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cool map but put unfreeze behind the speedchecks

looks amazing

looks hard


added unfreeze

looks like a map i will never play

but cool

looks ez



ITs To HArD iT cANt Be REleAsEd

The flow is phenomenal

Its too good it will be released

Im scawed of this map


holy.

so i played through this map now :) took me some time looks very very solid, flow is amazing the parts are well balanced, everything quite doable after some practice i had some problems climbing high enough on part 6 which was the only frustrating thing for me, but thats probably just me sucking the last part is a little harder than the rest but i think its fine.



overall amazing map, surprisingly fun to play release 👍

i was unsure if part 6 might be too easy compared to the rest, im glad its not the case
no idea how to fix the first screen, but since its not a major skip i will just keep it like that i guess it was more difficult to do it without top left grenade imo, im surprised its easier for you that way
i knew adding the unfreeze was a mistake

i removed it again and made the freeze at the speedchecks a 2-sec freeze atleast
thx for the thoroughly testing


only 1 spawn for solo maps

do u need fog in bg? it takes up a lot of file space

u can do relatively same with a gradient

only 1 spawn now

i wont change the bg. its not even 1 mb, why bother about it

its not required just smth to consider ^^

please put teleport closer to the parts

almost all of them are 10 block from the start of the part

so you dont have to fall so much if you miss the 1st laser





might require more testing but: whenever i hit the bottom tiles (marked) i lost too much speed to go up all the way. i dont know if thats the case 100% but for me it was. maybe its worth adding tele in front of those bottom 3/4 tiles (would require more testing) to save people attempting this part some time



made some of the toteles closer to the parts

i didnt add the tp because imo it looks quite ugly. the first two shots are hard to miss anyway

removed 2 tele tiles here, should be enough

i didnt change that one, if youre too high up then just shoot a bit later, wont hit the tele then

i know you can skip that but i wasnt able to get the last rocket then. maybe its possible with the perfect height but its not worth to fix imo

i am aware of this, but i wont change anything about it. if i raise the whole part up by one block its just too difficult to pull it off consistently. not worth doing that just so you cant fail it when getting the perfect speed, which is pretty rare as you also said

i am also aware of that, and i tried to fix it already - however if you delete the lower blocks or put tele in front of them you will fail attempts which would otherwise work if you just shot a little bit later. played around with that part for a while, and i think its best to just keep it like it is

sounds good

if i were a tester id say $ready


don't you wanna add time checkpoints at the end of every part? I'm sure speedrunners would appreciate it

yeah i can do that, good point


$optimize


$ready 5

$reset

Because im want

🕶️

You are want? Holy

true