#Deep_Blue
"Deep Blue" by wee [Solo]
DDNet 02/03/2025 3:11 PM

Mentions:

@wee.tw
DDNet 02/03/2025 3:11 PM
DDNet 02/03/2025 3:11 PM

Map 🐞:

wee.tw 02/03/2025 3:12 PM
DDNet 02/03/2025 3:12 PM
wee.tw 02/03/2025 3:13 PM

time cps

nixuslegendary 02/03/2025 3:34 PM

decline

I downloaded the map and it doesn't have the SpongeBob song, fake news

nixuslegendary 02/03/2025 3:34 PM

😭

nixuslegendary 02/03/2025 3:34 PM

But other than that the map is cool

omegakysiku 02/03/2025 6:54 PM

the end of cp5 and whole cp6 are really boring and not challenging at all imo you should rework them

omegakysiku 02/03/2025 6:54 PM

otherwise clean map

louis.place 02/03/2025 7:27 PM

agreed

louis.place 02/03/2025 7:27 PM

i think cp6 is ok, end of cp5 is kinda lame tho

louis.place 02/03/2025 7:27 PM

and loooks weird in design

louis.place 02/03/2025 7:27 PM

deisgn the jump refreshers better

louis.place 02/03/2025 7:28 PM

make it a different color bubble or add a blue glint or smth

pipou_tw 02/03/2025 7:41 PM

You mustn't use quads to display gameplay elements such as the tunezones

pipou_tw 02/03/2025 7:42 PM

Keep in mind some people play with quads off

louis.place 02/03/2025 8:37 PM

its not trivial to display the bubbles otherwise

pipou_tw 02/04/2025 9:17 AM

It is? Just make it a tileset

wee.tw 02/04/2025 10:11 AM
DDNet 02/04/2025 10:11 AM
wee.tw 02/04/2025 10:15 AM

It is now all the cp 5 part, not separated, cp 6 was just to make it easier there. I do think part saved it's difficulty even after changes, cuz cp 6 part was based just on a/d moves.

wee.tw 02/04/2025 10:18 AM

Now u are able to play the map even with quads off, and if u have quads on u are just gonna see some little animation of bubbles. Different design of jump refreshers, it is visible to anyone, but if u have quads on - there are little fish jumping on the bubble to make jump refresher more obvious.

wee.tw 02/04/2025 10:22 AM

And also compressed everything second time, something was resized. I think i can make map's size less, but i want to save more quality on some of the objects

wee.tw 02/04/2025 10:50 AM
DDNet 02/04/2025 10:50 AM
wee.tw 02/04/2025 10:50 AM

Start/Finish line is a tileset now

wee.tw 02/04/2025 3:30 PM
DDNet 02/04/2025 3:30 PM
wee.tw 02/04/2025 3:30 PM

Fixed design issues

nameless_me 02/05/2025 1:54 PM

The design on this map is incredable! My only issue is that the bubbles are on the edge of being not "teeish" and I they are a bit hard to see, the second half of them is almost the same color as the backround. But still, you did a really really nice job with the design, and the gameplay is pretty cool too, it would be a shame if anyone declined it (insteed of pointing out the 1 or 2 flaws and changing status to waiting on mapper) considering how much work was oboiusly put into it. Very very nice job wee

.cammo. 02/05/2025 1:56 PM

design makes laptop cry and tunes are hard to see in most entities

nameless_me 02/05/2025 1:59 PM

I agree, the tune are hard to see, thats the biggest issue, but the design is really nice, and you can just turn off high detail, there is no reason to decline a map becasue it looks too good

.cammo. 02/05/2025 1:59 PM

low detail isnt enough

.cammo. 02/05/2025 1:59 PM

it still gets me 300fps

nameless_me 02/05/2025 2:00 PM

xD, well he just needs to mark more things as detail then, that is a quick fix

louis.place 02/05/2025 2:31 PM

ya design is nice and map is easy enough for me to play without needing entities

louis.place 02/05/2025 2:31 PM

laptop skill issue

.cammo. 02/05/2025 2:39 PM
nameless_me 02/05/2025 2:40 PM

its ok, I get 20 fps

.cammo. 02/05/2025 2:41 PM

id prefer 20fps if it was clean without overheating, input lag and massive screen tearing

nameless_me 02/05/2025 2:43 PM

crazy

wee.tw 02/05/2025 2:47 PM
DDNet 02/05/2025 2:47 PM
wee.tw 02/05/2025 2:47 PM

check this version please

wee.tw 02/05/2025 2:47 PM

should be slightly better

nameless_me 02/05/2025 2:52 PM

you changed the layer didn't you, that makes it easyer to see, but its looks strange overlaping, I also have an idea for the bubbles in the backround, since that might be confusing to some. Make the ones that effect gameplay white, and then make the backround ones more transperent or give them a blue shade

wee.tw 02/05/2025 3:04 PM

Thanks for your feedback! I'm pretty sure I didn't touch the layers. Regarding the bubbles, I realized that it might be somewhat confusing, the bubbles in the background are a different style + they are much smaller and move fast enough to realize that it is not part of the gameplay, but if anyone has problems with this too, I will change it.

