready apart from a few design and spacing choices
mb xDD
yeah qxdfox is a lazy mf
^^
!remindme 12h to check this map
LOONG time ago
⏰
alright here we go:
- personal opinion: Why are we adding a block area?
- this was mentioned before - arrows where the path is obvious are just weird.
- ARROOOOOWS
- the left section is unneccessary, using it makes little to no sense
- that handholding is missplaced
- maybe a different contrast instead of PURE ABYSS would fit better here
- so much open space for a flypart, i'm not a big fan of it in general but it could be narrowed down so its more fun, maybe ramp up difficulty and go down with the size?
- i remember that the idea was that you can go back but.. why? - it feels a little messy with CP + regular tele mixed.
- ......
- .....
minor things, most are design choices, i like the map and the parts are decent as well, tho they lack polishing and feel a little rough
instead of block areas we should start including teesmash areas
- maybe just 3 exclamation marks instead of an english text
- arrooooooooooows
- i dont like that hook, it feels weird - or maybe i'm doing it wrong xd
- i dont like that section, it doesnt flow right since you have to use dj to go through, have to jump and rehook to get your mate, this doesnt flow good IMO. i would either: extend the dragger section, or: remove the tp wall
additional screenshot: FINALLY A GOOD ARROW!!!
i do like if it was done with freeze
in game tiles
is it the same map with more problems ? or just not fix?
the map went into the archive because the mapper was inactive, it was not declined
yes ok, i also remember why it was not decline, welf i told u exatcly what would happend

I dont like the block area to. It was qxdfox who added it
Bro was very angry while taking the pictures🙏 i will get to work.
Maybe
i don't think the map is good ngl
had 0 fun
-
- block removed. just go linear block

-
- removed the arrow.
-
- removed the entitys and made the arrows better.
-
- I agree that it is unneccessary but I think it will destroy the design a bit and make the space feel narrow so I added chair

-
- I dont understand what you mean by misplaced. :(
-
- changed the design on it and made the tele color a little bit brighter.
-
- made the part harder and a little bit longer
-
- changed the part to cp for a better design
-
- fixed. its not my fault😭
-
- 😭
-
- idk if I should remove the english text. but I added 2 more exclamation marks.
-
- :(
-
- added 2 hookthroughs that should make the part easier
-
- made the part flow more
tweaks
-
- changed the secret to my newest skin

block removed

fixed cps
changelog .
that was fast!
!remindme 20h check again
ofc :D
⏰
Delay level max
bugfixes and tweaks to make the flow better
40h reminder
⏰
melon punctual af
dont even know how many hours it is now :)
reminder
⏰
The map seems fine gameplay wise though
Will fix it when i get home
Wdym here tho? When you land you land in unfreeze?
Okay i understand. Just a miss from me. I will fix it👍
everything nova' mentioned is fixed

Nice map, enjoyed playing it and cozy design. Found some stuff:
- Hookable blocks outside of the map without any use?
- Wrongly marked Unfreeze
- Couple of Design bugs
- Couple of Entitie bugs. Also if both tees fall down into tele 8 on accident you are pretty much gg and have to restart the run. There are a couple of spots on this map like on tele 21 and 31
- Solo tiles are not needed there and can be removed to be a bit cleaner
- Cp tiles on this map are marked a bit inconsistent. Here is not even a Cp and Cp8 for example is not marked. Also Unsolo after this part is not marked
- Accidentally overwrote unfreeze with Time Cp
Okay thanks will get to work as fast as i can

Smash 🫦
no u! 🫣
meow

fail on solo reaccion
this back dont have turn off entities
^
cant find where to fix the 3 one
- should have fixed everything

I dont understand the 3 one with the background
- small fixes
I know i posted quite a lot of stuff :x, but seems like you caused a lot of new bugs again while trying to fix the old ones:
- If you hide the #4 Background layer you can see what i meant with 3, in #5 Extra are the Fill tiles to fix the error
- Only moved design and not actual entities
- I just meant the Speeder inside the Tele. I would place atleast 1 speeder right there to avoid a potential fail
- Remove the Cp design to avoid confusion (There is no Cp), The potential softlock itself i mentioned seems solved, good job
- Entitie bugs you fixed incorrectly
- Maybe Place Stoppers here to avoid a potential fail when both tees fall inside
Everything else is properly fixed, but next time please double check yourself if you properly fixed everything

