#909
"909" by G͓̽vnpy̴ [Dummy]
DDNet 12/21/2025 3:22 PM

Mentions:

@gvnpyy
DDNet 12/21/2025 3:22 PM
DDNet 12/21/2025 3:22 PM

Map 🐞:

gvnpyy 12/21/2025 3:25 PM

I'm making a video of the map so that some of the ideas on the map can be understood (since it can be confusing at first glance) xD

alw5 12/21/2025 3:42 PM

when 67

gvnpyy 12/21/2025 3:43 PM

XD

gvnpyy 12/21/2025 3:45 PM

btw

gvnpyy 12/21/2025 3:45 PM

there's a reference to 67 at the beginning

gvnpyy 12/21/2025 3:45 PM

lol

ramirok_ 12/21/2025 3:46 PM

Render map bro

happymaciek 12/21/2025 4:09 PM

delete it

gvnpyy 12/21/2025 4:09 PM

XDDDDDDDDDDDD

gvnpyy 12/21/2025 4:11 PM
DDNet 12/21/2025 4:12 PM
gvnpyy 12/21/2025 4:18 PM

Fixes: 1) Fixed an issue in a section where a grabber element wasn't appearing on the map (it only appeared on entities). 2) Added timed checkpoints to indicate if the race has been upgraded. 3) Added two checkpoints to the airnade part because it wasn't identifiable when playing with entities (which could cause some deaths)

ramirok_ 12/21/2025 4:48 PM

unmarked tiles

ramirok_ 12/21/2025 4:48 PM

unused tiles

ramirok_ 12/21/2025 4:49 PM

i think u have the permision of all tileset creators to use the tiles too

ramirok_ 12/21/2025 4:49 PM

or no?

ramirok_ 12/21/2025 4:50 PM

this back button is really unnecesary

ramirok_ 12/21/2025 4:50 PM

u have the cp <

gvnpyy 12/21/2025 4:51 PM

hmmm I did it more for "quality of life," sometimes that homework is kind of annoying

ramirok_ 12/21/2025 4:51 PM

why u put double cto if is individual part

ramirok_ 12/21/2025 4:51 PM

like the dummy dont go for up

gvnpyy 12/21/2025 4:51 PM

OH YEAH I HAD FORGOTTEN HAHAHA

ramirok_ 12/21/2025 4:51 PM

only for down

ramirok_ 12/21/2025 4:52 PM

dm

gvnpyy 12/21/2025 4:52 PM

hmm

ramirok_ 12/21/2025 4:52 PM

i want talk español 🔥

gvnpyy 12/21/2025 4:53 PM

I think I can fix it again

ramirok_ 12/21/2025 4:55 PM

the shields of weapons arent marked in tiles normal what happend if i dont use entities

ramirok_ 12/21/2025 4:56 PM

the weap isnt marked too

gvnpyy 12/21/2025 4:56 PM

I didn't really know this, I'll see how I can correct it.

ramirok_ 12/21/2025 4:57 PM
ramirok_ 12/21/2025 4:58 PM

have some parts with double dark tile looks rare and u can see the air part in the blocks too

gvnpyy 12/21/2025 4:58 PM

I appreciate the help, as this is honestly my first map and it might have those kinds of mistakes xD

ramirok_ 12/21/2025 4:59 PM

why so muchs cto? xd

gvnpyy 12/21/2025 5:00 PM

I'll start correcting everything rn xD

ramirok_ 12/21/2025 5:03 PM

so much innecesary tp do any like this better

ramirok_ 12/21/2025 5:05 PM

add a back button and any form to save dummy, imagine dummy touch the cp and u no or reverse

ramirok_ 12/21/2025 5:08 PM

u can do any like this to save or back

ramirok_ 12/21/2025 5:11 PM

no border hookable (like dont have the hookable texture of all map)

ramirok_ 12/21/2025 5:18 PM

my edge reaction

ramirok_ 12/21/2025 5:18 PM

the 30 isnt marked

gvnpyy 12/21/2025 5:20 PM

:/

gvnpyy 12/21/2025 5:20 PM

I'm changing everything as soon as possible

ramirok_ 12/21/2025 5:23 PM
gvnpyy 12/21/2025 5:24 PM

yes, I remember that, I forgot to correct it

ramirok_ 12/21/2025 5:30 PM

u can skip the rocket of end

ramirok_ 12/21/2025 5:32 PM

I end (for now)

gvnpyy 12/21/2025 5:35 PM

Okay, thanks for the help, any kind of criticism is welcome anyway. It's my first map, so yeah, these kinds of mistakes are normal lmao

.cammo. 12/21/2025 5:39 PM

this map is not 1.5mb

gvnpyy 12/21/2025 5:39 PM

Yes, idk how to solve that problem

.cammo. 12/21/2025 5:40 PM

all of your images are too big

gvnpyy 12/21/2025 5:40 PM

oh

.cammo. 12/21/2025 5:40 PM

and you dont even need some like "star" or "hc2_bg2"

gvnpyy 12/21/2025 5:41 PM

are you referring to the bg?

