#wail
"wail" by Rw [Solo]
DDNet 06/06/2024 2:17 PM
@gskish_39217

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

wail.map
253.17 KB
DDNet 06/06/2024 2:17 PM
texnonik 06/06/2024 2:26 PM
texnonik 06/06/2024 2:38 PM

looks kinda bad ( hook wall )

gskish_39217 06/06/2024 2:58 PM
dekael 06/06/2024 3:10 PM

have u consider doing these hookables this way? Imo looks better but design is up to you ofc

dekael 06/06/2024 3:22 PM

also it could be skill issue on my side but this swing feels awkward to do, based on other swings within the map, easy to kill yourself here while trying to hook the side of the hookables, other story if u hook directly on the top, then swing is smooth but its too precise consider the other swings were 2/3 blocks wide? My suggestion is add 1 extra hookable on the top of this.

dekael 06/06/2024 3:23 PM

but maybe im completly wrong and everything is fine with this part

dekael 06/06/2024 3:26 PM

cool map but very short one, would be cool to see more parts.

texnonik 06/06/2024 3:28 PM

it's pretty hard map (but yea don't know should it be at least little bit longer or not)

texnonik 06/06/2024 3:29 PM

version

wail.map
253.17 KB
dekael 06/06/2024 3:32 PM

i was thinking either add one block or lower kill tiles in the corner so u dont get easilly killed, even if the map is suppose to be precise and hard, this swing still feels akward to me with this setup

dekael 06/06/2024 3:34 PM

and if the swing would be too easy, make the platform up there a little bit higher so u have to make rly good swing with good timed dj, like the first part in the map

dekael 06/06/2024 3:35 PM

its just my idea, nothing to consider if u dont want to

gskish_39217 06/07/2024 2:34 AM
wail.map
253.18 KB
gskish_39217 06/07/2024 2:34 AM

thanks dekael

gskish_39217 06/07/2024 2:52 AM
wail.map
252.83 KB
DDNet 06/07/2024 2:52 AM

Include a changelog alongside your map updates (preferably with screenshots).

coke1465 06/07/2024 9:43 AM

cool map, take a look at the time cp's again and the end toetap is bad, would change it

anchii_ 06/07/2024 1:50 PM

really cool design, however i think the gameplay isnt as good as the design. First off this is a really short map with plain parts.. I dont see much creativity in the parts. Every part feels like a filler tbh. The map isnt good for speedrunning either for it doesnt have many parts that require players to try new ways to reduce time. Maps like Trackmania Jumper Mossolo could be an example of a solo map that I consider good for speedrunning. This is just my opinion though, I would like to know how testers think about this nap's gameplay.

texnonik 06/07/2024 2:15 PM

The gameplay is hard and short i agree on that . But don't know should length be increased or not. Like 1-2 parts maybe . Well that's just my opinion.

omegakysiku 06/07/2024 4:36 PM

2nd half of the map has kinda bad flow

omegakysiku 06/07/2024 4:36 PM

and ending sucks

omegakysiku 06/07/2024 4:36 PM

but with some fixes it could be good map imoú

fjp123 06/07/2024 4:47 PM

Something about this design seems familiar…

coke1465 06/07/2024 4:55 PM

agree

gskish_39217 06/09/2024 4:12 AM

idk if this would be better

wail.map
253.15 KB
texnonik 06/09/2024 5:36 AM

What changed ?

knusk1 07/04/2024 5:16 PM

this part doesnt flow very good atm since u r bound to hit wall as the hook is very far. Part would flow better if u would rearrange it like this

kickerx 07/04/2024 5:19 PM

Agree with iku and knuski, second half of map feels very bad compared to the first. This hook feeling is not cool, it feels very slow. Maybe idea above from knuski will fix that

kickerx 07/04/2024 5:21 PM

and on such map its very lame that whole second half u can just go back and try again. if whole map is "1 try or die" its gonna be way better imo

kickerx 07/04/2024 5:22 PM
kickerx 07/04/2024 5:24 PM

this swing takes forever, i would change that

kickerx 07/04/2024 5:25 PM

whole second half need rework imo

kickerx 07/04/2024 5:28 PM

for example, here, you could make a void (or kill tiles) instead of ground, and make the swing harder

