Mentions:
@gvnpyyMap 🐞:
I'm making a video of the map so that some of the ideas on the map can be understood (since it can be confusing at first glance) xD
when 67
XD
btw
there's a reference to 67 at the beginning
lol
Render map bro
delete it
XDDDDDDDDDDDD
Fixes: 1) Fixed an issue in a section where a grabber element wasn't appearing on the map (it only appeared on entities). 2) Added timed checkpoints to indicate if the race has been upgraded. 3) Added two checkpoints to the airnade part because it wasn't identifiable when playing with entities (which could cause some deaths)
unmarked tiles
unused tiles
i think u have the permision of all tileset creators to use the tiles too
or no?
this back button is really unnecesary
u have the cp <
hmmm I did it more for "quality of life," sometimes that homework is kind of annoying
why u put double cto if is individual part
like the dummy dont go for up
OH YEAH I HAD FORGOTTEN HAHAHA
only for down
dm
hmm
i want talk español 🔥
I think I can fix it again
the shields of weapons arent marked in tiles normal what happend if i dont use entities
the weap isnt marked too
I didn't really know this, I'll see how I can correct it.
have some parts with double dark tile looks rare and u can see the air part in the blocks too
I appreciate the help, as this is honestly my first map and it might have those kinds of mistakes xD
why so muchs cto? xd
I'll start correcting everything rn xD
so much innecesary tp do any like this better
add a back button and any form to save dummy, imagine dummy touch the cp and u no or reverse
u can do any like this to save or back
no border hookable (like dont have the hookable texture of all map)
my edge reaction
the 30 isnt marked
:/
I'm changing everything as soon as possible
o
yes, I remember that, I forgot to correct it
u can skip the rocket of end
I end (for now)
Okay, thanks for the help, any kind of criticism is welcome anyway. It's my first map, so yeah, these kinds of mistakes are normal lmao
this map is not 1.5mb
Yes, idk how to solve that problem
all of your images are too big
oh
and you dont even need some like "star" or "hc2_bg2"
are you referring to the bg?
you have an entire "grass_main_0.7" embedded but i dont see you using more than like 5 tiles from it
correct, you can just use normal quads with a smaller "ws_fog" texture
Tbh the map decoration was the worst part for me, since I've honestly never decorated anything before
So, I don't really have much of an idea xD
hmm, I understand
hc2_bg2 is 204kb, ws_fog is 36kb
and they essentially look the same
okay, I'll see how I can make these kinds of changes
although apparently, there are too many mistakes
Cammo
Render my GTA🔥🔥
I don't have space to download games
i can't see your demo
Holy f stean
Steam
Open the link from steam
Okay the video is cutter but don't need rocket
With 3 SG can pass
what
Render GTA
- Fixed unmarked blocks and unused images
- Removed unnecessary "BACK" from checkpoint 7
- Redesign the shield and weapon section, as it wouldn't be visible without using entities (shield rocket and shield shotgun)
- Adjust the "unhook" from checkpoint 12
- Removed unnecessary checkpoints in section 15, and replace the teleportation points with non-hookable blocks
- I Added the ability to return if you die in the rocket fly
- Fixed the section that could be skipped with edge
- Checkpoint 30
- The dummy's death section was modified UNSOLVED:
- the size of the files
- the last part (skip rocket)
- "Strange" block textures
you mean rocket shield?
or
Tele weapon .-.
yeah
but
I also thought you were referring to the part where they take away your rocket if so, I think I forgot something too
yes tele 60 unmakerd
yep
I don't know, I only saw that part.
Hi say it already
hi, ok
i not see
mb
ok mañana💜
fix again
i think u can remove this i dont see any part with this tiles
all textures that are just a white square with a corner cut off can be downscaled to 512x512 with no real difference
They don't have curves or anything like that; if you remove them, it will look the same because the defect in the tiles is a block of the already chosen color.
what
see
delete the file
and see the map
is the same
i don't like this map. doesn't have a main theme and most parts are just putting things together. the gameplay doesn't flow at all
i'm tired to give advice
Hii PIO
In my opinion I more or less agree with you, and I also think the Deco can be improved and made to perform much better.
It's likely the map is poorly structured overall. I feel I could have improved it, but honestly, I thought it would be interesting to create some sections (even though several are confusing)
As I said, it's my first map, and it might be useful as a learning experience, but the truth is I'm still learning. Anyway, I'd appreciate a more detailed critique, as I'd really like to be able to correct this in the future.
anyway, thank you very much for the advice, but as I said before, I would greatly appreciate constructive criticism, expressed more clearly, i could learn a lot from it gn :3
ik it's on me, i'm just not in correct mood rn
If there's no problem, these things can happen
and I hope you get better if you have anything wrong :3
anyway i just finished a solo map so i'm up a bit, lemme revisit the problem
yes, I'm waiting for your analysis. In fact, I just want to improve for the future and know what's right and what's wrong :D
because yes, it's my first map and mapping is really difficult, so that's why I want to understand this better

The overall issue is it doesn't have a theme as I said before. You used all weapons, have grenade fly and telegun, jetpack and a lot of solo. But they don't usually appear in the same map today. I'm fairly sure you can cut half and develop deeper each type that remains, and the result should be better. The parts in the screenshot are really bad imo and also don't blend in the map. I can tell you expect a map with some drag parts and some solo, but some of them just don't fit.
hmm, interesting, the truth is, the issue of using absolutely every weapon could create a bit of confusion and imbalance, perhaps,although, for example, I don't find the rocket fly very fun either, but I figured it might be "complex," so maybe I'll replace it with something more dynamic
although I can perhaps change and improve the rest, I appreciate you telling me all this, perhaps I can change it and post the map in the future
perhaps it would be better to use only 2 weapons, or at most 3?
And well, restructure some things
I really appreciate this and I'll take it into account ty and I'll get to work on correcting everything I can

Test powa
I'm going to analyze all of this to take it into account and release a revamped version of the map in the future, ty so much

is it like sequel for 808 or what
i though this map got decline some days ago cus pipou alredy tested it and i agree with him. and here alredy a lot of feed back. but i will add from my self. Just by looking at the start of the first part, it already feels like it will be a bad map. If the mapper can't handle these basic rules in such a simple place, how can we expect him to handle a hard one? 1 no transitions space, this cp too close to playble zone and weird placed on edge 2,3 spacing is so tiny 4 platform not on the same high. so a lot of mistakes with basic mapping. also i did some small feedback in game and dont wanna repeat that. for me its decline.

yep, I'm waiting for it to be rejected
I'm simply watching and listening to the criticism so I can improve in the future

In fact, for my first map, I think it turned out exactly as I expected. I didn't have high expectations, but I wanted to try publishing it to see what I could improve and maybe someone could comment on it, so I could know what's good and what's not
so I appreciate this, and without further ado, it's time to move on and keep this in mind for any maps I might release in the future
Mention:
@gvnpyygreat idea
Bro please delete discord qnd
@alw5you too
WAIT
6 AND 7???
XD