#Cansada
"Cansada" by qxdFox [Moderate]
DDNet 03/18/2025 3:24 PM

Mentions:

@qxdfoxy
DDNet 03/18/2025 3:24 PM
louis.place 03/18/2025 3:24 PM

ty

exosphere___endosphere 03/18/2025 3:25 PM

cats😍 ❤️ ❤️

exosphere___endosphere 03/18/2025 3:26 PM

map 10/10

qxdfoxy 03/18/2025 3:27 PM

is the preview broken or why cant i see the outline?

qxdfoxy 03/18/2025 3:27 PM

left one is from the in game editor

louis.place 03/18/2025 3:27 PM

map preview is broken with some stuff

qxdfoxy 03/18/2025 3:27 PM

i see, thought i mightve uploaded the wrong file

qxdfoxy 03/18/2025 3:28 PM

alright then

matatass 03/18/2025 6:21 PM

kittens :3

oxyzo. 03/18/2025 6:22 PM

kity

oxyzo. 03/18/2025 6:22 PM

$release

DDNet 03/18/2025 6:22 PM

This command was not found.

qxdfoxy 03/18/2025 10:48 PM

bad bot

DDNet 03/18/2025 10:48 PM

Sowwy :c

bai_bau 04/07/2025 2:54 PM

good map when release👀

lukov. 04/08/2025 11:15 AM

sooo cute :3

kenneth.canif 04/09/2025 9:45 AM

map flow is really good, parts are intuitive (and i can first try most of them) i just realise there is an old testing channel and just spend 20 min reading them ._.

  1. this hook isn't so comfortable. It is much more consistent when i choose to jump down and hook. Maybe you can raise the thing, so the hook is more comfortable. Or you can make the platform unhook and shift the red region to the right to encourage jumping down for hook
  2. This drag can be a bit hard for moderate player. You can leave more vertical space and lower the undeep
kenneth.canif 04/09/2025 9:46 AM

And there is some remnants in the middle of the map?

kenneth.canif 04/09/2025 9:47 AM
kenneth.canif 04/09/2025 9:54 AM

It looks so off-centre (due to the balance) tho measurement turns out to be centred

kenneth.canif 04/09/2025 9:54 AM
kenneth.canif 04/09/2025 9:55 AM

But you need to stand at .50 for it to be centred :<

kenneth.canif 04/09/2025 9:55 AM

please fix somehow

oxyzo. 04/09/2025 10:11 AM

unplayable

kenneth.canif 04/09/2025 10:11 AM
  1. freeze in unfreeze
  2. design bug
  3. freeze in unfreeze
  4. unmarked tele
  5. add unfreeze to be consistent
  6. add unfreeze, and tbh i think i cooler if players have to immediately fly instead of being able to rest at the platform, you could use some freeze-guided path to achieve that if you don't want to simply raise that
oxyzo. 04/09/2025 10:12 AM

thats after the extinction of the tees

kenneth.canif 04/09/2025 10:13 AM

ah yeah, that tee is centred with the photo of hammer+tee so it looks more off

kenneth.canif 04/09/2025 10:20 AM

add teles for quick back to the start (and some others) cuz I see you provide those in some parts

axel628 04/09/2025 11:05 AM

wait thats me :O

qxdfoxy 04/09/2025 7:14 PM

youre crazy

qxdfoxy 04/09/2025 7:14 PM

love it

qxdfoxy 04/19/2025 4:18 PM

theres no freeze in the first one?

qxdfoxy 04/19/2025 4:20 PM

3rd is 2 unfreezes

qxdfoxy 04/19/2025 4:20 PM
  1. supposed to be unmarked
qxdfoxy 04/19/2025 5:53 PM

little design upgrade (or downgrade) let me know if this is meh or aight

Fixed all of the above (i believe) i had to close my client at one point but it seems like i got everything.. Except for the Pro_Gaming1921 offcenter i think i made it worse but i genuinely cant tell

DDNet 04/19/2025 5:53 PM
qxdfoxy 04/19/2025 5:53 PM

dafuk

qxdfoxy 04/19/2025 5:53 PM

does that mean

qxdfoxy 04/19/2025 5:55 PM

someone translate I dont know what this means

.cammo. 04/19/2025 5:57 PM

new speedup tiles got added, old ones are marked as outdated now

.cammo. 04/19/2025 5:57 PM

if your map doesnt use max speed it should be fine

qxdfoxy 04/19/2025 6:02 PM

new?

