this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
also it could be skill issue on my side but this swing feels awkward to do, based on other swings within the map, easy to kill yourself here while trying to hook the side of the hookables, other story if u hook directly on the top, then swing is smooth but its too precise consider the other swings were 2/3 blocks wide? My suggestion is add 1 extra hookable on the top of this.
but maybe im completly wrong and everything is fine with this part
cool map but very short one, would be cool to see more parts.
it's pretty hard map (but yea don't know should it be at least little bit longer or not)
version
and if the swing would be too easy, make the platform up there a little bit higher so u have to make rly good swing with good timed dj, like the first part in the map
its just my idea, nothing to consider if u dont want to
thanks dekael
Include a changelog alongside your map updates (preferably with screenshots).
cool map, take a look at the time cp's again and the end toetap is bad, would change it
really cool design, however i think the gameplay isnt as good as the design. First off this is a really short map with plain parts.. I dont see much creativity in the parts. Every part feels like a filler tbh. The map isnt good for speedrunning either for it doesnt have many parts that require players to try new ways to reduce time. Maps like Trackmania Jumper Mossolo could be an example of a solo map that I consider good for speedrunning. This is just my opinion though, I would like to know how testers think about this nap's gameplay.
The gameplay is hard and short i agree on that . But don't know should length be increased or not. Like 1-2 parts maybe . Well that's just my opinion.
2nd half of the map has kinda bad flow
and ending sucks
but with some fixes it could be good map imoú
Something about this design seems familiar…
agree
idk if this would be better
What changed ?
and on such map its very lame that whole second half u can just go back and try again. if whole map is "1 try or die" its gonna be way better imo
whole second half need rework imo
Map channel has been moved to waiting mapper.
aint this kinda unbalanced?
feels a lot harder than any other move
Map channel has been moved to waiting mapper.
^ fix the unbalanced part
vagrant 2 xD
i think ur new part is cool, but i would make the spacing a bit better
make the stuff on the right a few blocks higher imo
make a cooler winner room
Map channel has been moved to waiting mapper.
than just a flat wall
Ok i'll fix
Map channel has been moved to waiting mapper.
no, this way can def still work
just force a good swing, move the right hookable more upwards
well, either way will work fine
sorry, by "stuff on the right" i meant the whole part on the right (hookable as well)
It doesn't really matter how exactly you fix it. You're free to do it however you want, both of the suggestions might work out well! 👍
ye this part really breaks flow, i also dislike how you dont any good swing to do this
I don't know if that part is weird
Include a changelog alongside your map updates (preferably with screenshots).
Include a changelog alongside your map updates (preferably with screenshots).
this is what i mean
its more probable (especially when speedrunning) to start the part the second way
having to get to the edge and just walk off is a little boring compared to 2nd way, and less flow
although currently it also still works when you jump from the beginning, so idk
i still think the 2nd way is a bit better choice tbf
let me know on ur decision, but i recommend 2nd way
Map channel has been moved to waiting mapper.
also: i would move spawn in the center of the logo, and put it on the ground (not 1 tile above ground)
i would try to think of a better idea for the ending move
but otherwise map is good and i think it is close to being ready
!
I'm sorry. I understand now
I'll fix quickly
Rest is good
Map channel has been moved to waiting mapper.
1st hook seemed ok to me
1st hook of the map is inconsistent imo
ok yeah u right
ah ye,
tbh i think u should make floor one lower
since u often hit floor before you get max swing speed
agree
doesnt need to be like that, but it would deliver more space and idk most hooks are weird to play
Include a changelog alongside your map updates (preferably with screenshots).
hmm, im kinda wary of some of the reworked areas
a lot of the map structure is now kinda split between that more natural structure and a more square structure
also it sorta feels like the map is too short to feel accomplishing for the caliber of player who is able to complete these types of parts, if that makes sense
im also unsure about the idea of adding a slow/easy way for some parts, if you do that then either all hard parts should have a slow/easy way or none of them should have an easy way
first part is still a little awkward, i think u should rework it
its also a little lame for speedrunners since u gotta reset if you dont make it into the 1 tile at the start
Map channel has been moved to waiting mapper.
this is a very plain type gameplay map, which i still find fun
but since the gameplay is pretty vanilla, you should make sure the map is polished enough
make the entities block style consistent, rework the first part somehow
think about how u incorporate slow/easy ways into each part
and i really suggest you add in a few new parts, it will make it much more satisfying to complete
let me know if you need any help
Please decline
I've been thinking about it, but I can't think of a good idea
Your map submission has been declined.