nameless_me 02/05/2025 3:05 PM

Yee, well, ether way, you did a really good job, and its playable and enjoyable as is

qweweqqw_ 02/06/2025 10:20 AM
qweweqqw_ 02/06/2025 10:22 AM

dont need bubble imo

wee.tw 02/06/2025 10:43 AM

Yeah you're right, just a swing on the 1st picture is more clear i think. 2nd picture - i do think bubbles looks better there, but as long as someone can have fps issues - i decreased amount of it.

wee.tw 02/06/2025 10:43 AM
DDNet 02/06/2025 10:43 AM
gwin0556 02/06/2025 11:38 AM

Deep blue Is this a chess machine?

zeromsfake 02/08/2025 6:30 AM

Small review after I did this map twice. First time w/out looking a video and used just map design, second after a video and one finish behind: First time I played it I waste some time to understand that the blue bush was smth hookable(xd) [№3] (Maybe should could add a hook icon for the first or smth, or it's just my problem(definitely a second variant)). [№1] is smth useless, and that's not only the place with such useless pit. A bubble [№2] is also doing nothing or almost nothing, cuz I removed it in map editor and it's still very doable, especially if u hook right thing before u land, So I'd redo a logic on the first part cuz right now it looks kinda weird. Second part is fine with completing, but the bubbles r way stronger than on the previous part, so that's kinda stunning for the first time(Could be a good idea to show with a design of bubbles that they r stronger somehow, like maybe more...dark or...whatever xd). Thing on the second screen is again something as [№1], Just as the pit on the third screen. Was kinda stunning for the first time, thought that's smth for showing where I need to dj from or smth... Those holes on the screen 4 same. Next part is too long if we compare to others. [№5] is smth that shouldn't exist. It feels like you're going somewhere you shouldn't have gone. Screen 6 also have random hole. Last part was kinda challenging for the first time and I had some problems cuz of insta dj after dj and other stuff, so I was thinking about redoing it with just few jumps in reserve, not those damn blocks, but after a video this part became a disappointment, cuz u just have to hold spacebar and a part will do itself... Anyways that was funny, maybe kinda short, I'd like to see maybe a lil bit more parts. ty for work.

wee.tw 02/08/2025 7:11 PM

Thanks for your feedback! I'll start from changes: Changed design in a few mentioned places (screenshots). I think you're right, this places looks wrong comparing to others, thanks for noticing. Now what I didn't changed and my thoughts about that: First - Empty spaces. You may noticed design is "cubical". So tele, freeze and ground is just a bunch of rectangles and squares. Also if u gonna look closer in entities how tele looks, I mean all turns, elevations etc. are minimum after 2 blocks, that's all planned. So, empty spaces - is just my vision of the underwater levels(I played Mario and sonic a lot in childhood, I guess I just adopted, remembered this style of implementing underwater levels) as long as I choose "cubical" design I wanted there to be a wrong places, because I think sea and nature at all is just a lot of chaotical things gathered together, I really wanted a bit of chaos in my already super simple and linear map.

wee.tw 02/08/2025 7:11 PM
DDNet 02/08/2025 7:11 PM
wee.tw 02/08/2025 7:11 PM

Second - Bubbles. Firstly - bubbles location. Because map's mechanic is a bit random, so that means depending on where you jump from before, at what speed you will jump etc. you will always have different end point, I tested map in a lot of ways to make sure if u do different moves u are gonna get a necessary result, exactly for that in a few places like space #1 or you're 1st screenshot I used this empty spaces, so no matter u will jump late or no, u will get just enough speed to get through the obstacle(sometimes I did bubble even stronger or weaker for balancing reasons). Also, map is aimed at players of any skill, so even 50h guy can complete it(actually I think I did bad, but still), and a few bubbles on map was just to make life and parts easier and it doesn't matter where you jump from in bubble. But, as I already said, if it's really gonna be a problem for anyone, I will delete it forever. Second - bubbles marking, I actually though about that, but I don't see enough big reason to mark stronger bubbles differently, as I said, sometimes I balanced bubbles. I've 4 different in strength tunezones, so 1 bubble may contain all 4 strengths. And I'm not really sure what to do in this situation and will it be really more helpful? But if u have a good idea about marking, I'm ready to rethink it again, and mark it as well.

wee.tw 02/08/2025 7:11 PM

What I didn't mentioned in my previous messages: Hookable blocks. I thought it may confuse someone, but I'm not really open to any non-native markings in this map, so I don't have any idea how to mark it yet, but I do think it's a good idea tho, I'm gonna think about it more, especially if someone is gonna get the same problem.

