#Cansada
"Cansada" by qxdFox & PRO_Gaming1921 [Moderate]
DDNet 08/30/2025 8:46 PM

Mentions:

@axel628
DDNet 08/30/2025 8:46 PM
DDNet 08/30/2025 8:46 PM

Map 🐞: Debug output is too long, see attached file.

axel628 08/30/2025 8:48 PM

alr so qxdfox is to lazy to continue so he asked me to finnish it that I gladly wanted. The last channel where removed so everything that was written on it disappeared. I did something and changed some parts and so on

axel628 08/30/2025 8:59 PM
DDNet 08/30/2025 8:59 PM
axel628 08/30/2025 8:59 PM
  • just fixed the cps
axel628 08/30/2025 9:07 PM

i have. doesnt show all images. just 1 sadly

pioooooo 08/30/2025 9:08 PM

It's for me and testers :)

blaiszephyr 08/30/2025 9:08 PM

i remember this map being almost ready apart from a few design and spacing choices

axel628 08/30/2025 9:08 PM

mb xDD

axel628 08/30/2025 9:08 PM

yeah qxdfox is a lazy mf

blaiszephyr 08/30/2025 9:09 PM

^^

!remindme 12h to check this map

axel628 08/30/2025 9:09 PM

this was the time I had blob skin and not turtle

axel628 08/30/2025 9:09 PM

LOONG time ago

catseyenebulous 08/31/2025 9:09 AM

blaiszephyr 08/31/2025 9:51 AM

alright here we go:

  1. personal opinion: Why are we adding a block area?
  2. this was mentioned before - arrows where the path is obvious are just weird.
  3. ARROOOOOWS
  4. the left section is unneccessary, using it makes little to no sense
  5. that handholding is missplaced
  6. maybe a different contrast instead of PURE ABYSS would fit better here
  7. so much open space for a flypart, i'm not a big fan of it in general but it could be narrowed down so its more fun, maybe ramp up difficulty and go down with the size?
  8. i remember that the idea was that you can go back but.. why? - it feels a little messy with CP + regular tele mixed.
  9. ......
  10. .....

minor things, most are design choices, i like the map and the parts are decent as well, tho they lack polishing and feel a little rough

.cammo. 08/31/2025 9:55 AM

instead of block areas we should start including teesmash areas

blaiszephyr 08/31/2025 9:58 AM
  1. maybe just 3 exclamation marks instead of an english text
  2. arrooooooooooows
  3. i dont like that hook, it feels weird - or maybe i'm doing it wrong xd
  4. i dont like that section, it doesnt flow right since you have to use dj to go through, have to jump and rehook to get your mate, this doesnt flow good IMO. i would either: extend the dragger section, or: remove the tp wall

additional screenshot: FINALLY A GOOD ARROW!!!

blaiszephyr 08/31/2025 9:59 AM

deconstructed kitty

maybe just keep them solely in design without entities

DDNet 08/31/2025 10:00 AM
manikoo 08/31/2025 10:10 AM

i do like if it was done with freeze

manikoo 08/31/2025 10:10 AM

in game tiles

vena6080 08/31/2025 11:38 AM

is it the same map with more problems ? or just not fix?

balami. 08/31/2025 11:47 AM

the map went into the archive because the mapper was inactive, it was not declined

vena6080 08/31/2025 11:48 AM

yes ok, i also remember why it was not decline, welf i told u exatcly what would happend

axel628 08/31/2025 12:23 PM

I dont like the block area to. It was qxdfox who added it

axel628 08/31/2025 12:25 PM

Bro was very angry while taking the pictures🙏 i will get to work.

axel628 08/31/2025 12:26 PM

Maybe

tatak0434 08/31/2025 2:53 PM

i don't think the map is good ngl

tatak0434 08/31/2025 2:53 PM

had 0 fun

axel628 08/31/2025 3:00 PM
    1. block removed. just go linear block
    1. removed the arrow.
    1. removed the entitys and made the arrows better.
    1. I agree that it is unneccessary but I think it will destroy the design a bit and make the space feel narrow so I added chair
    1. I dont understand what you mean by misplaced. :(
    1. changed the design on it and made the tele color a little bit brighter.
    1. made the part harder and a little bit longer
    1. changed the part to cp for a better design
    1. fixed. its not my fault😭
    1. 😭
    1. idk if I should remove the english text. but I added 2 more exclamation marks.
    1. :(
    1. added 2 hookthroughs that should make the part easier
    1. made the part flow more

tweaks

    1. changed the secret to my newest skin
DDNet 08/31/2025 3:00 PM
axel628 08/31/2025 3:00 PM
.cammo. 08/31/2025 3:01 PM

block removed

axel628 08/31/2025 3:04 PM

fixed cps

DDNet 08/31/2025 3:04 PM
axel628 08/31/2025 3:04 PM

changelog .

blaiszephyr 08/31/2025 6:57 PM

that was fast!

!remindme 20h check again

axel628 08/31/2025 7:08 PM

ofc :D

axel628 09/01/2025 4:50 PM

ramirok_ 09/02/2025 1:57 AM

Delay level max

axel628 09/02/2025 3:17 PM

bugfixes and tweaks to make the flow better

axel628 09/02/2025 4:39 PM

40h reminder

axel628 09/02/2025 4:39 PM

gabriel102_8628 09/02/2025 5:32 PM

melon punctual af

axel628 09/05/2025 6:12 PM

dont even know how many hours it is now :)

axel628 09/05/2025 6:12 PM

reminder

axel628 09/05/2025 6:13 PM

steinchen99 09/09/2025 8:11 AM

The unmarked tele teleports you back to the start

steinchen99 09/09/2025 8:17 AM

Personally, I don't like these arrows because we can't just give tees the right solution everytime, but that's just how I view it

steinchen99 09/09/2025 8:21 AM

This is also the only part where there's no unfreeze at the end

steinchen99 09/09/2025 8:23 AM

The map seems fine gameplay wise though

axel628 09/09/2025 12:05 PM

Will fix it when i get home

axel628 09/09/2025 12:06 PM

Wdym here tho? When you land you land in unfreeze?

steinchen99 09/09/2025 12:11 PM

After the other did the part (prfi) Nova' is waiting to unfreeze to be able to proceed with the part It's not a major issue, it's just that all the other parts do have a unfreeze (examples in pictures)

axel628 09/09/2025 12:12 PM

Okay i understand. Just a miss from me. I will fix it👍

axel628 09/10/2025 6:45 PM

everything nova' mentioned is fixed

persus 09/10/2025 9:47 PM

Nice map, enjoyed playing it and cozy design. Found some stuff:

  1. Hookable blocks outside of the map without any use?
  2. Wrongly marked Unfreeze
  3. Couple of Design bugs
  4. Couple of Entitie bugs. Also if both tees fall down into tele 8 on accident you are pretty much gg and have to restart the run. There are a couple of spots on this map like on tele 21 and 31
  5. Solo tiles are not needed there and can be removed to be a bit cleaner
  6. Cp tiles on this map are marked a bit inconsistent. Here is not even a Cp and Cp8 for example is not marked. Also Unsolo after this part is not marked
  7. Accidentally overwrote unfreeze with Time Cp
persus 09/10/2025 9:55 PM
axel628 09/10/2025 10:31 PM

Okay thanks will get to work as fast as i can

.freezy_ 09/11/2025 4:20 PM

Smash 🫦

persus 09/11/2025 4:46 PM

no u! 🫣

alw5 09/11/2025 5:36 PM

meow

axel628 09/11/2025 6:04 PM
ramirok_ 09/11/2025 6:07 PM

fail on solo reaccion

ramirok_ 09/11/2025 6:11 PM

this back dont have turn off entities

.freezy_ 09/11/2025 8:59 PM

^

DDNet 09/11/2025 8:59 PM
axel628 09/15/2025 10:48 AM

cant find where to fix the 3 one

axel628 09/15/2025 10:57 AM
  • should have fixed everything

I dont understand the 3 one with the background

axel628 09/15/2025 10:58 AM
  • small fixes
persus 09/15/2025 7:45 PM

I know i posted quite a lot of stuff :x, but seems like you caused a lot of new bugs again while trying to fix the old ones:

  1. If you hide the #4 Background layer you can see what i meant with 3, in #5 Extra are the Fill tiles to fix the error
  2. Only moved design and not actual entities
  3. I just meant the Speeder inside the Tele. I would place atleast 1 speeder right there to avoid a potential fail
  4. Remove the Cp design to avoid confusion (There is no Cp), The potential softlock itself i mentioned seems solved, good job
  5. Entitie bugs you fixed incorrectly
  6. Maybe Place Stoppers here to avoid a potential fail when both tees fall inside

Everything else is properly fixed, but next time please double check yourself if you properly fixed everything

DDNet 09/15/2025 8:15 PM
.freezy_ 09/15/2025 8:15 PM

^ thanks for the test

axel628 09/15/2025 8:19 PM

he is a livin W

axel628 09/15/2025 8:19 PM

some stuff you mentioned was fixed when I got back home. will fix everything else when I have some spare time👍

persus 09/15/2025 8:25 PM

Wops then i tested a bit to early 😄 just got home and saw you made an update and took a quick look. Alright

axel628 09/15/2025 8:29 PM

its fine its my bad xDD. also made a playtest. made this on my schoolcomputer and I am not used to mac. so had a hard time mapping xD

axel628 09/15/2025 8:29 PM

will fix everything now

axel628 09/15/2025 8:44 PM
@blaiszephyr

tbh should I make everything cp instead of mixing it?