.cammo. 12/21/2025 5:41 PM

you have an entire "grass_main_0.7" embedded but i dont see you using more than like 5 tiles from it

.cammo. 12/21/2025 5:42 PM

correct, you can just use normal quads with a smaller "ws_fog" texture

gvnpyy 12/21/2025 5:43 PM

Tbh the map decoration was the worst part for me, since I've honestly never decorated anything before

gvnpyy 12/21/2025 5:43 PM

So, I don't really have much of an idea xD

.cammo. 12/21/2025 5:43 PM
gvnpyy 12/21/2025 5:43 PM

hmm, I understand

.cammo. 12/21/2025 5:44 PM

hc2_bg2 is 204kb, ws_fog is 36kb

.cammo. 12/21/2025 5:44 PM

and they essentially look the same

gvnpyy 12/21/2025 5:46 PM

okay, I'll see how I can make these kinds of changes

gvnpyy 12/21/2025 5:46 PM

although apparently, there are too many mistakes

ramirok_ 12/21/2025 5:50 PM

Cammo

ramirok_ 12/21/2025 5:50 PM

Render my GTA🔥🔥

ramirok_ 12/21/2025 5:51 PM

I don't have space to download games

gvnpyy 12/21/2025 5:51 PM

i can't see your demo

ramirok_ 12/21/2025 5:52 PM

Holy f stean

ramirok_ 12/21/2025 5:52 PM

Steam

ramirok_ 12/21/2025 5:52 PM

Open the link from steam

ramirok_ 12/21/2025 5:53 PM

Okay the video is cutter but don't need rocket

ramirok_ 12/21/2025 5:53 PM

With 3 SG can pass

.cammo. 12/21/2025 5:57 PM

what

nixuslegendary 12/21/2025 6:02 PM

Render GTA

gvnpyy 12/21/2025 6:02 PM
  1. Fixed unmarked blocks and unused images
  2. Removed unnecessary "BACK" from checkpoint 7
  3. Redesign the shield and weapon section, as it wouldn't be visible without using entities (shield rocket and shield shotgun)
  4. Adjust the "unhook" from checkpoint 12
  5. Removed unnecessary checkpoints in section 15, and replace the teleportation points with non-hookable blocks
  6. I Added the ability to return if you die in the rocket fly
  7. Fixed the section that could be skipped with edge
  8. Checkpoint 30
  9. The dummy's death section was modified UNSOLVED:
  10. the size of the files
  11. the last part (skip rocket)
  12. "Strange" block textures
909.map
1.18 MB
nixuslegendary 12/21/2025 6:03 PM
@gvnpyy

Unmakerd Tele Weapon

gvnpyy 12/21/2025 6:10 PM

you mean rocket shield?

gvnpyy 12/21/2025 6:11 PM

or

nixuslegendary 12/21/2025 6:11 PM

Tele weapon .-.

gvnpyy 12/21/2025 6:11 PM
gvnpyy 12/21/2025 6:11 PM

yeah

gvnpyy 12/21/2025 6:11 PM

but

gvnpyy 12/21/2025 6:12 PM

I also thought you were referring to the part where they take away your rocket if so, I think I forgot something too

nixuslegendary 12/21/2025 6:12 PM

yes tele 60 unmakerd

gvnpyy 12/21/2025 6:12 PM

yep

nixuslegendary 12/21/2025 6:12 PM

I don't know, I only saw that part.

ramirok_ 12/21/2025 6:20 PM

Hi say it already

nixuslegendary 12/21/2025 6:21 PM

hi, ok

nixuslegendary 12/21/2025 6:21 PM

i not see

nixuslegendary 12/21/2025 6:21 PM

mb

ramirok_ 12/21/2025 6:21 PM

ok mañana💜

gvnpyy 12/21/2025 6:22 PM

fix again

909.map
1.18 MB
ramirok_ 12/21/2025 6:51 PM

i think u can remove this i dont see any part with this tiles

.cammo. 12/21/2025 6:54 PM

all textures that are just a white square with a corner cut off can be downscaled to 512x512 with no real difference

ramirok_ 12/21/2025 6:56 PM

They don't have curves or anything like that; if you remove them, it will look the same because the defect in the tiles is a block of the already chosen color.