wee.tw 02/13/2025 5:40 PM

Changes:

  • Changed tunezone strength here, made it less(screenshot#1)
  • Less unhookable, part is smoother without it imo(screenshot#2)
  • Design fixes
wee.tw 02/13/2025 5:40 PM
DDNet 02/13/2025 5:40 PM
comebackplay 02/14/2025 2:41 AM

Well done, good map. Very enjoy ||too ez( and short( ||wanna more. These are the little changes I'd like to see, I think they'll improve the map.

i pref here hold d but if i do i go this way(

comebackplay 02/14/2025 2:42 AM

i dont like u force this platform(

comebackplay 02/14/2025 2:42 AM

wanna cp here

comebackplay 02/14/2025 2:45 AM

i got stuck here 2 times. cus not enough high.

comebackplay 02/14/2025 2:45 AM

Thanks for map) i like it.

comebackplay 02/14/2025 2:53 AM

i run this map again and notice this place a bit random. some times its bounce up, sometimes not(

comebackplay 02/14/2025 2:58 AM

i forgot to say about this swing( can u give more space.

tp near 6 cp is like trap(.

louis.place 02/20/2025 4:21 AM

cp5 too long imo

louis.place 02/20/2025 4:21 AM

agreed this is kinda awkward

louis.place 02/20/2025 4:23 AM

last part seems kinda uninspiring, once you find out you can hold jump its a lot simpler/easier

louis.place 02/20/2025 4:23 AM

i'd swap it out for something like the previous cps and remove the jump refresher TBH

louis.place 02/20/2025 4:23 AM

otherwise looks good

louis.place 02/20/2025 4:23 AM

i agre w triki's comments above too

DDNet 02/20/2025 4:24 AM
wee.tw 02/20/2025 2:37 PM

First of all, thanks for the feedback! Now changes:

  • Screenshot #1 - Hold d is gonna work now without crashing into tp
  • 2 - Should be possible to go through the part with a bad bounce

  • 3 - It was possible to fall in tp with a good speed, now it's not

  • 4 - Added extra checkpoint

  • 5 - A bit more space for swing now

  • 6 - Shouldn't be possible to have not enough speed now

  • 7 - Agree here, no "trap" thing now

  • 8 - No jump refreshers, changed part, deleted a few extra bubbles at the top

  • 9 - And slight changes at the finish due to changed part

wee.tw 02/20/2025 2:37 PM
DDNet 02/20/2025 2:37 PM
louis.place 02/20/2025 4:23 PM
louis.place 02/20/2025 4:23 PM
louis.place 02/20/2025 4:24 PM

its nice tos wing against the wall but the bubble isn't "against the wall" ifykwim

louis.place 02/20/2025 4:24 PM

also the cp3 flow got worse imo, can you adjust it abit?

louis.place 02/20/2025 4:24 PM

unfreeze everywhere

louis.place 02/20/2025 4:26 PM
louis.place 02/20/2025 4:26 PM

tune zones on these bubbles feel rly weird, probably cuz they're not all the same in a single bubble

louis.place 02/20/2025 4:27 PM

last part is better now

DDNet 02/20/2025 4:27 PM
wee.tw 02/21/2025 2:10 PM

Changes:

  • Screenshot#1: Moved hookable, better with this bubble imo
  • 2: Now 2 -> 3 -> 4 tunezones

  • 3: Should be better flow now

  • 4: Slightly changed tunezone here cuz sometimes is not enough high for reaching hook

wee.tw 02/21/2025 2:10 PM
DDNet 02/21/2025 2:10 PM
wee.tw 03/03/2025 5:16 PM

$decline this map please, have no time to work on it

DDNet 03/03/2025 5:16 PM

This command was not found.

blaiszephyr 03/03/2025 5:24 PM

:(

DDNet 03/03/2025 5:25 PM

Mention:

@wee.tw
louis.place 03/03/2025 9:17 PM

isnt it almost ready?

happymaciek 03/04/2025 1:25 AM

It looked like it would've been releasable

zeromsfake 03/04/2025 6:07 PM

😦

vappy19 03/05/2025 5:46 PM

make release by testers :((

louis.place 03/17/2025 7:46 PM
@wee.tw

do u wanna bring this map back?

louis.place 03/17/2025 7:47 PM

it's almost ready for rls. i don't think it'll take much work, i can probably finish any small remaining fixes if you wish

nixuslegendary 03/18/2025 12:47 AM

c

comebackplay 03/18/2025 1:32 AM

i like this map too, and i agree its almost ready. hope mapper will be back soon.

wee.tw 03/18/2025 5:08 AM

if u think so, I'm ok with bringing it back, can probably even fix something by myself till I have some time left

DDNet 03/18/2025 2:32 PM
nixuslegendary 03/18/2025 9:39 PM

yeaaaaa

louis.place 03/18/2025 11:33 PM
DDNet 03/18/2025 11:33 PM
louis.place 03/18/2025 11:33 PM

rocks / doodads in hd

DDNet 03/18/2025 11:33 PM
happymaciek 03/19/2025 2:43 AM
zeromsfake 03/19/2025 4:49 AM

Goyda!!!

blaiszephyr 03/23/2025 12:12 PM

did a playthrough just now, didnt find any issues either, good map - nice design, enjoyed it!