^ thanks for the test

he is a livin W
some stuff you mentioned was fixed when I got back home. will fix everything else when I have some spare time👍
Wops then i tested a bit to early 😄 just got home and saw you made an update and took a quick look. Alright
its fine its my bad xDD. also made a playtest. made this on my schoolcomputer and I am not used to mac. so had a hard time mapping xD
will fix everything now
tbh should I make everything cp instead of mixing it?
if I make it clean. I can just delete where it stands cp textures
I suggested to not use any cps since I don't really see a need for it.
same(ish)
Some parts need cp. Just think its kinda weird mixing it
- deleted the freeze inside the teles
- fixed everything Tropo talked about
- fixed so every tele number and cp numbers is in order
- made some small changes to make the map flow better with the teles
- removed the design on the cps
you want me to change the parts so they dont need cps anymore?
I’d do that yes. Would only need to adjust 2-3 parts a little.
more like 10
can make a playtest when I get back home and see what I can do
I only saw a few that would required a change.
its parts like this I want to have cps on
but you want me to change it to teles?
In my opinion you can just rework the ending of parts like this to make it less likely to fall in.
Maybe replace the hole with hookthrough and a tele to the ground. Like the first part
Okay
Ooo yeah
Alr thanks for the tips♥️
Will work on it as fast as possible
Take your time. :)
- everythings use tele now except 1 place
will fix the problem when I get back home
think it fixed

forgot to change the cp teles to regular teles

worked
how can I fix 3 tho
ig make the part thicker
but it will look weird
ig this would solve the problem
- everything Tropo mentioned is fixed

oh cleaner fix then what i was thinking about

you been the best tester :D
ahh

my pleasure
-bug
🐛 ?
you could compress the filesize by alot

Does it really matter for some people? The size getting from 744 to 700?
blud what you doing up at 4:20 am
'A lot' sounds like it would be more but yes, if you calculate decreased file size onto 2000+ maps that does make a difference.
You?
Driving to the airport. Flying to greece
I hope you are not driving yourself. Have fun!
xD nah luckely, thanks man
What you doing up this early tho

Make sense
Checking testing channels obviously.
A real tester works 24/7

😍
I am flying home from Greece now. What am i supposed to do on the map now. Should i compress the filesize?
alr so
- compressed map down by 300kb
- fixed so the turtle doesnt look as funky as before
I think you have to summon the Minecraft warden to carry you through the part.
oh, my bad
have more mistakes but i stoped
New corner chaser?
papota's son
most 2p parts arent that special i suppose, but they do flow well enough
Ayy i will get to work when i have some free time. Nice testing🔥
Imo i think this map should be 2 to 4p team locked
It flows much better then
Is it okay to change
@knusk1@catseyenebulousi dont think team locking is necessary on this map. Team locking is only needed when more than 2 players would be able to cheat entire parts or destroy the functionality of parts. So no, better no team force. Flow of the map doesnt depend on forcing a team.
Okay :D
yeah was a bug someone I replaced the text file with the icon one
so if you talk about blockers here
ig they could block there
so I remade the part to this
is it to lazy?
maybe just delete that to
and bridge it so it looks like this
Talking about the game tile.
wdym?
he wants me to just delete the hookblocker thing?
Yes, find another way to split the players up before. :)
Maybe don't bring them together for that one part in the first place.
yeah it was
.
what I asked if I should just delete the part
Maybe better, yes.
alr everything mentioned if fixed. It just some areas I would want some help brainstorming
so no hh fits the map so I added some platforms idk if I need to change it
I deleted the whole part and it created a empty space. I could move everything < but every layer would be a pain to move.
- some design bugs
- added entity arrows
alr this is done now
got some help from qxdfox and he helped me move stuff around for a bit :D
now the only question is
what can I do here
😭
qxfoxs changes. he moved around everything and deleted some parts :D
imo the map looks very polished now
and ready for release what do you guys think?
first part is too tricky
Vergessliger cant do it
first drag part to be specific
hammer doesnt always do the same thing
i think the skip that that one guy pointed out was fine tbh
na it was me that thought the 1 tile over was a bad design
true made that cus of this
I thought the skip was cool and fine tbh
.
skippeble
its a one second time save
hmm
if even
join map?
im on my testing servers
with vergessliger
-just some small tweaks
we moved everything and it took time xD
maybe was some errors
ah
Will fix it as fast as i can
alr so I have fixed the small bugs tropo mentioned
I have also fixed 3 parts to make them more balansed and made them so they didnt feel so tight and close together to get a better flow
small changes to the hooks to make it a bit harder and funnier to do
- this version you need to use the swing more and save dj for the end. pick the version you guys like the most :D
this still in testing
as is everything
if its not in evaluated maps its testing
but declined maps can also still be tested
if mapper uploads more changes
well I am waiting for a tester to test :D
well thats unfortunate that noone is testing
or did i just read it wrong :)
well we'll see when they have time. they doing this on there freetime anyways

