#Degard
"Degard" by InsertKey [Brutal]
DDNet 06/12/2021 1:40 PM
@InsertKey

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 06/12/2021 1:40 PM
InsertKey 06/12/2021 4:10 PM
Degard.map
647.29 KB
InsertKey 06/12/2021 4:36 PM
Degard.map
647.08 KB
texnonik 06/12/2021 5:34 PM

design bug not 1

texnonik 06/12/2021 5:43 PM
@InsertKey

i think this is better

InsertKey 06/12/2021 6:49 PM
Degard.map
647.12 KB
texnonik 06/13/2021 9:26 AM

not fixed

InsertKey 06/13/2021 12:05 PM

it's border tile so how do i fix it?

texnonik 06/13/2021 8:11 PM

unhook 1 block in end (default)

texnonik 06/13/2021 8:12 PM

this one (example)

InsertKey 06/14/2021 3:18 AM
Knuski 06/17/2021 7:04 PM

this map does have some potential but u would need to delete the edge hook spamming parts, because they are just not creative enough, but i do like some of the parts that dont have edge hooks

Knuski 06/17/2021 7:04 PM

rly nice move

Knuski 06/17/2021 7:05 PM

also not that bad

Knuski 06/17/2021 7:06 PM

good part

Knuski 06/17/2021 7:06 PM

sadly all of the other parts are just spamming edgehooks with barely any creativity.

Knuski 06/17/2021 7:08 PM

You can either rework this map and delete most of the edge hook parts and replace them with good parts similar to the screens i sent or start a new map and abandon this one because the edge hook parts are really bad compared to what u r capable of mapping without them

Knuski 06/17/2021 7:08 PM

(also this isnt brutal)

Knuski 06/17/2021 7:08 PM

so u can choose, rework or make a new map

Knuski 06/17/2021 7:08 PM

$waiting

texnonik 06/18/2021 3:57 AM

Try it with weak

InsertKey 06/18/2021 6:46 AM

Rework part 2, 4, 9, 10, 11 Remove an edgehook in part 18 Add some hook block to prevent unintentional edgehooks

Degard.map
648.03 KB
InsertKey 06/18/2021 6:47 AM
Degard.map
645.58 KB
InsertKey 06/18/2021 7:01 AM

sorry for spamming

Degard.map
645.58 KB
InsertKey 06/18/2021 7:06 AM
Degard.map
645.59 KB
InsertKey 06/18/2021 7:28 AM
Degard.map
645.59 KB
Sorah 06/21/2021 7:40 AM
Sorah 06/21/2021 7:41 AM

you can remove this and add

in server settings

Sorah 06/21/2021 7:41 AM

since you never get hammer back anyway

Sorah 06/21/2021 8:19 AM

don't need 2 rows of CP

InsertKey 06/21/2021 9:08 AM

add sv_hit 0 and remove a row of cp

Degard.map
645.48 KB
InsertKey 06/21/2021 9:54 AM

fix lamps

Degard.map
645.48 KB
InsertKey 06/21/2021 9:55 AM
Degard.map
645.54 KB
InsertKey 06/21/2021 10:02 AM

fix a tile shadow

Degard.map
645.54 KB
InsertKey 06/23/2021 1:50 PM

filled black tiles

Degard.map
644.83 KB
Arrow 06/23/2021 10:20 PM

i think this part is nice, but, the red circle imo fucked it

Arrow 06/23/2021 10:21 PM

imo it would be better if you delete 1 tele

Arrow 06/23/2021 10:24 PM

looks kinda weird but it's your up

Arrow 06/23/2021 10:28 PM

1.- idk if was me bcs i couldn't time it without stopping a bit 2.- imo its a lil bit annoying

Arrow 06/23/2021 10:28 PM

nice map tho

InsertKey 06/24/2021 2:17 AM

delete upper 1 tile instead

InsertKey 06/24/2021 2:18 AM

you don't really need to get tee inside ^ mark

InsertKey 06/24/2021 2:18 AM

fix an edgehook cheat that coke found

Degard.map
644.84 KB
Ciniminix 07/20/2021 8:03 PM
Ciniminix 07/20/2021 8:03 PM
Ciniminix 07/20/2021 8:03 PM
Ciniminix 07/20/2021 8:05 PM
Ciniminix 07/20/2021 8:06 PM
InsertKey 07/21/2021 1:07 AM

Fixed design bugs thanks to Ciniminix Fixed a design bug i found in part 1

Degard.map
644.85 KB
InsertKey 07/21/2021 1:09 AM

hopefully it's better

Arrow 07/22/2021 8:35 AM
@InsertKey

dont focus on the color haha but dont you think this looks better?

