#shawker
"Shawker" by Shawn. & Spyker [Insane]
DDNet 07/31/2019 11:00 PM
@Shawn.
DDNet 07/31/2019 11:00 PM
tux 08/01/2019 5:47 AM

weird marking

tux 08/01/2019 5:48 AM

just wanted to mention in case the freeze is not intended there

tux 08/01/2019 5:49 AM

buggy generic tile sometimes

tux 08/01/2019 5:51 AM

envelope 3, 4, 5, 6 are unsued (green at envelope number means unused)

tux 08/01/2019 5:59 AM

oh, there are more little freeze bugs all over the map:

tux 08/01/2019 5:59 AM
tux 08/01/2019 5:59 AM
tux 08/01/2019 5:59 AM
tux 08/01/2019 5:59 AM
tux 08/01/2019 6:00 AM

unfreeze and other markings too sometimes I think

tux 08/01/2019 6:03 AM

very nice map haven't tested gameplay much yet but looks insane

Firewave 08/01/2019 7:38 AM

@

@tux

I don't agree with your 2nd screen. I always place fakefreeze under blocks because it looks ugly when generic make little hole of no freeze

tux 08/01/2019 7:58 AM

But imo it should be filled with red marking there instead

Kicker 08/01/2019 10:34 AM

inspired by exhale?)

Kicker 08/01/2019 10:37 AM

would be better if u move cp here so u can insta start part from hf

Kicker 08/01/2019 10:38 AM

there nothing in entities

Kicker 08/01/2019 10:39 AM

if its planned way with tricky hammer from ravillion to get on this edge its super gay imo(mb im doing wrong)

Kicker 08/01/2019 10:40 AM

this part way too long, annoying to play it over and over

Kicker 08/01/2019 10:41 AM

same

Kicker 08/01/2019 10:44 AM

u forgot to add rocket for the guy who goes down, otherwise i dont see how this and next part could work

Kicker 08/01/2019 10:45 AM

whole last part cheatable, just go up as 2, deactivate button and go to finish

Kicker 08/01/2019 10:49 AM

forgot add undeep for bottom guy and added it for guy from top which cant be deep

Kicker 08/01/2019 10:57 AM

seems like u didnt test ur map enough, some parts rly annoying to play over and over cp 11, cp 15, cp 20, cp 23, cp 28 (for me and n9)

Kicker 08/01/2019 11:08 AM

startline is skipable

Shawn. 08/01/2019 11:46 AM

for @tux, trax will fix all these little bugs so dont worry, for

@Kicker

1 screenshot: ok we could change it, #2 screenshot when i saw it in entities it was fine so maybe trax sent me old version, #3 screenshot u are doing the part wrong because its 100% for me, #4 screenshot imo its not that long, #5 screenshot its pretty easy part tbh, #6 screenshot i can show when spyker comes how to do it, #7 screenshot forgot to fix it but ty, #8 screenshot same thing as the other screenshot, it was fixed in final version and regarding it being annoying, the map wasnt made for doing everything really easy, we wanted some challenge.

Arellien 08/01/2019 1:45 PM

Fixed

  • "Fake Freeze"
  • CP on some parts
  • Skipable Startline
  • Part @CP39
skua 08/01/2019 5:41 PM

not the best background

skua 08/01/2019 5:41 PM

freeze and tele are indistinguishable

skua 08/01/2019 5:41 PM

bad contrast

skua 08/01/2019 5:41 PM

or bg is too dark

skua 08/01/2019 5:43 PM
Boci 08/01/2019 6:26 PM

agree

Boci 08/01/2019 6:26 PM

am colorblind and struggling to see the design

Arellien 08/01/2019 6:32 PM

Fixed:

Background Freeze/Teleport CP 28 (Shotgun) CP 33

Arellien 08/01/2019 8:03 PM

Fixed:

  • Random Bugs
Shawn. 03/29/2020 11:49 PM

searching for testers 😄

Cøke 03/30/2020 5:05 PM

3x3 solo tiles for evey single spawn point

Cøke 03/30/2020 5:11 PM

the hookable blocks are not clearly visible

Cøke 03/30/2020 5:22 PM

moon need less brightness

Cøke 03/30/2020 5:24 PM

skipable

Cøke 03/30/2020 5:27 PM

why cp 5+6 and no cto tele?

Cøke 03/30/2020 5:32 PM

2 more stopper here for better aiming?

