#Aether_Race
"Aether Race" by Kerubim [Race]
DDNet 01/26/2021 2:00 PM
@Kerubim

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

174 01/26/2021 2:34 PM

Hi Kerubim, so I looked at your map there are some good and some negative things. so first of all, this is not a race map but a solo map (because race map don't use shotgun parts and freeze). you provide a lot space which is nice and you a kind of flow going on here by switching parts. but, the parts are not very outstanding and often feel like you just filled in a rectangle with content (like the part with just a lot of freeze obstacles). also the design is not good at all, you want to have round corners and tiles that look nice and have fitting colors. your hookable tiles have a lot of holes and it looks very distracting for me. the kill tiles are just a faint red, you can use spikes there. overall this is not at the standard we want it to be. I suggest you play more solo maps and gain more experience, I especially recommend the good map "Mud" by Fňokurka oo7 which would be of similar map style. please keep going, and good luck on your next mapping attempts

174 01/26/2021 2:35 PM

$decline

Kerubim 01/26/2021 5:57 PM

oh, ok, ty

PopCorn181 02/09/2021 11:46 PM

before this map channel goes away, I'll just go over some things in the map that are bad so that you know what to do in your next

PopCorn181 02/09/2021 11:46 PM

startline?

PopCorn181 02/09/2021 11:47 PM

you can go between diagonal unfreeze tiles

PopCorn181 02/09/2021 11:48 PM

they also are not marked

PopCorn181 02/09/2021 11:48 PM

very boring

PopCorn181 02/09/2021 11:49 PM

top path too hard

PopCorn181 02/09/2021 11:50 PM

also slightly unneccecary ^^^^

PopCorn181 02/09/2021 11:50 PM

no tight armor peices

174 02/09/2021 11:50 PM

I think there's no point in finding mistakes here because he already improved this, if you want to help him find them in #deleted-channel