.cammo. 12/21/2025 6:57 PM

what

ramirok_ 12/21/2025 7:17 PM

see

ramirok_ 12/21/2025 7:17 PM

delete the file

ramirok_ 12/21/2025 7:17 PM

and see the map

ramirok_ 12/21/2025 7:17 PM

is the same

pioooooo 12/23/2025 1:56 AM

i don't like this map. doesn't have a main theme and most parts are just putting things together. the gameplay doesn't flow at all

pioooooo 12/23/2025 1:56 AM

i'm tired to give advice

ramirok_ 12/23/2025 2:12 AM

Hii PIO

ramirok_ 12/23/2025 2:13 AM

In my opinion I more or less agree with you, and I also think the Deco can be improved and made to perform much better.

gvnpyy 12/23/2025 2:13 AM

It's likely the map is poorly structured overall. I feel I could have improved it, but honestly, I thought it would be interesting to create some sections (even though several are confusing)

gvnpyy 12/23/2025 2:15 AM

As I said, it's my first map, and it might be useful as a learning experience, but the truth is I'm still learning. Anyway, I'd appreciate a more detailed critique, as I'd really like to be able to correct this in the future.

gvnpyy 12/23/2025 2:17 AM

anyway, thank you very much for the advice, but as I said before, I would greatly appreciate constructive criticism, expressed more clearly, i could learn a lot from it gn :3

pioooooo 12/23/2025 2:22 AM

ik it's on me, i'm just not in correct mood rn

gvnpyy 12/23/2025 2:22 AM

If there's no problem, these things can happen

gvnpyy 12/23/2025 2:23 AM

and I hope you get better if you have anything wrong :3

pioooooo 12/23/2025 2:23 AM

anyway i just finished a solo map so i'm up a bit, lemme revisit the problem

gvnpyy 12/23/2025 2:23 AM

yes, I'm waiting for your analysis. In fact, I just want to improve for the future and know what's right and what's wrong :D

gvnpyy 12/23/2025 2:25 AM

because yes, it's my first map and mapping is really difficult, so that's why I want to understand this better

pioooooo 12/23/2025 2:36 AM

The overall issue is it doesn't have a theme as I said before. You used all weapons, have grenade fly and telegun, jetpack and a lot of solo. But they don't usually appear in the same map today. I'm fairly sure you can cut half and develop deeper each type that remains, and the result should be better. The parts in the screenshot are really bad imo and also don't blend in the map. I can tell you expect a map with some drag parts and some solo, but some of them just don't fit.

gvnpyy 12/23/2025 2:42 AM

hmm, interesting, the truth is, the issue of using absolutely every weapon could create a bit of confusion and imbalance, perhaps,although, for example, I don't find the rocket fly very fun either, but I figured it might be "complex," so maybe I'll replace it with something more dynamic

gvnpyy 12/23/2025 2:43 AM

although I can perhaps change and improve the rest, I appreciate you telling me all this, perhaps I can change it and post the map in the future

gvnpyy 12/23/2025 2:44 AM

perhaps it would be better to use only 2 weapons, or at most 3?

gvnpyy 12/23/2025 2:45 AM

And well, restructure some things

gvnpyy 12/23/2025 2:46 AM

I really appreciate this and I'll take it into account ty and I'll get to work on correcting everything I can

pioooooo 12/23/2025 3:52 AM
ramirok_ 12/23/2025 5:29 AM

Test powa

gvnpyy 12/23/2025 1:17 PM

I'm going to analyze all of this to take it into account and release a revamped version of the map in the future, ty so much

manikoo 12/24/2025 9:39 AM

is it like sequel for 808 or what

comebackplay 12/25/2025 2:22 AM

i though this map got decline some days ago cus pipou alredy tested it and i agree with him. and here alredy a lot of feed back. but i will add from my self. Just by looking at the start of the first part, it already feels like it will be a bad map. If the mapper can't handle these basic rules in such a simple place, how can we expect him to handle a hard one? 1 no transitions space, this cp too close to playble zone and weird placed on edge 2,3 spacing is so tiny 4 platform not on the same high. so a lot of mistakes with basic mapping. also i did some small feedback in game and dont wanna repeat that. for me its decline.

gvnpyy 12/25/2025 2:33 AM

yep, I'm waiting for it to be rejected

gvnpyy 12/25/2025 2:35 AM

I'm simply watching and listening to the criticism so I can improve in the future

gvnpyy 12/25/2025 2:36 AM

In fact, for my first map, I think it turned out exactly as I expected. I didn't have high expectations, but I wanted to try publishing it to see what I could improve and maybe someone could comment on it, so I could know what's good and what's not

gvnpyy 12/25/2025 2:38 AM

so I appreciate this, and without further ado, it's time to move on and keep this in mind for any maps I might release in the future

DDNet 12/25/2025 6:14 AM

Mention:

@gvnpyy
blazulite 12/28/2025 4:42 PM

great idea

ramirok_ 12/28/2025 4:57 PM

Bro please delete discord qnd

@alw5

you too

nixuslegendary 12/28/2025 5:06 PM

WAIT

nixuslegendary 12/28/2025 5:06 PM

6 AND 7???

gvnpyy 12/28/2025 5:14 PM

XD