nice externals
u have to embed ur mapres
cuz nobody can see ur tiles rn
oops XD
the start is skippalbe here:
needs cleaning up but the gameplay is decent enough to be releasable imo
if you cut you cant finish though
u can look at https://ddnet.tw/rules for why startline skips aren't allowed
it should also make u aware of common problems in ur map (e.g. tele-tos on the ground)
dont know if this is wanted
but otherwise i think it can be a good map for novice
i would add a little platform here, so you dont have to climb up all the way every time
i dint added a platform here to enforce a tee to climb, but if its needed ill add then
not needed, just my opinion
- fixed the skip at start
- made drag a bit smaller (im not sure if i did it correctly)
- fixed the demo sent by Qywinc Dint clean the grass yet
fixed aswell some double unfreezes
fixed start cp, ill upload it later if more bugs are finded so i dont spam it
you can upload it so people test recent version and don't report already fixed bugs, it's not problem
oh alright, sorry then
removed start cps
- halved bushes
- minor fixes
imo ill probably remove all bushes beside start and end since after overlooking i dont like it at all
(previously you could skip whole part just by getting other tee up XD)
did a big test with Welf, (big thanks <3)
- embedded ddnet-tiles
- moved teles 1 tile up
- balanced some part
- some designs changes
- some bug fixes
very cool map
but has some issues
thanks! which kind of issues? so i can propably fix them :D
will be probably easier if you join us in server now
@WSikexd instead of making 734980 screenshots
just testing something
cool map
solo/unsolo markings should be swapped
-swaped solo/ unsolo
- corner fixes
- tryed to fix some skips
design fixes
corner fixes
thanks to everyone who helped me testing map
♥️
stopper markings are a little bright
made stoppers more eye friendly (beside the one at undeep part)
- added unfreezes at some parts
changed background color a bit, (guess i done)
added logo
fixed probably everything by Qed helps
- did some reorder
- some design fixes
- fixed one skip
dilated logo and marked undeep
a bit of gradient
$ready 3
$reset still some issues
fixing it with mapper
removed unhookables from start
and added freeze
fixed one tile missing
added time cps as requested :v
Noone answering me so i guess
$ready 3
$reset
there are some tele issues that should be resolved still
what tele issues?
if the reason is "cp 8"i fixed it :v
you were on the server with the mapper, you should explain what should be fixed instead of leaving the server and resetting the map
to teles should be grouped together
for example in some parts they are at different sides
that's not a major issue
grouped together
is it ok now?
moved totele in other side of last cp
this is important for speedruns too
alright thanks, ill fix that asap
tele changes
now they all are around each other
i think its ready
some design changes thanks to ravie
all bushes removed and better bg
removed unused tiles
(bushes)
$ready 4
finally...
rls
no regular releases during the event
forgot to make stars HD, and thats it
$decline
mapper asked for it
Why mapper wanted declined tho
Ask him