#GalacTees
"GalacTees" by Kaniosek [Brutal]
DDNet 04/02/2024 2:20 PM
@prezes3333

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

prezes3333 04/02/2024 2:23 PM
DDNet 04/02/2024 2:23 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/02/2024 2:27 PM
DDNet 04/02/2024 2:27 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/02/2024 2:58 PM
DDNet 04/02/2024 2:58 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/02/2024 2:59 PM
  • added unfreeze in some part
  • fixed textures
vena6080 04/03/2024 11:41 AM

talk to mapper about design, i'll do a review later

vena6080 04/03/2024 11:41 AM

$waiting

f0rtishka 04/03/2024 6:44 PM

on start

f0rtishka 04/03/2024 6:45 PM
f0rtishka 04/03/2024 6:48 PM
f0rtishka 04/03/2024 6:48 PM
vena6080 04/03/2024 6:57 PM

when you take speed (like speedrunning) you easily hit this freeze, should cut it.

vena6080 04/03/2024 6:58 PM

too tight, the swing is not smooth and not cool to do in the space

  • in yellow, having to sg up before the sg right (just for 2 tile because you can't jump high enough) need to change this section of the solo
vena6080 04/03/2024 7:01 PM

it's a 2p map, so 1 spawn only (can be 2 but for coherence with other parts put 1, i'll explain on next screen) and btw you can use one teleport no need tele 3 and 4. i already told you in game but i'll note here, put only 1 TO for telehook or it could be random in some part

vena6080 04/03/2024 7:03 PM

here same for spawn (to avoid bump it's better to delete the left one) same T0 problem

vena6080 04/03/2024 7:04 PM

same spawn and T0 problem

  • we already talk about it in game : using a telehook if the tee in moving (falling on this part) it's bad.
vena6080 04/03/2024 7:05 PM

maybe put a wall here, it's easy to go full speed and fall all the way in the void (all the map is failly, this is a stupid fail + at end of the map) and same spawn and t0 problem on the part

prezes3333 04/03/2024 9:08 PM
DDNet 04/03/2024 9:08 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/03/2024 9:09 PM
  • All textures fixed
prezes3333 04/03/2024 9:09 PM

Fixed

prezes3333 04/03/2024 9:10 PM
prezes3333 04/03/2024 9:10 PM
prezes3333 04/03/2024 9:11 PM
prezes3333 04/03/2024 9:11 PM
prezes3333 04/03/2024 9:12 PM
prezes3333 04/03/2024 9:14 PM

I don't know if these tp for safety are necessary

prezes3333 04/03/2024 9:14 PM

it isnt that hard

prezes3333 04/03/2024 9:15 PM
  • eplaced the textures with my own
prezes3333 04/03/2024 9:16 PM

If I manage to find a sound for water, I will change it, for now it is as it was

prezes3333 04/03/2024 9:21 PM

Let me know whether to keep them and add for 2 last parts or get rid of them

prezes3333 04/04/2024 10:04 AM
DDNet 04/04/2024 10:04 AM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/04/2024 10:04 AM
  • Changed water sound
prezes3333 04/04/2024 10:05 AM
  • improved caves sounds
prezes3333 04/04/2024 12:54 PM
prezes3333 04/04/2024 12:54 PM
  • Changed logo
DDNet 04/04/2024 12:54 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/04/2024 1:37 PM
prezes3333 04/04/2024 1:37 PM
  • start line changed
DDNet 04/04/2024 1:37 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/04/2024 6:46 PM
DDNet 04/04/2024 6:46 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/04/2024 6:47 PM
  • I adjusted the colors to the dirt
prezes3333 04/04/2024 6:47 PM

now it looks better

archimede67 04/04/2024 7:17 PM
@prezes3333

Pro tip: write the changelog when uploading the map, not after

prezes3333 04/07/2024 11:45 AM
  • Decided to remove tele
texnonik 04/07/2024 4:43 PM

cool map testing with

@f0rtishka
texnonik 04/07/2024 4:43 PM

hooking last block and holding a to complete this part intendet ?

prezes3333 04/07/2024 4:44 PM

Yes its intendet

texnonik 04/07/2024 4:56 PM

this part feels too easy compared to everything else ( spoiler part ) ( maybe increase difficulty ? )

texnonik 04/07/2024 5:14 PM

this last fly looks empty

texnonik 04/07/2024 5:14 PM

not that hard

texnonik 04/07/2024 5:25 PM

there is small bug in animation of water

texnonik 04/07/2024 5:30 PM

the blink is too fast :/ maybe somethink like image 2 ?

texnonik 04/07/2024 5:31 PM

planets in hd ?

texnonik 04/07/2024 5:34 PM

pretty cool map ! one of my favorites

prezes3333 04/07/2024 6:50 PM
  • Changes in this 4 parts
  • planets + sounds in hd
  • fixed textures
  • mushroom light change
  • removed useless platform from last part
texnonik 04/07/2024 7:33 PM