whatevers best for u, im out to showroom to check some clips
Ah must have missed it thanks
I liked the map, it's so pleasantly light. But it seems to me that there are very few parts with a laser, although I always have one.
Yeah its been some discussions about it and it would be weird to take it away and regetting it again
map used to be with almost no teleporters at the start
so laser was more useful
(ignore this)
and why the cat art with blocks are deleted ;-;
You want it more centerd? I deleted the blocks for the cats cus what melon said

i rmb it would feel off when it was centred to .50 while you would align to .47
making it centred when standing at .47 or increase the "speed" of that thing so it wouldn't stuck there
Those blocks wouldn't harm right?
Yeah just lazy to place them out again

Add unfreeze if you decided to let the throw be the speedrun way
Can you explain what you ment here
Hmm maybe or throw and use the lazer
I want to use the laser as much as possible cus you have it on the whole map
Does testers like that. 2 second freeze?
not sure about that
ah i forgot that
Will add unfreeze tho on the 4th image
- fixed what arrow said
- added unfreeze
you have laser

if you fail you fail comoon
das like som noob complaints if someone did complain
Im nub so it's gud

added it back. you the mapper who pplaced it there in the beginning
no bad
that was a year ago how should i even remember that
idk
just skillissue
having unfreeze there is skill issue
massive
meh whatever
ok sir I add it back
- deleted the unfreeze again
lmfao
can u put front layer with more priority than tele? since u hav eso many stoppers in teles it would be more visible for entity players
these changes dont even work and are not spaced correctly ^ but the idea is u should force those moves a bit more strictly else the part feels too 'free flow' and awkward to route
ok cant test rest. but main idea is force ur parts moves better and with more intention.
Make your entities structure a bit prettier (this is a hard skill to master, just take a look at the newer Ravie maps to see how he makes his entity structure align with the theme + design of his maps. You already have a cool theme going on here (the 3x3 with holes in the middle) but maybe you can expand more and make the map really fit with this theme)
parts themselves are fine I think. with better filler and better spacing it can be a good solid map
Eyy thanks for doing a great playtest. I will go work on it
it had a noobfilter but another tester said it didnt fit the map
I will delete the solo then and put some extra spawners.
maybe something like a timer one drops after 3 sec the other one drops after 5 and then catch so you dont need to time. and aslo pretty cool
whats your thoughts
@l._ouiseverything is fixed except ↑
- fixed everything louis mentioned