axel628 09/15/2025 8:44 PM

if I make it clean. I can just delete where it stands cp textures

catseyenebulous 09/15/2025 9:55 PM

I suggested to not use any cps since I don't really see a need for it.

blaiszephyr 09/16/2025 3:52 AM

same(ish)

axel628 09/16/2025 6:06 AM

Some parts need cp. Just think its kinda weird mixing it

axel628 09/16/2025 12:21 PM
  • deleted the freeze inside the teles
  • fixed everything Tropo talked about
  • fixed so every tele number and cp numbers is in order
  • made some small changes to make the map flow better with the teles
  • removed the design on the cps
axel628 09/16/2025 12:22 PM

you want me to change the parts so they dont need cps anymore?

catseyenebulous 09/16/2025 12:26 PM

I’d do that yes. Would only need to adjust 2-3 parts a little.

axel628 09/16/2025 12:26 PM

more like 10

axel628 09/16/2025 12:27 PM

can make a playtest when I get back home and see what I can do

catseyenebulous 09/16/2025 12:27 PM

I only saw a few that would required a change.

axel628 09/16/2025 12:32 PM

okay. without cps here if you fall in you die. with cps the part just resets and you start from the parts start

axel628 09/16/2025 12:33 PM

its parts like this I want to have cps on

axel628 09/16/2025 1:05 PM

but you want me to change it to teles?

catseyenebulous 09/16/2025 1:46 PM

In my opinion you can just rework the ending of parts like this to make it less likely to fall in.

axel628 09/16/2025 1:47 PM

Maybe replace the hole with hookthrough and a tele to the ground. Like the first part

catseyenebulous 09/16/2025 1:47 PM

I think this is the only one where you would really need it if you don't want to make a bigger rework.

axel628 09/16/2025 1:49 PM

Okay

catseyenebulous 09/16/2025 1:51 PM

Would prefer something like this.

axel628 09/16/2025 1:52 PM

Ooo yeah

axel628 09/16/2025 1:52 PM

Alr thanks for the tips♥️

axel628 09/16/2025 1:52 PM

Will work on it as fast as possible

catseyenebulous 09/16/2025 1:53 PM

Take your time. :)

axel628 09/18/2025 7:07 AM
  • everythings use tele now except 1 place
DDNet 09/18/2025 7:07 AM
DDNet 09/18/2025 7:07 AM
axel628 09/18/2025 7:18 AM

will fix the problem when I get back home

axel628 09/19/2025 7:11 AM

think it fixed

forgot to change the cp teles to regular teles

axel628 09/19/2025 7:11 AM
axel628 09/19/2025 7:11 AM

worked

DDNet 09/19/2025 5:46 PM
axel628 09/19/2025 6:06 PM

how can I fix 3 tho

axel628 09/19/2025 6:06 PM

ig make the part thicker

axel628 09/19/2025 6:06 PM

but it will look weird

axel628 09/19/2025 6:11 PM
axel628 09/19/2025 6:12 PM

ig this would solve the problem

axel628 09/19/2025 6:12 PM
  • everything Tropo mentioned is fixed
persus 09/19/2025 6:17 PM

oh cleaner fix then what i was thinking about

axel628 09/19/2025 6:17 PM

you been the best tester :D

persus 09/19/2025 6:19 PM

ahh

my pleasure

persus 09/19/2025 6:25 PM
@axel628

Unfreeze in Totele 14. Now i hope last thing for real

axel628 09/19/2025 6:26 PM

-bug

ramirok_ 09/19/2025 7:44 PM

🐛 ?

.cammo. 09/20/2025 7:47 PM

you could compress the filesize by alot

axel628 09/21/2025 1:26 AM
axel628 09/21/2025 2:19 AM

Does it really matter for some people? The size getting from 744 to 700?

axel628 09/21/2025 2:20 AM
@catseyenebulous

blud what you doing up at 4:20 am

catseyenebulous 09/21/2025 2:27 AM

'A lot' sounds like it would be more but yes, if you calculate decreased file size onto 2000+ maps that does make a difference.

catseyenebulous 09/21/2025 2:28 AM

You?

axel628 09/21/2025 2:28 AM

Driving to the airport. Flying to greece

DDNet 09/21/2025 2:28 AM
catseyenebulous 09/21/2025 2:30 AM

I hope you are not driving yourself. Have fun!

axel628 09/21/2025 2:31 AM

xD nah luckely, thanks man

axel628 09/21/2025 2:32 AM

What you doing up this early tho

axel628 09/21/2025 2:33 AM

Make sense

catseyenebulous 09/21/2025 2:37 AM

Checking testing channels obviously.

axel628 09/21/2025 2:37 AM

A real tester works 24/7

axel628 09/21/2025 2:38 AM
vappy19 09/22/2025 11:04 AM

😍

axel628 09/28/2025 6:49 AM

I am flying home from Greece now. What am i supposed to do on the map now. Should i compress the filesize?

axel628 10/03/2025 5:53 PM

alr so

  • compressed map down by 300kb
  • fixed so the turtle doesnt look as funky as before
lolkildal 10/20/2025 10:29 AM

i think this arrows misleading, because i firstly think that both need to go first up and then right, better to just remove this, ppl not that stupid

lolkildal 10/20/2025 10:30 AM

what meaning of this signs

lolkildal 10/20/2025 10:32 AM

fill with frezee

lolkildal 10/20/2025 10:32 AM
catseyenebulous 10/20/2025 10:33 AM
catseyenebulous 10/20/2025 10:34 AM

I think you have to summon the Minecraft warden to carry you through the part.

lolkildal 10/20/2025 10:34 AM

oh, my bad

lolkildal 10/20/2025 10:42 AM
lolkildal 10/20/2025 10:43 AM

have more mistakes but i stoped

lolkildal 10/20/2025 10:44 AM

btw you can make this arts in entitles also, see examples in Adorenarine

catseyenebulous 10/20/2025 11:27 AM

New corner chaser?

matatass 10/21/2025 6:41 AM

papota's son

knusk1 10/21/2025 5:20 PM

logo shouldnt be HD those purple dots should be HD

knusk1 10/21/2025 5:21 PM

whats the purpose of all these little images you got floating around? and all of them (not just the ones here) are cut off

knusk1 10/21/2025 5:22 PM

1 spawn tile is enough

knusk1 10/21/2025 5:23 PM
  • i dont think this noobfilter is needed. its extremely easy and therefore it doesnt filter out any noobs
  • most parts on this map are 2p anyway so another reason to delete the noobfilter
  • the noobfilter in itself isnt fun either
knusk1 10/21/2025 5:24 PM

HD

knusk1 10/21/2025 5:27 PM

i dont think that the starting filler with hh fits the style of the map. maybe something more "platformy" like the stuff on the right suits it better since u also have the laser from the beginning

knusk1 10/21/2025 5:28 PM

if theres multiple people at this part, people will fall down cause of the tele being too near to the edge

knusk1 10/21/2025 5:29 PM

you can just jump over this obstacle

knusk1 10/21/2025 5:31 PM

i dislike running starts on 2p maps. especially if the map's not exclusive to 2p. people will run over each other all the time blocking the entire time. should move the tele down there and make the orange bit hookthrough

knusk1 10/21/2025 5:33 PM

should block off the tele more. dont want to make newer players accidentally jump back in all time doing the part

knusk1 10/21/2025 5:38 PM

hookblockers must be avoided at all costs. they are probably the most cheapest way to make an excuse for bad mapping. theres many ways u can force players splitting up without using special tiles

knusk1 10/21/2025 5:39 PM
  • this drag is way harder than all other parts
  • the deepfrozen player has to do nothing (--> no equal distribution of playtime)
knusk1 10/21/2025 5:40 PM
knusk1 10/21/2025 5:41 PM

unfortunately these parts do not really flow well cause of their small space

knusk1 10/21/2025 5:42 PM

same thing here

knusk1 10/21/2025 5:43 PM

and here

knusk1 10/21/2025 5:45 PM

this part could heavily be improved upon by actually making use of the swing. Right now u barely need to use any speed to cross the second and third freeze. this makes the part not flow as good cause the player doesnt need to keep their speed which is unsatisfying to play

knusk1 10/21/2025 5:46 PM

with multiple people here the part will be impossible to play

knusk1 10/21/2025 5:47 PM

not clear enough which wall to go

knusk1 10/21/2025 5:47 PM

no freeze in stopper

knusk1 10/21/2025 5:48 PM

repeating moves arent fun

knusk1 10/21/2025 5:50 PM

again use of hookblockers. in this case u can walk off edge and be able to hook through the hookblockers

knusk1 10/21/2025 5:53 PM
knusk1 10/21/2025 5:56 PM

most 2p parts arent that special i suppose, but they do flow well enough

knusk1 10/21/2025 5:57 PM

can skip the left part

DDNet 10/21/2025 6:01 PM
axel628 10/21/2025 10:47 PM

Ayy i will get to work when i have some free time. Nice testing🔥

axel628 10/21/2025 10:55 PM

Imo i think this map should be 2 to 4p team locked

axel628 10/21/2025 10:56 PM

It flows much better then

axel628 10/21/2025 10:56 PM

Is it okay to change

@knusk1@catseyenebulous
knusk1 10/21/2025 11:03 PM

i dont think team locking is necessary on this map. Team locking is only needed when more than 2 players would be able to cheat entire parts or destroy the functionality of parts. So no, better no team force. Flow of the map doesnt depend on forcing a team.