.cammo. 04/19/2025 6:03 PM
qxdfoxy 04/19/2025 6:03 PM

oh

qxdfoxy 04/19/2025 6:03 PM

i only see this one

.cammo. 04/19/2025 6:03 PM

update your client

qxdfoxy 04/19/2025 6:03 PM

im on the 19.2

qxdfoxy 04/19/2025 6:03 PM

not steam

qxdfoxy 04/19/2025 6:04 PM

where can i find the updated png

qxdfoxy 04/19/2025 6:05 PM

oh in editor

qxdfoxy 04/19/2025 6:05 PM

im dumb

qxdfoxy 04/19/2025 6:05 PM

well thanks

qxdfoxy 04/19/2025 6:08 PM

why are most of these coordinates empty

qxdfoxy 04/19/2025 6:08 PM

bruh

qxdfoxy 04/19/2025 6:10 PM
DDNet 04/19/2025 6:10 PM
DDNet 04/19/2025 6:10 PM
qxdfoxy 04/19/2025 6:10 PM

bro what do you mean

qxdfoxy 04/19/2025 6:12 PM

i cannot find the first line

qxdfoxy 04/19/2025 6:12 PM

whatever

qxdfoxy 04/19/2025 6:14 PM

now??

DDNet 04/19/2025 6:14 PM
qxdfoxy 04/19/2025 6:14 PM

Dude these dont exist

qxdfoxy 04/19/2025 6:14 PM

Atleast I cant find em

qxdfoxy 04/19/2025 6:15 PM

someone please look at the map I cant find any speedups at those coordinates

qxdfoxy 04/19/2025 6:15 PM

I dont know what the bot wants from me

qxdfoxy 04/19/2025 6:15 PM

bad bot

DDNet 04/19/2025 6:15 PM

:C

catseyenebulous 04/19/2025 6:57 PM

Did you try to clear the mentioned coordinates with an empty brush?

balami. 04/19/2025 7:09 PM

most likely these are speeders with 0 force created by an editor bug

balami. 04/19/2025 7:29 PM

^

@patiga

probably the same issue as with my map, it seems like it's a common issue

essigautomat 04/19/2025 8:28 PM

0/0 is TOP left

essigautomat 04/19/2025 8:28 PM

and y is down

essigautomat 04/19/2025 8:31 PM

huh wonder how this is would be possible 🤔

essigautomat 04/19/2025 8:38 PM

I can't find the first one, too. How did you Update them, manually?

qxdfoxy 04/19/2025 8:38 PM

yes

essigautomat 04/19/2025 8:46 PM

okay only way for you to work around this is by playcing a new speedtile over this location and then removing it again

essigautomat 04/19/2025 8:47 PM

also I wonder how this map was created. As soon as I place air it wants to save even nothing changed

qxdfoxy 04/19/2025 8:48 PM

created months ago

patiga 04/19/2025 8:51 PM

hm sounds like an editor bug

essigautomat 04/19/2025 8:51 PM

yeah exactly 😦

patiga 04/19/2025 8:51 PM

could be introduced as a check also for the speedup tiles. if force=zero and max_speed=zero: warn

patiga 04/19/2025 8:52 PM

does max_speed force do smth

@essigautomat

?

patiga 04/19/2025 8:52 PM

*without

essigautomat 04/19/2025 8:53 PM

not yet and I opened an issue to enable it, it's currently disabled

essigautomat 04/19/2025 8:54 PM

the ui doesn't even allow for force 0

essigautomat 04/19/2025 9:01 PM

At least they should render, I'll open a PR tomorrow

qxdfoxy 04/19/2025 9:02 PM

isnt the y level reversed in ddnet

qxdfoxy 04/19/2025 9:02 PM

or is it just the hud thats acting weird for me

essigautomat 04/19/2025 9:06 PM

I see the choords in the editor, should be correct

qxdfoxy 04/19/2025 9:09 PM

so i replace em with air?