DDNet 07/04/2024 5:35 PM

Map channel has been moved to waiting mapper.

gskish_39217 07/28/2024 8:10 AM
wail.map
253.33 KB
louis.place 07/29/2024 3:12 AM
louis.place 07/29/2024 3:12 AM

aint this kinda unbalanced?

louis.place 07/29/2024 3:12 AM

feels a lot harder than any other move

DDNet 07/29/2024 8:39 AM

Map channel has been moved to waiting mapper.

louis.place 07/29/2024 8:39 AM

^ fix the unbalanced part

gskish_39217 08/08/2024 11:32 AM
mazty 08/08/2024 3:05 PM

vagrant 2 xD

louis.place 08/09/2024 5:16 AM

i think ur new part is cool, but i would make the spacing a bit better

louis.place 08/09/2024 5:17 AM

make the stuff on the right a few blocks higher imo

louis.place 08/09/2024 5:19 AM

make a cooler winner room

DDNet 08/09/2024 5:19 AM

Map channel has been moved to waiting mapper.

louis.place 08/09/2024 5:19 AM

than just a flat wall

gskish_39217 08/09/2024 5:53 AM

Ok i'll fix

gskish_39217 08/09/2024 6:37 AM
wail.map
253.98 KB
.freezy_ 08/09/2024 11:50 AM
DDNet 08/09/2024 11:50 AM

Map channel has been moved to waiting mapper.

kickerx 08/09/2024 12:37 PM

Hard agree eith freezestyler about first screen, its totally breaking flow. I think something like that will work nice, but it needs some adjustments to make it work of course)

louis.place 08/09/2024 12:41 PM

no, this way can def still work

louis.place 08/09/2024 12:41 PM

just force a good swing, move the right hookable more upwards

louis.place 08/09/2024 12:41 PM

well, either way will work fine

louis.place 08/09/2024 12:42 PM

sorry, by "stuff on the right" i meant the whole part on the right (hookable as well)

.freezy_ 08/09/2024 12:57 PM

It doesn't really matter how exactly you fix it. You're free to do it however you want, both of the suggestions might work out well! 👍

soulyvevo 08/10/2024 4:00 AM

ye this part really breaks flow, i also dislike how you dont any good swing to do this

soulyvevo 08/10/2024 4:01 AM

also is it just me or the first part dosnt work when you hook the bottom tile

gskish_39217 08/10/2024 4:08 AM
gskish_39217 08/10/2024 4:09 AM

I don't know if that part is weird

gskish_39217 08/10/2024 8:09 AM
wail.map
254.54 KB
DDNet 08/10/2024 8:09 AM

Include a changelog alongside your map updates (preferably with screenshots).

gskish_39217 08/10/2024 8:13 AM
wail.map
254.55 KB
DDNet 08/10/2024 8:13 AM

Include a changelog alongside your map updates (preferably with screenshots).

louis.place 08/10/2024 2:17 PM
louis.place 08/10/2024 2:17 PM
@gskish_39217

this is what i mean

louis.place 08/10/2024 2:17 PM

its more probable (especially when speedrunning) to start the part the second way

louis.place 08/10/2024 2:17 PM

having to get to the edge and just walk off is a little boring compared to 2nd way, and less flow

louis.place 08/10/2024 2:18 PM

although currently it also still works when you jump from the beginning, so idk

louis.place 08/10/2024 2:18 PM

i still think the 2nd way is a bit better choice tbf

louis.place 08/10/2024 2:19 PM

let me know on ur decision, but i recommend 2nd way

DDNet 08/10/2024 2:19 PM

Map channel has been moved to waiting mapper.