axel628 10/22/2025 5:33 AM

Okay :D

axel628 10/24/2025 3:13 PM

yeah was a bug someone I replaced the text file with the icon one

axel628 10/25/2025 3:22 PM
@knusk1

so if you talk about blockers here

axel628 10/25/2025 3:22 PM
axel628 10/25/2025 3:22 PM

ig they could block there

axel628 10/25/2025 3:23 PM

so I remade the part to this

axel628 10/25/2025 3:23 PM
axel628 10/25/2025 3:23 PM

is it to lazy?

axel628 10/25/2025 3:24 PM

maybe just delete that to

axel628 10/25/2025 3:24 PM

and bridge it so it looks like this

axel628 10/25/2025 3:24 PM
catseyenebulous 10/25/2025 8:32 PM

Talking about the game tile.

axel628 10/25/2025 8:33 PM

wdym?

axel628 10/25/2025 8:34 PM

he wants me to just delete the hookblocker thing?

catseyenebulous 10/25/2025 8:38 PM

Yes, find another way to split the players up before. :)

catseyenebulous 10/25/2025 8:38 PM

Maybe don't bring them together for that one part in the first place.

axel628 10/25/2025 8:44 PM

yeah it was

axel628 10/25/2025 8:44 PM

.

axel628 10/25/2025 8:44 PM

what I asked if I should just delete the part

catseyenebulous 10/25/2025 9:23 PM

Maybe better, yes.

axel628 10/27/2025 2:48 PM

alr everything mentioned if fixed. It just some areas I would want some help brainstorming

axel628 10/27/2025 2:48 PM

so no hh fits the map so I added some platforms idk if I need to change it

axel628 10/27/2025 2:48 PM
axel628 10/27/2025 2:50 PM

I deleted the whole part and it created a empty space. I could move everything < but every layer would be a pain to move.

axel628 10/27/2025 2:50 PM
axel628 10/27/2025 3:07 PM
  • some design bugs
  • added entity arrows
axel628 10/27/2025 4:02 PM

alr this is done now

axel628 10/27/2025 4:03 PM

got some help from qxdfox and he helped me move stuff around for a bit :D

axel628 10/27/2025 4:03 PM

now the only question is

axel628 10/27/2025 4:03 PM
axel628 10/27/2025 4:03 PM

what can I do here

axel628 10/27/2025 4:03 PM

😭

axel628 10/27/2025 4:25 PM

qxfoxs changes. he moved around everything and deleted some parts :D

axel628 10/27/2025 4:25 PM

imo the map looks very polished now

axel628 10/27/2025 4:26 PM

and ready for release what do you guys think?

qxdfox 11/02/2025 5:22 PM

first part is too tricky

qxdfox 11/02/2025 5:22 PM

Vergessliger cant do it

qxdfox 11/02/2025 5:23 PM

first drag part to be specific

qxdfox 11/02/2025 5:55 PM

this thick tele was screwing me over

qxdfox 11/02/2025 5:55 PM

hammer doesnt always do the same thing

qxdfox 11/02/2025 5:55 PM

i think the skip that that one guy pointed out was fine tbh

qxdfox 11/02/2025 5:57 PM

also

@axel628

, why was this changed? Did anyone say anything? I wasn't really active here

axel628 11/02/2025 5:58 PM

na it was me that thought the 1 tile over was a bad design

axel628 11/02/2025 5:58 PM

true made that cus of this

qxdfox 11/02/2025 5:58 PM

I thought the skip was cool and fine tbh

axel628 11/02/2025 5:58 PM

.

axel628 11/02/2025 5:58 PM

skippeble

qxdfox 11/02/2025 5:59 PM

its a one second time save

axel628 11/02/2025 5:59 PM

hmm

qxdfox 11/02/2025 5:59 PM

if even

axel628 11/02/2025 5:59 PM

join map?

qxdfox 11/02/2025 5:59 PM

im on my testing servers

qxdfox 11/02/2025 5:59 PM

with vergessliger

axel628 11/02/2025 6:22 PM

-just some small tweaks

persus 11/02/2025 7:37 PM

took a quick look 🙂

    1. Missing Shadow and a missing "swirly" thing on the edge.
    1. How did this even happen?^^ wasnt there before.

Maybe its just me but the spawn looks kinda barren now. Rest of the map looks clean.

axel628 11/02/2025 7:42 PM

we moved everything and it took time xD

axel628 11/02/2025 7:42 PM

maybe was some errors

persus 11/02/2025 7:43 PM

ah

axel628 11/03/2025 7:01 AM

Will fix it as fast as i can

axel628 11/05/2025 7:28 PM

alr so I have fixed the small bugs tropo mentioned

I have also fixed 3 parts to make them more balansed and made them so they didnt feel so tight and close together to get a better flow

axel628 11/17/2025 7:34 PM

small changes to the hooks to make it a bit harder and funnier to do

axel628 11/23/2025 5:48 PM
  • this version you need to use the swing more and save dj for the end. pick the version you guys like the most :D
mirfay123 12/03/2025 1:28 PM

this still in testing

.cammo. 12/03/2025 1:30 PM

as is everything

ililja 12/03/2025 2:10 PM

if its not in evaluated maps its testing

ililja 12/03/2025 2:10 PM

but declined maps can also still be tested

ililja 12/03/2025 2:11 PM

if mapper uploads more changes

axel628 12/03/2025 4:02 PM

well I am waiting for a tester to test :D

mirfay123 12/03/2025 4:03 PM

well thats unfortunate that noone is testing

mirfay123 12/03/2025 4:03 PM

or did i just read it wrong :)

axel628 12/03/2025 4:05 PM

well we'll see when they have time. they doing this on there freetime anyways

mirfay123 12/03/2025 4:06 PM

whatevers best for u, im out to showroom to check some clips

myersddnet 12/11/2025 7:56 AM
axel628 12/11/2025 9:31 AM

Ah must have missed it thanks

myersddnet 12/11/2025 1:43 PM

I liked the map, it's so pleasantly light. But it seems to me that there are very few parts with a laser, although I always have one.

axel628 12/11/2025 1:44 PM

Yeah its been some discussions about it and it would be weird to take it away and regetting it again

qxdfox 12/11/2025 6:21 PM

map used to be with almost no teleporters at the start

qxdfox 12/11/2025 6:22 PM

so laser was more useful

axel628 12/12/2025 4:43 PM

went back on the old design on this

axel628 12/12/2025 4:44 PM

and fixed this

axel628 12/12/2025 4:44 PM
DDNet 12/12/2025 4:44 PM
murpi 12/14/2025 12:43 AM

(ignore this)

kenneth.canif 12/19/2025 8:36 AM

the thingy is more broken ;-;

kenneth.canif 12/19/2025 8:42 AM

and why the cat art with blocks are deleted ;-;

axel628 12/19/2025 8:47 AM

You want it more centerd? I deleted the blocks for the cats cus what melon said

axel628 12/19/2025 8:47 AM
kenneth.canif 12/19/2025 8:48 AM

i rmb it would feel off when it was centred to .50 while you would align to .47

kenneth.canif 12/19/2025 8:49 AM

making it centred when standing at .47 or increase the "speed" of that thing so it wouldn't stuck there

kenneth.canif 12/19/2025 8:49 AM

Those blocks wouldn't harm right?

axel628 12/19/2025 8:50 AM

Yeah just lazy to place them out again

axel628 12/19/2025 8:50 AM
kenneth.canif 12/19/2025 9:09 AM

use 2-second freeze and put unfreeze on last one?

kenneth.canif 12/19/2025 9:12 AM

this thing would cause congestion in T0. The 3 block freeze is ok, you can still throw to the platform, but the 4 block one is unavoidable ig?

kenneth.canif 12/19/2025 9:12 AM

Add unfreeze if you decided to let the throw be the speedrun way

axel628 12/19/2025 10:05 AM

Can you explain what you ment here

kenneth.canif 12/19/2025 10:06 AM

sth like this

axel628 12/19/2025 10:06 AM

Hmm maybe or throw and use the lazer

axel628 12/19/2025 10:07 AM

I want to use the laser as much as possible cus you have it on the whole map

axel628 12/19/2025 10:09 AM

Does testers like that. 2 second freeze?

