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doesn't have jetpack
$decIine
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311,164 corner
cp13 swing is too hard
this part will be cooler if u force 1 hook
this part feels very inconsistant compared to other parts
really easy to go too far on 1st swing
you can hit 6 cp from 7th part
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-changes cp 13 easyer swing cp 15 force 1 hook 7cp added tele left and move 2 top teles down
can also do this)
ignite_the_skies 2 ? when ?
i don't want to make it harder ( but if tester insist changing it , i will do it )
do you need jump remove after tele ? i can add if needet , but it doesn't change anythink only adds chat spam .
jump count changed .
do i add in tele jump switch back to 2 jumps ?
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changed 1st part , changed 7part added switch back to 2 jumps , changed all cps now on floor , tele one block above .
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Really like the map, hope it goes through! CP13 and 15 are the hardest ones imo but overall difficulty fits.
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found freeze bug changed opacity of bg tryed add aditional design but failed
talk to texno in game
$waiting
Vena cp4 more space pipou and vena cp 15 more space Changed hook and unhook color (+tiles change to white color)
LOL 160.00 XD
Suggestion for the colors :
- Fixed the part
(wrong chat)
Should be about 2-3*
$ready 2
An internal error occurred
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$ready 2
its not working here bcs he used platforms for cp's
but it's annoying, no?