this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
- added unfreeze in some part
- fixed textures
talk to mapper about design, i'll do a review later
$waiting
Include a changelog after uploading map updates (preferably with screenshots).
- All textures fixed
Fixed
I don't know if these tp for safety are necessary
it isnt that hard
- eplaced the textures with my own
If I manage to find a sound for water, I will change it, for now it is as it was
Let me know whether to keep them and add for 2 last parts or get rid of them
Include a changelog after uploading map updates (preferably with screenshots).
- Changed water sound
- improved caves sounds
- Changed logo
Include a changelog after uploading map updates (preferably with screenshots).
- start line changed
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
- I adjusted the colors to the dirt
now it looks better
Pro tip: write the changelog when uploading the map, not after
- Decided to remove tele
cool map testing with
@f0rtishkaYes its intendet
not that hard
planets in hd ?
pretty cool map ! one of my favorites
- Changes in this 4 parts
- planets + sounds in hd
- fixed textures
- mushroom light change
- removed useless platform from last part
2nd pic looks cool idea β€οΈ
use toggle cl_overlay_entities 40 100 and look at water animation , there are 2 pic in one frame :/ as i told here
ye but
i dont sure how i should get rid of it
xD
longer animation ? so there is time for this frame ?
no no
cuz of sound of water
the fuck
telling you wrong timming , i assume
ive added to many tiles
ohh
hopefully i will look tommorow again . For me map is ready , thanks to
@f0rtishkafor helping testing the map .
- water fix
fixed
Include a changelog after uploading map updates (preferably with screenshots).
$ready
First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.
i think all ok
$optimize
snipping my ready
And without optimize
$optimize
sorry bro xD my bad
I thought you were taking a break
- removed unintended safe ways for these two parts
- Fixed textures
Include a changelog after uploading map updates (preferably with screenshots).
let me know if this is ok or should i remove whole NF
i think whole nf would be better
π
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
-entites fix
$ready 3
The map is now ready to be released!
$optimize
Thanks for testing
One of the best designs!
I would feel guilty playing this map in entities. Good map but needs practiced to make it to finish line. Talked also to mapper in-game and I'm just impressed about the artwork/map design πΏπΏ
- Fixed many textures
Include a changelog after uploading map updates (preferably with screenshots).
- added arrows for entites (hooktele)
Check everything for a last version, because uploading, put your map back in the testing section
all should be fine
thanks to
@tsin666for helping me find bugs
$ready
The map is now ready to be released!
3
last version
$optimize
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
shit map not tested
good map