kenneth.canif 12/19/2025 10:09 AM

not sure about that

kenneth.canif 12/19/2025 10:09 AM

ah i forgot that

axel628 12/19/2025 10:10 AM

Will add unfreeze tho on the 4th image

arrowastaken 12/22/2025 3:07 AM

put this totele on the ground is a solo part, which makes it uncomfortable when you respawn

arrowastaken 12/22/2025 3:10 AM

same

axel628 12/25/2025 3:32 PM
  • fixed what arrow said
  • added unfreeze
qxdfox 12/25/2025 5:06 PM

you have laser

qxdfox 12/25/2025 5:07 PM

if you fail you fail comoon

qxdfox 12/25/2025 5:07 PM

das like som noob complaints if someone did complain

giorno45 12/25/2025 5:07 PM

Im nub so it's gud

qxdfox 12/25/2025 5:08 PM
axel628 12/25/2025 5:08 PM

added it back. you the mapper who pplaced it there in the beginning

qxdfox 12/25/2025 5:09 PM

no bad

qxdfox 12/25/2025 5:09 PM

that was a year ago how should i even remember that

axel628 12/25/2025 5:10 PM

idk

axel628 12/25/2025 5:10 PM

just skillissue

qxdfox 12/25/2025 5:10 PM

having unfreeze there is skill issue

qxdfox 12/25/2025 5:10 PM

massive

qxdfox 12/25/2025 5:11 PM

meh whatever

axel628 12/25/2025 5:12 PM

ok sir I add it back

axel628 12/25/2025 5:13 PM
  • deleted the unfreeze again
qxdfox 12/25/2025 5:13 PM

lmfao

l._ouis 12/26/2025 6:45 AM
l._ouis 12/26/2025 6:46 AM
l._ouis 12/26/2025 6:52 AM
l._ouis 12/26/2025 6:54 AM
l._ouis 12/26/2025 7:00 AM
l._ouis 12/26/2025 7:02 AM
l._ouis 12/26/2025 7:03 AM
l._ouis 12/26/2025 7:05 AM
l._ouis 12/26/2025 7:07 AM
l._ouis 12/26/2025 7:08 AM
l._ouis 12/26/2025 7:10 AM
l._ouis 12/26/2025 7:24 AM
l._ouis 12/26/2025 7:25 AM
l._ouis 12/26/2025 7:28 AM
l._ouis 12/26/2025 7:30 AM
l._ouis 12/26/2025 7:31 AM

cheat if u edge here. also u can change those ht to unhook to avoid baity hookthru (u cant rly hook from top)

l._ouis 12/26/2025 7:32 AM

can u put front layer with more priority than tele? since u hav eso many stoppers in teles it would be more visible for entity players

l._ouis 12/26/2025 7:34 AM
l._ouis 12/26/2025 7:39 AM
l._ouis 12/26/2025 7:41 AM

these changes dont even work and are not spaced correctly ^ but the idea is u should force those moves a bit more strictly else the part feels too 'free flow' and awkward to route

l._ouis 12/26/2025 7:44 AM

ok cant test rest. but main idea is force ur parts moves better and with more intention.

Make your entities structure a bit prettier (this is a hard skill to master, just take a look at the newer Ravie maps to see how he makes his entity structure align with the theme + design of his maps. You already have a cool theme going on here (the 3x3 with holes in the middle) but maybe you can expand more and make the map really fit with this theme)

DDNet 12/26/2025 7:46 AM
l._ouis 12/26/2025 7:46 AM

parts themselves are fine I think. with better filler and better spacing it can be a good solid map

axel628 12/26/2025 10:10 AM

Eyy thanks for doing a great playtest. I will go work on it

axel628 12/26/2025 2:40 PM

it had a noobfilter but another tester said it didnt fit the map

axel628 12/26/2025 2:43 PM

I will delete the solo then and put some extra spawners.

axel628 12/26/2025 3:35 PM
axel628 12/26/2025 3:36 PM

maybe something like a timer one drops after 3 sec the other one drops after 5 and then catch so you dont need to time. and aslo pretty cool

axel628 12/26/2025 3:36 PM

whats your thoughts

@l._ouis
axel628 12/26/2025 5:59 PM

everything is fixed except ↑

  • fixed everything louis mentioned
  • fixed designbugs
DDNet 12/26/2025 5:59 PM
axel628 12/26/2025 6:01 PM

fixed

axel628 12/26/2025 7:04 PM

and 1 thing how do I add the /spec command?

axel628 12/26/2025 7:04 PM

I would like to have it on this map

axel628 12/26/2025 7:17 PM
  • played again and found some texture bugs
qxdfox 12/26/2025 9:18 PM

sv_pauseable 1

axel628 12/28/2025 9:01 PM
  1. remade that filler a bit to make it look nicer
  2. made it a bit longer just to fill in the empty area so the map feels tighter together instead of a walking simulator :)

also fixed some design bugs and some smaller stuff thats not worth to mention

axel628 12/29/2025 2:03 AM
  • changed the filler a bit to match the others design wise
l._ouis 01/12/2026 3:00 PM
l._ouis 01/12/2026 3:01 PM
l._ouis 01/12/2026 3:02 PM
axel628 01/12/2026 3:02 PM

You mean i should either rework start or adding all fillers so they look like the start?

axel628 01/12/2026 3:03 PM

I like that idea. Lemme see what i can do when i get home

l._ouis 01/12/2026 3:04 PM

just rework the start, since the rest of your map doesnt use that style

l._ouis 01/12/2026 3:06 PM

i think you get what i'm trying to say, but ye just try to think harder about your entities style -- maps like Spoon by ravie, behemoth/cerberus are standout examples -- but they also have very 'unique' entity style in which you can tell immediately. this level of intricacy/uniqueness is not necessary by any means, but at the very least your entity style should be clean and consistent. Tinseltee combines a 'natural' grass hookable with a 'clean-cut' unhookable style consistently thru-out the whole map, for example. this makes it very pleasant and gives the map an identity as well

axel628 01/12/2026 3:07 PM

Make sense

l._ouis 01/12/2026 3:07 PM

a good entities style is IMO what separates a great map from simply a sequence of parts

l._ouis 01/12/2026 3:07 PM

(yap over)

axel628 01/12/2026 3:08 PM

Okay thanks for the feedback.

l._ouis 01/12/2026 3:08 PM
l._ouis 01/12/2026 3:08 PM
l._ouis 01/12/2026 3:11 PM
l._ouis 01/12/2026 3:12 PM
l._ouis 01/12/2026 3:12 PM

u can add a line of tele in the freeze to fix this

l._ouis 01/12/2026 3:14 PM
l._ouis 01/12/2026 3:14 PM
@axel628

it might be faster if you flw me ingame

l._ouis 01/12/2026 3:14 PM

if you're able to

axel628 01/12/2026 3:14 PM

I dont quite understand what you mean "u can add a line of tele in the freeze to fix this"

axel628 01/12/2026 3:14 PM

I am sitting on the bus. Will be home in like 15 minutes. Is that okay?

l._ouis 01/12/2026 3:15 PM

ah i gtg soon then no worries

l._ouis 01/12/2026 3:15 PM
l._ouis 01/12/2026 3:15 PM

imagine kill is tele sry xd

axel628 01/12/2026 3:16 PM

Aah i get you know so you dont need to go down and hook him

l._ouis 01/12/2026 3:16 PM
l._ouis 01/12/2026 3:18 PM
l._ouis 01/12/2026 3:18 PM
l._ouis 01/12/2026 3:19 PM
l._ouis 01/12/2026 3:19 PM

rule of thumb btw: a player should be able to use a weapon for most of the parts while they have it equipped.

l._ouis 01/12/2026 3:20 PM
l._ouis 01/12/2026 3:20 PM

just feelsbad if both players lag or mess up into that freeze when the rest of the part is tele

l._ouis 01/12/2026 3:21 PM
l._ouis 01/12/2026 3:22 PM
l._ouis 01/12/2026 3:23 PM
l._ouis 01/12/2026 3:25 PM
l._ouis 01/12/2026 3:25 PM

i'd just refactor the swing part right after this move btw ^ i dont think it plays very well

l._ouis 01/12/2026 3:26 PM

or maybe u can have bottom guy wait near some hookthru so swinging tee can easily hook him

l._ouis 01/12/2026 3:26 PM

up to you

l._ouis 01/12/2026 3:28 PM
l._ouis 01/12/2026 3:29 PM
l._ouis 01/12/2026 3:29 PM

Oops since the laser u have for whole map, no need to follow this rule. it rly only applies when you're giving / taking away multiple weapons thru-out the map

l._ouis 01/12/2026 3:29 PM

half laser half not laser parts is fine

l._ouis 01/12/2026 3:30 PM
l._ouis 01/12/2026 3:31 PM

Ok i think map has potential and some of the parts are fun and solid for moderate.

l._ouis 01/12/2026 3:31 PM

but u need to work on honing the spacing of the moves in each part

l._ouis 01/12/2026 3:31 PM

sometimes there is unnecessary hookable, awkward timing etc.

axel628 01/12/2026 3:35 PM

Would putting the tee in a slow speedster be a good idea?

l._ouis 01/12/2026 3:36 PM

probably not

l._ouis 01/12/2026 3:37 PM

the issue is that move feels like two seperate parts instead of one fluid one

l._ouis 01/12/2026 3:37 PM

when you do an optimal playthrough of a part you make, nothing should feel 'awkward' or 'unnecessarily slow' if that makes sense

l._ouis 01/12/2026 3:38 PM

In that move, it's a bit weird to:

  1. get the dummy into the stopper
  2. jump to the cto17 platform (its not even max jump, so theres a lot of wasted time falling)
  3. do the jump
  4. jump back up and hook dummy
axel628 01/12/2026 3:38 PM

Hmm okay. I will figure something out

l._ouis 01/12/2026 3:38 PM

if u know what i mean

axel628 01/12/2026 3:38 PM

Think so

DDNet 01/12/2026 3:39 PM
l._ouis 01/12/2026 3:39 PM

ok. maybe i can give/make more examples later but ye

axel628 01/12/2026 3:39 PM

Alr

comebackplay 01/12/2026 7:21 PM

this text

axel628 01/12/2026 7:22 PM

haha yeah

axel628 01/12/2026 7:22 PM

but if you zoom in its kinda easy to read

axel628 01/13/2026 1:49 PM

Hey. wdym that I can keep the same moves but allow the bottom to afk?

