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Include a changelog after uploading map updates (preferably with screenshots).


Include a changelog after uploading map updates (preferably with screenshots).


Include a changelog after uploading map updates (preferably with screenshots).

- added unfreeze in some part
- fixed textures

talk to mapper about design, i'll do a review later

$waiting








Include a changelog after uploading map updates (preferably with screenshots).

- All textures fixed

Fixed

I don't know if these tp for safety are necessary

it isnt that hard

- eplaced the textures with my own

If I manage to find a sound for water, I will change it, for now it is as it was

Let me know whether to keep them and add for 2 last parts or get rid of them


Include a changelog after uploading map updates (preferably with screenshots).

- Changed water sound

- improved caves sounds


- Changed logo

Include a changelog after uploading map updates (preferably with screenshots).


- start line changed

Include a changelog after uploading map updates (preferably with screenshots).


Include a changelog after uploading map updates (preferably with screenshots).

- I adjusted the colors to the dirt

now it looks better

Pro tip: write the changelog when uploading the map, not after

- Decided to remove tele

cool map testing with
@f0rtishka
Yes its intendet


not that hard

planets in hd ?

pretty cool map ! one of my favorites

- Changes in this 4 parts
- planets + sounds in hd
- fixed textures
- mushroom light change
- removed useless platform from last part

2nd pic looks cool idea β€οΈ

use toggle cl_overlay_entities 40 100 and look at water animation , there are 2 pic in one frame :/ as i told here

ye but

i dont sure how i should get rid of it

xD

longer animation ? so there is time for this frame ?

no no

cuz of sound of water

the fuck

telling you wrong timming , i assume

ive added to many tiles

ohh

hopefully i will look tommorow again . For me map is ready , thanks to
@f0rtishkafor helping testing the map .



- water fix



fixed

Include a changelog after uploading map updates (preferably with screenshots).

$ready

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

i think all ok

$optimize



snipping my ready


And without optimize


$optimize


sorry bro xD my bad

I thought you were taking a break

- removed unintended safe ways for these two parts
- Fixed textures



Include a changelog after uploading map updates (preferably with screenshots).

let me know if this is ok or should i remove whole NF

i think whole nf would be better

π


Include a changelog after uploading map updates (preferably with screenshots).


Include a changelog after uploading map updates (preferably with screenshots).


Include a changelog after uploading map updates (preferably with screenshots).


Include a changelog after uploading map updates (preferably with screenshots).

-entites fix

$ready 3

The map is now ready to be released!

$optimize


Thanks for testing


One of the best designs!

I would feel guilty playing this map in entities. Good map but needs practiced to make it to finish line. Talked also to mapper in-game and I'm just impressed about the artwork/map design πΏπΏ

- Fixed many textures


Include a changelog after uploading map updates (preferably with screenshots).

- added arrows for entites (hooktele)

Check everything for a last version, because uploading, put your map back in the testing section

all should be fine

thanks to
@tsin666for helping me find bugs

$ready

The map is now ready to be released!

3

last version

$optimize


your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

shit map not tested

good map