- fixed designbugs
fixed
and 1 thing how do I add the /spec command?
I would like to have it on this map
- played again and found some texture bugs
sv_pauseable 1
- changed the filler a bit to match the others design wise
You mean i should either rework start or adding all fillers so they look like the start?
I like that idea. Lemme see what i can do when i get home
just rework the start, since the rest of your map doesnt use that style
i think you get what i'm trying to say, but ye just try to think harder about your entities style -- maps like Spoon by ravie, behemoth/cerberus are standout examples -- but they also have very 'unique' entity style in which you can tell immediately. this level of intricacy/uniqueness is not necessary by any means, but at the very least your entity style should be clean and consistent. Tinseltee combines a 'natural' grass hookable with a 'clean-cut' unhookable style consistently thru-out the whole map, for example. this makes it very pleasant and gives the map an identity as well
Make sense
a good entities style is IMO what separates a great map from simply a sequence of parts
(yap over)
Okay thanks for the feedback.
u can add a line of tele in the freeze to fix this
it might be faster if you flw me ingame
if you're able to
I dont quite understand what you mean "u can add a line of tele in the freeze to fix this"
I am sitting on the bus. Will be home in like 15 minutes. Is that okay?
ah i gtg soon then no worries
imagine kill is tele sry xd
Aah i get you know so you dont need to go down and hook him
rule of thumb btw: a player should be able to use a weapon for most of the parts while they have it equipped.
just feelsbad if both players lag or mess up into that freeze when the rest of the part is tele
i'd just refactor the swing part right after this move btw ^ i dont think it plays very well
or maybe u can have bottom guy wait near some hookthru so swinging tee can easily hook him
up to you
Oops since the laser u have for whole map, no need to follow this rule. it rly only applies when you're giving / taking away multiple weapons thru-out the map
half laser half not laser parts is fine
Ok i think map has potential and some of the parts are fun and solid for moderate.
but u need to work on honing the spacing of the moves in each part
sometimes there is unnecessary hookable, awkward timing etc.
Would putting the tee in a slow speedster be a good idea?
probably not
the issue is that move feels like two seperate parts instead of one fluid one
when you do an optimal playthrough of a part you make, nothing should feel 'awkward' or 'unnecessarily slow' if that makes sense
In that move, it's a bit weird to:
- get the dummy into the stopper
- jump to the cto17 platform (its not even max jump, so theres a lot of wasted time falling)
- do the jump
- jump back up and hook dummy
Hmm okay. I will figure something out
if u know what i mean
Think so
ok. maybe i can give/make more examples later but ye
Alr
haha yeah
but if you zoom in its kinda easy to read
Hey. wdym that I can keep the same moves but allow the bottom to afk?
Not the exact samve move, but i'd just extend the hookthru a bit >
aah okay :D
bros glazing his own part 💀 https://discord.com/channels/252358080522747904/1411451909457313914/1454006791297040496
my personal input is that you should edit all the fillers to match the one that you stylized at start, like you were saying
louis edit looked neat, reminds me of lobsterita, I liked yours too, and in reality anything works as long as its used consistently throughout map so as to be visually coherent
so just make sure to do it in the whole map when you have an idea for some aesthetic change to entities
Yeah thanks. It is what i am trying to do
best moderate 2026 incoming
When release
12 jan 2026
30 feb 2026
you swing and drag and catch. then you land on platform
and did some changes to the over part.
i'd have to play it
I think if the swinging tee goes trough freeze the timing would be easier on the drop and then just fly
good point, then u could even have top guy laser him if u want a more complicated move etc.
You mean something like a freeze where the top guy Laser bottom and bottom hook him and drag him to the platform?
If that makes sense
btw you can go to the platform first and back to get the tee
good but ur end move isnt rly forced if u were intending it to be
wdym endmove
also id have to test the toetap, sometimes those can be finnicky
The last hook with speed
there?
jap
ig it doesnt really matter
the part gets a bit easier if you take speed but idk if it should be forced
you mean extend that ye?
anyways. I have played through the map a dozen times and made the parts flow better. changed somethings and moved stuff around. fixed some design to :D
🐞 bug🐛
- cammodude deleted the laser grrrr. its backnow
theres a laser ?
yeah haha
bugs

- fixed cats. fixed more bugs

- last bug for today.

gn
alr another playthrough
- fixed so signs is behind player
- some design bugs🐛
🪄
1.5h of fixing invincible designbugs I found with 50% entitys bind

now it shouldnt be any more designbugs thats visible or Invincible
ops forgot to delete some images

upgraded logo animations💪
- tuned the annimation a little bit. ty cammodude :)
- fixed 2 parts to make the flow better.
ik you dislike a stopper being there but hte part flows sooooo much better
exxtra block to make the part flow better :D
ment to be like that but can fix the background a bit
lol, idk why can't i see it with or without hd
haha
small changes :D
alr :D
nice idea bdw :D looks 🔥
sry for pinging but what should I do now?
Is the map ready for release?
you moved extra up?
wasnt it above eveything before
Eeh wdym
the leaves
No it was his idea. I made the Leafs last in order so everything is behind them
eh
Join the map and see :D moved everything down so it looks good
i think it looks better above eveything
It wasnt above
Now it is
The image he did is the edit he did. Join the map and look how it looks
Sorry, I was a little busy today to test anything. Checked it now btw, I'm pretty sure it's ready for release, yes. I hope it will get some attention and more testers will also look at the map to share some opinions.
No need to be sorry!!
Ok so, it's kinda long, complexed parts, some tricky solos. I'm thinking between 3 and 4 stars. You can't really die anywhere cuz you have a laser to save but you have a few quite "hard" parts with laser envolved. I'll put 3 stars and open to argue if someones think it's 4. Just compraring to latest 4 stars it's easier IMO.
Eyy!!!
damn
Ggs
Maybe some more animations coming up
perhaps, supposedly
Chance, Likelihood, Tentative Belief