l._ouis 01/13/2026 2:33 PM

Not the exact samve move, but i'd just extend the hookthru a bit >

axel628 01/13/2026 3:27 PM

aah okay :D

yaccre 01/13/2026 5:56 PM

or block there to wake up afk and really keep same move

yaccre 01/13/2026 6:05 PM
yaccre 01/13/2026 6:06 PM

my personal input is that you should edit all the fillers to match the one that you stylized at start, like you were saying

yaccre 01/13/2026 6:08 PM

louis edit looked neat, reminds me of lobsterita, I liked yours too, and in reality anything works as long as its used consistently throughout map so as to be visually coherent

yaccre 01/13/2026 6:09 PM

so just make sure to do it in the whole map when you have an idea for some aesthetic change to entities

axel628 01/13/2026 6:17 PM

Yeah thanks. It is what i am trying to do

yaccre 01/13/2026 6:18 PM

best moderate 2026 incoming

giorno45 01/13/2026 9:42 PM

When release

wee.tw 01/13/2026 9:50 PM

12 jan 2026

giorno45 01/13/2026 9:52 PM
ililja 01/14/2026 1:07 PM

30 feb 2026

axel628 01/14/2026 9:15 PM
@l._ouis

made something like this. I am not happy with the design but gameplaywise would it work?

axel628 01/14/2026 9:15 PM

you swing and drag and catch. then you land on platform

axel628 01/14/2026 9:16 PM

and did some changes to the over part.

l._ouis 01/15/2026 2:38 AM

i'd have to play it

qxdfox 01/15/2026 9:47 AM

I think if the swinging tee goes trough freeze the timing would be easier on the drop and then just fly

l._ouis 01/15/2026 10:39 AM

good point, then u could even have top guy laser him if u want a more complicated move etc.

axel628 01/15/2026 1:33 PM

You mean something like a freeze where the top guy Laser bottom and bottom hook him and drag him to the platform?

axel628 01/15/2026 1:33 PM

If that makes sense

kenneth.canif 01/15/2026 4:04 PM

btw you can go to the platform first and back to get the tee

l._ouis 01/17/2026 10:05 PM

good but ur end move isnt rly forced if u were intending it to be

axel628 01/17/2026 10:05 PM

wdym endmove

l._ouis 01/17/2026 10:05 PM

also id have to test the toetap, sometimes those can be finnicky

l._ouis 01/17/2026 10:05 PM

The last hook with speed

axel628 01/17/2026 10:06 PM
axel628 01/17/2026 10:06 PM

there?

axel628 01/17/2026 10:07 PM
@l._ouis
l._ouis 01/17/2026 10:08 PM

jap

axel628 01/17/2026 10:08 PM

ig it doesnt really matter

axel628 01/17/2026 10:09 PM

the part gets a bit easier if you take speed but idk if it should be forced

axel628 01/17/2026 10:09 PM
axel628 01/17/2026 10:09 PM

you mean extend that ye?

axel628 01/17/2026 10:11 PM

anyways. I have played through the map a dozen times and made the parts flow better. changed somethings and moved stuff around. fixed some design to :D

axel628 01/17/2026 10:18 PM

🐞 bug🐛

axel628 01/18/2026 8:34 PM
  • cammodude deleted the laser grrrr. its backnow
.cammo. 01/18/2026 8:36 PM

theres a laser ?

axel628 01/18/2026 8:43 PM

yeah haha

axel628 01/18/2026 9:19 PM

bugs

axel628 01/18/2026 9:29 PM
  • fixed cats. fixed more bugs
axel628 01/18/2026 9:34 PM
  • last bug for today.
axel628 01/18/2026 9:34 PM
axel628 01/18/2026 9:34 PM

gn

axel628 01/19/2026 9:01 PM

alr another playthrough

  • fixed so signs is behind player
  • some design bugs🐛
axel628 01/20/2026 6:20 PM

🪄

axel628 01/21/2026 8:44 PM

1.5h of fixing invincible designbugs I found with 50% entitys bind

now it shouldnt be any more designbugs thats visible or Invincible

axel628 01/21/2026 8:47 PM

ops forgot to delete some images

axel628 01/23/2026 10:22 PM

upgraded logo animations💪

axel628 01/23/2026 10:48 PM
  • tuned the annimation a little bit. ty cammodude :)
  • fixed 2 parts to make the flow better.
axel628 01/24/2026 12:55 PM

ik you dislike a stopper being there but hte part flows sooooo much better

axel628 01/24/2026 1:01 PM

exxtra block to make the part flow better :D

wee.tw 01/25/2026 1:28 PM

some issues here

axel628 01/25/2026 1:57 PM

ment to be like that but can fix the background a bit

axel628 01/25/2026 2:02 PM
wee.tw 01/25/2026 2:03 PM

lol, idk why can't i see it with or without hd

axel628 01/25/2026 2:03 PM

haha

axel628 01/25/2026 2:07 PM

small changes :D

wee.tw 01/25/2026 2:17 PM

it still feels wrong, i respect the idea, but not being able to go through the air while entitites off is just weird

wee.tw 01/25/2026 2:18 PM

something like that feels a lot better, u gotta keep in mind there is people who plays with hd off and for them it's just gonna be a random hole on the map

wee.tw 01/25/2026 2:20 PM

if u move extra down it's gonna hide everything, but you have no spots where it's gonna interrupt the gameplay, I've done the same thing on "Not Novice"

wee.tw 01/25/2026 2:21 PM

it's gonna looks like that sometimes, if you're okay with that

axel628 01/25/2026 2:55 PM

alr :D

axel628 01/25/2026 3:00 PM

nice idea bdw :D looks 🔥

axel628 01/26/2026 2:27 PM
@wee.tw

sry for pinging but what should I do now?

axel628 01/26/2026 2:27 PM

Is the map ready for release?

qxdfox 01/26/2026 3:31 PM
@axel628

you moved extra up?

qxdfox 01/26/2026 3:31 PM

wasnt it above eveything before

axel628 01/26/2026 3:36 PM

Eeh wdym

qxdfox 01/26/2026 3:36 PM

the leaves

axel628 01/26/2026 3:37 PM

No it was his idea. I made the Leafs last in order so everything is behind them

qxdfox 01/26/2026 3:38 PM

eh

axel628 01/26/2026 3:38 PM

Join the map and see :D moved everything down so it looks good

qxdfox 01/26/2026 3:38 PM

i think it looks better above eveything

axel628 01/26/2026 3:38 PM

It wasnt above

axel628 01/26/2026 3:38 PM

Now it is

axel628 01/26/2026 3:38 PM

The image he did is the edit he did. Join the map and look how it looks

wee.tw 01/26/2026 4:23 PM

Sorry, I was a little busy today to test anything. Checked it now btw, I'm pretty sure it's ready for release, yes. I hope it will get some attention and more testers will also look at the map to share some opinions.

axel628 01/26/2026 4:28 PM

No need to be sorry!!

wee.tw 01/26/2026 4:38 PM

Ok so, it's kinda long, complexed parts, some tricky solos. I'm thinking between 3 and 4 stars. You can't really die anywhere cuz you have a laser to save but you have a few quite "hard" parts with laser envolved. I'll put 3 stars and open to argue if someones think it's 4. Just compraring to latest 4 stars it's easier IMO.

DDNet 01/26/2026 4:38 PM
axel628 01/26/2026 4:43 PM

Eyy!!!

qxdfox 01/27/2026 6:33 AM

damn

axel628 01/27/2026 11:31 AM

Ggs

axel628 01/27/2026 12:44 PM

Maybe some more animations coming up

.cammo. 01/27/2026 1:13 PM

perhaps, supposedly

axel628 01/27/2026 1:16 PM

Chance, Likelihood, Tentative Belief

axel628 01/27/2026 1:16 PM
ybivawka 01/27/2026 1:45 PM

can be replaced with tp

ybivawka 01/27/2026 1:46 PM

and then

axel628 01/27/2026 1:50 PM

the second image was there first but louis said I needed to make it easier :c

axel628 01/27/2026 1:51 PM

I can remake it to that cus I genually think that design looks better and isnt much harder. and nice idea on the first image with teles :D

axel628 01/27/2026 1:51 PM

fixing when I am home :D

ybivawka 01/27/2026 1:55 PM

you can do something like this(just find a way to remove the speeders)

ybivawka 01/27/2026 1:57 PM

this point is the most unbalanced on the map for moderate difficulty, it can be passed either with a toe tap or a hammerjump, which is not very good for moderate

ybivawka 01/27/2026 2:00 PM

you can get rid of the stopper

axel628 01/27/2026 2:00 PM

Toe tap is fun tho :(. Is it somehow i can have it in there?

ybivawka 01/27/2026 2:07 PM

maybe add an additional way of passing, Idk. I love toe tap too, but I just see that any moderate player will be shocked at this moment because they don't know how it works.

axel628 01/27/2026 2:09 PM

If we animate a tutorial?

axel628 01/27/2026 2:09 PM

We planning to add animations around map before release

axel628 01/27/2026 6:15 PM
@ybivawka

shit fix or works?