louis.place 08/10/2024 2:19 PM

also: i would move spawn in the center of the logo, and put it on the ground (not 1 tile above ground)

louis.place 08/10/2024 2:20 PM

also a bit nitpicky, but this as a final move is a lil lame

louis.place 08/10/2024 2:21 PM

i would try to think of a better idea for the ending move

louis.place 08/10/2024 2:21 PM

but otherwise map is good and i think it is close to being ready

gskish_39217 08/10/2024 2:24 PM

!

gskish_39217 08/10/2024 2:24 PM

I'm sorry. I understand now

gskish_39217 08/10/2024 2:24 PM

I'll fix quickly

gskish_39217 08/10/2024 3:02 PM
wail.map
254.55 KB
.freezy_ 08/10/2024 4:19 PM
.freezy_ 08/10/2024 4:19 PM

Rest is good

DDNet 08/10/2024 4:19 PM

Map channel has been moved to waiting mapper.

louis.place 08/10/2024 4:20 PM

1st hook seemed ok to me

zjasi 08/10/2024 4:21 PM

1st hook of the map is inconsistent imo

louis.place 08/10/2024 4:25 PM

ok yeah u right

zjasi 08/10/2024 4:26 PM

could and should be mapped smoother

louis.place 08/10/2024 4:26 PM

ah ye,

louis.place 08/10/2024 4:26 PM
louis.place 08/10/2024 4:26 PM

tbh i think u should make floor one lower

louis.place 08/10/2024 4:26 PM

since u often hit floor before you get max swing speed

zjasi 08/10/2024 4:31 PM

the path could also be removed and you can start doing the part as soon as you get there

zjasi 08/10/2024 4:31 PM

yk?

zjasi 08/10/2024 4:34 PM

agree

zjasi 08/10/2024 4:37 PM
zjasi 08/10/2024 4:41 PM

you could hook yourself down smoother then

zjasi 08/10/2024 4:43 PM

doesnt need to be like that, but it would deliver more space and idk most hooks are weird to play

gskish_39217 08/11/2024 7:29 AM
wail.map
254.86 KB
DDNet 08/11/2024 7:29 AM

Include a changelog alongside your map updates (preferably with screenshots).

louis.place 08/11/2024 1:05 PM

hmm, im kinda wary of some of the reworked areas

louis.place 08/11/2024 1:07 PM

a lot of the map structure is now kinda split between that more natural structure and a more square structure

louis.place 08/11/2024 1:08 PM

also it sorta feels like the map is too short to feel accomplishing for the caliber of player who is able to complete these types of parts, if that makes sense

louis.place 08/11/2024 1:11 PM

im also unsure about the idea of adding a slow/easy way for some parts, if you do that then either all hard parts should have a slow/easy way or none of them should have an easy way

louis.place 08/11/2024 1:14 PM

first part is still a little awkward, i think u should rework it

louis.place 08/11/2024 1:14 PM

its also a little lame for speedrunners since u gotta reset if you dont make it into the 1 tile at the start

DDNet 08/11/2024 1:16 PM

Map channel has been moved to waiting mapper.

louis.place 08/11/2024 1:16 PM

this is a very plain type gameplay map, which i still find fun

louis.place 08/11/2024 1:17 PM

but since the gameplay is pretty vanilla, you should make sure the map is polished enough

louis.place 08/11/2024 1:17 PM

make the entities block style consistent, rework the first part somehow

louis.place 08/11/2024 1:17 PM

think about how u incorporate slow/easy ways into each part

louis.place 08/11/2024 1:18 PM

and i really suggest you add in a few new parts, it will make it much more satisfying to complete

louis.place 08/11/2024 1:19 PM

let me know if you need any help

gskish_39217 08/29/2024 1:26 PM

Please decline

gskish_39217 08/29/2024 1:26 PM

I've been thinking about it, but I can't think of a good idea

DDNet 08/29/2024 1:36 PM
@gskish_39217

Your map submission has been declined.