#name
"name" by cagent [Brutal]
DDNet 08/10/2021 7:24 PM
@cagent

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

name.map
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DDNet 08/10/2021 7:24 PM
cagent 08/10/2021 9:53 PM
name.map
197.33 KB
cagent 08/11/2021 10:42 AM
name.map
201.62 KB
cagent 08/11/2021 10:58 AM
name.map
201.63 KB
cagent 08/11/2021 12:23 PM
name.map
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cagent 08/11/2021 1:55 PM
name.map
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cagent 08/11/2021 5:20 PM

$optimize

ᶰ°Konͧsti 08/11/2021 6:15 PM

"moderate"

ᶰ°Konͧsti 08/11/2021 6:15 PM

pretty cool map, nice ideas but defintely brutal xd

Cøke 08/11/2021 7:38 PM

build in a part instead of having such a useless space

Sorah 08/12/2021 10:46 AM

if you give hints like this you should also mark it in entities with "Turn Off Entities" tile

ᶰ°Konͧsti 08/12/2021 11:16 AM

actually a cool way to mark the way

Cøke 08/12/2021 11:53 AM

I don't think u have to mark it with Infos everywhere (the Hammer signs etc.)

cagent 08/13/2021 6:23 PM
name.map
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cagent 08/13/2021 6:26 PM
name.map
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murpi 08/14/2021 1:47 PM
@cagent

how

murpi 08/14/2021 2:17 PM
cagent 08/14/2021 2:24 PM
cagent 08/14/2021 2:25 PM

does somebody have .rules for that type of automap?

JMarcell 08/14/2021 5:14 PM

I think mind has a tileset called amazing freeze and it comes with an automap for inside and outside corners separately

Cøke 08/16/2021 2:30 PM

what about a real map name?

Cøke 08/16/2021 2:30 PM

and a little logo like dark map

Arrow 09/14/2021 6:52 PM

u should seriously take a look (if u still mapping in here) at every unused and bug layers: here is some examples

Arrow 09/14/2021 6:52 PM
Arrow 09/14/2021 6:52 PM
Arrow 09/14/2021 6:52 PM
Arrow 09/14/2021 6:52 PM
Arrow 09/14/2021 6:52 PM
Arrow 09/14/2021 6:57 PM

bug entitie

Arrow 09/14/2021 6:58 PM

better if u change that with stopper or something, looks like a bug

Arrow 09/14/2021 6:59 PM

1.-entitie bug 2.- again this

Arrow 09/14/2021 7:00 PM

you cant even see the finish line without entities (same with the start)

Arrow 09/14/2021 7:01 PM

you should consider change the colours blocks, for example the unhook match with the grass_main which is hookable

Arrow 09/14/2021 7:01 PM

also, normally unhook is darker than hook

Arrow 09/14/2021 7:03 PM

this is brutal, i dont see the point of tell them what to do, unless its 100% necessary

Arrow 09/14/2021 7:06 PM

dont use different mark for checkpoints (or whatever the circle and square means)

Arrow 09/14/2021 7:16 PM

this map should have team forced for 4?

Arrow 09/14/2021 7:18 PM

as is not team force for 4 player you could go wall here, idk why is there the (red square) part its just confusing

Arrow 09/14/2021 7:25 PM

imo u should change the square info of unfreeze, due its confusing and if u touch some parts u dont even get unfreeze

Arrow 09/14/2021 7:29 PM

put unfreeze in every ctotele

texnonik 09/16/2021 1:32 PM

xD the map name is name xD

texnonik 09/16/2021 1:33 PM

change map name from name to change map name xD

louis 09/25/2021 2:02 AM

$waiting