axel628 01/27/2026 6:22 PM

alr every Ybiovawka said is done. needed to replace all teles to add the extra one to not mess up the numbers

axel628 01/27/2026 6:22 PM
DDNet 01/27/2026 7:36 PM
axel628 01/27/2026 7:37 PM

forgot to delete 1 unhammer and I am that brainrotted so I uploaded wrong map

happens when you work on more than 1 map at the same time

axel628 01/31/2026 1:48 PM

animations at toetap place :D

ramirok_ 02/03/2026 4:26 AM

TOE?

yaccre 02/07/2026 8:42 PM

why so cursed u should fill that in

yaccre 02/07/2026 8:45 PM

u can make normal b

yaccre 02/07/2026 8:53 PM

this stopper makes no sense in mod 3, it's novice handicap

yaccre 02/07/2026 8:53 PM

p nice drags map is fun overall

axel628 02/07/2026 10:24 PM

bdw how can they b if it one person?

axel628 02/07/2026 10:24 PM

its impossible to jump that far

axel628 02/07/2026 10:25 PM

fixed :D

yaccre 02/07/2026 10:37 PM

4 tiles impossible jump ?XD

axel628 02/07/2026 10:38 PM

I am blind haha.

axel628 02/07/2026 10:38 PM

Was thinking the end of the freeze

catseyenebulous 02/11/2026 3:48 PM

Happy to see that the map has improved a lot since my last test. :)

catseyenebulous 02/11/2026 3:50 PM
  1. I'd place the unfreeze vertically here since I find it more intuitive to drag the players all the way.
  2. I also have my doubts about this toe tap, doesn't really fit in the map in my opinion. Remove the tele and extend the platform by one so players can use it as a normal platform? Toe tap would still work for those that want to use it.
    • Corner bugs.

There should be some hint in the design that you can leave the map from the finish room.

DDNet 02/11/2026 3:51 PM
axel628 02/11/2026 6:12 PM

We had animations for toetap to🥀 .

axel628 02/11/2026 6:13 PM

Ig it will still work fine with a platform. Amazing testing ty!

catseyenebulous 02/11/2026 6:17 PM

Could use it in another map.

.cammo. 02/11/2026 6:36 PM

ez 20 min animation

.cammo. 02/11/2026 6:36 PM

no big deal

axel628 02/11/2026 6:53 PM

fixed :D

axel628 02/11/2026 6:54 PM

🪄

giorno45 02/13/2026 5:38 PM

Wen rilis

axel628 02/13/2026 5:57 PM

Idk. Still working on some small details

axel628 02/14/2026 3:02 PM

tested the map now. have nothing I want to add and it feels completed for me :D

axel628 02/14/2026 3:02 PM

. testers, what you think?

.paxtell 02/20/2026 12:15 AM

tele15

le_cannabis 02/20/2026 12:15 AM
le_cannabis 02/20/2026 12:15 AM

tele 15

le_cannabis 02/20/2026 12:27 AM

The map is good, but the only part I didn't like was this one. I don't know, if they were going to remove the hammer, they could have made a more elaborate section. Instead of hooking the tee, you could have gone left, then jumped and hooked the tee again. But that's just my personal opinion.

axel628 02/20/2026 6:54 AM

I can go make something. It was a toetap part before but testers found it to hard

axel628 02/20/2026 6:54 AM

Nice catch with the teles. :D

axel628 02/20/2026 7:00 PM

changed the part cannabis talked about and the 1 bug. I personaly like the part now but idk what you guys think :D

gorp_tw 02/21/2026 5:41 AM

why are the ones for the lower tee 7

gorp_tw 02/21/2026 5:41 AM

just breaks the map

gorp_tw 02/21/2026 5:44 AM

why does this tele just deck you if you have speed, so anti-flow to me

gorp_tw 02/21/2026 5:44 AM

if you want to force it better visually, make the whole ceiling tele?

gorp_tw 02/21/2026 5:46 AM

map is non-faily for a while, it might be better to put unfreeze on this platform because i was mindlessly jumping not realizing he wasnt unfrozen yet.

gorp_tw 02/21/2026 5:47 AM

or maybe its my fault from not picking up on it being a faily section from the easy lasers xd

gorp_tw 02/21/2026 5:48 AM

OR, better yet just make it so that you cant hit your head on freeze when you dj

gorp_tw 02/21/2026 5:49 AM

so far this is my fav part. I would remove the corner tele, it doesnt really make the part harder it just makes it more annoying when it sometimes happens

gorp_tw 02/21/2026 5:53 AM

kinda dont like the pointless walltele, also seems not much space for this drop height

gorp_tw 02/21/2026 5:54 AM

again here walltele seems antiflow, also put unfreeze in the corner so it's clear you can drop them, even if on zoom

gorp_tw 02/21/2026 5:56 AM

more wrong tp, should be 21

gorp_tw 02/21/2026 5:59 AM

why is this ht... and this isnt?

gorp_tw 02/21/2026 5:59 AM

former is basically pointless, other side seems annoying

gorp_tw 02/21/2026 6:03 AM

fail

gorp_tw 02/21/2026 6:04 AM

unfreeze down for easier B?

gorp_tw 02/21/2026 6:05 AM

drop feels kinda boring/pointless?

gorp_tw 02/21/2026 6:07 AM

nice touch on the flipped finish :D

gorp_tw 02/21/2026 6:07 AM

overall nice map, just seems like some minor things that are antiflow, tele bugs, weird drop/not enough space sometimes/ht usages

gorp_tw 02/21/2026 6:08 AM

my brain really wants there to be a cat on one of these 3 corners. especially the top left one xD

gorp_tw 02/21/2026 6:08 AM
12944qwerty 02/21/2026 6:09 AM

+++

gorp_tw 02/21/2026 6:09 AM

you show the cats in entities but not this one, minor nitpick i guess

gorp_tw 02/21/2026 6:12 AM

also it's probably not a big deal but all the fly parts are pretty boring. i dont think it would make it a "brutal" type fly to just more some more obstacles

axel628 02/21/2026 9:35 AM

Peak testing :D

axel628 02/21/2026 10:27 AM

can you clarify this?

axel628 02/21/2026 10:53 AM

good playtest by gorp :D fixed everything and made the flying a bit harder. also changed the entitys on the cats so its better now :D.

axel628 02/21/2026 6:03 PM

some design bugs and changed 1 part abit

axel628 02/21/2026 6:18 PM

design bugs and better flow :D

axel628 02/21/2026 6:25 PM

small skip :D

axel628 02/21/2026 6:29 PM

small skip :)

retsot 02/21/2026 6:29 PM

5 updates in a day 💀💀💀

axel628 02/21/2026 6:29 PM
axel628 02/21/2026 6:29 PM

playtesting with catseyenebulous

ililja 02/21/2026 6:42 PM

just put them at the end

ililja 02/21/2026 6:42 PM

instead of spam

axel628 02/21/2026 6:42 PM

we are testing :D

axel628 02/21/2026 6:42 PM

it was catseyenebulous who wanted me to publish

ililja 02/21/2026 6:43 PM

wouldnt it be possible on a private server

ililja 02/21/2026 6:43 PM

trashmap maybe aswell

ililja 02/21/2026 6:43 PM

and then after upload here

ililja 02/21/2026 6:43 PM

no difference and no spam

ililja 02/21/2026 6:43 PM

and can do a more accurate changelog

ililja 02/21/2026 6:43 PM

like we dont know waht you changed

axel628 02/21/2026 6:43 PM

you can also write that convo in 1 message instead of 6 diffrent messages :D

ililja 02/21/2026 6:44 PM

:3

ililja 02/21/2026 6:44 PM

that

ililja 02/21/2026 6:44 PM

would

ililja 02/21/2026 6:44 PM

be

ililja 02/21/2026 6:44 PM

too

ililja 02/21/2026 6:44 PM

convenient

axel628 02/21/2026 6:44 PM
catseyenebulous 02/21/2026 6:59 PM
@axel628

Maybe add some structures at these two parts to make accidentally falling back harder.

axel628 02/21/2026 6:59 PM

good idea

axel628 02/21/2026 7:12 PM

done :D

axel628 02/21/2026 7:23 PM
DDNet 02/21/2026 7:23 PM
catseyenebulous 02/21/2026 7:32 PM

Minor changes:

catseyenebulous 02/21/2026 7:32 PM
  • Fixed some design and entitie bugs
DDNet 02/21/2026 7:32 PM

Optimized version attached,

@catseyenebulous

. Changelog:

axel628 02/21/2026 7:33 PM

how tf did you get it down -150kb

catseyenebulous 02/21/2026 7:33 PM

🪄

DDNet 02/21/2026 7:34 PM
markus777777 02/21/2026 7:34 PM

If anything, more map updates ≠ the map will be released faster

markus777777 02/21/2026 7:34 PM

wait...

le_cannabis 02/21/2026 7:44 PM

It depends a lot. If the person just keeps updating without any context, obviously not, but if the person updates in the context of improving the gameplay/design of a map, maybe.

le_cannabis 02/21/2026 7:45 PM

gg!