DDNet 03/23/2025 12:12 PM

Optimized:

DDNet 03/23/2025 12:12 PM
blaiszephyr 03/23/2025 12:41 PM

we should wait for wee to give their own f3 before actually releasing this tho, they may have some things they want changed - and they mentioned themselfs that time is missing atm so we should be patient :D

nixuslegendary 03/23/2025 1:14 PM

gg!

prosto5555 03/23/2025 2:30 PM
nixuslegendary 03/23/2025 5:29 PM

beatiful map 😮

wee.tw 03/23/2025 5:32 PM

do u think i can make something with doodads and rocks so it's not gonna drop fps badly? I don't want to non-hd players have that type of experience

ybivawka 03/23/2025 5:34 PM

as for me the spawn point is too far from the start, which can be annoying when trying to speedrun the map

wee.tw 03/23/2025 5:36 PM

I wanted to teach players how to use tunezones, that is why it's placed like that, but still reasonable note

.cammo. 03/23/2025 6:46 PM

you can create a hidden skip next to spawn to still keep the tutorial but make it better for speedrunners

wee.tw 03/23/2025 7:09 PM

should be better like that then

wee.tw 03/23/2025 7:10 PM
DDNet 03/23/2025 7:10 PM
wee.tw 03/23/2025 7:10 PM

should be the final version ^^

wee.tw 03/23/2025 7:11 PM

idk where 200kb came from tho

wee.tw 03/23/2025 7:12 PM

fixed a few places where was possible to fly into tp with enough speed, design issues

.cammo. 03/23/2025 7:12 PM

you used the non optimized version

wee.tw 03/23/2025 7:12 PM

i did

.cammo. 03/23/2025 7:12 PM

optimized version removed 200kb

wee.tw 03/23/2025 7:12 PM

ye, i downloaded the optimized version

wee.tw 03/23/2025 7:13 PM

and somehow when i saved it added 200kb of something into map

wee.tw 03/23/2025 7:14 PM

i guess it'll be fixed when bot is gonna make optimized version

oxyzo. 03/23/2025 8:26 PM

the curse of unoptimization

blaiszephyr 03/23/2025 9:11 PM

Awesome

DDNet 03/23/2025 9:12 PM

Optimized:

DDNet 03/23/2025 9:12 PM
blaiszephyr 03/23/2025 9:13 PM
@wee.tw

any specific time/day you want this be released on? Otherwise I assume snail will just put it up on a random free spot

wee.tw 03/23/2025 9:16 PM

ig nearest free spot will be great, I have no preference for the date

comebackplay 03/24/2025 3:44 AM

i runned this map again just for check and find one issue i have too much speed? or im just lucky idk.

comebackplay 03/24/2025 4:43 AM
@wee.tw
wee.tw 03/24/2025 8:10 AM

That is super unstable, i tested it a lot and I'm keep getting this issue once in 20 times, sometimes u can make it with even higher speed. I guess this fix should be reasonable

comebackplay 03/24/2025 8:12 AM

u add one more bubble?

wee.tw 03/24/2025 8:13 AM

yes

DDNet 03/27/2025 2:06 AM

Optimized:

DDNet 03/27/2025 2:06 AM
DDNet 03/27/2025 2:07 AM
louis.place 03/27/2025 2:07 AM

wait plz reduce the spawns to 1 spawn and put it on the ground

wee.tw 03/27/2025 10:52 AM
DDNet 03/27/2025 10:53 AM
DDNet 03/27/2025 10:04 PM
DDNet 03/28/2025 6:42 AM

Optimized:

DDNet 03/28/2025 6:42 AM
snailx3 03/30/2025 11:02 AM

I'll try to schedule this by the end of the upcoming week, currently don't have access to any computer

oxyzo. 03/30/2025 11:21 AM

i can give you mine

DDNet 04/05/2025 12:05 PM
@wee.tw

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

vappy19 04/05/2025 1:10 PM

tab 10 doesnt do anything or im just blind, crazy Design i love it!!

@wee.tw

<3

oxyzo. 04/05/2025 1:20 PM

when release

coke1465 04/06/2025 7:51 AM

cool map, pre last part feels too long and harder compared to others