the second image was there first but louis said I needed to make it easier :c
I can remake it to that cus I genually think that design looks better and isnt much harder. and nice idea on the first image with teles :D
fixing when I am home :D
Toe tap is fun tho :(. Is it somehow i can have it in there?
maybe add an additional way of passing, Idk. I love toe tap too, but I just see that any moderate player will be shocked at this moment because they don't know how it works.
If we animate a tutorial?
We planning to add animations around map before release
alr every Ybiovawka said is done. needed to replace all teles to add the extra one to not mess up the numbers

forgot to delete 1 unhammer and I am that brainrotted so I uploaded wrong map

happens when you work on more than 1 map at the same time
animations at toetap place :D
p nice drags map is fun overall
bdw how can they b if it one person?
its impossible to jump that far
fixed :D
4 tiles impossible jump ?XD
I am blind haha.
Was thinking the end of the freeze

Happy to see that the map has improved a lot since my last test. :)
- I'd place the unfreeze vertically here since I find it more intuitive to drag the players all the way.
- I also have my doubts about this toe tap, doesn't really fit in the map in my opinion. Remove the tele and extend the platform by one so players can use it as a normal platform? Toe tap would still work for those that want to use it.
- Corner bugs.

There should be some hint in the design that you can leave the map from the finish room.
We had animations for toetap to🥀 .
Ig it will still work fine with a platform. Amazing testing ty!
Could use it in another map.

ez 20 min animation
no big deal
fixed :D
🪄
Wen rilis
Idk. Still working on some small details
tested the map now. have nothing I want to add and it feels completed for me :D
. testers, what you think?
tele 15
I can go make something. It was a toetap part before but testers found it to hard
Nice catch with the teles. :D
changed the part cannabis talked about and the 1 bug. I personaly like the part now but idk what you guys think :D
just breaks the map
if you want to force it better visually, make the whole ceiling tele?
or maybe its my fault from not picking up on it being a faily section from the easy lasers xd
OR, better yet just make it so that you cant hit your head on freeze when you dj
former is basically pointless, other side seems annoying
overall nice map, just seems like some minor things that are antiflow, tele bugs, weird drop/not enough space sometimes/ht usages
my brain really wants there to be a cat on one of these 3 corners. especially the top left one xD
also it's probably not a big deal but all the fly parts are pretty boring. i dont think it would make it a "brutal" type fly to just more some more obstacles
Peak testing :D
can you clarify this?
good playtest by gorp :D fixed everything and made the flying a bit harder. also changed the entitys on the cats so its better now :D.
some design bugs and changed 1 part abit
design bugs and better flow :D
small skip :D
small skip :)
5 updates in a day 💀💀💀

playtesting with catseyenebulous
just put them at the end
instead of spam
we are testing :D
it was catseyenebulous who wanted me to publish
wouldnt it be possible on a private server
trashmap maybe aswell
and then after upload here
no difference and no spam
and can do a more accurate changelog
like we dont know waht you changed
you can also write that convo in 1 message instead of 6 diffrent messages :D
:3
that
would
be
too
convenient

good idea
done :D
- Fixed some design and entitie bugs
Optimized version attached,
@catseyenebulous. Changelog:
how tf did you get it down -150kb
🪄
If anything, more map updates ≠ the map will be released faster
wait...
It depends a lot. If the person just keeps updating without any context, obviously not, but if the person updates in the context of improving the gameplay/design of a map, maybe.
gg!
Optimized:
this part dont need enter really to 3 to pass u can go just for up and use hookable to get helped
can do any like this
The former HT is useless, the latter one makes it kinda annoying to hook down, given it's a flow part
you can just hook directly downwards in the 24to corner and hold A xd
dont think it matters
i actually think it looks better too
for what ramaa said
did I fix it or do I need to fix something?
can you go and check+
hm yeah
sec
in bit3 run x)
aah yeah shit I fix
i dont think it really breaks the part
just by 1 fixes the middle of it
OH you added unfreeze im stupid
to prevent lag walk >
unless i dont remember this last time
stopper?
or just move it left 1
1x1 seems rough with that speed