DDNet 02/21/2026 7:50 PM

Optimized:

ramirok_ 02/21/2026 8:05 PM

this part dont need enter really to 3 to pass u can go just for up and use hookable to get helped

ramirok_ 02/21/2026 8:05 PM

can do any like this

gorp_tw 02/21/2026 9:01 PM

The former HT is useless, the latter one makes it kinda annoying to hook down, given it's a flow part

gorp_tw 02/21/2026 9:01 PM

you can just hook directly downwards in the 24to corner and hold A xd

axel628 02/21/2026 9:02 PM

dont think it matters

gorp_tw 02/21/2026 9:02 PM

i actually think it looks better too

gorp_tw 02/21/2026 9:02 PM

for what ramaa said

axel628 02/21/2026 9:02 PM

did I fix it or do I need to fix something?

axel628 02/21/2026 9:02 PM

can you go and check+

gorp_tw 02/21/2026 9:02 PM

hm yeah

gorp_tw 02/21/2026 9:03 PM

sec

axel628 02/21/2026 9:03 PM

in bit3 run x)

gorp_tw 02/21/2026 9:06 PM

? just complete the tele visually

gorp_tw 02/21/2026 9:09 PM

is this meant to be floorhammer? i swear it was a forced stall before. idk if u want them to do either one

axel628 02/21/2026 9:09 PM

aah yeah shit I fix

gorp_tw 02/21/2026 9:10 PM

can you raise this freeze? my point was that if u dj u freeze if they're not unfrozen yet and first time thru i didnt notice

gorp_tw 02/21/2026 9:10 PM

i dont think it really breaks the part

gorp_tw 02/21/2026 9:11 PM

just by 1 fixes the middle of it

gorp_tw 02/21/2026 9:11 PM

OH you added unfreeze im stupid

gorp_tw 02/21/2026 9:12 PM

now you can bonk on the bottom of this 3t ht? why was this added?

axel628 02/21/2026 9:13 PM

to prevent lag walk >

gorp_tw 02/21/2026 9:13 PM

unless i dont remember this last time

gorp_tw 02/21/2026 9:13 PM

stopper?

gorp_tw 02/21/2026 9:13 PM

or just move it left 1

gorp_tw 02/21/2026 9:13 PM

1x1 seems rough with that speed

axel628 02/21/2026 9:13 PM
@catseyenebulous
gorp_tw 02/21/2026 9:13 PM

idk why u wouldnt just add some space xd

gorp_tw 02/21/2026 9:13 PM

whole plat is quite long

axel628 02/21/2026 9:14 PM

yeah idk

gorp_tw 02/21/2026 9:15 PM

i must be doing this part wrong cus it feels tighter than the other ones xd

gorp_tw 02/21/2026 9:15 PM
gorp_tw 02/21/2026 9:17 PM

corner is now gone xd? and wall tele still there so ur punished if ur mate goes wall

gorp_tw 02/21/2026 9:17 PM

now the part feels bad with weak

axel628 02/21/2026 9:17 PM

its supposed to be gone :D

gorp_tw 02/21/2026 9:18 PM

is that to make it less likely that they fall in

gorp_tw 02/21/2026 9:18 PM

tele

gorp_tw 02/21/2026 9:18 PM

these 2 walltele scare the shit out of me. i have not once hit them. they just give me fear. that is all

gorp_tw 02/21/2026 9:19 PM

kinda pointless ht imo. you expect the player to hit a running edgehook, then dont trust them to wait for the tee to fall enough?

gorp_tw 02/21/2026 9:19 PM

sorta insulting actually xd

gorp_tw 02/21/2026 9:23 PM

this area has weird flow. it feels like you're meant to go toward the hookable (hookable usually means do a thing) and then realize you're in the wrong spot

gorp_tw 02/21/2026 9:23 PM

might work better in CP but u alr use mostly regular tele

gorp_tw 02/21/2026 9:24 PM

also lagwalk just killed me xD

ramirok_ 02/21/2026 9:26 PM

double tele

gorp_tw 02/21/2026 9:26 PM

unnecessary double tp + the farthest point they spawn you cant afk

gorp_tw 02/21/2026 9:26 PM

oops

gorp_tw 02/21/2026 9:26 PM

also how are you meant to do this anymore? i forgor part

ramirok_ 02/21/2026 9:26 PM

°!!!!

ramirok_ 02/21/2026 9:27 PM

add unfreeze down to freeze

gorp_tw 02/21/2026 9:28 PM

nvm im stupid. but holding jump + D = shit for dummy cus they run away

gorp_tw 02/21/2026 9:28 PM

maybe dont put unfreeze there

gorp_tw 02/21/2026 9:28 PM

i dont even remember the tele being out of freeze before :/

gorp_tw 02/21/2026 9:29 PM

still think unfreeze below so its ez b

gorp_tw 02/21/2026 9:30 PM

wasnt fixed but posted before not sure if u just didnt want it

gorp_tw 02/21/2026 9:30 PM

ramaa's solution: put a back tele here instead, then you can both use it to skip backtracking

axel628 02/21/2026 9:30 PM

just use laser :D

gorp_tw 02/21/2026 9:30 PM

(i gave credit dwdw)

ramirok_ 02/21/2026 9:31 PM

but what happend if i miss when i up

ramirok_ 02/21/2026 9:31 PM

😡

gorp_tw 02/21/2026 9:31 PM

it's just annoying to have to do part of the part to b xD

gorp_tw 02/21/2026 9:31 PM

you put back unfreeze in all other parts just not this one

axel628 02/21/2026 9:31 PM

just read the channel. I added that and removed it 6 times.

gorp_tw 02/21/2026 9:31 PM

meh

ramirok_ 02/21/2026 9:31 PM

add again

ramirok_ 02/21/2026 9:31 PM

😄

gorp_tw 02/21/2026 9:31 PM

back tele would be better then

axel628 02/21/2026 9:32 PM

i'll think about it :D

gorp_tw 02/21/2026 9:33 PM

other stuff i think u should fix tho

gorp_tw 02/21/2026 9:36 PM

potential way to fix this is make the fly a bit shorter and extend 26 tele right, then remove the bottom plat entirely

gorp_tw 02/21/2026 9:37 PM

suggested fix is move the ht 2 left to touch freeze

.cammo. 02/21/2026 10:10 PM
@axel628

you still want animations or sth ?

axel628 02/21/2026 10:10 PM

no thanks :D

axel628 02/21/2026 10:49 PM

fixed stuff ot make it flow better :D just some small touches

gorp_tw 02/21/2026 10:53 PM

good work

ramirok_ 02/21/2026 11:26 PM

good boy :3

le_cannabis 02/21/2026 11:28 PM

Why did you add those red circles on the map? Wouldn't it be better to just change that part?

DDNet 02/21/2026 11:28 PM

Optimized:

DDNet 02/21/2026 11:28 PM
axel628 02/21/2026 11:28 PM
DDNet 03/01/2026 1:06 PM
ramirok_ 03/01/2026 1:38 PM

why no unfreeze (again) 💔

ramirok_ 03/01/2026 1:42 PM

double tele on 6 7 and 9

ramirok_ 03/01/2026 1:43 PM

cp 2 and 5 too

le_cannabis 03/01/2026 1:52 PM

for laser

axel628 03/01/2026 3:02 PM

you have laser

axel628 03/01/2026 3:02 PM

idk if that is nessisary to fix

axel628 03/01/2026 3:02 PM
ramirok_ 03/01/2026 3:03 PM

but if i miss the lsaer trying up i need wait 💔

ramirok_ 03/01/2026 3:03 PM

yes? 😄

axel628 03/01/2026 3:03 PM

skillissue

ramirok_ 03/01/2026 3:04 PM

yes 😭

ramirok_ 03/01/2026 3:04 PM

srry for be a moderate player and miss a laser

ramirok_ 03/01/2026 3:04 PM

💀

.freezy_ 03/01/2026 3:06 PM

no changes needed

le_cannabis 03/01/2026 3:10 PM

Aura

axel628 03/01/2026 3:10 PM

fr

ninja25226 03/01/2026 3:51 PM

i suppose its not intended

ninja25226 03/01/2026 3:51 PM

but its missin some bg

axel628 03/01/2026 3:57 PM

crazy how no one saw that =(

ninja25226 03/01/2026 3:57 PM

ye

ninja25226 03/01/2026 3:57 PM

big asf lol

axel628 03/01/2026 3:57 PM

i'll fix it

ninja25226 03/01/2026 3:57 PM

like I entered spec and it took me a second to realize loll

ninja25226 03/01/2026 3:58 PM

btw how does the changes update if the map is alredy playable?? like it updates when voted again?? or what

axel628 03/01/2026 3:59 PM

bug fix that pablo mentioned :D

DDNet 03/01/2026 3:59 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

axel628 03/01/2026 3:59 PM

they'll fix it

axel628 03/01/2026 4:01 PM

ee this one is 50 kb bigger for some reason

axel628 03/01/2026 4:01 PM
@le_cannabis

help :(

le_cannabis 03/01/2026 4:03 PM

what

axel628 03/01/2026 4:03 PM

.

le_cannabis 03/01/2026 4:03 PM

uhhhhh

le_cannabis 03/01/2026 4:04 PM
@l._ouis
ninja25226 03/01/2026 4:56 PM

did it while running it (good map :D)

vappy19 03/01/2026 5:16 PM

Nice c*ck

.cammo. 03/01/2026 5:17 PM

use patiga tool

DDNet 03/01/2026 5:21 PM

Optimized version:

axel628 03/01/2026 5:36 PM

map already tassed W

.cammo. 03/01/2026 5:39 PM

you made your map too low brain

le_cannabis 03/01/2026 5:41 PM

bullet part fly = anti-tas

axel628 03/01/2026 5:41 PM

bullet part fly?