qxdfoxy 04/19/2025 9:09 PM
DDNet 04/19/2025 9:09 PM
DDNet 04/19/2025 9:09 PM
qxdfoxy 04/19/2025 9:09 PM

i see

qxdfoxy 04/19/2025 9:09 PM

i removed one of em

qxdfoxy 04/19/2025 9:10 PM

tedious

qxdfoxy 04/19/2025 9:13 PM
DDNet 04/19/2025 9:13 PM
qxdfoxy 04/19/2025 9:13 PM

hell yeah

qxdfoxy 04/19/2025 9:13 PM

.

qxdfoxy 04/19/2025 9:14 PM

i like how it doesnt reply with a ping

qxdfoxy 04/19/2025 9:14 PM

very nice

qxdfoxy 04/19/2025 9:14 PM

bery good bot

DDNet 04/19/2025 9:14 PM
catseyenebulous 04/23/2025 2:32 PM

Hey, I had another test. (Thanks to Nova' for pointing out a few things as well.)

Your map is decent but very unpolished so I'll ask you to check everything again and see if you can remove unnecessary things or get rid of special tiles.

More detailed:

  • I think you should try to get rid of most cp teles. They look very messy and don't seem to serve any purpose in most cases.
  • The structure on some parts is bad and impacts the gameplay.

Screenshots:

  1. Get rid of the cp teles as mentioned. You can block the tele from below with unhook.
  2. I would replace the stacked tele/stoppers with hooktrough. You can also make the end less likely to fall into and remove the cp.
  3. Small skip with laser and unnecessary cps.
  4. Move the icons onto the actual tile. It looks weird.
  5. I would rework this whole section. It's very messy at the moment (Mostly the top.)
  6. Small thing but you could keep the structure clean?
  7. It would be more comfortable if you extended the hooktrough to have a one tile gap to the wall. Also missing unfreeze.
  8. A lot of empty space here. I would make the pit smaller and make it more clear the the bottom player should laser. The unfreeze on the right is also not placed where you would usually hook a tee to.
  9. That tele sends you all the way back to the previous part. I also think it's not a great place for it, I'd remove it. And in order to get the player bast the hooktrough floor on the next part faster you could shift the entrance to the left.

Would be great if you manage to find some improvements to the structure on your own but you can also always ask. I hope you understand my points. ^^

DDNet 04/24/2025 4:22 PM
qxdfoxy 04/28/2025 5:45 PM

do you guys want me to remove the checkpoint visuals or what am i supposed to really do

qxdfoxy 04/28/2025 5:45 PM

and can the bot actually ping me i dont get notified

oxyzo. 04/28/2025 5:53 PM

it only pings you if the map gets declined

oxyzo. 04/28/2025 5:53 PM

pings in embeds dont work

kenneth.canif 04/28/2025 7:06 PM

(s?)he wants you to use normal tele unless necessary, so the cp wouldn't look messy. (not quite sure tho) Mainly use simpler design imo

bai_bau 05/21/2025 2:53 PM

almost one year test

qxdfoxy 05/22/2025 10:14 AM

cause im a lazy ass

qxdfoxy 05/22/2025 10:14 AM

didnt do shit yet

kenneth.canif 05/26/2025 9:42 PM

stop procrastinate

qxdfoxy 05/31/2025 11:10 AM

alr so Ive just started working on it again and the first and secodn picture, if i remove the checkpoint and the dragger tee falls down, he will be where the other tee is

qxdfoxy 05/31/2025 11:10 AM

softlocking them i believe

qxdfoxy 05/31/2025 11:13 AM

im not too confident on removing that one

qxdfoxy 05/31/2025 11:14 AM

or do you want me to remove the visuals for it

qxdfoxy 05/31/2025 11:18 AM

ehh

qxdfoxy 05/31/2025 11:18 AM

whatever you guys are boss

blaiszephyr 05/31/2025 12:01 PM

ackthually we're working on this together, if you feel like you dont want to do this change - you dont have to! only if its a game(play) breaking issue or an objectively wrong thing we'll "force" you to change it.

(however, i agree with cats that i'd remove it and change it up a bit if neccessary) :p

qxdfoxy 05/31/2025 12:18 PM

ook

qxdfoxy 05/31/2025 12:18 PM

i removed pic 5 completely

qxdfoxy 05/31/2025 12:18 PM

area is too small to actually do something with