Cøke 03/30/2020 5:36 PM

useless freeze here, add tele

Cøke 03/30/2020 5:38 PM

u can use freeze hammer cheat here

Cøke 03/30/2020 5:41 PM
Cøke 03/30/2020 5:50 PM

add tele here

Cøke 03/30/2020 5:54 PM

add tele here

Cøke 03/30/2020 6:05 PM

add 1 more unfreeze and set freeze 5 tiles down

Shawn. 03/30/2020 6:19 PM

ty for testing will try to fix these as soon as trax is available too

Arellien 03/30/2020 10:55 PM

Fixed all things from Coke

Arellien 03/30/2020 11:07 PM

Fixed Deep

DarkOort 05/02/2020 11:47 AM
DarkOort 05/02/2020 11:47 AM
DarkOort 05/02/2020 11:48 AM
DarkOort 05/02/2020 11:48 AM
DarkOort 05/02/2020 11:48 AM
DarkOort 05/02/2020 11:49 AM
DarkOort 05/02/2020 11:49 AM
DarkOort 05/02/2020 8:18 PM
DarkOort 05/02/2020 8:48 PM
Arellien 05/03/2020 1:59 PM
DarkOort 05/07/2020 6:26 PM
DarkOort 05/07/2020 6:26 PM
DarkOort 05/07/2020 6:27 PM

if you choose to keep actual cp21, add one cp up and down

DarkOort 05/07/2020 6:27 PM
DarkOort 05/07/2020 6:27 PM
Arellien 05/08/2020 2:56 AM
DarkOort 05/09/2020 12:20 AM
DarkOort 05/09/2020 12:20 AM

after that, the map seem ready for me

Arellien 05/09/2020 4:19 AM
DarkOort 05/09/2020 12:14 PM

solve some corners issues

DarkOort 05/09/2020 12:14 PM

$ready 1

Arellien 05/09/2020 1:50 PM
@DarkOort

Thanks

archimede67 05/12/2020 2:34 PM

finally o:

Brokecdx- 05/16/2020 5:18 PM

Did someone test this map?

Starkiller 05/16/2020 10:32 PM
@Arellien

if u fail here u are dead cuz u wont get hammer back lol

Arellien 05/17/2020 4:59 AM
Arellien 05/17/2020 5:00 AM

added hammer if you fall into tele

hammer.PNG
324.57 KB
Arellien 05/17/2020 5:22 AM

And sorry guys.. was not my job😩

Tyga. 05/17/2020 5:23 AM

all good. we are right now at this possition stuck xd waiting for reupload 😄

snail 05/17/2020 7:13 AM

fixed ty

Arellien 05/17/2020 8:49 AM

ty

Starkiller 05/17/2020 5:15 PM
@Arellien

if the guy with cp 22 falls into this hole u are dead cuz u cant get your mate back then. u should add a switch 4 in cp 21

Bacon 05/18/2020 12:37 AM

No offense intended but I gotta ask the question everybody is wondering;

@DarkOort

did you test this with somebody else? Another tester perhaps, because if not I don't see how you can Ready this map

Bacon 05/18/2020 12:38 AM

Again, I really don't mean this in an offensive way but you haven't really done many hard maps yourself

ReZee. 05/18/2020 8:22 AM

tg

DarkOort 05/18/2020 9:28 AM

no offense was received >x> To answer the question, yes, I essentially tested the map alone. There are two reasons I think: Firstly, the fact that no one has actually tested the map for about 7 months. i figured that's unfair to keep the mappers waiting any longer. Also I figured that nobody would want to test the map with me. Which isn't true because Cøke is always willing to help me. The second reason is that I have indeed forgotten that I am a beginner in this field. It was probably out of ego concerns that I wanted to show that I could test a map on my own. Be that as it may, all those decisions were mistakes, I take responsibility for them and they won't happen again.

Shawn. 05/18/2020 3:04 PM

the testing could be not good as everyone of u is saying but atleast

@DarkOort

had the balls and kindness to do it by himself since he understood that his colleagues wouldn't do it and I appreciate this guy for it, probably without him this map would've been in testing for another year.

Lenah 05/18/2020 3:05 PM

It feels like there are only 2 tester,

@Cøke

and

@DarkOort

who are willing to test and help. o:

Shawn. 05/18/2020 3:09 PM

at the time i posted this map they weren't only 2 trust me

Lenah 05/18/2020 3:12 PM
@Shawn.

Same with my map. no rls/test since ~ 8 months, but

@DarkOort

was willing to test now. Also hes no insane player and also not one person can find every problem in every map. At least hes doing something and I dont think its his fault if nobody else is looking over the maps o:

Shawn. 05/18/2020 3:18 PM

ye thats what I said, even though his testing wasnt the best cuz hes not an insane player u have to give even more credit cuz he assumes he was gonna get "flamed"

ReZee. 05/18/2020 4:42 PM
@Shawn.

u pro thats why

Ravie 05/20/2020 12:36 PM

you don't need to be an insane player to test the maps

Ravie 05/20/2020 12:36 PM

but as you see insane players mapped these bugs :p