le_cannabis 03/01/2026 5:43 PM

like this

axel628 03/01/2026 5:43 PM

bro =(

le_cannabis 03/01/2026 5:45 PM

its anti tas

axel628 03/01/2026 5:45 PM

and anti completion

le_cannabis 03/01/2026 5:45 PM

orrr

le_cannabis 03/01/2026 5:46 PM

Several tele also avoid tas, at least that's how it is at Injection.

axel628 03/01/2026 5:46 PM
le_cannabis 03/01/2026 5:47 PM

Six seven

axel628 03/01/2026 5:47 PM

canelled

ililja 03/01/2026 5:51 PM

take him out back

vappy19 03/01/2026 6:05 PM

this is freeze

vappy19 03/01/2026 6:05 PM

troll map

le_cannabis 03/01/2026 6:05 PM

omg insta decline 😠

vappy19 03/01/2026 6:06 PM

unplayable

le_cannabis 03/01/2026 6:08 PM

yes We'll have to remove everyone's finish, we'll have to ban PRO_Gaming1921.

axel628 03/01/2026 6:18 PM
l._ouis 03/01/2026 6:28 PM

Uhhhhhh

l._ouis 03/01/2026 6:29 PM

does the map become slower? can u confirm

@axel628
axel628 03/01/2026 6:30 PM

the new changes?

axel628 03/01/2026 6:30 PM

the only thing I changes were design :D

l._ouis 03/01/2026 6:31 PM

oh ok

catseyenebulous 03/01/2026 6:34 PM

The old design was faster. 🏇

le_cannabis 03/01/2026 6:40 PM

Okay, ban PRO_Gaming1921 And qxdFox. Noted ✍️

texandnonik 03/01/2026 7:07 PM

as i can see here are different rules in freeze corners . so now it's doesn't matter anymore to make all same rules for freeze ?

texandnonik 03/01/2026 7:07 PM
texandnonik 03/01/2026 7:07 PM
texandnonik 03/01/2026 7:07 PM

or it's rule because it's hookable and not hookable ?

texandnonik 03/01/2026 7:09 PM

noo it's not

axel628 03/01/2026 8:39 PM
axel628 03/02/2026 12:00 AM

Could I get mapper role?

axel628 03/02/2026 12:00 AM
le_cannabis 03/02/2026 12:34 AM

your see this error? its your erros 😠

catseyenebulous 03/02/2026 12:42 AM

Already fixed.

le_cannabis 03/02/2026 1:09 AM

hmm

catseyenebulous 03/02/2026 1:19 AM

Stop sending random gifs please. :<

le_cannabis 03/02/2026 1:19 AM

ok sorry 🙁

le_cannabis 03/02/2026 1:21 AM

no its random gif it's a girl swinging the head meanwhile show the tongue

gorp_tw 03/02/2026 4:14 AM

unfreeze in the last few tiles here might be nice. they dont have to wait as long if they miss the last laser

gorp_tw 03/02/2026 4:14 AM

idk if it would be skippable

gorp_tw 03/02/2026 4:25 AM

sad that this is forever unhookable :(

thekid36 03/03/2026 8:29 AM

There's an arrow here in entities but not in design

anthonyyx 03/04/2026 5:15 PM
@axel628@qxdfox
qxdfox 03/04/2026 5:15 PM

󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳󠁳xDDDD

axel628 03/04/2026 5:15 PM

no will be fixed shortly :D

qxdfox 03/04/2026 5:16 PM

youre working so much it couldve never

axel628 03/04/2026 5:30 PM

small fixes to fix skips and visual bugs. it wont change the rankings. fixed what anthony, what dremless said about the arrows and the skip pablo found if now fixed :D

DDNet 03/04/2026 5:30 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

axel628 03/04/2026 5:36 PM
@le_cannabis

optimize for me? :D

catseyenebulous 03/04/2026 5:57 PM

Could you attach screenshots to the changes please?

axel628 03/04/2026 6:07 PM

sure were in a hurry sorry

axel628 03/04/2026 6:09 PM
.cammo. 03/04/2026 7:05 PM
le_cannabis 03/04/2026 7:06 PM

how

le_cannabis 03/04/2026 7:06 PM

$optimize

le_cannabis 03/04/2026 7:06 PM

?

axel628 03/04/2026 7:06 PM

Thought you did it before mb

DDNet 03/04/2026 7:07 PM

Optimized version:

le_cannabis 03/04/2026 7:07 PM

ready

@axel628
le_cannabis 03/04/2026 7:09 PM
@axel628

cansada 2 its cansada but rocket/shotgun ?

axel628 03/04/2026 7:09 PM

Wont map for a while

le_cannabis 03/04/2026 7:10 PM

sad

canarda_04 03/04/2026 7:11 PM

When you come back we need rocket and sg cansada Map was really fun

canarda_04 03/04/2026 7:44 PM

the cats are a bit bugged in entities

l._ouis 03/04/2026 9:46 PM
@axel628

do u want to fix that ^ (didnt look)

gorp_tw 03/04/2026 11:28 PM

very important fix

gorp_tw 03/04/2026 11:29 PM

also curly pointed this out before release and i didnt bother saying anything here so im part of the problem

le_cannabis 03/05/2026 12:02 AM

Ban gorp and PRO_Gaming1921

ramirok_ 03/05/2026 1:50 AM

Yes he can delete all map too and only put cats 😄

canarda_04 03/05/2026 2:00 AM

Yes imagine you finish map then go in the pixel arts cats then your buddy calls you because he died but when you try to go back you also die because there's invisible freeze in the cats

gorp_tw 03/05/2026 3:11 AM

have to restart the run

.cammo. 03/05/2026 6:39 AM

fat dumb fat idiot obese cat strikes again

canarda_04 03/05/2026 4:58 PM

Yes they do

axel628 03/06/2026 1:46 PM

small small changes to the cats entitys

DDNet 03/06/2026 1:46 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

gorp_tw 03/06/2026 9:53 PM

shnail

ramirok_ 03/07/2026 1:12 AM

If u remove the icon of pro gaming the map size lose 340kb

ramirok_ 03/07/2026 1:12 AM

This because pro gaming

ramirok_ 03/07/2026 1:12 AM

Is so fat

axel628 03/07/2026 12:03 PM

fat shaming?

axel628 03/07/2026 12:03 PM

ban

retsot 03/09/2026 8:36 AM

text outside map

catseyenebulous 03/09/2026 8:49 AM

Where?

retsot 03/09/2026 8:50 AM

in the screenshot??

axel628 03/09/2026 10:43 AM

Crazy, idk where that came from xD

catseyenebulous 03/09/2026 11:21 AM

Always been there actually.

axel628 03/09/2026 11:23 AM

qxdFox fault then trust

catseyenebulous 03/09/2026 11:34 AM

Could be, it's been there for ages. :)

qxdfox 03/09/2026 1:47 PM

may be my fault but why is goku there

retsot 03/09/2026 1:49 PM

where?

catseyenebulous 03/09/2026 2:06 PM

In the screenshot??

retsot 03/09/2026 2:45 PM

damn, guess you need to remove him too

.cammo. 03/09/2026 3:44 PM

fat fat idiot dumb obese

markus777777 03/09/2026 4:10 PM

Bro, why do you have Goku here?

retsot 03/09/2026 4:20 PM

is that heidsend burg

l._ouis 03/09/2026 8:42 PM

ok i'll just upload the mapfix at 2 weeks incase even more things are found ^^

ramirok_ 03/10/2026 1:41 AM

WHY?

ninja25226 03/10/2026 6:50 AM

why is freddy fah here wtfff

.cammo. 03/10/2026 7:33 AM
giorno45 03/10/2026 1:10 PM
axel628 03/10/2026 2:29 PM

Guys...

ninja25226 03/10/2026 6:32 PM
gorp_tw 03/10/2026 7:11 PM
canarda_04 03/11/2026 2:59 AM
vappy19 03/11/2026 6:08 AM
tensithefox 03/14/2026 12:44 PM
ramirok_ 03/15/2026 9:48 PM
le_cannabis 03/15/2026 10:50 PM

cORNERS

le_cannabis 03/15/2026 10:50 PM

Corners* '-'

axel628 03/16/2026 12:47 AM

I swear i fixed it

axel628 03/16/2026 12:47 AM

Its just not updated ig

le_cannabis 03/16/2026 12:56 AM

not updated?

le_cannabis 03/16/2026 12:56 AM

decline then

axel628 03/16/2026 1:03 AM

Ask louis🥀

DDNet 03/20/2026 7:29 PM

Optimized version:

catseyenebulous 03/20/2026 7:33 PM
@l._ouis

I think it's time.

l._ouis 03/20/2026 7:41 PM

Yesyes

le_cannabis 03/20/2026 7:50 PM

300kb only? omg

axel628 03/20/2026 10:42 PM

Was to lazy to fix this

axel628 03/20/2026 10:42 PM
markus777777 03/20/2026 10:43 PM

No problem, I like Goku

axel628 03/20/2026 10:43 PM
l._ouis 03/22/2026 7:15 PM

should be fixed

qxdfox 04/03/2026 1:33 AM

what did i miss in this channel

qxdfox 04/03/2026 1:33 AM

holy shit

ramirok_ 04/06/2026 10:11 PM

Hi