idk why u wouldnt just add some space xd
yeah idk
i must be doing this part wrong cus it feels tighter than the other ones xd
now the part feels bad with weak
its supposed to be gone :D
is that to make it less likely that they fall in
tele
sorta insulting actually xd
might work better in CP but u alr use mostly regular tele
also lagwalk just killed me xD
double tele
oops
also how are you meant to do this anymore? i forgor part
°!!!!
add unfreeze down to freeze
nvm im stupid. but holding jump + D = shit for dummy cus they run away
maybe dont put unfreeze there
i dont even remember the tele being out of freeze before :/
wasnt fixed but posted before not sure if u just didnt want it
just use laser :D
(i gave credit dwdw)
but what happend if i miss when i up
😡
it's just annoying to have to do part of the part to b xD
you put back unfreeze in all other parts just not this one
just read the channel. I added that and removed it 6 times.
meh
add again
😄
back tele would be better then
i'll think about it :D
other stuff i think u should fix tho
potential way to fix this is make the fly a bit shorter and extend 26 tele right, then remove the bottom plat entirely
suggested fix is move the ht 2 left to touch freeze
you still want animations or sth ?
no thanks :D
good work
good boy :3
Why did you add those red circles on the map? Wouldn't it be better to just change that part?
Optimized:

why no unfreeze (again) 💔
double tele on 6 7 and 9
cp 2 and 5 too
for laser
you have laser
idk if that is nessisary to fix

but if i miss the lsaer trying up i need wait 💔
yes? 😄
skillissue
yes 😭
srry for be a moderate player and miss a laser
💀
no changes needed
Aura
fr
but its missin some bg
crazy how no one saw that =(
ye
big asf lol
i'll fix it
like I entered spec and it took me a second to realize loll
btw how does the changes update if the map is alredy playable?? like it updates when voted again?? or what
bug fix that pablo mentioned :D
Post-release updates need to be uploaded manually. Please reach out to an administrator.
they'll fix it
ee this one is 50 kb bigger for some reason
help :(
what
.
uhhhhh
did it while running it (good map :D)
Nice c*ck
use patiga tool
Optimized version:
map already tassed W
you made your map too low brain

bullet part fly = anti-tas
bullet part fly?
bro =(
its anti tas

and anti completion
orrr

Six seven
canelled
take him out back
troll map
omg insta decline 😠
unplayable
yes We'll have to remove everyone's finish, we'll have to ban PRO_Gaming1921.


Uhhhhhh
does the map become slower? can u confirm
@axel628the new changes?
the only thing I changes were design :D
oh ok
The old design was faster. 🏇
Okay, ban PRO_Gaming1921 And qxdFox. Noted ✍️
as i can see here are different rules in freeze corners . so now it's doesn't matter anymore to make all same rules for freeze ?
or it's rule because it's hookable and not hookable ?

Could I get mapper role?

Already fixed.
hmm
Stop sending random gifs please. :<
ok sorry 🙁
no its random gif it's a girl swinging the head meanwhile show the tongue
idk if it would be skippable
xDDDD
no will be fixed shortly :D
youre working so much it couldve never
small fixes to fix skips and visual bugs. it wont change the rankings. fixed what anthony, what dremless said about the arrows and the skip pablo found if now fixed :D
Post-release updates need to be uploaded manually. Please reach out to an administrator.
optimize for me? :D
Could you attach screenshots to the changes please?
sure were in a hurry sorry
how
$optimize
?
Thought you did it before mb
Optimized version:
ready
@axel628cansada 2 its cansada but rocket/shotgun ?
Wont map for a while
sad
When you come back we need rocket and sg cansada Map was really fun
do u want to fix that ^ (didnt look)
very important fix
also curly pointed this out before release and i didnt bother saying anything here so im part of the problem
Ban gorp and PRO_Gaming1921
Yes he can delete all map too and only put cats 😄
Yes imagine you finish map then go in the pixel arts cats then your buddy calls you because he died but when you try to go back you also die because there's invisible freeze in the cats
have to restart the run
fat dumb fat idiot obese cat strikes again
Yes they do
small small changes to the cats entitys
Post-release updates need to be uploaded manually. Please reach out to an administrator.
shnail
If u remove the icon of pro gaming the map size lose 340kb
This because pro gaming
Is so fat
fat shaming?
ban
Where?
in the screenshot??
Crazy, idk where that came from xD
Always been there actually.
qxdFox fault then trust

Could be, it's been there for ages. :)
may be my fault but why is goku there
where?
In the screenshot??
damn, guess you need to remove him too
fat fat idiot dumb obese
is that heidsend burg
ok i'll just upload the mapfix at 2 weeks incase even more things are found ^^
Guys...

Corners* '-'
I swear i fixed it

Its just not updated ig
not updated?
decline then
Ask louis🥀
Optimized version:
I think it's time.

Yesyes
300kb only? omg
Was to lazy to fix this

No problem, I like Goku


should be fixed
what did i miss in this channel
holy shit
Hi