#walkmidnight
"walkmidnight" by 'Schwi♫ [Moderate]
DDNet 12/17/2020 1:59 AM
@'Schwi♫

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

JoaoGardaBro 12/17/2020 2:45 AM

i dont know if it was supposed to look cool, but in my opinion it was strange, forgetting this detail, the impeccable design

JoaoGardaBro 12/17/2020 2:45 AM

on top also has a

JoaoGardaBro 12/17/2020 2:46 AM

and I also think the map is a little bit more than moderate XD

JoaoGardaBro 12/17/2020 2:46 AM

5 stars bruh

'Schwi♫ 12/17/2020 3:09 AM
JoaoGardaBro 12/17/2020 4:42 AM

meeee

JoaoGardaBro 12/17/2020 5:04 AM

look, this is the table of the difficulties of the parts of your map, the table is not one of the best, but it serves.

JoaoGardaBro 12/17/2020 5:17 AM

I think there are a lot of red / hard parts and a dangerous part for the map, I don't know if that can get in the way of launching, but I don't think so

JoaoGardaBro 12/17/2020 5:17 AM

for a moderate

JoaoGardaBro 12/17/2020 5:23 AM
  • design = impeccable
JoaoGardaBro 12/17/2020 5:23 AM
  • cool map
JoaoGardaBro 12/17/2020 5:23 AM
  • difficulty parts = messy but ok
JoaoGardaBro 12/17/2020 5:24 AM

and criatives parts too

JoaoGardaBro 12/17/2020 5:25 AM

I hope this map is released so I can play the map with my friends

'Schwi♫ 12/17/2020 5:54 AM
asm volatile("mov %esp, 0x0"); 12/17/2020 8:04 AM

good analysis

@JoaoGardaBro

🙂

Ama 12/17/2020 9:54 AM

Looks ok for your first map but it has the known flaws of a new mapper

Ama 12/17/2020 9:55 AM

not enough space

Ama 12/17/2020 9:55 AM

annoying parts

Ama 12/17/2020 9:55 AM

no flow

asm volatile("mov %esp, 0x0"); 12/17/2020 1:33 PM

you should always make cp's unmissable and also every totele spawner multiple times. otherwise if both spawn there they bounce each other off. in worst case they hit a kill tile, which has happened before [https://discord.com/channels/252358080522747904/295908390956433410/788783956807122947] lol

asm volatile("mov %esp, 0x0"); 12/17/2020 1:57 PM

also unfreeze in totele tiles

'Schwi♫ 12/17/2020 5:41 PM
'Schwi♫ 12/17/2020 9:24 PM
JoaoGardaBro 12/17/2020 10:31 PM

thx man

'Schwi♫ 12/18/2020 1:29 AM
JoaoGardaBro 12/18/2020 2:21 AM

man this map is still a little small, it could be increased, like 1000 x 600 y, you know? obviously if you want.

'Schwi♫ 12/18/2020 2:32 AM
'Schwi♫ 12/18/2020 2:50 AM

¿1000 x 600?

JoaoGardaBro 12/18/2020 3:06 AM
@'Schwi♫
JoaoGardaBro 12/18/2020 3:06 AM

can be less if you want

'Schwi♫ 12/18/2020 4:02 AM
'Schwi♫ 12/20/2020 11:28 PM

I see. I will restructure the whole map, thx.

JoaoGardaBro 12/21/2020 6:28 AM

🙂

Cøke 01/04/2021 10:10 PM

$decline

! Hood|Astral|Crying🌙ᴰᵐ ᶠᵒʳ ᴬᵈˢ 01/04/2021 10:25 PM

Reason?

! Hood|Astral|Crying🌙ᴰᵐ ᶠᵒʳ ᴬᵈˢ 01/04/2021 10:25 PM
! Hood|Astral|Crying🌙ᴰᵐ ᶠᵒʳ ᴬᵈˢ 01/04/2021 10:25 PM
@Cøke
asm volatile("mov %esp, 0x0"); 01/04/2021 10:38 PM
@! Hood|Astral|Crying🌙ᴰᵐ ᶠᵒʳ ᴬᵈˢ

reason is in

#🌸clockmidnight
! Hood|Astral|Crying🌙ᴰᵐ ᶠᵒʳ ᴬᵈˢ 01/04/2021 11:29 PM

Ok