2nd pic looks cool idea ❀️

texnonik 04/07/2024 7:37 PM

use toggle cl_overlay_entities 40 100 and look at water animation , there are 2 pic in one frame :/ as i told here

prezes3333 04/07/2024 7:38 PM

ye but

prezes3333 04/07/2024 7:39 PM

i dont sure how i should get rid of it

prezes3333 04/07/2024 7:39 PM

xD

texnonik 04/07/2024 7:39 PM

longer animation ? so there is time for this frame ?

prezes3333 04/07/2024 7:41 PM

no no

prezes3333 04/07/2024 7:41 PM

cuz of sound of water

texnonik 04/07/2024 7:41 PM

is it 1st frame ? looks fine when off ?

prezes3333 04/07/2024 7:42 PM

the fuck

texnonik 04/07/2024 7:42 PM

telling you wrong timming , i assume

prezes3333 04/07/2024 7:42 PM

ive added to many tiles

texnonik 04/07/2024 7:43 PM

ohh

texnonik 04/07/2024 7:44 PM
@prezes3333

hopefully i will look tommorow again . For me map is ready , thanks to

@f0rtishka

for helping testing the map .

prezes3333 04/07/2024 7:44 PM
prezes3333 04/07/2024 7:45 PM
  • water fix
texnonik 04/08/2024 3:06 PM

what about fliter putting also in hd ( but i am not sure how this needs to be )

texnonik 04/08/2024 3:16 PM

fade is lower in end :/

prezes3333 04/08/2024 8:37 PM
prezes3333 04/08/2024 8:37 PM

fixed

DDNet 04/08/2024 8:37 PM

Include a changelog after uploading map updates (preferably with screenshots).

416710 04/10/2024 3:30 PM

$ready

DDNet 04/10/2024 3:30 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

416710 04/10/2024 3:30 PM

i think all ok

416710 04/10/2024 3:30 PM

$optimize

DDNet 04/10/2024 3:30 PM
416710 04/10/2024 3:30 PM
@savalic
texnonik 04/10/2024 5:39 PM

snipping my ready

texnonik 04/10/2024 9:21 PM

And without optimize

texnonik 04/10/2024 9:21 PM

$optimize

DDNet 04/10/2024 9:22 PM
416710 04/11/2024 2:38 PM

sorry bro xD my bad

416710 04/11/2024 2:38 PM

I thought you were taking a break

theinadapted 04/16/2024 9:12 AM
  • missing freeze design
prezes3333 04/16/2024 10:25 AM
  • removed unintended safe ways for these two parts
  • Fixed textures
vena6080 04/16/2024 12:32 PM

every time i play the noobfilter i feel like it's not smooth (it not well placed to go instant down after the first laser) and weird to play, + noobfilter are more for big t0 map like hh maps, it's not needed here + it will avoid having some solo, weaponand shield just for that

prezes3333 04/16/2024 12:57 PM
DDNet 04/16/2024 12:58 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/16/2024 12:58 PM
prezes3333 04/16/2024 1:00 PM

let me know if this is ok or should i remove whole NF

vena6080 04/16/2024 2:03 PM

i think whole nf would be better

prezes3333 04/16/2024 2:06 PM

πŸ‘

prezes3333 04/16/2024 4:10 PM
DDNet 04/16/2024 4:10 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/16/2024 4:11 PM
prezes3333 04/16/2024 11:07 PM
DDNet 04/16/2024 11:07 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/16/2024 11:19 PM
DDNet 04/16/2024 11:19 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/17/2024 12:08 PM
DDNet 04/17/2024 12:09 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/17/2024 12:09 PM

-entites fix

vena6080 04/18/2024 10:33 PM

$ready 3

DDNet 04/18/2024 10:33 PM

The map is now ready to be released!

texnonik 04/19/2024 9:29 AM

$optimize

DDNet 04/19/2024 9:29 AM
prezes3333 04/19/2024 8:57 PM

Thanks for testing

itom6176 04/21/2024 6:00 PM

One of the best designs!

nidardo 04/24/2024 10:03 AM

I would feel guilty playing this map in entities. Good map but needs practiced to make it to finish line. Talked also to mapper in-game and I'm just impressed about the artwork/map design 🌿🌿

prezes3333 04/24/2024 7:23 PM
  • Fixed many textures
prezes3333 04/24/2024 7:35 PM
DDNet 04/24/2024 7:35 PM

Include a changelog after uploading map updates (preferably with screenshots).

prezes3333 04/24/2024 7:48 PM
  • added arrows for entites (hooktele)
vena6080 04/24/2024 10:42 PM

Check everything for a last version, because uploading, put your map back in the testing section

prezes3333 04/26/2024 11:43 AM

all should be fine

prezes3333 04/26/2024 11:44 AM

thanks to

@tsin666

for helping me find bugs

vena6080 04/27/2024 12:12 PM

$ready

DDNet 04/27/2024 12:12 PM

The map is now ready to be released!

vena6080 04/27/2024 12:12 PM

3

vena6080 04/27/2024 12:12 PM
@snailx3

last version

texnonik 04/27/2024 12:57 PM

$optimize

DDNet 04/27/2024 12:57 PM
DDNet 05/04/2024 1:03 PM
@prezes3333

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

mefju2787 05/06/2024 3:55 PM

shit map not tested

rootjie 05/06/2024 4:44 PM

good map