Cøke 07/25/2021 8:30 PM

u can set all the spawn tiles 1 more down, and the cto1 too

Knuski 07/25/2021 8:30 PM

bit weird that u designed the kill tile like the solo lol

Knuski 07/25/2021 8:32 PM

u still need to change the design for the hookblocker cause this doesnt look good

Knuski 07/25/2021 8:33 PM

or u just delete it since the part with 2 edgehooks is harder anyway

Knuski 07/25/2021 8:34 PM

no need to block it

Cøke 07/25/2021 8:37 PM

if u rly want to force it without edge hook, set a hook blocker here, and delete the tele

Cøke 07/25/2021 8:39 PM

i dont think u rly need the hook blocker here, u can do it in a different way without..its not rly a cheat or something like this

Cøke 07/25/2021 8:45 PM

$waiting

InsertKey 07/26/2021 12:40 AM

Move spawn and tp 1 tile down Delete killtile, hookblockers (i'm confirming that edgehook in part8 doesnt make considerable difficulty difference)

Degard.map
644.72 KB
Cøke 07/27/2021 3:19 PM

ok

Cøke 07/27/2021 4:52 PM

$waiting for logo

InsertKey 07/27/2021 4:57 PM
Degard.map
680.77 KB
InsertKey 07/27/2021 4:58 PM

hopefully it looks okay

Cøke 07/27/2021 4:59 PM

ur choice

Cøke 07/27/2021 5:53 PM

$optimize

DDNet 07/27/2021 5:53 PM
Degard.map
664.06 KB
InsertKey 07/28/2021 8:07 AM

fix a tiny corner

Degard.map
664.31 KB
InsertKey 07/29/2021 2:34 PM

add tele on part16

Degard.map
664.32 KB
InsertKey 07/29/2021 2:46 PM

fix jetpack mark

Degard.map
664.32 KB
Cøke 07/29/2021 7:05 PM

very annoying entrance

Cøke 07/29/2021 7:10 PM

also I find it annoying that it is so narrow

InsertKey 07/29/2021 7:26 PM

i know it's most hated part but i like this part

InsertKey 07/29/2021 7:35 PM

this is very consistent once you figure out

InsertKey 07/29/2021 7:41 PM

you can hook tee when it's little below of top, and spam jump at cramped space in right platform to help

Cøke 07/29/2021 7:41 PM

ik how to do it but its still annoying 😛

Cøke 07/30/2021 6:56 PM

cant u make it less annoying but same difficulty

@InsertKey

?

InsertKey 07/30/2021 7:21 PM
Degard.map
664.31 KB
InsertKey 07/30/2021 7:21 PM
InsertKey 07/30/2021 7:25 PM

it should be less annoying, or maybe opposite

anonymous() 07/30/2021 7:31 PM

This seems more annoying

InsertKey 07/31/2021 9:19 AM
Degard.map
664.32 KB
Cøke 07/31/2021 9:57 PM

freeze behind tele

Cøke 07/31/2021 10:00 PM

i think its better when u place the cp up there

Cøke 07/31/2021 10:12 PM

$waiting

InsertKey 08/01/2021 5:59 AM

now it's only tele that is not placed on top of cp tele but idk

Degard.map
664.33 KB
Cøke 08/01/2021 9:44 AM

But it's the only place where the cp mark is annoying idk

Cøke 08/01/2021 9:45 AM

This part now ok, idk how but it works better now haha

Cøke 08/01/2021 8:21 PM

$optimize

DDNet 08/01/2021 8:21 PM
Degard.map
664.09 KB
Cøke 08/01/2021 8:22 PM

$ready 2